Policy optimization methods are powerful algorithms in Reinforcement Learning (RL) for their flexibility to deal with policy parameterization and ability to handle model misspecification. However, these methods usually suffer from slow convergence rates and poor sample complexity. Hence it is important to design provably sample efficient algorithms for policy optimization. Yet, recent advances for this problems have only been successful in tabular and linear setting, whose benign structures cannot be generalized to non-linearly parameterized policies. In this paper, we address this problem by leveraging recent advances in value-based algorithms, including bounded eluder-dimension and online sensitivity sampling, to design a low-switching sample-efficient policy optimization algorithm, LPO, with general non-linear function approximation. We show that, our algorithm obtains an $\varepsilon$-optimal policy with only $\widetilde{O}(\frac{\text{poly}(d)}{\varepsilon^3})$ samples, where $\varepsilon$ is the suboptimality gap and $d$ is a complexity measure of the function class approximating the policy. This drastically improves previously best-known sample bound for policy optimization algorithms, $\widetilde{O}(\frac{\text{poly}(d)}{\varepsilon^8})$. Moreover, we empirically test our theory with deep neural nets to show the benefits of the theoretical inspiration.
Recent research shows a big convergence in model architecture, training objectives, and inference methods across various tasks for different modalities. In this paper, we propose VioLA, a single auto-regressive Transformer decoder-only network that unifies various cross-modal tasks involving speech and text, such as speech-to-text, text-to-text, text-to-speech, and speech-to-speech tasks, as a conditional codec language model task via multi-task learning framework. To accomplish this, we first convert all the speech utterances to discrete tokens (similar to the textual data) using an offline neural codec encoder. In such a way, all these tasks are converted to token-based sequence conversion problems, which can be naturally handled with one conditional language model. We further integrate task IDs (TID) and language IDs (LID) into the proposed model to enhance the modeling capability of handling different languages and tasks. Experimental results demonstrate that the proposed VioLA model can support both single-modal and cross-modal tasks well, and the decoder-only model achieves a comparable and even better performance than the strong baselines.
An essential aspect of prioritizing incident tickets for resolution is efficiently labeling tickets with fine-grained categories. However, ticket data is often complex and poses several unique challenges for modern machine learning methods: (1) tickets are created and updated either by machines with pre-defined algorithms or by engineers with domain expertise that share different protocols, (2) tickets receive frequent revisions that update ticket status by modifying all or parts of ticket descriptions, and (3) ticket labeling is time-sensitive and requires knowledge updates and new labels per the rapid software and hardware improvement lifecycle. To handle these issues, we introduce Ticket- BERT which trains a simple yet robust language model for labeling tickets using our proposed ticket datasets. Experiments demonstrate the superiority of Ticket-BERT over baselines and state-of-the-art text classifiers on Azure Cognitive Services. We further encapsulate Ticket-BERT with an active learning cycle and deploy it on the Microsoft IcM system, which enables the model to quickly finetune on newly-collected tickets with a few annotations.
Prediction head is a crucial component of Transformer language models. Despite its direct impact on prediction, this component has often been overlooked in analyzing Transformers. In this study, we investigate the inner workings of the prediction head, specifically focusing on bias parameters. Our experiments with BERT and GPT-2 models reveal that the biases in their word prediction heads play a significant role in the models' ability to reflect word frequency in a corpus, aligning with the logit adjustment method commonly used in long-tailed learning. We also quantify the effect of controlling the biases in practical auto-regressive text generation scenarios; under a particular setting, more diverse text can be generated without compromising text quality.
As generative AI becomes more prevalent, it is important to study how human users interact with such models. In this work, we investigate how people use text-to-image models to generate desired target images. To study this interaction, we created ArtWhisperer, an online game where users are given a target image and are tasked with iteratively finding a prompt that creates a similar-looking image as the target. Through this game, we recorded over 50,000 human-AI interactions; each interaction corresponds to one text prompt created by a user and the corresponding generated image. The majority of these are repeated interactions where a user iterates to find the best prompt for their target image, making this a unique sequential dataset for studying human-AI collaborations. In an initial analysis of this dataset, we identify several characteristics of prompt interactions and user strategies. People submit diverse prompts and are able to discover a variety of text descriptions that generate similar images. Interestingly, prompt diversity does not decrease as users find better prompts. We further propose to a new metric the study the steerability of AI using our dataset. We define steerability as the expected number of interactions required to adequately complete a task. We estimate this value by fitting a Markov chain for each target task and calculating the expected time to reach an adequate score in the Markov chain. We quantify and compare AI steerability across different types of target images and two different models, finding that images of cities and natural world images are more steerable than artistic and fantasy images. These findings provide insights into human-AI interaction behavior, present a concrete method of assessing AI steerability, and demonstrate the general utility of the ArtWhisperer dataset.
Text-conditioned image generation models have recently achieved astonishing results in image quality and text alignment and are consequently employed in a fast-growing number of applications. Since they are highly data-driven, relying on billion-sized datasets randomly scraped from the web, they also reproduce inappropriate human behavior. Specifically, we demonstrate inappropriate degeneration on a large-scale for various generative text-to-image models, thus motivating the need for monitoring and moderating them at deployment. To this end, we evaluate mitigation strategies at inference to suppress the generation of inappropriate content. Our findings show that we can use models' representations of the world's ugliness to align them with human preferences.
Although text-to-speech (TTS) systems have significantly improved, most TTS systems still have limitations in synthesizing speech with appropriate phrasing. For natural speech synthesis, it is important to synthesize the speech with a phrasing structure that groups words into phrases based on semantic information. In this paper, we propose PuaseSpeech, a speech synthesis system with a pre-trained language model and pause-based prosody modeling. First, we introduce a phrasing structure encoder that utilizes a context representation from the pre-trained language model. In the phrasing structure encoder, we extract a speaker-dependent syntactic representation from the context representation and then predict a pause sequence that separates the input text into phrases. Furthermore, we introduce a pause-based word encoder to model word-level prosody based on pause sequence. Experimental results show PauseSpeech outperforms previous models in terms of naturalness. Furthermore, in terms of objective evaluations, we can observe that our proposed methods help the model decrease the distance between ground-truth and synthesized speech. Audio samples are available at https://jisang93.github.io/pausespeech-demo/.
General-purpose foundation models have become increasingly important in the field of artificial intelligence. While self-supervised learning (SSL) and Masked Image Modeling (MIM) have led to promising results in building such foundation models for remote sensing, these models primarily learn low-level features, require annotated data for fine-tuning, and not applicable for retrieval and zero-shot applications due to the lack of language understanding. In response to these limitations, we propose RemoteCLIP, the first vision-language foundation model for remote sensing that aims to learn robust visual features with rich semantics, as well as aligned text embeddings for seamless downstream application. To address the scarcity of pre-training data, we leverage data scaling, converting heterogeneous annotations based on Box-to-Caption (B2C) and Mask-to-Box (M2B) conversion, and further incorporating UAV imagery, resulting a 12xlarger pretraining dataset. RemoteCLIP can be applied to a variety of downstream tasks, including zero-shot image classification, linear probing, k-NN classification, few-shot classification, image-text retrieval, and object counting. Evaluations on 16 datasets, including a newly introduced RemoteCount benchmark to test the object counting ability, show that RemoteCLIP consistently outperforms baseline foundation models across different model scales. Impressively, RemoteCLIP outperform previous SoTA by 9.14% mean recall on RSICD dataset and by 8.92% on RSICD dataset. For zero-shot classification, our RemoteCLIP outperform CLIP baseline by up to 6.39% average accuracy on 12 downstream datasets.
The field of generative AI has a transformative impact on various areas, including virtual reality, autonomous driving, the metaverse, gaming, and robotics. Among these applications, 3D object generation techniques are of utmost importance. This technique has unlocked fresh avenues in the realm of creating, customizing, and exploring 3D objects. However, the quality and diversity of existing 3D object generation methods are constrained by the inadequacies of existing 3D object datasets, including issues related to text quality, the incompleteness of multi-modal data representation encompassing 2D rendered images and 3D assets, as well as the size of the dataset. In order to resolve these issues, we present UniG3D, a unified 3D object generation dataset constructed by employing a universal data transformation pipeline on Objaverse and ShapeNet datasets. This pipeline converts each raw 3D model into comprehensive multi-modal data representation <text, image, point cloud, mesh> by employing rendering engines and multi-modal models. These modules ensure the richness of textual information and the comprehensiveness of data representation. Remarkably, the universality of our pipeline refers to its ability to be applied to any 3D dataset, as it only requires raw 3D data. The selection of data sources for our dataset is based on their scale and quality. Subsequently, we assess the effectiveness of our dataset by employing Point-E and SDFusion, two widely recognized methods for object generation, tailored to the prevalent 3D representations of point clouds and signed distance functions. Our dataset is available at: https://unig3d.github.io.
Communication success relies heavily on reading participants' reactions. Such feedback is especially important for mental health counselors, who must carefully consider the client's progress and adjust their approach accordingly. However, previous NLP research on counseling has mainly focused on studying counselors' intervention strategies rather than their clients' reactions to the intervention. This work aims to fill this gap by developing a theoretically grounded annotation framework that encompasses counselors' strategies and client reaction behaviors. The framework has been tested against a large-scale, high-quality text-based counseling dataset we collected over the past two years from an online welfare counseling platform. Our study shows how clients react to counselors' strategies, how such reactions affect the final counseling outcomes, and how counselors can adjust their strategies in response to these reactions. We also demonstrate that this study can help counselors automatically predict their clients' states.