Topic models are widely used analysis techniques for clustering documents and surfacing thematic elements of text corpora. These models remain challenging to optimize and often require a "human-in-the-loop" approach where domain experts use their knowledge to steer and adjust. However, the fragility, incompleteness, and opacity of these models means even minor changes could induce large and potentially undesirable changes in resulting model. In this paper we conduct a simulation-based analysis of human-centered interactions with topic models, with the objective of measuring the sensitivity of topic models to common classes of user actions. We find that user interactions have impacts that differ in magnitude but often negatively affect the quality of the resulting modelling in a way that can be difficult for the user to evaluate. We suggest the incorporation of sensitivity and "multiverse" analyses to topic model interfaces to surface and overcome these deficiencies.
Text simplification (TS) rephrases long sentences into simplified variants while preserving inherent semantics. Traditional sequence-to-sequence models heavily rely on the quantity and quality of parallel sentences, which limits their applicability in different languages and domains. This work investigates how to leverage large amounts of unpaired corpora in TS task. We adopt the back-translation architecture in unsupervised machine translation (NMT), including denoising autoencoders for language modeling and automatic generation of parallel data by iterative back-translation. However, it is non-trivial to generate appropriate complex-simple pair if we directly treat the set of simple and complex corpora as two different languages, since the two types of sentences are quite similar and it is hard for the model to capture the characteristics in different types of sentences. To tackle this problem, we propose asymmetric denoising methods for sentences with separate complexity. When modeling simple and complex sentences with autoencoders, we introduce different types of noise into the training process. Such a method can significantly improve the simplification performance. Our model can be trained in both unsupervised and semi-supervised manner. Automatic and human evaluations show that our unsupervised model outperforms the previous systems, and with limited supervision, our model can perform competitively with multiple state-of-the-art simplification systems.
Great research interests have been attracted to devise AI services that are able to provide mental health support. However, the lack of corpora is a main obstacle to this research, particularly in Chinese language. In this paper, we propose PsyQA, a Chinese dataset of psychological health support in the form of question and answer pair. PsyQA is crawled from a Chinese mental health service platform, and contains 22K questions and 56K long and well-structured answers. Based on the psychological counseling theories, we annotate a portion of answer texts with typical strategies for providing support, and further present in-depth analysis of both lexical features and strategy patterns in the counseling answers. We also evaluate the performance of generating counseling answers with the generative pretrained models. Results show that utilizing strategies enhances the fluency and helpfulness of generated answers, but there is still a large space for future research.
Low resource Handwritten Text Recognition (HTR) is a hard problem due to the scarce annotated data and the very limited linguistic information (dictionaries and language models). This appears, for example, in the case of historical ciphered manuscripts, which are usually written with invented alphabets to hide the content. Thus, in this paper we address this problem through a data generation technique based on Bayesian Program Learning (BPL). Contrary to traditional generation approaches, which require a huge amount of annotated images, our method is able to generate human-like handwriting using only one sample of each symbol from the desired alphabet. After generating symbols, we create synthetic lines to train state-of-the-art HTR architectures in a segmentation free fashion. Quantitative and qualitative analyses were carried out and confirm the effectiveness of the proposed method, achieving competitive results compared to the usage of real annotated data.
Annotation of training data is the major bottleneck in the creation of text classification systems. Active learning is a commonly used technique to reduce the amount of training data one needs to label. A crucial aspect of active learning is determining when to stop labeling data. Three potential sources for informing when to stop active learning are an additional labeled set of data, an unlabeled set of data, and the training data that is labeled during the process of active learning. To date, no one has compared and contrasted the advantages and disadvantages of stopping methods based on these three information sources. We find that stopping methods that use unlabeled data are more effective than methods that use labeled data.
We present a text-based tool for editing talking-head video that enables an iterative editing workflow. On each iteration users can edit the wording of the speech, further refine mouth motions if necessary to reduce artifacts and manipulate non-verbal aspects of the performance by inserting mouth gestures (e.g. a smile) or changing the overall performance style (e.g. energetic, mumble). Our tool requires only 2-3 minutes of the target actor video and it synthesizes the video for each iteration in about 40 seconds, allowing users to quickly explore many editing possibilities as they iterate. Our approach is based on two key ideas. (1) We develop a fast phoneme search algorithm that can quickly identify phoneme-level subsequences of the source repository video that best match a desired edit. This enables our fast iteration loop. (2) We leverage a large repository of video of a source actor and develop a new self-supervised neural retargeting technique for transferring the mouth motions of the source actor to the target actor. This allows us to work with relatively short target actor videos, making our approach applicable in many real-world editing scenarios. Finally, our refinement and performance controls give users the ability to further fine-tune the synthesized results.
The novel coronavirus (SARS-CoV-2) which causes COVID-19 is an ongoing pandemic. There are ongoing studies with up to hundreds of publications uploaded to databases daily. We are exploring the use-case of artificial intelligence and natural language processing in order to efficiently sort through these publications. We demonstrate that clinical trial information, preclinical studies, and a general topic model can be used as text mining data intelligence tools for scientists all over the world to use as a resource for their own research. To evaluate our method, several metrics are used to measure the information extraction and clustering results. In addition, we demonstrate that our workflow not only have a use-case for COVID-19, but for other disease areas as well. Overall, our system aims to allow scientists to more efficiently research coronavirus. Our automatically updating modules are available on our information portal at https://ghddi-ailab.github.io/Targeting2019-nCoV/ for public viewing.
The article presents a method that improves the quality of classification of objects described by a combination of known and unknown features. The method is based on modernized Informational Neurobayesian Approach with consideration of unknown features. The proposed method was developed and trained on 1500 text queries of Promobot users in Russian to classify them into 20 categories (classes). As a result, the use of the method allowed to completely solve the problem of misclassification for queries with combining known and unknown features of the model. The theoretical substantiation of the method is presented by the formulated and proved theorem On the Model with Limited Knowledge. It states, that in conditions of limited data, an equal number of equally unknown features of an object cannot have different significance for the classification problem.
3D avatar creation plays a crucial role in the digital age. However, the whole production process is prohibitively time-consuming and labor-intensive. To democratize this technology to a larger audience, we propose AvatarCLIP, a zero-shot text-driven framework for 3D avatar generation and animation. Unlike professional software that requires expert knowledge, AvatarCLIP empowers layman users to customize a 3D avatar with the desired shape and texture, and drive the avatar with the described motions using solely natural languages. Our key insight is to take advantage of the powerful vision-language model CLIP for supervising neural human generation, in terms of 3D geometry, texture and animation. Specifically, driven by natural language descriptions, we initialize 3D human geometry generation with a shape VAE network. Based on the generated 3D human shapes, a volume rendering model is utilized to further facilitate geometry sculpting and texture generation. Moreover, by leveraging the priors learned in the motion VAE, a CLIP-guided reference-based motion synthesis method is proposed for the animation of the generated 3D avatar. Extensive qualitative and quantitative experiments validate the effectiveness and generalizability of AvatarCLIP on a wide range of avatars. Remarkably, AvatarCLIP can generate unseen 3D avatars with novel animations, achieving superior zero-shot capability.
This paper proposes architectures that facilitate the extrapolation of emotional expressions in deep neural network (DNN)-based text-to-speech (TTS). In this study, the meaning of "extrapolate emotional expressions" is to borrow emotional expressions from others, and the collection of emotional speech uttered by target speakers is unnecessary. Although a DNN has potential power to construct DNN-based TTS with emotional expressions and some DNN-based TTS systems have demonstrated satisfactory performances in the expression of the diversity of human speech, it is necessary and troublesome to collect emotional speech uttered by target speakers. To solve this issue, we propose architectures to separately train the speaker feature and the emotional feature and to synthesize speech with any combined quality of speakers and emotions. The architectures are parallel model (PM), serial model (SM), auxiliary input model (AIM), and hybrid models (PM&AIM and SM&AIM). These models are trained through emotional speech uttered by few speakers and neutral speech uttered by many speakers. Objective evaluations demonstrate that the performances in the open-emotion test provide insufficient information. They make a comparison with those in the closed-emotion test, but each speaker has their own manner of expressing emotion. However, subjective evaluation results indicate that the proposed models could convey emotional information to some extent. Notably, the PM can correctly convey sad and joyful emotions at a rate of >60%.