Morphing attacks keep threatening biometric systems, especially face recognition systems. Over time they have become simpler to perform and more realistic, as such, the usage of deep learning systems to detect these attacks has grown. At the same time, there is a constant concern regarding the lack of interpretability of deep learning models. Balancing performance and interpretability has been a difficult task for scientists. However, by leveraging domain information and proving some constraints, we have been able to develop IDistill, an interpretable method with state-of-the-art performance that provides information on both the identity separation on morph samples and their contribution to the final prediction. The domain information is learnt by an autoencoder and distilled to a classifier system in order to teach it to separate identity information. When compared to other methods in the literature it outperforms them in three out of five databases and is competitive in the remaining.
Due to the inherent uncertainty in their deformability during motion, previous methods in rope manipulation often require hundreds of real-world demonstrations to train a manipulation policy for each rope, even for simple tasks such as rope goal reaching, which hinder their applications in our ever-changing world. To address this issue, we introduce GenORM, a framework that allows the manipulation policy to handle different deformable ropes with a single real-world demonstration. To achieve this, we augment the policy by conditioning it on deformable rope parameters and training it with a diverse range of simulated deformable ropes so that the policy can adjust actions based on different rope parameters. At the time of inference, given a new rope, GenORM estimates the deformable rope parameters by minimizing the disparity between the grid density of point clouds of real-world demonstrations and simulations. With the help of a differentiable physics simulator, we require only a single real-world demonstration. Empirical validations on both simulated and real-world rope manipulation setups clearly show that our method can manipulate different ropes with a single demonstration and significantly outperforms the baseline in both environments (62% improvement in in-domain ropes, and 15% improvement in out-of-distribution ropes in simulation, 26% improvement in real-world), demonstrating the effectiveness of our approach in one-shot rope manipulation.
Warm-Start reinforcement learning (RL), aided by a prior policy obtained from offline training, is emerging as a promising RL approach for practical applications. Recent empirical studies have demonstrated that the performance of Warm-Start RL can be improved \textit{quickly} in some cases but become \textit{stagnant} in other cases, especially when the function approximation is used. To this end, the primary objective of this work is to build a fundamental understanding on ``\textit{whether and when online learning can be significantly accelerated by a warm-start policy from offline RL?}''. Specifically, we consider the widely used Actor-Critic (A-C) method with a prior policy. We first quantify the approximation errors in the Actor update and the Critic update, respectively. Next, we cast the Warm-Start A-C algorithm as Newton's method with perturbation, and study the impact of the approximation errors on the finite-time learning performance with inaccurate Actor/Critic updates. Under some general technical conditions, we derive the upper bounds, which shed light on achieving the desired finite-learning performance in the Warm-Start A-C algorithm. In particular, our findings reveal that it is essential to reduce the algorithm bias in online learning. We also obtain lower bounds on the sub-optimality gap of the Warm-Start A-C algorithm to quantify the impact of the bias and error propagation.
Irregularly-sampled time series (ITS) are native to high-impact domains like healthcare, where measurements are collected over time at uneven intervals. However, for many classification problems, only small portions of long time series are often relevant to the class label. In this case, existing ITS models often fail to classify long series since they rely on careful imputation, which easily over- or under-samples the relevant regions. Using this insight, we then propose CAT, a model that classifies multivariate ITS by explicitly seeking highly-relevant portions of an input series' timeline. CAT achieves this by integrating three components: (1) A Moment Network learns to seek relevant moments in an ITS's continuous timeline using reinforcement learning. (2) A Receptor Network models the temporal dynamics of both observations and their timing localized around predicted moments. (3) A recurrent Transition Model models the sequence of transitions between these moments, cultivating a representation with which the series is classified. Using synthetic and real data, we find that CAT outperforms ten state-of-the-art methods by finding short signals in long irregular time series.
Deep neural networks are likely to fail when the test data is corrupted in real-world deployment (e.g., blur, weather, etc.). Test-time optimization is an effective way that adapts models to generalize to corrupted data during testing, which has been shown in the image domain. However, the techniques for improving video classification corruption robustness remain few. In this work, we propose a Temporal Coherent Test-time Optimization framework (TeCo) to utilize spatio-temporal information in test-time optimization for robust video classification. To exploit information in video with self-supervised learning, TeCo uses global content from video clips and optimizes models for entropy minimization. TeCo minimizes the entropy of the prediction based on the global content from video clips. Meanwhile, it also feeds local content to regularize the temporal coherence at the feature level. TeCo retains the generalization ability of various video classification models and achieves significant improvements in corruption robustness across Mini Kinetics-C and Mini SSV2-C. Furthermore, TeCo sets a new baseline in video classification corruption robustness via test-time optimization.
The relationship between musical material and physical phenomena has become a topic in the musicological literature over the last several decades, particularly concerning elements of the musical system itself, and constructions found in the work of contemporary classical composers such as Gyorgy Ligeti and Iannis Xenakis. Most scholars, who adopt this approach, explore the physical phenomena of fractals in the analysis of musical works, but fluid mechanical frameworks, such as laminar and turbulent flows, offer a new avenue to be explored. In this paper I will propose a novel method of musical analysis for examining musical structures in terms of fluid-like behaviour such that Ligeti etude no. 9 serves as a model, whereby the metaphors of laminar and turbulent flows take precedence. The methodological design includes the utility of converting terms (by proposing correlations between physical concepts and the acoustic properties of music), theoretical frameworks for musicological application, and scatter plots, which provide central analytic support to demonstrating the fluid-like tendencies in musical materials, for they capture a formal development over time.
Deep Reinforcement Learning (RL) has been demonstrated to yield capable agents and control policies in several domains but is commonly plagued by prohibitively long training times. Additionally, in the case of continuous control problems, the applicability of learned policies on real-world embedded devices is limited due to the lack of real-time guarantees and portability of existing deep learning libraries. To address these challenges, we present BackpropTools, a dependency-free, header-only, pure C++ library for deep supervised and reinforcement learning. Leveraging the template meta-programming capabilities of recent C++ standards, we provide composable components that can be tightly integrated by the compiler. Its novel architecture allows BackpropTools to be used seamlessly on a heterogeneous set of platforms, from HPC clusters over workstations and laptops to smartphones, smartwatches, and microcontrollers. Specifically, due to the tight integration of the RL algorithms with simulation environments, BackpropTools can solve popular RL problems like the Pendulum-v1 swing-up about 7 to 15 times faster in terms of wall-clock training time compared to other popular RL frameworks when using TD3. We also provide a low-overhead and parallelized interface to the MuJoCo simulator, showing that our PPO implementation achieves state of the art returns in the Ant-v4 environment while achieving a 25 to 30 percent faster wall-clock training time. Finally, we also benchmark the policy inference on a diverse set of microcontrollers and show that in most cases our optimized inference implementation is much faster than even the manufacturer's DSP libraries. To the best of our knowledge, BackpropTools enables the first-ever demonstration of training a deep RL algorithm directly on a microcontroller, giving rise to the field of Tiny Reinforcement Learning (TinyRL). Project page: https://backprop.tools
Among the major public transportation systems in cities, bus transit has its problems, including more accuracy and reliability when estimating the bus arrival time for riders. This can lead to delays and decreased ridership, especially in cities where public transportation is heavily relied upon. A common issue is that the arrival times of buses do not match the schedules, resulting in latency for fixed schedules. According to the study in this paper on New York City bus data, there is an average delay of around eight minutes or 491 seconds mismatch between the bus arrivals and the actual scheduled time. This research paper presents a novel AI-based data-driven approach for estimating the arrival times of buses at each transit point (station). Our approach is based on a fully connected neural network and can predict the arrival time collectively across all bus lines in large metropolitan areas. Our neural-net data-driven approach provides a new way to estimate the arrival time of the buses, which can lead to a more efficient and smarter way to bring the bus transit to the general public. Our evaluation of the network bus system with more than 200 bus lines, and 2 million data points, demonstrates less than 40 seconds of estimated error for arrival times. The inference time per each validation set data point is less than 0.006 ms.
Multi-task learning (MTL) has achieved great success in various research domains, such as CV, NLP and IR etc. Due to the complex and competing task correlation, naive training all tasks may lead to inequitable learning, i.e. some tasks are learned well while others are overlooked. Multi-task optimization (MTO) aims to improve all tasks at same time, but conventional methods often perform poor when tasks with large loss scale or gradient norm magnitude difference. To solve the issue, we in-depth investigate the equity problem for MTL and find that regularizing relative contribution of different tasks (i.e. value of task-specific loss divides its raw gradient norm) in updating shared parameter can improve generalization performance of MTL. Based on our theoretical analysis, we propose a novel multi-task optimization method, named EMTL, to achieve equitable MTL. Specifically, we efficiently add variance regularization to make different tasks' relative contribution closer. Extensive experiments have been conduct to evaluate EMTL, our method stably outperforms state-of-the-art methods on the public benchmark datasets of two different research domains. Furthermore, offline and online A/B test on multi-task recommendation are conducted too. EMTL improves multi-task recommendation significantly, demonstrating the superiority and practicability of our method in industrial landscape.
3D shape modeling is labor-intensive and time-consuming and requires years of expertise. Recently, 2D sketches and text inputs were considered as conditional modalities to 3D shape generation networks to facilitate 3D shape modeling. However, text does not contain enough fine-grained information and is more suitable to describe a category or appearance rather than geometry, while 2D sketches are ambiguous, and depicting complex 3D shapes in 2D again requires extensive practice. Instead, we explore virtual reality sketches that are drawn directly in 3D. We assume that the sketches are created by novices, without any art training, and aim to reconstruct physically-plausible 3D shapes. Since such sketches are potentially ambiguous, we tackle the problem of the generation of multiple 3D shapes that follow the input sketch structure. Limited in the size of the training data, we carefully design our method, training the model step-by-step and leveraging multi-modal 3D shape representation. To guarantee the plausibility of generated 3D shapes we leverage the normalizing flow that models the distribution of the latent space of 3D shapes. To encourage the fidelity of the generated 3D models to an input sketch, we propose a dedicated loss that we deploy at different stages of the training process. We plan to make our code publicly available.