A hypergraph is a generalization of a graph that arises naturally when attribute-sharing among entities is considered. Although a hypergraph can be converted into a graph by expanding its hyperedges into fully connected subgraphs, going the reverse way is computationally complex and NP-complete. We therefore hypothesize that a hypergraph contains more information than a graph. In addition, it is more convenient to manipulate a hypergraph directly, rather than expand it into a graph. An open problem in hypergraphs is how to accurately and efficiently calculate their node distances. Estimating node distances enables us to find a node's nearest neighbors, and perform label propagation on hypergraphs using a K-nearest neighbors (KNN) approach. In this paper, we propose a novel approach based on random walks to achieve label propagation on hypergraphs. We estimate node distances as the expected hitting times of random walks. We note that simple random walks (SRW) cannot accurately describe highly complex real-world hypergraphs, which motivates us to introduce frustrated random walks (FRW) to better describe them. We further benchmark our method against DeepWalk, and show that while the latter can achieve comparable results, FRW has a distinct computational advantage in cases where the number of targets is fairly small. For such cases, we show that FRW runs in significantly shorter time than DeepWalk. Finally, we analyze the time complexity of our method, and show that for large and sparse hypergraphs, the complexity is approximately linear, rendering it superior to the DeepWalk alternative.
This paper considers Pseudo-Relevance Feedback (PRF) methods for dense retrievers in a resource constrained environment such as that of cheap cloud instances or embedded systems (e.g., smartphones and smartwatches), where memory and CPU are limited and GPUs are not present. For this, we propose a transformer-based PRF method (TPRF), which has a much smaller memory footprint and faster inference time compared to other deep language models that employ PRF mechanisms, with a marginal effectiveness loss. TPRF learns how to effectively combine the relevance feedback signals from dense passage representations. Specifically, TPRF provides a mechanism for modelling relationships and weights between the query and the relevance feedback signals. The method is agnostic to the specific dense representation used and thus can be generally applied to any dense retriever.
We propose DDN-SLAM, a real-time dense neural implicit semantic SLAM system designed for dynamic scenes. While existing neural implicit SLAM systems perform well in static scenes, they often encounter challenges in real-world environments with dynamic interferences, leading to ineffective tracking and mapping. DDN-SLAM utilizes the priors provided by the deep semantic system, combined with conditional probability fields, for segmentation.By constructing depth-guided static masks and employing joint multi-resolution hashing encoding, we ensure fast hole filling and high-quality mapping while mitigating the effects of dynamic information interference. To enhance tracking robustness, we utilize sparse feature points validated with optical flow and keyframes, enabling loop closure detection and global bundle optimization. Furthermore, DDN-SLAM supports monocular, stereo, and RGB-D inputs, operating robustly at a frequency of 20-30Hz. Extensive experiments on 6 virtual/real datasets demonstrate that our method outperforms state-of-the-art approaches in both dynamic and static scenes.
Time series forecasting task predicts future trends based on historical information. Recent U-Net-based methods have demonstrated superior performance in predicting real-world datasets. However, the performance of these models is lower than patch-based models or linear models. In this work, we propose a symmetric and hierarchical framework, Kernel-U-Net, which cuts the input sequence into slices at each layer of the network and then computes them using kernels. Furthermore, it generalizes the concept of convolutional kernels in classic U-Net to accept custom kernels that follow the same design pattern. Compared to the existing linear or transformer-based solution, our model contains 3 advantages: 1) A small number of parameters: the parameters size is $O(log(L)^2)$ where $L$ is the look-back window size, 2) Flexibility: its kernels can be customized and fitted to the datasets, 3) Computation efficiency: the computation complexity of transformer modules is reduced to $O(log(L)^2)$ if they are placed close to the latent vector. Kernel-U-Net accuracy was greater than or equal to the state-of-the-art model on six (out of seven) real-world datasets.
Generating sufficient labeled data is a significant hurdle in the efficient execution of deep learning projects, especially in uncharted territories of image segmentation where labeling demands extensive time, unlike classification tasks. Our study confronts this challenge, operating in an environment constrained by limited hardware resources and the lack of extensive datasets or pre-trained models. We introduce the novel use of Inconsistency Masks (IM) to effectively filter uncertainty in image-pseudo-label pairs, substantially elevating segmentation quality beyond traditional semi-supervised learning techniques. By integrating IM with other methods, we demonstrate remarkable binary segmentation performance on the ISIC 2018 dataset, starting with just 10% labeled data. Notably, three of our hybrid models outperform those trained on the fully labeled dataset. Our approach consistently achieves exceptional results across three additional datasets and shows further improvement when combined with other techniques. For comprehensive and robust evaluation, this paper includes an extensive analysis of prevalent semi-supervised learning strategies, all trained under identical starting conditions. The full code is available at: https://github.com/MichaelVorndran/InconsistencyMasks
Stochastic Approximation (SA) is a widely used algorithmic approach in various fields, including optimization and reinforcement learning (RL). Among RL algorithms, Q-learning is particularly popular due to its empirical success. In this paper, we study asynchronous Q-learning with constant stepsize, which is commonly used in practice for its fast convergence. By connecting the constant stepsize Q-learning to a time-homogeneous Markov chain, we show the distributional convergence of the iterates in Wasserstein distance and establish its exponential convergence rate. We also establish a Central Limit Theory for Q-learning iterates, demonstrating the asymptotic normality of the averaged iterates. Moreover, we provide an explicit expansion of the asymptotic bias of the averaged iterate in stepsize. Specifically, the bias is proportional to the stepsize up to higher-order terms and we provide an explicit expression for the linear coefficient. This precise characterization of the bias allows the application of Richardson-Romberg (RR) extrapolation technique to construct a new estimate that is provably closer to the optimal Q function. Numerical results corroborate our theoretical finding on the improvement of the RR extrapolation method.
Traditionally, numerical algorithms are seen as isolated pieces of code confined to an {\em in silico} existence. However, this perspective is not appropriate for many modern computational approaches in control, learning, or optimization, wherein {\em in vivo} algorithms interact with their environment. Examples of such {\em open} include various real-time optimization-based control strategies, reinforcement learning, decision-making architectures, online optimization, and many more. Further, even {\em closed} algorithms in learning or optimization are increasingly abstracted in block diagrams with interacting dynamic modules and pipelines. In this opinion paper, we state our vision on a to-be-cultivated {\em systems theory of algorithms} and argue in favour of viewing algorithms as open dynamical systems interacting with other algorithms, physical systems, humans, or databases. Remarkably, the manifold tools developed under the umbrella of systems theory also provide valuable insights into this burgeoning paradigm shift and its accompanying challenges in the algorithmic world. We survey various instances where the principles of algorithmic systems theory are being developed and outline pertinent modeling, analysis, and design challenges.
Increased delegation of commercial, scientific, governmental, and personal activities to AI agents -- systems capable of pursuing complex goals with limited supervision -- may exacerbate existing societal risks and introduce new risks. Understanding and mitigating these risks involves critically evaluating existing governance structures, revising and adapting these structures where needed, and ensuring accountability of key stakeholders. Information about where, why, how, and by whom certain AI agents are used, which we refer to as visibility, is critical to these objectives. In this paper, we assess three categories of measures to increase visibility into AI agents: agent identifiers, real-time monitoring, and activity logging. For each, we outline potential implementations that vary in intrusiveness and informativeness. We analyze how the measures apply across a spectrum of centralized through decentralized deployment contexts, accounting for various actors in the supply chain including hardware and software service providers. Finally, we discuss the implications of our measures for privacy and concentration of power. Further work into understanding the measures and mitigating their negative impacts can help to build a foundation for the governance of AI agents.
Weather radar is the primary tool used by forecasters to detect and warn for tornadoes in near-real time. In order to assist forecasters in warning the public, several algorithms have been developed to automatically detect tornadic signatures in weather radar observations. Recently, Machine Learning (ML) algorithms, which learn directly from large amounts of labeled data, have been shown to be highly effective for this purpose. Since tornadoes are extremely rare events within the corpus of all available radar observations, the selection and design of training datasets for ML applications is critical for the performance, robustness, and ultimate acceptance of ML algorithms. This study introduces a new benchmark dataset, TorNet to support development of ML algorithms in tornado detection and prediction. TorNet contains full-resolution, polarimetric, Level-II WSR-88D data sampled from 10 years of reported storm events. A number of ML baselines for tornado detection are developed and compared, including a novel deep learning (DL) architecture capable of processing raw radar imagery without the need for manual feature extraction required for existing ML algorithms. Despite not benefiting from manual feature engineering or other preprocessing, the DL model shows increased detection performance compared to non-DL and operational baselines. The TorNet dataset, as well as source code and model weights of the DL baseline trained in this work, are made freely available.
Video restoration task aims to recover high-quality videos from low-quality observations. This contains various important sub-tasks, such as video denoising, deblurring and low-light enhancement, since video often faces different types of degradation, such as blur, low light, and noise. Even worse, these kinds of degradation could happen simultaneously when taking videos in extreme environments. This poses significant challenges if one wants to remove these artifacts at the same time. In this paper, to the best of our knowledge, we are the first to propose an efficient end-to-end video transformer approach for the joint task of video deblurring, low-light enhancement, and denoising. This work builds a novel multi-tier transformer where each tier uses a different level of degraded video as a target to learn the features of video effectively. Moreover, we carefully design a new tier-to-tier feature fusion scheme to learn video features incrementally and accelerate the training process with a suitable adaptive weighting scheme. We also provide a new Multiscene-Lowlight-Blur-Noise (MLBN) dataset, which is generated according to the characteristics of the joint task based on the RealBlur dataset and YouTube videos to simulate realistic scenes as far as possible. We have conducted extensive experiments, compared with many previous state-of-the-art methods, to show the effectiveness of our approach clearly.