This work proposes a decision-making framework for partially observable systems in continuous time with discrete state and action spaces. As optimal decision-making becomes intractable for large state spaces we employ approximation methods for the filtering and the control problem that scale well with an increasing number of states. Specifically, we approximate the high-dimensional filtering distribution by projecting it onto a parametric family of distributions, and integrate it into a control heuristic based on the fully observable system to obtain a scalable policy. We demonstrate the effectiveness of our approach on several partially observed systems, including queueing systems and chemical reaction networks.
Several photonic microring resonators (MRRs) based analog accelerators have been proposed to accelerate the inference of integer-quantized CNNs with remarkably higher throughput and energy efficiency compared to their electronic counterparts. However, the existing analog photonic accelerators suffer from three shortcomings: (i) severe hampering of wavelength parallelism due to various crosstalk effects, (ii) inflexibility of supporting various dataflows other than the weight-stationary dataflow, and (iii) failure in fully leveraging the ability of photodetectors to perform in-situ accumulations. These shortcomings collectively hamper the performance and energy efficiency of prior accelerators. To tackle these shortcomings, we present a novel Hybrid timE Amplitude aNalog optical Accelerator, called HEANA. HEANA employs hybrid time-amplitude analog optical multipliers (TAOMs) that increase the flexibility of HEANA to support multiple dataflows. A spectrally hitless arrangement of TAOMs significantly reduces the crosstalk effects, thereby increasing the wavelength parallelism in HEANA. Moreover, HEANA employs our invented balanced photo-charge accumulators (BPCAs) that enable buffer-less, in-situ, temporal accumulations to eliminate the need to use reduction networks in HEANA, relieving it from related latency and energy overheads. Our evaluation for the inference of four modern CNNs indicates that HEANA provides improvements of atleast 66x and 84x in frames-per-second (FPS) and FPS/W (energy-efficiency), respectively, for equal-area comparisons, on gmean over two MRR-based analog CNN accelerators from prior work.
This work focuses on the dual-arm object rearrangement problem abstracted from a realistic industrial scenario of Cartesian robots. The goal of this problem is to transfer all the objects from sources to targets with the minimum total completion time. To achieve the goal, the core idea is to develop an effective object-to-arm task assignment strategy for minimizing the cumulative task execution time and maximizing the dual-arm cooperation efficiency. One of the difficulties in the task assignment is the scalability problem. As the number of objects increases, the computation time of traditional offline-search-based methods grows strongly for computational complexity. Encouraged by the adaptability of reinforcement learning (RL) in long-sequence task decisions, we propose an online task assignment decision method based on RL, and the computation time of our method only increases linearly with the number of objects. Further, we design an attention-based network to model the dependencies between the input states during the whole task execution process to help find the most reasonable object-to-arm correspondence in each task assignment round. In the experimental part, we adapt some search-based methods to this specific setting and compare our method with them. Experimental result shows that our approach achieves outperformance over search-based methods in total execution time and computational efficiency, and also verifies the generalization of our method to different numbers of objects. In addition, we show the effectiveness of our method deployed on the real robot in the supplementary video.
Accurate 3D kinematics estimation of human body is crucial in various applications for human health and mobility, such as rehabilitation, injury prevention, and diagnosis, as it helps to understand the biomechanical loading experienced during movement. Conventional marker-based motion capture is expensive in terms of financial investment, time, and the expertise required. Moreover, due to the scarcity of datasets with accurate annotations, existing markerless motion capture methods suffer from challenges including unreliable 2D keypoint detection, limited anatomic accuracy, and low generalization capability. In this work, we propose a novel biomechanics-aware network that directly outputs 3D kinematics from two input views with consideration of biomechanical prior and spatio-temporal information. To train the model, we create synthetic dataset ODAH with accurate kinematics annotations generated by aligning the body mesh from the SMPL-X model and a full-body OpenSim skeletal model. Our extensive experiments demonstrate that the proposed approach, only trained on synthetic data, outperforms previous state-of-the-art methods when evaluated across multiple datasets, revealing a promising direction for enhancing video-based human motion capture.
Tracking of dynamic people in cluttered and crowded human-centered environments is a challenging robotics problem due to the presence of intraclass variations including occlusions, pose deformations, and lighting variations. This paper introduces a novel deep learning architecture, using conditional latent diffusion models, the Latent Diffusion Track (LDTrack), for tracking multiple dynamic people under intraclass variations. By uniquely utilizing conditional latent diffusion models to capture temporal person embeddings, our architecture can adapt to appearance changes of people over time. We incorporated a latent feature encoder network which enables the diffusion process to operate within a high-dimensional latent space to allow for the extraction and spatial-temporal refinement of such rich features as person appearance, motion, location, identity, and contextual information. Extensive experiments demonstrate the effectiveness of LDTrack over other state-of-the-art tracking methods in cluttered and crowded human-centered environments under intraclass variations. Namely, the results show our method outperforms existing deep learning robotic people tracking methods in both tracking accuracy and tracking precision with statistical significance.
Buddha statues, as a symbol of many religions, have significant cultural implications that are crucial for understanding the culture and history of different regions, and the recognition of Buddha statues is therefore the pivotal link in the field of Buddha study. However, the Buddha statue recognition requires extensive time and effort from knowledgeable professionals, making it a costly task to perform. Convolution neural networks (CNNs) are inherently efficient at processing visual information, but CNNs alone are likely to make inaccurate classification decisions when subjected to the class imbalance problem. Therefore, this paper proposes an end-to-end automatic Buddha statue recognition model based on saliency map sampling. The proposed Grid-Wise Local Self-Attention Module (GLSA) provides extra salient features which can serve to enrich the dataset and allow CNNs to observe in a much more comprehensive way. Eventually, our model is evaluated on a Buddha dataset collected with the aid of Buddha experts and outperforms state-of-the-art networks in terms of Top-1 accuracy by 4.63\% on average, while only marginally increasing MUL-ADD.
To achieve greater accuracy, hypergraph matching algorithms require exponential increases in computational resources. Recent kd-tree-based approximate nearest neighbor (ANN) methods, despite the sparsity of their compatibility tensor, still require exhaustive calculations for large-scale graph matching. This work utilizes CUR tensor decomposition and introduces a novel cascaded second and third-order hypergraph matching framework (CURSOR) for efficient hypergraph matching. A CUR-based second-order graph matching algorithm is used to provide a rough match, and then the core of CURSOR, a fiber-CUR-based tensor generation method, directly calculates entries of the compatibility tensor by leveraging the initial second-order match result. This significantly decreases the time complexity and tensor density. A probability relaxation labeling (PRL)-based matching algorithm, specifically suitable for sparse tensors, is developed. Experiment results on large-scale synthetic datasets and widely-adopted benchmark sets demonstrate the superiority of CURSOR over existing methods. The tensor generation method in CURSOR can be integrated seamlessly into existing hypergraph matching methods to improve their performance and lower their computational costs.
3D scene understanding for robotic applications exhibits a unique set of requirements including real-time inference, object-centric latent representation learning, accurate 6D pose estimation and 3D reconstruction of objects. Current methods for scene understanding typically rely on a combination of trained models paired with either an explicit or learnt volumetric representation, all of which have their own drawbacks and limitations. We introduce DreamUp3D, a novel Object-Centric Generative Model (OCGM) designed explicitly to perform inference on a 3D scene informed only by a single RGB-D image. DreamUp3D is a self-supervised model, trained end-to-end, and is capable of segmenting objects, providing 3D object reconstructions, generating object-centric latent representations and accurate per-object 6D pose estimates. We compare DreamUp3D to baselines including NeRFs, pre-trained CLIP-features, ObSurf, and ObPose, in a range of tasks including 3D scene reconstruction, object matching and object pose estimation. Our experiments show that our model outperforms all baselines by a significant margin in real-world scenarios displaying its applicability for 3D scene understanding tasks while meeting the strict demands exhibited in robotics applications.
In recent years, cloud computing has been widely used. Cloud computing refers to the centralized computing resources, users through the access to the centralized resources to complete the calculation, the cloud computing center will return the results of the program processing to the user. Cloud computing is not only for individual users, but also for enterprise users. By purchasing a cloud server, users do not have to buy a large number of computers, saving computing costs. According to a report by China Economic News Network, the scale of cloud computing in China has reached 209.1 billion yuan. At present, the more mature cloud service providers in China are Ali Cloud, Baidu Cloud, Huawei Cloud and so on. Therefore, this paper proposes an innovative approach to solve complex problems in cloud computing resource scheduling and management using machine learning optimization techniques. Through in-depth study of challenges such as low resource utilization and unbalanced load in the cloud environment, this study proposes a comprehensive solution, including optimization methods such as deep learning and genetic algorithm, to improve system performance and efficiency, and thus bring new breakthroughs and progress in the field of cloud computing resource management.Rational allocation of resources plays a crucial role in cloud computing. In the resource allocation of cloud computing, the cloud computing center has limited cloud resources, and users arrive in sequence. Each user requests the cloud computing center to use a certain number of cloud resources at a specific time.
Participatory urban planning is the mainstream of modern urban planning that involves the active engagement of residents. However, the traditional participatory paradigm requires experienced planning experts and is often time-consuming and costly. Fortunately, the emerging Large Language Models (LLMs) have shown considerable ability to simulate human-like agents, which can be used to emulate the participatory process easily. In this work, we introduce an LLM-based multi-agent collaboration framework for participatory urban planning, which can generate land-use plans for urban regions considering the diverse needs of residents. Specifically, we construct LLM agents to simulate a planner and thousands of residents with diverse profiles and backgrounds. We first ask the planner to carry out an initial land-use plan. To deal with the different facilities needs of residents, we initiate a discussion among the residents in each community about the plan, where residents provide feedback based on their profiles. Furthermore, to improve the efficiency of discussion, we adopt a fishbowl discussion mechanism, where part of the residents discuss and the rest of them act as listeners in each round. Finally, we let the planner modify the plan based on residents' feedback. We deploy our method on two real-world regions in Beijing. Experiments show that our method achieves state-of-the-art performance in residents satisfaction and inclusion metrics, and also outperforms human experts in terms of service accessibility and ecology metrics.