We study the problem of single-image zero-shot 3D shape reconstruction. Recent works learn zero-shot shape reconstruction through generative modeling of 3D assets, but these models are computationally expensive at train and inference time. In contrast, the traditional approach to this problem is regression-based, where deterministic models are trained to directly regress the object shape. Such regression methods possess much higher computational efficiency than generative methods. This raises a natural question: is generative modeling necessary for high performance, or conversely, are regression-based approaches still competitive? To answer this, we design a strong regression-based model, called ZeroShape, based on the converging findings in this field and a novel insight. We also curate a large real-world evaluation benchmark, with objects from three different real-world 3D datasets. This evaluation benchmark is more diverse and an order of magnitude larger than what prior works use to quantitatively evaluate their models, aiming at reducing the evaluation variance in our field. We show that ZeroShape not only achieves superior performance over state-of-the-art methods, but also demonstrates significantly higher computational and data efficiency.
Survival analysis studies and predicts the time of death, or other singular unrepeated events, based on historical data, while the true time of death for some instances is unknown. Survival trees enable the discovery of complex nonlinear relations in a compact human comprehensible model, by recursively splitting the population and predicting a distinct survival distribution in each leaf node. We use dynamic programming to provide the first survival tree method with optimality guarantees, enabling the assessment of the optimality gap of heuristics. We improve the scalability of our method through a special algorithm for computing trees up to depth two. The experiments show that our method's run time even outperforms some heuristics for realistic cases while obtaining similar out-of-sample performance with the state-of-the-art.
A novel freestyle rap software, MCMChaos 0.0.1, based on rap music transcriptions created in previous research is presented. The software has three different versions, each making use of different mathematical simulation methods: collapsed gibbs sampler and lorenz attractor simulation. As far as we know, these simulation methods have never been used in rap music generation before. The software implements Python Text-to-Speech processing (pyttxs) to convert text wrangled from the MCFlow corpus into English speech. In each version, values simulated from each respective mathematical model alter the rate of speech, volume, and (in the multiple voice case) the voice of the text-to-speech engine on a line-by-line basis. The user of the software is presented with a real-time graphical user interface (GUI) which instantaneously changes the initial values read into the mathematical simulation methods. Future research might attempt to allow for more user control and autonomy.
We introduce a time-domain framework for efficient multichannel speech enhancement, emphasizing low latency and computational efficiency. This framework incorporates two compact deep neural networks (DNNs) surrounding a multichannel neural Wiener filter (NWF). The first DNN enhances the speech signal to estimate NWF coefficients, while the second DNN refines the output from the NWF. The NWF, while conceptually similar to the traditional frequency-domain Wiener filter, undergoes a training process optimized for low-latency speech enhancement, involving fine-tuning of both analysis and synthesis transforms. Our research results illustrate that the NWF output, having minimal nonlinear distortions, attains performance levels akin to those of the first DNN, deviating from conventional Wiener filter paradigms. Training all components jointly outperforms sequential training, despite its simplicity. Consequently, this framework achieves superior performance with fewer parameters and reduced computational demands, making it a compelling solution for resource-efficient multichannel speech enhancement.
This work introduces SynPF, an MCL-based algorithm tailored for high-speed racing environments. Benchmarked against Cartographer, a state-of-the-art pose-graph SLAM algorithm, SynPF leverages synergies from previous particle-filtering methods and synthesizes them for the high-performance racing domain. Our extensive in-field evaluations reveal that while Cartographer excels under nominal conditions, it struggles when subjected to wheel-slip, a common phenomenon in a racing scenario due to varying grip levels and aggressive driving behaviour. Conversely, SynPF demonstrates robustness in these challenging conditions and a low-latency computation time of 1.25 ms on on-board computers without a GPU. Using the F1TENTH platform, a 1:10 scaled autonomous racing vehicle, this work not only highlights the vulnerabilities of existing algorithms in high-speed scenarios, tested up until 7.6 m/s, but also emphasizes the potential of SynPF as a viable alternative, especially in deteriorating odometry conditions.
Physics-informed neural network (PINN) is a data-driven solver for partial and ordinary differential equations(ODEs/PDEs). It provides a unified framework to address both forward and inverse problems. However, the complexity of the objective function often leads to training failures. This issue is particularly prominent when solving high-frequency and multi-scale problems. We proposed using transfer learning to boost the robustness and convergence of training PINN, starting training from low-frequency problems and gradually approaching high-frequency problems. Through two case studies, we discovered that transfer learning can effectively train PINN to approximate solutions from low-frequency problems to high-frequency problems without increasing network parameters. Furthermore, it requires fewer data points and less training time. We elaborately described our training strategy, including optimizer selection, and suggested guidelines for using transfer learning to train neural networks for solving more complex problems.
With the wide adoption of AI applications, there is a pressing need of enabling real-time neural network (NN) inference on small embedded devices, but deploying NNs and achieving high performance of NN inference on these small devices is challenging due to their extremely weak capabilities. Although NN partitioning and offloading can contribute to such deployment, they are incapable of minimizing the local costs at embedded devices. Instead, we suggest to address this challenge via agile NN offloading, which migrates the required computations in NN offloading from online inference to offline learning. In this paper, we present AgileNN, a new NN offloading technique that achieves real-time NN inference on weak embedded devices by leveraging eXplainable AI techniques, so as to explicitly enforce feature sparsity during the training phase and minimize the online computation and communication costs. Experiment results show that AgileNN's inference latency is >6x lower than the existing schemes, ensuring that sensory data on embedded devices can be timely consumed. It also reduces the local device's resource consumption by >8x, without impairing the inference accuracy.
Time Series Motif Discovery (TSMD) refers to the task of identifying patterns that occur multiple times (possibly with minor variations) in a time series. All existing methods for TSMD have one or more of the following limitations: they only look for the two most similar occurrences of a pattern; they only look for patterns of a pre-specified, fixed length; they cannot handle variability along the time axis; and they only handle univariate time series. In this paper, we present a new method, LoCoMotif, that has none of these limitations. The method is motivated by a concrete use case from physiotherapy. We demonstrate the value of the proposed method on this use case. We also introduce a new quantitative evaluation metric for motif discovery, and benchmark data for comparing TSMD methods. LoCoMotif substantially outperforms the existing methods, on top of being more broadly applicable.
One highly promising direction for enabling flexible real-time on-device image editing is utilizing data distillation by leveraging large-scale text-to-image diffusion models, such as Stable Diffusion, to generate paired datasets used for training generative adversarial networks (GANs). This approach notably alleviates the stringent requirements typically imposed by high-end commercial GPUs for performing image editing with diffusion models. However, unlike text-to-image diffusion models, each distilled GAN is specialized for a specific image editing task, necessitating costly training efforts to obtain models for various concepts. In this work, we introduce and address a novel research direction: can the process of distilling GANs from diffusion models be made significantly more efficient? To achieve this goal, we propose a series of innovative techniques. First, we construct a base GAN model with generalized features, adaptable to different concepts through fine-tuning, eliminating the need for training from scratch. Second, we identify crucial layers within the base GAN model and employ Low-Rank Adaptation (LoRA) with a simple yet effective rank search process, rather than fine-tuning the entire base model. Third, we investigate the minimal amount of data necessary for fine-tuning, further reducing the overall training time. Extensive experiments show that we can efficiently empower GANs with the ability to perform real-time high-quality image editing on mobile devices with remarkable reduced training cost and storage for each concept.
We introduce StreamDiffusion, a real-time diffusion pipeline designed for interactive image generation. Existing diffusion models are adept at creating images from text or image prompts, yet they often fall short in real-time interaction. This limitation becomes particularly evident in scenarios involving continuous input, such as Metaverse, live video streaming, and broadcasting, where high throughput is imperative. To address this, we present a novel approach that transforms the original sequential denoising into the batching denoising process. Stream Batch eliminates the conventional wait-and-interact approach and enables fluid and high throughput streams. To handle the frequency disparity between data input and model throughput, we design a novel input-output queue for parallelizing the streaming process. Moreover, the existing diffusion pipeline uses classifier-free guidance(CFG), which requires additional U-Net computation. To mitigate the redundant computations, we propose a novel residual classifier-free guidance (RCFG) algorithm that reduces the number of negative conditional denoising steps to only one or even zero. Besides, we introduce a stochastic similarity filter(SSF) to optimize power consumption. Our Stream Batch achieves around 1.5x speedup compared to the sequential denoising method at different denoising levels. The proposed RCFG leads to speeds up to 2.05x higher than the conventional CFG. Combining the proposed strategies and existing mature acceleration tools makes the image-to-image generation achieve up-to 91.07fps on one RTX4090, improving the throughputs of AutoPipline developed by Diffusers over 59.56x. Furthermore, our proposed StreamDiffusion also significantly reduces the energy consumption by 2.39x on one RTX3060 and 1.99x on one RTX4090, respectively.