Unsupervised summarization methods have achieved remarkable results by incorporating representations from pre-trained language models. However, existing methods fail to consider efficiency and effectiveness at the same time when the input document is extremely long. To tackle this problem, in this paper, we proposed an efficient Coarse-to-Fine Facet-Aware Ranking (C2F-FAR) framework for unsupervised long document summarization, which is based on the semantic block. The semantic block refers to continuous sentences in the document that describe the same facet. Specifically, we address this problem by converting the one-step ranking method into the hierarchical multi-granularity two-stage ranking. In the coarse-level stage, we propose a new segment algorithm to split the document into facet-aware semantic blocks and then filter insignificant blocks. In the fine-level stage, we select salient sentences in each block and then extract the final summary from selected sentences. We evaluate our framework on four long document summarization datasets: Gov-Report, BillSum, arXiv, and PubMed. Our C2F-FAR can achieve new state-of-the-art unsupervised summarization results on Gov-Report and BillSum. In addition, our method speeds up 4-28 times more than previous methods.\footnote{\url{https://github.com/xnliang98/c2f-far}}
We implement a real-time coherent transceiver with fast streaming outputs for environmental sensing. Continuous sensing using phase and equalizer outputs over 12800km of a submarine cable is demonstrated to enable time resolved spectroscopy in broad spectral range of 10mHz - 1kHz.
Multilingual Neural Machine Translation has been showing great success using transformer models. Deploying these models is challenging because they usually require large vocabulary (vocab) sizes for various languages. This limits the speed of predicting the output tokens in the last vocab projection layer. To alleviate these challenges, this paper proposes a fast vocabulary projection method via clustering which can be used for multilingual transformers on GPUs. First, we offline split the vocab search space into disjoint clusters given the hidden context vector of the decoder output, which results in much smaller vocab columns for vocab projection. Second, at inference time, the proposed method predicts the clusters and candidate active tokens for hidden context vectors at the vocab projection. This paper also includes analysis of different ways of building these clusters in multilingual settings. Our results show end-to-end speed gains in float16 GPU inference up to 25% while maintaining the BLEU score and slightly increasing memory cost. The proposed method speeds up the vocab projection step itself by up to 2.6x. We also conduct an extensive human evaluation to verify the proposed method preserves the quality of the translations from the original model.
In this study of the face recognition on masked versus unmasked faces generated using Flickr-Faces-HQ and SpeakingFaces datasets, we report 36.78% degradation of recognition performance caused by the mask-wearing at the time of pandemics, in particular, in border checkpoint scenarios. We have achieved better performance and reduced the degradation to 1.79% using advanced deep learning approaches in the cross-spectral domain.
Conventional anti-jamming methods mainly focus on preventing single jammer attacks with an invariant jamming policy or jamming attacks from multiple jammers with similar jamming policies. These anti-jamming methods are ineffective against a single jammer following several different jamming policies or multiple jammers with distinct policies. Therefore, this paper proposes an anti-jamming method that can adapt its policy to the current jamming attack. Moreover, for the multiple jammers scenario, an anti-jamming method that estimates the future occupied channels using the jammers' occupied channels in previous time slots is proposed. In both single and multiple jammers scenarios, the interaction between the users and jammers is modeled using recurrent neural networks (RNN)s. The performance of the proposed anti-jamming methods is evaluated by calculating the users' successful transmission rate (STR) and ergodic rate (ER), and compared to a baseline based on Q-learning (DQL). Simulation results show that for the single jammer scenario, all the considered jamming policies are perfectly detected and high STR and ER are maintained. Moreover, when 70 % of the spectrum is under jamming attacks from multiple jammers, the proposed method achieves an STR and ER greater than 75 % and 80 %, respectively. These values rise to 90 % when 30 % of the spectrum is under jamming attacks. In addition, the proposed anti-jamming methods significantly outperform the DQL method for all the considered cases and jamming scenarios.
Pre-trained representation is one of the key elements in the success of modern deep learning. However, existing works on continual learning methods have mostly focused on learning models incrementally from scratch. In this paper, we explore an alternative framework to incremental learning where we continually fine-tune the model from a pre-trained representation. Our method takes advantage of linearization technique of a pre-trained neural network for simple and effective continual learning. We show that this allows us to design a linear model where quadratic parameter regularization method is placed as the optimal continual learning policy, and at the same time enjoying the high performance of neural networks. We also show that the proposed algorithm enables parameter regularization methods to be applied to class-incremental problems. Additionally, we provide a theoretical reason why the existing parameter-space regularization algorithms such as EWC underperform on neural networks trained with cross-entropy loss. We show that the proposed method can prevent forgetting while achieving high continual fine-tuning performance on image classification tasks. To show that our method can be applied to general continual learning settings, we evaluate our method in data-incremental, task-incremental, and class-incremental learning problems.
This paper investigates joint channel estimation and device activity detection in the LEO satellite-enabled grant-free random access systems with large differential delay and Doppler shift. In addition, the multiple-input multiple-output (MIMO) with orthogonal time-frequency space modulation (OTFS) is utilized to combat the dynamics of the terrestrial-satellite link. To simplify the computation process, we estimate the channel tensor in parallel along the delay dimension. Then, the deep learning and expectation-maximization approach are integrated into the generalized approximate message passing with cross-correlation--based Gaussian prior to capture the channel sparsity in the delay-Doppler-angle domain and learn the hyperparameters. Finally, active devices are detected by computing energy of the estimated channel. Simulation results demonstrate that the proposed algorithms outperform conventional methods.
Game consists of multiple types of content, while the harmony of different content types play an essential role in game design. However, most works on procedural content generation consider only one type of content at a time. In this paper, we propose and formulate online level generation from music, in a way of matching a level feature to a music feature in real-time, while adapting to players' play speed. A generic framework named online player-adaptive procedural content generation via reinforcement learning, OPARL for short, is built upon the experience-driven reinforcement learning and controllable reinforcement learning, to enable online level generation from music. Furthermore, a novel control policy based on local search and k-nearest neighbours is proposed and integrated into OPARL to control the level generator considering the play data collected online. Results of simulation-based experiments show that our implementation of OPARL is competent to generate playable levels with difficulty degree matched to the ``energy'' dynamic of music for different artificial players in an online fashion.
Many modern online 3D applications and videogames rely on parametric models of human faces for creating believable avatars. However, manual reproduction of someone's facial likeness with a parametric model is difficult and time-consuming. Machine Learning solution for that task is highly desirable but is also challenging. The paper proposes a novel approach to the so-called Face-to-Parameters problem (F2P for short), aiming to reconstruct a parametric face from a single image. The proposed method utilizes synthetic data, domain decomposition, and domain adaptation for addressing multifaceted challenges in solving the F2P. The open-sourced codebase illustrates our key observations and provides means for quantitative evaluation. The presented approach proves practical in an industrial application; it improves accuracy and allows for more efficient models training. The techniques have the potential to extend to other types of parametric models.
The proliferation of automated data collection schemes and the advances in sensorics are increasing the amount of data we are able to monitor in real-time. However, given the high annotation costs and the time required by quality inspections, data is often available in an unlabeled form. This is fostering the use of active learning for the development of soft sensors and predictive models. In production, instead of performing random inspections to obtain product information, labels are collected by evaluating the information content of the unlabeled data. Several query strategy frameworks for regression have been proposed in the literature but most of the focus has been dedicated to the static pool-based scenario. In this work, we propose a new strategy for the stream-based scenario, where instances are sequentially offered to the learner, which must instantaneously decide whether to perform the quality check to obtain the label or discard the instance. The approach is inspired by the optimal experimental design theory and the iterative aspect of the decision-making process is tackled by setting a threshold on the informativeness of the unlabeled data points. The proposed approach is evaluated using numerical simulations and the Tennessee Eastman Process simulator. The results confirm that selecting the examples suggested by the proposed algorithm allows for a faster reduction in the prediction error.