Test-time adaptation (TTA) intends to adapt the pretrained model to test distributions with only unlabeled test data streams. Most of the previous TTA methods have achieved great success on simple test data streams such as independently sampled data from single or multiple distributions. However, these attempts may fail in dynamic scenarios of real-world applications like autonomous driving, where the environments gradually change and the test data is sampled correlatively over time. In this work, we explore such practical test data streams to deploy the model on the fly, namely practical test-time adaptation (PTTA). To do so, we elaborate a Robust Test-Time Adaptation (RoTTA) method against the complex data stream in PTTA. More specifically, we present a robust batch normalization scheme to estimate the normalization statistics. Meanwhile, a memory bank is utilized to sample category-balanced data with consideration of timeliness and uncertainty. Further, to stabilize the training procedure, we develop a time-aware reweighting strategy with a teacher-student model. Extensive experiments prove that RoTTA enables continual testtime adaptation on the correlatively sampled data streams. Our method is easy to implement, making it a good choice for rapid deployment. The code is publicly available at https://github.com/BIT-DA/RoTTA
Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR products consist only of a headset and controllers, providing very limited sensor data of the user's pose. Another challenge is that an avatar might have a different skeleton structure than a human and the mapping between them is unclear. In this work we address both of these challenges. We introduce a method to retarget motions in real-time from sparse human sensor data to characters of various morphologies. Our method uses reinforcement learning to train a policy to control characters in a physics simulator. We only require human motion capture data for training, without relying on artist-generated animations for each avatar. This allows us to use large motion capture datasets to train general policies that can track unseen users from real and sparse data in real-time. We demonstrate the feasibility of our approach on three characters with different skeleton structure: a dinosaur, a mouse-like creature and a human. We show that the avatar poses often match the user surprisingly well, despite having no sensor information of the lower body available. We discuss and ablate the important components in our framework, specifically the kinematic retargeting step, the imitation, contact and action reward as well as our asymmetric actor-critic observations. We further explore the robustness of our method in a variety of settings including unbalancing, dancing and sports motions.
Objective: The artificial pancreas (AP) has shown promising potential in achieving closed-loop glucose control for individuals with type 1 diabetes mellitus (T1DM). However, designing an effective control policy for the AP remains challenging due to the complex physiological processes, delayed insulin response, and inaccurate glucose measurements. While model predictive control (MPC) offers safety and stability through the dynamic model and safety constraints, it lacks individualization and is adversely affected by unannounced meals. Conversely, deep reinforcement learning (DRL) provides personalized and adaptive strategies but faces challenges with distribution shifts and substantial data requirements. Methods: We propose a hybrid control policy for the artificial pancreas (HyCPAP) to address the above challenges. HyCPAP combines an MPC policy with an ensemble DRL policy, leveraging the strengths of both policies while compensating for their respective limitations. To facilitate faster deployment of AP systems in real-world settings, we further incorporate meta-learning techniques into HyCPAP, leveraging previous experience and patient-shared knowledge to enable fast adaptation to new patients with limited available data. Results: We conduct extensive experiments using the FDA-accepted UVA/Padova T1DM simulator across three scenarios. Our approaches achieve the highest percentage of time spent in the desired euglycemic range and the lowest occurrences of hypoglycemia. Conclusion: The results clearly demonstrate the superiority of our methods for closed-loop glucose management in individuals with T1DM. Significance: The study presents novel control policies for AP systems, affirming the great potential of proposed methods for efficient closed-loop glucose control.
The main challenge in domain generalization (DG) is to handle the distribution shift problem that lies between the training and test data. Recent studies suggest that test-time training (TTT), which adapts the learned model with test data, might be a promising solution to the problem. Generally, a TTT strategy hinges its performance on two main factors: selecting an appropriate auxiliary TTT task for updating and identifying reliable parameters to update during the test phase. Both previous arts and our experiments indicate that TTT may not improve but be detrimental to the learned model if those two factors are not properly considered. This work addresses those two factors by proposing an Improved Test-Time Adaptation (ITTA) method. First, instead of heuristically defining an auxiliary objective, we propose a learnable consistency loss for the TTT task, which contains learnable parameters that can be adjusted toward better alignment between our TTT task and the main prediction task. Second, we introduce additional adaptive parameters for the trained model, and we suggest only updating the adaptive parameters during the test phase. Through extensive experiments, we show that the proposed two strategies are beneficial for the learned model (see Figure 1), and ITTA could achieve superior performance to the current state-of-the-art methods on several DG benchmarks. Code is available at https://github.com/liangchen527/ITTA.
The assembly instruction is a mandatory component of Lego-like brick sets.The conventional production of assembly instructions requires a considerable amount of manual fine-tuning, which is intractable for casual users and customized brick sets.Moreover, the traditional paper-based instructions lack expressiveness and interactivity.To tackle the two problems above, we present BrickPal, an augmented reality-based system, which visualizes assembly instructions in an augmented reality head-mounted display. It utilizes Natural Language Processing (NLP) techniques to generate plausible assembly sequences, and provide real-time guidance in the AR headset.Our user study demonstrates BrickPal's effectiveness at assisting users in brick assembly compared to traditional assembly methods. Additionally, the NLP algorithm-generated assembly sequences achieve the same usability with manually adapted sequences.
Building an accurate surrogate model for the spatio-temporal outputs of a computer simulation is a challenging task. A simple approach to improve the accuracy of the surrogate is to cluster the outputs based on similarity and build a separate surrogate model for each cluster. This clustering is relatively straightforward when the output at each time step is of moderate size. However, when the spatial domain is represented by a large number of grid points, numbering in the millions, the clustering of the data becomes more challenging. In this report, we consider output data from simulations of a jet interacting with high explosives. These data are available on spatial domains of different sizes, at grid points that vary in their spatial coordinates, and in a format that distributes the output across multiple files at each time step of the simulation. We first describe how we bring these data into a consistent format prior to clustering. Borrowing the idea of random projections from data mining, we reduce the dimension of our data by a factor of thousand, making it possible to use the iterative k-means method for clustering. We show how we can use the randomness of both the random projections, and the choice of initial centroids in k-means clustering, to determine the number of clusters in our data set. Our approach makes clustering of extremely high dimensional data tractable, generating meaningful cluster assignments for our problem, despite the approximation introduced in the random projections.
We present Co-SLAM, a neural RGB-D SLAM system based on a hybrid representation, that performs robust camera tracking and high-fidelity surface reconstruction in real time. Co-SLAM represents the scene as a multi-resolution hash-grid to exploit its high convergence speed and ability to represent high-frequency local features. In addition, Co-SLAM incorporates one-blob encoding, to encourage surface coherence and completion in unobserved areas. This joint parametric-coordinate encoding enables real-time and robust performance by bringing the best of both worlds: fast convergence and surface hole filling. Moreover, our ray sampling strategy allows Co-SLAM to perform global bundle adjustment over all keyframes instead of requiring keyframe selection to maintain a small number of active keyframes as competing neural SLAM approaches do. Experimental results show that Co-SLAM runs at 10-17Hz and achieves state-of-the-art scene reconstruction results, and competitive tracking performance in various datasets and benchmarks (ScanNet, TUM, Replica, Synthetic RGBD). Project page: https://hengyiwang.github.io/projects/CoSLAM
Proximity sensing detects an object's presence without contact. However, research has rarely explored proximity sensing in granular materials (GM) due to GM's lack of visual and complex properties. In this paper, we propose a granular-material-embedded autonomous proximity sensing system (GRAINS) based on three granular phenomena (fluidization, jamming, and failure wedge zone). GRAINS can automatically sense buried objects beneath GM in real-time manner (at least ~20 hertz) and perceive them 0.5 ~ 7 centimeters ahead in different granules without the use of vision or touch. We introduce a new spiral trajectory for the probe raking in GM, combining linear and circular motions, inspired by a common granular fluidization technique. Based on the observation of force-raising when granular jamming occurs in the failure wedge zone in front of the probe during its raking, we employ Gaussian process regression to constantly learn and predict the force patterns and detect the force anomaly resulting from granular jamming to identify the proximity sensing of buried objects. Finally, we apply GRAINS to a Bayesian-optimization-algorithm-guided exploration strategy to successfully localize underground objects and outline their distribution using proximity sensing without contact or digging. This work offers a simple yet reliable method with potential for safe operation in building habitation infrastructure on an alien planet without human intervention.
Over the last few years, neural image compression has gained wide attention from research and industry, yielding promising end-to-end deep neural codecs outperforming their conventional counterparts in rate-distortion performance. Despite significant advancement, current methods, including attention-based transform coding, still need to be improved in reducing the coding rate while preserving the reconstruction fidelity, especially in non-homogeneous textured image areas. Those models also require more parameters and a higher decoding time. To tackle the above challenges, we propose ConvNeXt-ChARM, an efficient ConvNeXt-based transform coding framework, paired with a compute-efficient channel-wise auto-regressive prior to capturing both global and local contexts from the hyper and quantized latent representations. The proposed architecture can be optimized end-to-end to fully exploit the context information and extract compact latent representation while reconstructing higher-quality images. Experimental results on four widely-used datasets showed that ConvNeXt-ChARM brings consistent and significant BD-rate (PSNR) reductions estimated on average to 5.24% and 1.22% over the versatile video coding (VVC) reference encoder (VTM-18.0) and the state-of-the-art learned image compression method SwinT-ChARM, respectively. Moreover, we provide model scaling studies to verify the computational efficiency of our approach and conduct several objective and subjective analyses to bring to the fore the performance gap between the next generation ConvNet, namely ConvNeXt, and Swin Transformer.
Radio dynamic zones (RDZs) are geographical areas within which dedicated spectrum resources are monitored and controlled to enable the development and testing of new spectrum technologies. Real-time spectrum awareness within an RDZ is critical for preventing interference with nearby incumbent users of the spectrum. In this paper, we consider a 3D RDZ scenario and propose to use unmanned aerial vehicles (UAVs) equipped with spectrum sensors to create and maintain a 3D radio map of received signal power from different sources within the RDZ. In particular, we introduce a 3D Kriging interpolation technique that uses realistic 3D correlation models of the signal power extracted from extensive measurements carried out at the NSF AERPAW platform. Using C-Band signal measurements by a UAV at altitudes between 30 m-110 m, we first develop realistic propagation models on air-to-ground path loss, shadowing, spatial correlation, and semi-variogram, while taking into account the knowledge of antenna radiation patterns and ground reflection. Subsequently, we generate a 3D radio map of a signal source within the RDZ using the Kriging interpolation and evaluate its sensitivity to the number of measurements used and their spatial distribution. Our results show that the proposed 3D Kriging interpolation technique provides significantly better radio maps when compared with an approach that assumes perfect knowledge of path loss.