Multimodal-driven talking face generation refers to animating a portrait with the given pose, expression, and gaze transferred from the driving image and video, or estimated from the text and audio. However, existing methods ignore the potential of text modal, and their generators mainly follow the source-oriented feature rearrange paradigm coupled with unstable GAN frameworks. In this work, we first represent the emotion in the text prompt, which could inherit rich semantics from the CLIP, allowing flexible and generalized emotion control. We further reorganize these tasks as the target-oriented texture transfer and adopt the Diffusion Models. More specifically, given a textured face as the source and the rendered face projected from the desired 3DMM coefficients as the target, our proposed Texture-Geometry-aware Diffusion Model decomposes the complex transfer problem into multi-conditional denoising process, where a Texture Attention-based module accurately models the correspondences between appearance and geometry cues contained in source and target conditions, and incorporate extra implicit information for high-fidelity talking face generation. Additionally, TGDM can be gracefully tailored for face swapping. We derive a novel paradigm free of unstable seesaw-style optimization, resulting in simple, stable, and effective training and inference schemes. Extensive experiments demonstrate the superiority of our method.
Zero-shot sketch-based image retrieval (ZS-SBIR) is challenging due to the cross-domain nature of sketches and photos, as well as the semantic gap between seen and unseen image distributions. Previous methods fine-tune pre-trained models with various side information and learning strategies to learn a compact feature space that is shared between the sketch and photo domains and bridges seen and unseen classes. However, these efforts are inadequate in adapting domains and transferring knowledge from seen to unseen classes. In this paper, we present an effective ``Adapt and Align'' approach to address the key challenges. Specifically, we insert simple and lightweight domain adapters to learn new abstract concepts of the sketch domain and improve cross-domain representation capabilities. Inspired by recent advances in image-text foundation models (e.g., CLIP) on zero-shot scenarios, we explicitly align the learned image embedding with a more semantic text embedding to achieve the desired knowledge transfer from seen to unseen classes. Extensive experiments on three benchmark datasets and two popular backbones demonstrate the superiority of our method in terms of retrieval accuracy and flexibility.
We present sustainAI, an intelligent, context-aware recommender system that assists auditors and financial investors as well as the general public to efficiently analyze companies' sustainability reports. The tool leverages an end-to-end trainable architecture that couples a BERT-based encoding module with a multi-label classification head to match relevant text passages from sustainability reports to their respective law regulations from the Global Reporting Initiative (GRI) standards. We evaluate our model on two novel German sustainability reporting data sets and consistently achieve a significantly higher recommendation performance compared to multiple strong baselines. Furthermore, sustainAI is publicly available for everyone at https://sustain.ki.nrw/.
Deep Learning (DL) models have been popular nowadays to execute different speech-related tasks, including automatic speech recognition (ASR). As ASR is being used in different real-time scenarios, it is important that the ASR model remains efficient against minor perturbations to the input. Hence, evaluating efficiency robustness of the ASR model is the need of the hour. We show that popular ASR models like Speech2Text model and Whisper model have dynamic computation based on different inputs, causing dynamic efficiency. In this work, we propose SlothSpeech, a denial-of-service attack against ASR models, which exploits the dynamic behaviour of the model. SlothSpeech uses the probability distribution of the output text tokens to generate perturbations to the audio such that efficiency of the ASR model is decreased. We find that SlothSpeech generated inputs can increase the latency up to 40X times the latency induced by benign input.
Text-based image editing has advanced significantly in recent years. With the rise of diffusion models, image editing via textual instructions has become ubiquitous. Unfortunately, current models lack the ability to customize the quantity of the change per pixel or per image fragment, resorting to changing the entire image in an equal amount, or editing a specific region using a binary mask. In this paper, we suggest a new framework which enables the user to customize the quantity of change for each image fragment, thereby enhancing the flexibility and verbosity of modern diffusion models. Our framework does not require model training or fine-tuning, but instead performs everything at inference time, making it easily applicable to an existing model. We show both qualitatively and quantitatively that our method allows better controllability and can produce results which are unattainable by existing models. Our code is available at: https://github.com/exx8/differential-diffusion
In this paper, we present TEXTure, a novel method for text-guided generation, editing, and transfer of textures for 3D shapes. Leveraging a pretrained depth-to-image diffusion model, TEXTure applies an iterative scheme that paints a 3D model from different viewpoints. Yet, while depth-to-image models can create plausible textures from a single viewpoint, the stochastic nature of the generation process can cause many inconsistencies when texturing an entire 3D object. To tackle these problems, we dynamically define a trimap partitioning of the rendered image into three progression states, and present a novel elaborated diffusion sampling process that uses this trimap representation to generate seamless textures from different views. We then show that one can transfer the generated texture maps to new 3D geometries without requiring explicit surface-to-surface mapping, as well as extract semantic textures from a set of images without requiring any explicit reconstruction. Finally, we show that TEXTure can be used to not only generate new textures but also edit and refine existing textures using either a text prompt or user-provided scribbles. We demonstrate that our TEXTuring method excels at generating, transferring, and editing textures through extensive evaluation, and further close the gap between 2D image generation and 3D texturing.
Despite serving as the foundation models for a wide range of NLP benchmarks, pre-trained language models have shown limited capabilities of acquiring implicit commonsense knowledge from self-supervision alone, compared to learning linguistic and factual knowledge that appear more explicitly in the surface patterns in text. In this work, we introduce commonsense knowledge transfer, a framework to transfer the commonsense knowledge stored in a neural commonsense knowledge model to a general-purpose pre-trained language model. It first exploits general texts to form queries for extracting commonsense knowledge from the neural commonsense knowledge model and then refines the language model with two self-supervised objectives: commonsense mask infilling and commonsense relation prediction, which align human language with the underlying commonsense knowledge. Empirical results show that our approach consistently improves the model's performance on downstream tasks that require commonsense reasoning. Moreover, we find that the improvement is more significant in the few-shot setting. This suggests that our approach helps language models better transfer to downstream tasks without extensive supervision by injecting commonsense knowledge into their parameters.
Progress in natural language generation research has been shaped by the ever-growing size of language models. While large language models pre-trained on web data can generate human-sounding text, they also reproduce social biases and contribute to the propagation of harmful stereotypes. This work utilises the flaw of bias in language models to explore the biases of six different online communities. In order to get an insight into the communities' viewpoints, we fine-tune GPT-Neo 1.3B with six social media datasets. The bias of the resulting models is evaluated by prompting the models with different demographics and comparing the sentiment and toxicity values of these generations. Together, these methods reveal that bias differs in type and intensity for the various models. This work not only affirms how easily bias is absorbed from training data but also presents a scalable method to identify and compare the bias of different datasets or communities. Additionally, the examples generated for this work demonstrate the limitations of using automated sentiment and toxicity classifiers in bias research.
Understanding what leads to emotions during large-scale crises is important as it can provide groundings for expressed emotions and subsequently improve the understanding of ongoing disasters. Recent approaches trained supervised models to both detect emotions and explain emotion triggers (events and appraisals) via abstractive summarization. However, obtaining timely and qualitative abstractive summaries is expensive and extremely time-consuming, requiring highly-trained expert annotators. In time-sensitive, high-stake contexts, this can block necessary responses. We instead pursue unsupervised systems that extract triggers from text. First, we introduce CovidET-EXT, augmenting (Zhan et al. 2022)'s abstractive dataset (in the context of the COVID-19 crisis) with extractive triggers. Second, we develop new unsupervised learning models that can jointly detect emotions and summarize their triggers. Our best approach, entitled Emotion-Aware Pagerank, incorporates emotion information from external sources combined with a language understanding module, and outperforms strong baselines. We release our data and code at https://github.com/tsosea2/CovidET-EXT.
Denoising diffusion models have gained popularity as a generative modeling technique for producing high-quality and diverse images. Applying these models to downstream tasks requires conditioning, which can take the form of text, class labels, or other forms of guidance. However, providing conditioning information to these models can be challenging, particularly when annotations are scarce or imprecise. In this paper, we propose adapting pre-trained unconditional diffusion models to new conditions using the learned internal representations of the denoiser network. We demonstrate the effectiveness of our approach on various conditional generation tasks, including attribute-conditioned generation and mask-conditioned generation. Additionally, we show that augmenting the Tiny ImageNet training set with synthetic images generated by our approach improves the classification accuracy of ResNet baselines by up to 8%. Our approach provides a powerful and flexible way to adapt diffusion models to new conditions and generate high-quality augmented data for various conditional generation tasks.