We consider evaluating the causal effects of dynamic treatments, i.e. of multiple treatment sequences in various periods, based on double machine learning to control for observed, time-varying covariates in a data-driven way under a selection-on-observables assumption. To this end, we make use of so-called Neyman-orthogonal score functions, which imply the robustness of treatment effect estimation to moderate (local) misspecifications of the dynamic outcome and treatment models. This robustness property permits approximating outcome and treatment models by double machine learning even under high dimensional covariates and is combined with data splitting to prevent overfitting. In addition to effect estimation for the total population, we consider weighted estimation that permits assessing dynamic treatment effects in specific subgroups, e.g. among those treated in the first treatment period. We demonstrate that the estimators are asymptotically normal and $\sqrt{n}$-consistent under specific regularity conditions and investigate their finite sample properties in a simulation study. Finally, we apply the methods to the Job Corps study in order to assess different sequences of training programs under a large set of covariates.
Video frame interpolation, the synthesis of novel views in time, is an increasingly popular research direction with many new papers further advancing the state of the art. But as each new method comes with a host of variables that affect the interpolation quality, it can be hard to tell what is actually important for this task. In this work, we show, somewhat surprisingly, that it is possible to achieve near state-of-the-art results with an older, simpler approach, namely adaptive separable convolutions, by a subtle set of low level improvements. In doing so, we propose a number of intuitive but effective techniques to improve the frame interpolation quality, which also have the potential to other related applications of adaptive convolutions such as burst image denoising, joint image filtering, or video prediction.
The application of machine learning techniques to solve problems in quantum control together with established geometric methods for solving optimisation problems leads naturally to an exploration of how machine learning approaches can be used to enhance geometric approaches to solving problems in quantum information processing. In this work, we review and extend the application of deep learning to quantum geometric control problems. Specifically, we demonstrate enhancements in time-optimal control in the context of quantum circuit synthesis problems by applying novel deep learning algorithms in order to approximate geodesics (and thus minimal circuits) along Lie group manifolds relevant to low-dimensional multi-qubit systems, such as SU(2), SU(4) and SU(8). We demonstrate the superior performance of greybox models, which combine traditional blackbox algorithms with prior domain knowledge of quantum mechanics, as means of learning underlying quantum circuit distributions of interest. Our results demonstrate how geometric control techniques can be used to both (a) verify the extent to which geometrically synthesised quantum circuits lie along geodesic, and thus time-optimal, routes and (b) synthesise those circuits. Our results are of interest to researchers in quantum control and quantum information theory seeking to combine machine learning and geometric techniques for time-optimal control problems.
This paper studies the adversarial graphical contextual bandits, a variant of adversarial multi-armed bandits that leverage two categories of the most common side information: \emph{contexts} and \emph{side observations}. In this setting, a learning agent repeatedly chooses from a set of $K$ actions after being presented with a $d$-dimensional context vector. The agent not only incurs and observes the loss of the chosen action, but also observes the losses of its neighboring actions in the observation structures, which are encoded as a series of feedback graphs. This setting models a variety of applications in social networks, where both contexts and graph-structured side observations are available. Two efficient algorithms are developed based on \texttt{EXP3}. Under mild conditions, our analysis shows that for undirected feedback graphs the first algorithm, \texttt{EXP3-LGC-U}, achieves the regret of order $\mathcal{O}(\sqrt{(K+\alpha(G)d)T\log{K}})$ over the time horizon $T$, where $\alpha(G)$ is the average \emph{independence number} of the feedback graphs. A slightly weaker result is presented for the directed graph setting as well. The second algorithm, \texttt{EXP3-LGC-IX}, is developed for a special class of problems, for which the regret is reduced to $\mathcal{O}(\sqrt{\alpha(G)dT\log{K}\log(KT)})$ for both directed as well as undirected feedback graphs. Numerical tests corroborate the efficiency of proposed algorithms.
Blood glucose (BG) management is crucial for type-1 diabetes patients resulting in the necessity of reliable artificial pancreas or insulin infusion systems. In recent years, deep learning techniques have been utilized for a more accurate BG level prediction system. However, continuous glucose monitoring (CGM) readings are susceptible to sensor errors. As a result, inaccurate CGM readings would affect BG prediction and make it unreliable, even if the most optimal machine learning model is used. In this work, we propose a novel approach to predicting blood glucose level with a stacked Long short-term memory (LSTM) based deep recurrent neural network (RNN) model considering sensor fault. We use the Kalman smoothing technique for the correction of the inaccurate CGM readings due to sensor error. For the OhioT1DM dataset, containing eight weeks' data from six different patients, we achieve an average RMSE of 6.45 and 17.24 mg/dl for 30 minutes and 60 minutes of prediction horizon (PH), respectively. To the best of our knowledge, this is the leading average prediction accuracy for the ohioT1DM dataset. Different physiological information, e.g., Kalman smoothed CGM data, carbohydrates from the meal, bolus insulin, and cumulative step counts in a fixed time interval, are crafted to represent meaningful features used as input to the model. The goal of our approach is to lower the difference between the predicted CGM values and the fingerstick blood glucose readings - the ground truth. Our results indicate that the proposed approach is feasible for more reliable BG forecasting that might improve the performance of the artificial pancreas and insulin infusion system for T1D diabetes management.
We present a feature-free photogrammetric technique that enables quantitative 3D mesoscopic (mm-scale height variation) imaging with tens-of-micron accuracy from sequences of images acquired by a smartphone at close range (several cm) under freehand motion without additional hardware. Our end-to-end, pixel-intensity-based approach jointly registers and stitches all the images by estimating a coaligned height map, which acts as a pixel-wise radial deformation field that orthorectifies each camera image to allow homographic registration. The height maps themselves are reparameterized as the output of an untrained encoder-decoder convolutional neural network (CNN) with the raw camera images as the input, which effectively removes many reconstruction artifacts. Our method also jointly estimates both the camera's dynamic 6D pose and its distortion using a nonparametric model, the latter of which is especially important in mesoscopic applications when using cameras not designed for imaging at short working distances, such as smartphone cameras. We also propose strategies for reducing computation time and memory, applicable to other multi-frame registration problems. Finally, we demonstrate our method using sequences of multi-megapixel images captured by an unstabilized smartphone on a variety of samples (e.g., painting brushstrokes, circuit board, seeds).
We present a unified framework based on primal-dual stochastic mirror descent for approximately solving infinite-horizon Markov decision processes (MDPs) given a generative model. When applied to an average-reward MDP with $A_{tot}$ total state-action pairs and mixing time bound $t_{mix}$ our method computes an $\epsilon$-optimal policy with an expected $\widetilde{O}(t_{mix}^2 A_{tot} \epsilon^{-2})$ samples from the state-transition matrix, removing the ergodicity dependence of prior art. When applied to a $\gamma$-discounted MDP with $A_{tot}$ total state-action pairs our method computes an $\epsilon$-optimal policy with an expected $\widetilde{O}((1-\gamma)^{-4} A_{tot} \epsilon^{-2})$ samples, matching the previous state-of-the-art up to a $(1-\gamma)^{-1}$ factor. Both methods are model-free, update state values and policies simultaneously, and run in time linear in the number of samples taken. We achieve these results through a more general stochastic mirror descent framework for solving bilinear saddle-point problems with simplex and box domains and we demonstrate the flexibility of this framework by providing further applications to constrained MDPs.
Research in deep reinforcement learning (RL) has coalesced around improving performance on benchmarks like the Arcade Learning Environment. However, these benchmarks conspicuously miss important characteristics like abrupt context-dependent shifts in strategy and temporal sensitivity that are often present in real-world domains. As a result, RL research has not focused on these challenges, resulting in algorithms which do not understand critical changes in context, and have little notion of real world time. To tackle this issue, this paper introduces the game of Space Fortress as a RL benchmark which incorporates these characteristics. We show that existing state-of-the-art RL algorithms are unable to learn to play the Space Fortress game. We then confirm that this poor performance is due to the RL algorithms' context insensitivity and reward sparsity. We also identify independent axes along which to vary context and temporal sensitivity, allowing Space Fortress to be used as a testbed for understanding both characteristics in combination and also in isolation. We release Space Fortress as an open-source Gym environment.
In human-robot cooperation, the robot cooperates with the human to accomplish the task together. Existing approaches assume the human has a specific goal during the cooperation, and the robot infers and acts toward it. However, in real-world environments, a human usually only has a general goal (e.g., general direction or area in motion planning) at the beginning of the cooperation which needs to be clarified to a specific goal (e.g., an exact position) during cooperation. The specification process is interactive and dynamic, which depends on the environment and the behavior of the partners. The robot that does not consider the goal specification process may cause frustration to the human partner, elongate the time to come to an agreement, and compromise or fail team performance. We present Evolutionary Value Learning (EVL) approach which uses a State-based Multivariate Bayesian Inference method to model the dynamics of goal specification process in HRC, and an Evolutionary Value Updating method to actively enhance the process of goal specification and cooperation formation. This enables the robot to simultaneously help the human to specify the goal and learn a cooperative policy in a Reinforcement Learning manner. In experiments with real human subjects, the robot equipped with EVL outperforms existing methods with faster goal specification processes and better team performance.
We propose CaSPR, a method to learn object-centric canonical spatiotemporal point cloud representations of dynamically moving or evolving objects. Our goal is to enable information aggregation over time and the interrogation of object state at any spatiotemporal neighborhood in the past, observed or not. Different from previous work, CaSPR learns representations that support spacetime continuity, are robust to variable and irregularly spacetime-sampled point clouds, and generalize to unseen object instances. Our approach divides the problem into two subtasks. First, we explicitly encode time by mapping an input point cloud sequence to a spatiotemporally-canonicalized object space. We then leverage this canonicalization to learn a spatiotemporal latent representation using neural ordinary differential equations and a generative model of dynamically evolving shapes using continuous normalizing flows. We demonstrate the effectiveness of our method on several applications including shape reconstruction, camera pose estimation, continuous spatiotemporal sequence reconstruction, and correspondence estimation from irregularly or intermittently sampled observations.