Continuous-time trajectory representation has recently gained popularity for tasks where the fusion of high-frame-rate sensors and multiple unsynchronized devices is required. Lie group cumulative B-splines are a popular way of representing continuous trajectories without singularities. They have been used in near real-time SLAM and odometry systems with IMU, LiDAR, regular, RGB-D and event cameras, as well as for offline calibration. These applications require efficient computation of time derivatives (velocity, acceleration), but all prior works rely on a computationally suboptimal formulation. In this work we present an alternative derivation of time derivatives based on recurrence relations that needs $\mathcal{O}(k)$ instead of $\mathcal{O}(k^2)$ matrix operations (for a spline of order $k$) and results in simple and elegant expressions. While producing the same result, the proposed approach significantly speeds up the trajectory optimization and allows for computing simple analytic derivatives with respect to spline knots. The results presented in this paper pave the way for incorporating continuous-time trajectory representations into more applications where real-time performance is required.
We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch. This white paper argues for using RTS games as a benchmark for AI research, and describes the design and components of TorchCraft.
Developing conversational agents to interact with patients and provide primary clinical advice has attracted increasing attention due to its huge application potential, especially in the time of COVID-19 Pandemic. However, the training of end-to-end neural-based medical dialogue system is restricted by an insufficient quantity of medical dialogue corpus. In this work, we make the first attempt to build and release a large-scale high-quality Medical Dialogue dataset related to 12 types of common Gastrointestinal diseases named MedDG, with more than 17K conversations collected from the online health consultation community. Five different categories of entities, including diseases, symptoms, attributes, tests, and medicines, are annotated in each conversation of MedDG as additional labels. To push forward the future research on building expert-sensitive medical dialogue system, we proposes two kinds of medical dialogue tasks based on MedDG dataset. One is the next entity prediction and the other is the doctor response generation. To acquire a clear comprehension on these two medical dialogue tasks, we implement several state-of-the-art benchmarks, as well as design two dialogue models with a further consideration on the predicted entities. Experimental results show that the pre-train language models and other baselines struggle on both tasks with poor performance in our dataset, and the response quality can be enhanced with the help of auxiliary entity information. From human evaluation, the simple retrieval model outperforms several state-of-the-art generative models, indicating that there still remains a large room for improvement on generating medically meaningful responses.
The task of spatial-temporal action detection has attracted increasing attention among researchers. Existing dominant methods solve this problem by relying on short-term information and dense serial-wise detection on each individual frames or clips. Despite their effectiveness, these methods showed inadequate use of long-term information and are prone to inefficiency. In this paper, we propose for the first time, an efficient framework that generates action tube proposals from video streams with a single forward pass in a sparse-to-dense manner. There are two key characteristics in this framework: (1) Both long-term and short-term sampled information are explicitly utilized in our spatiotemporal network, (2) A new dynamic feature sampling module (DTS) is designed to effectively approximate the tube output while keeping the system tractable. We evaluate the efficacy of our model on the UCF101-24, JHMDB-21 and UCFSports benchmark datasets, achieving promising results that are competitive to state-of-the-art methods. The proposed sparse-to-dense strategy rendered our framework about 7.6 times more efficient than the nearest competitor.
The introduction of consumer RGB-D scanners set off a major boost in 3D computer vision research. Yet, the precision of existing depth scanners is not accurate enough to recover fine details of a scanned object. While modern shading based depth refinement methods have been proven to work well with Lambertian objects, they break down in the presence of specularities. We present a novel shape from shading framework that addresses this issue and enhances both diffuse and specular objects' depth profiles. We take advantage of the built-in monochromatic IR projector and IR images of the RGB-D scanners and present a lighting model that accounts for the specular regions in the input image. Using this model, we reconstruct the depth map in real-time. Both quantitative tests and visual evaluations prove that the proposed method produces state of the art depth reconstruction results.
Convolutional Neural Network (CNN) has become the most used method for image classification tasks. During its training the learning rate and the gradient are two key factors to tune for influencing the convergence speed of the model. Usual learning rate strategies are time-based i.e. monotonous decay over time. Recent state-of-the-art techniques focus on adaptive gradient algorithms i.e. Adam and its versions. In this paper we consider an online learning scenario and we propose two Event-Based control loops to adjust the learning rate of a classical algorithm E (Exponential)/PD (Proportional Derivative)-Control. The first Event-Based control loop will be implemented to prevent sudden drop of the learning rate when the model is approaching the optimum. The second Event-Based control loop will decide, based on the learning speed, when to switch to the next data batch. Experimental evaluationis provided using two state-of-the-art machine learning image datasets (CIFAR-10 and CIFAR-100). Results show the Event-Based E/PD is better than the original algorithm (higher final accuracy, lower final loss value), and the Double-Event-BasedE/PD can accelerate the training process, save up to 67% training time compared to state-of-the-art algorithms and even result in better performance.
For a long history of Machine Learning which dates back to several decades, Recurrent Neural Networks (RNNs) have been mainly used for sequential data and time series or generally 1D information. Even in some rare researches on 2D images, the networks merely learn and generate data sequentially rather than for recognition of images. In this research, we propose to integrate RNN as an additional layer in designing image recognition's models. Moreover, we develop End-to-End Ensemble Multi-models that are able to learn experts' predictions from several models. Besides, we extend training strategy and softmax pruning which overall leads our designs to perform comparably to top models on several datasets. The source code of the methods provided in this article is available in https://github.com/leonlha/e2e-3m and http://nguyenhuuphong.me.
We present a system that uses a learned autocompletion mechanism to facilitate rapid creation of semi-structured clinical documentation. We dynamically suggest relevant clinical concepts as a doctor drafts a note by leveraging features from both unstructured and structured medical data. By constraining our architecture to shallow neural networks, we are able to make these suggestions in real time. Furthermore, as our algorithm is used to write a note, we can automatically annotate the documentation with clean labels of clinical concepts drawn from medical vocabularies, making notes more structured and readable for physicians, patients, and future algorithms. To our knowledge, this system is the only machine learning-based documentation utility for clinical notes deployed in a live hospital setting, and it reduces keystroke burden of clinical concepts by 67% in real environments.
This technical report presents the online and real-time 2D and 3D multi-object tracking (MOT) algorithms that reached the 1st places on both Waymo Open Dataset 2D tracking and 3D tracking challenges. An efficient and pragmatic online tracking-by-detection framework named HorizonMOT is proposed for camera-based 2D tracking in the image space and LiDAR-based 3D tracking in the 3D world space. Within the tracking-by-detection paradigm, our trackers leverage our high-performing detectors used in the 2D/3D detection challenges and achieved 45.13% 2D MOTA/L2 and 63.45% 3D MOTA/L2 in the 2D/3D tracking challenges.
Suppose we have a weak learning algorithm $\mathcal{A}$ for a Boolean-valued problem: $\mathcal{A}$ produces hypotheses whose bias $\gamma$ is small, only slightly better than random guessing (this could, for instance, be due to implementing $\mathcal{A}$ on a noisy device), can we boost the performance of $\mathcal{A}$ so that $\mathcal{A}$'s output is correct on $2/3$ of the inputs? Boosting is a technique that converts a weak and inaccurate machine learning algorithm into a strong accurate learning algorithm. The AdaBoost algorithm by Freund and Schapire (for which they were awarded the G\"odel prize in 2003) is one of the widely used boosting algorithms, with many applications in theory and practice. Suppose we have a $\gamma$-weak learner for a Boolean concept class $C$ that takes time $R(C)$, then the time complexity of AdaBoost scales as $VC(C)\cdot poly(R(C), 1/\gamma)$, where $VC(C)$ is the $VC$-dimension of $C$. In this paper, we show how quantum techniques can improve the time complexity of classical AdaBoost. To this end, suppose we have a $\gamma$-weak quantum learner for a Boolean concept class $C$ that takes time $Q(C)$, we introduce a quantum boosting algorithm whose complexity scales as $\sqrt{VC(C)}\cdot poly(Q(C),1/\gamma);$ thereby achieving a quadratic quantum improvement over classical AdaBoost in terms of $VC(C)$.