This presentation addresses the problem of reconstructing a high-resolution image from multiple lower-resolution snapshots captured from slightly different viewpoints in space and time. Key challenges for solving this problem include (i) aligning the input pictures with sub-pixel accuracy, (ii) handling raw (noisy) images for maximal faithfulness to native camera data, and (iii) designing/learning an image prior (regularizer) well suited to the task. We address these three challenges with a hybrid algorithm building on the insight from Wronski et al. that aliasing is an ally in this setting, with parameters that can be learned end to end, while retaining the interpretability of classical approaches to inverse problems. The effectiveness of our approach is demonstrated on synthetic and real image bursts, setting a new state of the art on several benchmarks and delivering excellent qualitative results on real raw bursts captured by smartphones and prosumer cameras.
Self-supervised representation learning has achieved remarkable success in recent years. By subverting the need for supervised labels, such approaches are able to utilize the numerous unlabeled images that exist on the Internet and in photographic datasets. Yet to build truly intelligent agents, we must construct representation learning algorithms that can learn not only from datasets but also learn from environments. An agent in a natural environment will not typically be fed curated data. Instead, it must explore its environment to acquire the data it will learn from. We propose a framework, curious representation learning (CRL), which jointly learns a reinforcement learning policy and a visual representation model. The policy is trained to maximize the error of the representation learner, and in doing so is incentivized to explore its environment. At the same time, the learned representation becomes stronger and stronger as the policy feeds it ever harder data to learn from. Our learned representations enable promising transfer to downstream navigation tasks, performing better than or comparably to ImageNet pretraining without using any supervision at all. In addition, despite being trained in simulation, our learned representations can obtain interpretable results on real images.
As surgical robots become more common, automating away some of the burden of complex direct human operation becomes ever more feasible. Model-free reinforcement learning (RL) is a promising direction toward generalizable automated surgical performance, but progress has been slowed by the lack of efficient and realistic learning environments. In this paper, we describe adding reinforcement learning support to the da Vinci Skill Simulator, a training simulation used around the world to allow surgeons to learn and rehearse technical skills. We successfully teach an RL-based agent to perform sub-tasks in the simulator environment, using either image or state data. As far as we know, this is the first time an RL-based agent is taught from visual data in a surgical robotics environment. Additionally, we tackle the sample inefficiency of RL using a simple-to-implement system which we term hybrid-batch learning (HBL), effectively adding a second, long-term replay buffer to the Q-learning process. Additionally, this allows us to bootstrap learning from images from the data collected using the easier task of learning from state. We show that HBL decreases our learning times significantly.
Recognizing every person's action in a crowded and cluttered environment is a challenging task. In this paper, we propose a real-time action recognition method, Action4D, which gives reliable and accurate results in the real-world settings. We propose to tackle the action recognition problem using a holistic 4D "scan" of a cluttered scene to include every detail about the people and environment. Recognizing multiple people's actions in the cluttered 4D representation is a new problem. In this paper, we propose novel methods to solve this problem. We propose a new method to track people in 4D, which can reliably detect and follow each person in real time. We propose a new deep neural network, the Action4D-Net, to recognize the action of each tracked person. The Action4D-Net's novel structure uses both the global feature and the focused attention to achieve state-of-the-art result. Our real-time method is invariant to camera view angles, resistant to clutter and able to handle crowd. The experimental results show that the proposed method is fast, reliable and accurate. Our method paves the way to action recognition in the real-world applications and is ready to be deployed to enable smart homes, smart factories and smart stores.
We present InfinityGAN, a method to generate arbitrary-resolution images. The problem is associated with several key challenges. First, scaling existing models to a high resolution is resource-constrained, both in terms of computation and availability of high-resolution training data. Infinity-GAN trains and infers patch-by-patch seamlessly with low computational resources. Second, large images should be locally and globally consistent, avoid repetitive patterns, and look realistic. To address these, InfinityGAN takes global appearance, local structure and texture into account.With this formulation, we can generate images with resolution and level of detail not attainable before. Experimental evaluation supports that InfinityGAN generates imageswith superior global structure compared to baselines at the same time featuring parallelizable inference. Finally, we how several applications unlocked by our approach, such as fusing styles spatially, multi-modal outpainting and image inbetweening at arbitrary input and output resolutions
The increasing number of Photovoltaic (PV) systems connected to the power grids makes them vulnerable to the projection of shadows from moving clouds. Solar Global Irradiance (GSI) forecasting allows smart grids to optimize energy dispatch preventing cloud coverage shortages. This investigation compares the performances of unsupervised learning algorithms (not requiring labelled images for training) for real-time segmentation of clouds in a ground-base infrared sky-imaging system, which is commonly used to extract cloud features using only the pixels where clouds are detected.
Convolutional Neural Networks (CNNs) have dominated computer vision for years, due to its ability in capturing locality and translation invariance. Recently, many vision transformer architectures have been proposed and they show promising performance. A key component in vision transformers is the fully-connected self-attention which is more powerful than CNNs in modelling long range dependencies. However, since the current dense self-attention uses all image patches (tokens) to compute attention matrix, it may neglect locality of images patches and involve noisy tokens (e.g., clutter background and occlusion), leading to a slow training process and potentially degradation of performance. To address these problems, we propose a sparse attention scheme, dubbed k-NN attention, for boosting vision transformers. Specifically, instead of involving all the tokens for attention matrix calculation, we only select the top-k similar tokens from the keys for each query to compute the attention map. The proposed k-NN attention naturally inherits the local bias of CNNs without introducing convolutional operations, as nearby tokens tend to be more similar than others. In addition, the k-NN attention allows for the exploration of long range correlation and at the same time filter out irrelevant tokens by choosing the most similar tokens from the entire image. Despite its simplicity, we verify, both theoretically and empirically, that $k$-NN attention is powerful in distilling noise from input tokens and in speeding up training. Extensive experiments are conducted by using ten different vision transformer architectures to verify that the proposed k-NN attention can work with any existing transformer architectures to improve its prediction performance.
This paper strives for repetitive activity counting in videos. Different from existing works, which all analyze the visual video content only, we incorporate for the first time the corresponding sound into the repetition counting process. This benefits accuracy in challenging vision conditions such as occlusion, dramatic camera view changes, low resolution, etc. We propose a model that starts with analyzing the sight and sound streams separately. Then an audiovisual temporal stride decision module and a reliability estimation module are introduced to exploit cross-modal temporal interaction. For learning and evaluation, an existing dataset is repurposed and reorganized to allow for repetition counting with sight and sound. We also introduce a variant of this dataset for repetition counting under challenging vision conditions. Experiments demonstrate the benefit of sound, as well as the other introduced modules, for repetition counting. Our sight-only model already outperforms the state-of-the-art by itself, when we add sound, results improve notably, especially under harsh vision conditions.
Conservative mechanism is a desirable property in decision-making problems which balance the tradeoff between the exploration and exploitation. We propose the novel \emph{conservative contextual combinatorial cascading bandit ($C^4$-bandit)}, a cascading online learning game which incorporates the conservative mechanism. At each time step, the learning agent is given some contexts and has to recommend a list of items but not worse than the base strategy and then observes the reward by some stopping rules. We design the $C^4$-UCB algorithm to solve the problem and prove its n-step upper regret bound for two situations: known baseline reward and unknown baseline reward. The regret in both situations can be decomposed into two terms: (a) the upper bound for the general contextual combinatorial cascading bandit; and (b) a constant term for the regret from the conservative mechanism. The algorithm can be directly applied to the search engine and recommender system. Experiments on synthetic data demonstrate its advantages and validate our theoretical analysis.
Since the 1970s, most airlines have incorporated computerized support for managing disruptions during flight schedule execution. However, existing platforms for airline disruption management (ADM) employ monolithic system design methods that rely on the creation of specific rules and requirements through explicit optimization routines, before a system that meets the specifications is designed. Thus, current platforms for ADM are unable to readily accommodate additional system complexities resulting from the introduction of new capabilities, such as the introduction of unmanned aerial systems (UAS), operations and infrastructure, to the system. To this end, we use historical data on airline scheduling and operations recovery to develop a system of artificial neural networks (ANNs), which describe a predictive transfer function model (PTFM) for promptly estimating the recovery impact of disruption resolutions at separate phases of flight schedule execution during ADM. Furthermore, we provide a modular approach for assessing and executing the PTFM by employing a parallel ensemble method to develop generative routines that amalgamate the system of ANNs. Our modular approach ensures that current industry standards for tardiness in flight schedule execution during ADM are satisfied, while accurately estimating appropriate time-based performance metrics for the separate phases of flight schedule execution.