Adaptive learning aims to provide customized educational activities (e.g., exercises) to address individual learning needs. However, manual construction and delivery of such activities is a laborious process. Thus, in this paper, we study a novel task of adaptive and personalized exercise generation for online language learning. To this end, we combine a knowledge tracing model that estimates each student's evolving knowledge states from their learning history and a controlled text generation model that generates exercise sentences based on the student's current estimated knowledge state and instructor requirements of desired properties (e.g., domain knowledge and difficulty). We train and evaluate our model on real-world learner interaction data from Duolingo and demonstrate that LMs guided by student states can generate superior exercises. Then, we discuss the potential use of our model in educational applications using various simulations. These simulations show that our model can adapt to students' individual abilities and can facilitate their learning efficiency by personalizing learning sequences.
Text-to-image personalization aims to teach a pre-trained diffusion model to reason about novel, user provided concepts, embedding them into new scenes guided by natural language prompts. However, current personalization approaches struggle with lengthy training times, high storage requirements or loss of identity. To overcome these limitations, we propose an encoder-based domain-tuning approach. Our key insight is that by underfitting on a large set of concepts from a given domain, we can improve generalization and create a model that is more amenable to quickly adding novel concepts from the same domain. Specifically, we employ two components: First, an encoder that takes as an input a single image of a target concept from a given domain, e.g. a specific face, and learns to map it into a word-embedding representing the concept. Second, a set of regularized weight-offsets for the text-to-image model that learn how to effectively ingest additional concepts. Together, these components are used to guide the learning of unseen concepts, allowing us to personalize a model using only a single image and as few as 5 training steps - accelerating personalization from dozens of minutes to seconds, while preserving quality.
Reading seal title text is a challenging task due to the variable shapes of seals, curved text, background noise, and overlapped text. However, this important element is commonly found in official and financial scenarios, and has not received the attention it deserves in the field of OCR technology. To promote research in this area, we organized ICDAR 2023 competition on reading the seal title (ReST), which included two tasks: seal title text detection (Task 1) and end-to-end seal title recognition (Task 2). We constructed a dataset of 10,000 real seal data, covering the most common classes of seals, and labeled all seal title texts with text polygons and text contents. The competition opened on 30th December, 2022 and closed on 20th March, 2023. The competition attracted 53 participants from academia and industry including 28 submissions for Task 1 and 25 submissions for Task 2, which demonstrated significant interest in this challenging task. In this report, we present an overview of the competition, including the organization, challenges, and results. We describe the dataset and tasks, and summarize the submissions and evaluation results. The results show that significant progress has been made in the field of seal title text reading, and we hope that this competition will inspire further research and development in this important area of OCR technology.
Large-scale text-to-image diffusion models have made amazing advances. However, the status quo is to use text input alone, which can impede controllability. In this work, we propose GLIGEN, Grounded-Language-to-Image Generation, a novel approach that builds upon and extends the functionality of existing pre-trained text-to-image diffusion models by enabling them to also be conditioned on grounding inputs. To preserve the vast concept knowledge of the pre-trained model, we freeze all of its weights and inject the grounding information into new trainable layers via a gated mechanism. Our model achieves open-world grounded text2img generation with caption and bounding box condition inputs, and the grounding ability generalizes well to novel spatial configuration and concepts. GLIGEN's zero-shot performance on COCO and LVIS outperforms that of existing supervised layout-to-image baselines by a large margin.
In this paper, we propose Multi-Modal Databases (MMDBs), which is a new class of database systems that can seamlessly query text and tables using SQL. To enable seamless querying of textual data using SQL in an MMDB, we propose to extend relational databases with so-called multi-modal operators (MMOps) which are based on the advances of recent large language models such as GPT-3. The main idea of MMOps is that they allow text collections to be treated as tables without the need to manually transform the data. As we show in our evaluation, our MMDB prototype can not only outperform state-of-the-art approaches such as text-to-table in terms of accuracy and performance but it also requires significantly less training data to fine-tune the model for an unseen text collection.
Large language models (LLMs) pre-trained on massive corpora have demonstrated impressive few-shot learning ability on many NLP tasks. A common practice is to recast the task into a text-to-text format such that generative LLMs of natural language (NL-LLMs) like GPT-3 can be prompted to solve it. However, it is nontrivial to perform information extraction (IE) tasks with NL-LLMs since the output of the IE task is usually structured and therefore is hard to be converted into plain text. In this paper, we propose to recast the structured output in the form of code instead of natural language and utilize generative LLMs of code (Code-LLMs) such as Codex to perform IE tasks, in particular, named entity recognition and relation extraction. In contrast to NL-LLMs, we show that Code-LLMs can be well-aligned with these IE tasks by designing code-style prompts and formulating these IE tasks as code generation tasks. Experiment results on seven benchmarks show that our method consistently outperforms fine-tuning moderate-size pre-trained models specially designed for IE tasks (e.g., UIE) and prompting NL-LLMs under few-shot settings. We further conduct a series of in-depth analyses to demonstrate the merits of leveraging Code-LLMs for IE tasks.
Recently, a series of Image-Text Matching (ITM) methods achieve impressive performance. However, we observe that most existing ITM models suffer from gradients vanishing at the beginning of training, which makes these models prone to falling into local minima. Most ITM models adopt triplet loss with Hard Negative mining (HN) as the optimization objective. We find that optimizing an ITM model using only the hard negative samples can easily lead to gradient vanishing. In this paper, we derive the condition under which the gradient vanishes during training. When the difference between the positive pair similarity and the negative pair similarity is close to 0, the gradients on both the image and text encoders will approach 0. To alleviate the gradient vanishing problem, we propose a Selectively Hard Negative Mining (SelHN) strategy, which chooses whether to mine hard negative samples according to the gradient vanishing condition. SelHN can be plug-and-play applied to existing ITM models to give them better training behavior. To further ensure the back-propagation of gradients, we construct a Residual Visual Semantic Embedding model with SelHN, denoted as RVSE++. Extensive experiments on two ITM benchmarks demonstrate the strength of RVSE++, achieving state-of-the-art performance.
The text-driven image and video diffusion models have achieved unprecedented success in generating realistic and diverse content. Recently, the editing and variation of existing images and videos in diffusion-based generative models have garnered significant attention. However, previous works are limited to editing content with text or providing coarse personalization using a single visual clue, rendering them unsuitable for indescribable content that requires fine-grained and detailed control. In this regard, we propose a generic video editing framework called Make-A-Protagonist, which utilizes textual and visual clues to edit videos with the goal of empowering individuals to become the protagonists. Specifically, we leverage multiple experts to parse source video, target visual and textual clues, and propose a visual-textual-based video generation model that employs mask-guided denoising sampling to generate the desired output. Extensive results demonstrate the versatile and remarkable editing capabilities of Make-A-Protagonist.
Generative AI systems across modalities, ranging from text, image, audio, and video, have broad social impacts, but there exists no official standard for means of evaluating those impacts and which impacts should be evaluated. We move toward a standard approach in evaluating a generative AI system for any modality, in two overarching categories: what is able to be evaluated in a base system that has no predetermined application and what is able to be evaluated in society. We describe specific social impact categories and how to approach and conduct evaluations in the base technical system, then in people and society. Our framework for a base system defines seven categories of social impact: bias, stereotypes, and representational harms; cultural values and sensitive content; disparate performance; privacy and data protection; financial costs; environmental costs; and data and content moderation labor costs. Suggested methods for evaluation apply to all modalities and analyses of the limitations of existing evaluations serve as a starting point for necessary investment in future evaluations. We offer five overarching categories for what is able to be evaluated in society, each with their own subcategories: trustworthiness and autonomy; inequality, marginalization, and violence; concentration of authority; labor and creativity; and ecosystem and environment. Each subcategory includes recommendations for mitigating harm. We are concurrently crafting an evaluation repository for the AI research community to contribute existing evaluations along the given categories. This version will be updated following a CRAFT session at ACM FAccT 2023.
We present Video-LLaMA, a multi-modal framework that empowers Large Language Models (LLMs) with the capability of understanding both visual and auditory content in the video. Video-LLaMA bootstraps cross-modal training from the frozen pre-trained visual & audio encoders and the frozen LLMs. Unlike previous vision-LLMs that focus on static image comprehensions such as MiniGPT-4 and LLaVA, Video-LLaMA mainly tackles two challenges in video understanding: (1) capturing the temporal changes in visual scenes, (2) integrating audio-visual signals. To counter the first challenge, we propose a Video Q-former to assemble the pre-trained image encoder into our video encoder and introduce a video-to-text generation task to learn video-language correspondence. For the second challenge, we leverage ImageBind, a universal embedding model aligning multiple modalities as the pre-trained audio encoder, and introduce an Audio Q-former on top of ImageBind to learn reasonable auditory query embeddings for the LLM module. To align the output of both visual & audio encoders with LLM's embedding space, we train Video-LLaMA on massive video/image-caption pairs as well as visual-instruction-tuning datasets of moderate amount but higher quality. We found Video-LLaMA showcases the ability to perceive and comprehend video content, generating meaningful responses that are grounded in the visual and auditory information presented in the videos. This highlights the potential of Video-LLaMA as a promising prototype for audio-visual AI assistants.