Neural Radiance Fields (NeRF) have constituted a remarkable breakthrough in image-based 3D reconstruction. However, their implicit volumetric representations differ significantly from the widely-adopted polygonal meshes and lack support from common 3D software and hardware, making their rendering and manipulation inefficient. To overcome this limitation, we present a novel framework that generates textured surface meshes from images. Our approach begins by efficiently initializing the geometry and view-dependency decomposed appearance with a NeRF. Subsequently, a coarse mesh is extracted, and an iterative surface refining algorithm is developed to adaptively adjust both vertex positions and face density based on re-projected rendering errors. We jointly refine the appearance with geometry and bake it into texture images for real-time rendering. Extensive experiments demonstrate that our method achieves superior mesh quality and competitive rendering quality.
Living a self-determined life independent of human caregivers or fully autonomous robots is a crucial factor for human dignity and the preservation of self-worth for people with motor impairments. Assistive robotic solutions - particularly robotic arms - are frequently deployed in domestic care, empowering people with motor impairments in performing ADLs independently. However, while assistive robotic arms can help them perform ADLs, currently available controls are highly complex and time-consuming due to the need to control multiple DoFs at once and necessary mode-switches. This work provides an overview of shared control approaches for assistive robotic arms, which aim to improve their ease of use for people with motor impairments. We identify three main takeaways for future research: Less is More, Pick-and-Place Matters, and Communicating Intent.
While feature association to a global map has significant benefits, to keep the computations from growing exponentially, most lidar-based odometry and mapping methods opt to associate features with local maps at one voxel scale. Taking advantage of the fact that surfels (surface elements) at different voxel scales can be organized in a tree-like structure, we propose an octree-based global map of multi-scale surfels that can be updated incrementally. This alleviates the need for recalculating, for example, a k-d tree of the whole map repeatedly. The system can also take input from a single or a number of sensors, reinforcing the robustness in degenerate cases. We also propose a point-to-surfel (PTS) association scheme, continuous-time optimization on PTS and IMU preintegration factors, along with loop closure and bundle adjustment, making a complete framework for Lidar-Inertial continuous-time odometry and mapping. Experiments on public and in-house datasets demonstrate the advantages of our system compared to other state-of-the-art methods. To benefit the community, we release the source code and dataset at https://github.com/brytsknguyen/slict.
A fundamental question in reinforcement learning theory is: suppose the optimal value functions are linear in given features, can we learn them efficiently? This problem's counterpart in supervised learning, linear regression, can be solved both statistically and computationally efficiently. Therefore, it was quite surprising when a recent work \cite{kane2022computational} showed a computational-statistical gap for linear reinforcement learning: even though there are polynomial sample-complexity algorithms, unless NP = RP, there are no polynomial time algorithms for this setting. In this work, we build on their result to show a computational lower bound, which is exponential in feature dimension and horizon, for linear reinforcement learning under the Randomized Exponential Time Hypothesis. To prove this we build a round-based game where in each round the learner is searching for an unknown vector in a unit hypercube. The rewards in this game are chosen such that if the learner achieves large reward, then the learner's actions can be used to simulate solving a variant of 3-SAT, where (a) each variable shows up in a bounded number of clauses (b) if an instance has no solutions then it also has no solutions that satisfy more than (1-$\epsilon$)-fraction of clauses. We use standard reductions to show this 3-SAT variant is approximately as hard as 3-SAT. Finally, we also show a lower bound optimized for horizon dependence that almost matches the best known upper bound of $\exp(\sqrt{H})$.
Label distribution learning (LDL) trains a model to predict the relevance of a set of labels (called label distribution (LD)) to an instance. The previous LDL methods all assumed the LDs of the training instances are accurate. However, annotating highly accurate LDs for training instances is time-consuming and very expensive, and in reality the collected LD is usually inaccurate and disturbed by annotating errors. For the first time, this paper investigates the problem of inaccurate LDL, i.e., developing an LDL model with noisy LDs. Specifically, we assume the noisy LD matrix is the linear combination of an ideal LD matrix and a sparse noisy matrix. Accordingly, inaccurate LDL becomes an inverse problem, i.e., recovering the ideal LD and noise matrix from the inaccurate LDs. To this end, we assume the ideal LD matrix is low-rank due to the correlation of labels. Besides, we use the local geometric structure of instances captured by a graph to assist the ideal LD recovery as if two instances are similar to each other, they are likely to share the same LD. The proposed model is finally formulated as a graph-regularized low-rank and sparse decomposition problem and numerically solved by the alternating direction method of multipliers. Extensive experiments demonstrate that our method can recover a relatively accurate LD from the inaccurate LD and promote the performance of different LDL methods with inaccurate LD.
This paper introduces a novel residual correlation analysis, called AZ-analysis, to assess the optimality of spatio-temporal predictive models. The proposed AZ-analysis constitutes a valuable asset for discovering and highlighting those space-time regions where the model can be improved with respect to performance. The AZ-analysis operates under very mild assumptions and is based on a spatio-temporal graph that encodes serial and functional dependencies in the data; asymptotically distribution-free summary statistics identify existing residual correlation in space and time regions, hence localizing time frames and/or communities of sensors, where the predictor can be improved.
Driver distractions are known to be the dominant cause of road accidents. While monitoring systems can detect non-driving-related activities and facilitate reducing the risks, they must be accurate and efficient to be applicable. Unfortunately, state-of-the-art methods prioritize accuracy while ignoring latency because they leverage cross-view and multimodal videos in which consecutive frames are highly similar. Thus, in this paper, we pursue time-effective detection models by neglecting the temporal relation between video frames and investigate the importance of each sensing modality in detecting drives' activities. Experiments demonstrate that 1) our proposed algorithms are real-time and can achieve similar performances (97.5\% AUC-PR) with significantly reduced computation compared with video-based models; 2) the top view with the infrared channel is more informative than any other single modality. Furthermore, we enhance the DAD dataset by manually annotating its test set to enable multiclassification. We also thoroughly analyze the influence of visual sensor types and their placements on the prediction of each class. The code and the new labels will be released.
The recent success of text-to-image synthesis has taken the world by storm and captured the general public's imagination. From a technical standpoint, it also marked a drastic change in the favored architecture to design generative image models. GANs used to be the de facto choice, with techniques like StyleGAN. With DALL-E 2, auto-regressive and diffusion models became the new standard for large-scale generative models overnight. This rapid shift raises a fundamental question: can we scale up GANs to benefit from large datasets like LAION? We find that na\"Ively increasing the capacity of the StyleGAN architecture quickly becomes unstable. We introduce GigaGAN, a new GAN architecture that far exceeds this limit, demonstrating GANs as a viable option for text-to-image synthesis. GigaGAN offers three major advantages. First, it is orders of magnitude faster at inference time, taking only 0.13 seconds to synthesize a 512px image. Second, it can synthesize high-resolution images, for example, 16-megapixel pixels in 3.66 seconds. Finally, GigaGAN supports various latent space editing applications such as latent interpolation, style mixing, and vector arithmetic operations.
The goal of Speech Emotion Recognition (SER) is to enable computers to recognize the emotion category of a given utterance in the same way that humans do. The accuracy of SER is strongly dependent on the validity of the utterance-level representation obtained by the model. Nevertheless, the ``dark knowledge" carried by non-target classes is always ignored by previous studies. In this paper, we propose a hierarchical network, called DKDFMH, which employs decoupled knowledge distillation in a deep convolutional neural network with a fused multi-head attention mechanism. Our approach applies logit distillation to obtain higher-level semantic features from different scales of attention sets and delve into the knowledge carried by non-target classes, thus guiding the model to focus more on the differences between sentiment features. To validate the effectiveness of our model, we conducted experiments on the Interactive Emotional Dyadic Motion Capture (IEMOCAP) dataset. We achieved competitive performance, with 79.1% weighted accuracy (WA) and 77.1% unweighted accuracy (UA). To the best of our knowledge, this is the first time since 2015 that logit distillation has been returned to state-of-the-art status.
Electrocardiogram (ECG) synthesis is the area of research focused on generating realistic synthetic ECG signals for medical use without concerns over annotation costs or clinical data privacy restrictions. Traditional ECG generation models consider a single ECG lead and utilize GAN-based generative models. These models can only generate single lead samples and require separate training for each diagnosis class. The diagnosis classes of ECGs are insufficient to capture the intricate differences between ECGs depending on various features (e.g. patient demographic details, co-existing diagnosis classes, etc.). To alleviate these challenges, we present a text-to-ECG task, in which textual inputs are used to produce ECG outputs. Then we propose Auto-TTE, an autoregressive generative model conditioned on clinical text reports to synthesize 12-lead ECGs, for the first time to our knowledge. We compare the performance of our model with other representative models in text-to-speech and text-to-image. Experimental results show the superiority of our model in various quantitative evaluations and qualitative analysis. Finally, we conduct a user study with three board-certified cardiologists to confirm the fidelity and semantic alignment of generated samples. our code will be available at https://github.com/TClife/text_to_ecg