The entertainment industry relies on 3D visual content to create immersive experiences, but traditional methods for creating textured 3D models can be time-consuming and subjective. Generative networks such as StyleGAN have advanced image synthesis, but generating 3D objects with high-fidelity textures is still not well explored, and existing methods have limitations. We propose the Semantic-guided Conditional Texture Generator (CTGAN), producing high-quality textures for 3D shapes that are consistent with the viewing angle while respecting shape semantics. CTGAN utilizes the disentangled nature of StyleGAN to finely manipulate the input latent codes, enabling explicit control over both the style and structure of the generated textures. A coarse-to-fine encoder architecture is introduced to enhance control over the structure of the resulting textures via input segmentation. Experimental results show that CTGAN outperforms existing methods on multiple quality metrics and achieves state-of-the-art performance on texture generation in both conditional and unconditional settings.
The analysis of scientific data and complex multivariate systems requires information quantities that capture relationships among multiple random variables. Recently, new information-theoretic measures have been developed to overcome the shortcomings of classical ones, such as mutual information, that are restricted to considering pairwise interactions. Among them, the concept of information synergy and redundancy is crucial for understanding the high-order dependencies between variables. One of the most prominent and versatile measures based on this concept is O-information, which provides a clear and scalable way to quantify the synergy-redundancy balance in multivariate systems. However, its practical application is limited to simplified cases. In this work, we introduce S$\Omega$I, which allows for the first time to compute O-information without restrictive assumptions about the system. Our experiments validate our approach on synthetic data, and demonstrate the effectiveness of S$\Omega$I in the context of a real-world use case.
Traditional applications of natural language processing (NLP) in healthcare have predominantly focused on patient-centered services, enhancing patient interactions and care delivery, such as through medical dialogue systems. However, the potential of NLP to benefit inexperienced doctors, particularly in areas such as communicative medical coaching, remains largely unexplored. We introduce ``ChatCoach,'' an integrated human-AI cooperative framework. Within this framework, both a patient agent and a coaching agent collaboratively support medical learners in practicing their medical communication skills during consultations. Unlike traditional dialogue systems, ChatCoach provides a simulated environment where a human doctor can engage in medical dialogue with a patient agent. Simultaneously, a coaching agent provides real-time feedback to the doctor. To construct the ChatCoach system, we developed a dataset and integrated Large Language Models such as ChatGPT and Llama2, aiming to assess their effectiveness in communicative medical coaching tasks. Our comparative analysis demonstrates that instruction-tuned Llama2 significantly outperforms ChatGPT's prompting-based approaches.
The success of recent text-to-image diffusion models is largely due to their capacity to be guided by a complex text prompt, which enables users to precisely describe the desired content. However, these models struggle to effectively suppress the generation of undesired content, which is explicitly requested to be omitted from the generated image in the prompt. In this paper, we analyze how to manipulate the text embeddings and remove unwanted content from them. We introduce two contributions, which we refer to as $\textit{soft-weighted regularization}$ and $\textit{inference-time text embedding optimization}$. The first regularizes the text embedding matrix and effectively suppresses the undesired content. The second method aims to further suppress the unwanted content generation of the prompt, and encourages the generation of desired content. We evaluate our method quantitatively and qualitatively on extensive experiments, validating its effectiveness. Furthermore, our method is generalizability to both the pixel-space diffusion models (i.e. DeepFloyd-IF) and the latent-space diffusion models (i.e. Stable Diffusion).
Currently, Transformer is the most popular architecture for image dehazing, but due to its large computational complexity, its ability to handle long-range dependency is limited on resource-constrained devices. To tackle this challenge, we introduce the U-shaped Vision Mamba (UVM-Net), an efficient single-image dehazing network. Inspired by the State Space Sequence Models (SSMs), a new deep sequence model known for its power to handle long sequences, we design a Bi-SSM block that integrates the local feature extraction ability of the convolutional layer with the ability of the SSM to capture long-range dependencies. Extensive experimental results demonstrate the effectiveness of our method. Our method provides a more highly efficient idea of long-range dependency modeling for image dehazing as well as other image restoration tasks. The URL of the code is \url{https://github.com/zzr-idam/UVM-Net}. Our method takes only \textbf{0.009} seconds to infer a $325 \times 325$ resolution image (100FPS) without I/O handling time.
The robustness of deep learning models against adversarial attacks remains a pivotal concern. This study presents, for the first time, an exhaustive review of the transferability aspect of adversarial attacks. It systematically categorizes and critically evaluates various methodologies developed to augment the transferability of adversarial attacks. This study encompasses a spectrum of techniques, including Generative Structure, Semantic Similarity, Gradient Editing, Target Modification, and Ensemble Approach. Concurrently, this paper introduces a benchmark framework \textit{TAA-Bench}, integrating ten leading methodologies for adversarial attack transferability, thereby providing a standardized and systematic platform for comparative analysis across diverse model architectures. Through comprehensive scrutiny, we delineate the efficacy and constraints of each method, shedding light on their underlying operational principles and practical utility. This review endeavors to be a quintessential resource for both scholars and practitioners in the field, charting the complex terrain of adversarial transferability and setting a foundation for future explorations in this vital sector. The associated codebase is accessible at: https://github.com/KxPlaug/TAA-Bench
Although supervised finetuning (SFT) has emerged as an essential technique to align large language models with humans, it is considered superficial, with style learning being its nature. At the same time, recent works indicate the importance of data selection for SFT, showing that finetuning with high-quality and diverse subsets of the original dataset leads to superior downstream performance. In this work, we rethink the intuition behind data selection for SFT. Considering SFT is superficial, we propose that essential demonstrations for SFT should focus on reflecting human-like interactions instead of data quality or diversity. However, it is not straightforward to directly assess to what extent a demonstration reflects human styles. Towards an initial attempt in this direction, we find selecting instances with long responses is surprisingly more effective for SFT than utilizing full datasets or instances selected based on quality and diversity. We hypothesize that such a simple heuristic implicitly mimics a crucial aspect of human-style conversation: detailed responses are usually more helpful.
This paper proposes two methods for causal additive models with unobserved variables (CAM-UV). CAM-UV assumes that the causal functions take the form of generalized additive models and that latent confounders are present. First, we propose a method that leverages prior knowledge for efficient causal discovery. Then, we propose an extension of this method for inferring causality in time series data. The original CAM-UV algorithm differs from other existing causal function models in that it does not seek the causal order between observed variables, but rather aims to identify the causes for each observed variable. Therefore, the first proposed method in this paper utilizes prior knowledge, such as understanding that certain variables cannot be causes of specific others. Moreover, by incorporating the prior knowledge that causes precedes their effects in time, we extend the first algorithm to the second method for causal discovery in time series data. We validate the first proposed method by using simulated data to demonstrate that the accuracy of causal discovery increases as more prior knowledge is accumulated. Additionally, we test the second proposed method by comparing it with existing time series causal discovery methods, using both simulated data and real-world data.
We investigate the training dynamics of two-layer neural networks when learning multi-index target functions. We focus on multi-pass gradient descent (GD) that reuses the batches multiple times and show that it significantly changes the conclusion about which functions are learnable compared to single-pass gradient descent. In particular, multi-pass GD with finite stepsize is found to overcome the limitations of gradient flow and single-pass GD given by the information exponent (Ben Arous et al., 2021) and leap exponent (Abbe et al., 2023) of the target function. We show that upon re-using batches, the network achieves in just two time steps an overlap with the target subspace even for functions not satisfying the staircase property (Abbe et al., 2021). We characterize the (broad) class of functions efficiently learned in finite time. The proof of our results is based on the analysis of the Dynamical Mean-Field Theory (DMFT). We further provide a closed-form description of the dynamical process of the low-dimensional projections of the weights, and numerical experiments illustrating the theory.
A recent theory shows that a multi-player decentralized partially observable Markov decision process can be transformed into an equivalent single-player game, enabling the application of \citeauthor{bellman}'s principle of optimality to solve the single-player game by breaking it down into single-stage subgames. However, this approach entangles the decision variables of all players at each single-stage subgame, resulting in backups with a double-exponential complexity. This paper demonstrates how to disentangle these decision variables while maintaining optimality under hierarchical information sharing, a prominent management style in our society. To achieve this, we apply the principle of optimality to solve any single-stage subgame by breaking it down further into smaller subgames, enabling us to make single-player decisions at a time. Our approach reveals that extensive-form games always exist with solutions to a single-stage subgame, significantly reducing time complexity. Our experimental results show that the algorithms leveraging these findings can scale up to much larger multi-player games without compromising optimality.