3D scene understanding has gained significant attention due to its wide range of applications. However, existing methods for 3D scene understanding are limited to specific downstream tasks, which hinders their practicality in real-world applications. This paper presents Chat-3D, which combines the 3D visual perceptual ability of pre-trained 3D representations and the impressive reasoning and conversation capabilities of advanced LLMs to achieve the first universal dialogue systems for 3D scenes. Specifically, we align 3D representations into the feature space of LLMs, thus enabling LLMs to perceive the 3D world. Given the scarcity of 3D scene-text data, we propose a three-stage training strategy to efficiently utilize the available data for better alignment. To enhance the reasoning ability and develop a user-friendly interaction scheme, we further construct a high-quality object-centric 3D instruction dataset and design an associated object-centric prompt. Our experiments show that Chat-3D achieves an impressive ability to comprehend diverse instructions for 3D scenes, engage in intricate spatial reasoning, and incorporate external knowledge into its responses. Chat-3D achieves a 75.6% relative score compared with GPT-4 on the constructed instruction dataset.
Continual learning (CL) aims to constantly learn new knowledge over time while avoiding catastrophic forgetting on old tasks. In this work, we focus on continual text classification under the class-incremental setting. Recent CL studies find that the representations learned in one task may not be effective for other tasks, namely representation bias problem. For the first time we formally analyze representation bias from an information bottleneck perspective and suggest that exploiting representations with more class-relevant information could alleviate the bias. To this end, we propose a novel replay-based continual text classification method, RepCL. Our approach utilizes contrastive and generative representation learning objectives to capture more class-relevant features. In addition, RepCL introduces an adversarial replay strategy to alleviate the overfitting problem of replay. Experiments demonstrate that RepCL effectively alleviates forgetting and achieves state-of-the-art performance on three text classification tasks.
Recent advances in using language models to obtain cross-modal audio-text representations have overcome the limitations of conventional training approaches that use predefined labels. This has allowed the community to make progress in tasks like zero-shot classification, which would otherwise not be possible. However, learning such representations requires a large amount of human-annotated audio-text pairs. In this paper, we study unsupervised approaches to improve the learning framework of such representations with unpaired text and audio. We explore domain-unspecific and domain-specific curation methods to create audio-text pairs that we use to further improve the model. We also show that when domain-specific curation is used in conjunction with a soft-labeled contrastive loss, we are able to obtain significant improvement in terms of zero-shot classification performance on downstream sound event classification or acoustic scene classification tasks.
A key aspect of text-to-image personalization methods is the manner in which the target concept is represented within the generative process. This choice greatly affects the visual fidelity, downstream editability, and disk space needed to store the learned concept. In this paper, we explore a new text-conditioning space that is dependent on both the denoising process timestep (time) and the denoising U-Net layers (space) and showcase its compelling properties. A single concept in the space-time representation is composed of hundreds of vectors, one for each combination of time and space, making this space challenging to optimize directly. Instead, we propose to implicitly represent a concept in this space by optimizing a small neural mapper that receives the current time and space parameters and outputs the matching token embedding. In doing so, the entire personalized concept is represented by the parameters of the learned mapper, resulting in a compact, yet expressive, representation. Similarly to other personalization methods, the output of our neural mapper resides in the input space of the text encoder. We observe that one can significantly improve the convergence and visual fidelity of the concept by introducing a textual bypass, where our neural mapper additionally outputs a residual that is added to the output of the text encoder. Finally, we show how one can impose an importance-based ordering over our implicit representation, providing users control over the reconstruction and editability of the learned concept using a single trained model. We demonstrate the effectiveness of our approach over a range of concepts and prompts, showing our method's ability to generate high-quality and controllable compositions without fine-tuning any parameters of the generative model itself.
Recent advancements in Large Vision-Language Models (LVLMs) have demonstrated significant progress in tackling complex multimodal tasks. Among these cutting-edge developments, Google's Bard stands out for its remarkable multimodal capabilities, promoting comprehensive comprehension and reasoning across various domains. This work presents an early and holistic evaluation of LVLMs' multimodal abilities, with a particular focus on Bard, by proposing a lightweight variant of LVLM-eHub, named Tiny LVLM-eHub. In comparison to the vanilla version, Tiny LVLM-eHub possesses several appealing properties. Firstly, it provides a systematic assessment of six categories of multimodal capabilities, including visual perception, visual knowledge acquisition, visual reasoning, visual commonsense, object hallucination, and embodied intelligence, through quantitative evaluation of $42$ standard text-related visual benchmarks. Secondly, it conducts an in-depth analysis of LVLMs' predictions using the ChatGPT Ensemble Evaluation (CEE), which leads to a robust and accurate evaluation and exhibits improved alignment with human evaluation compared to the word matching approach. Thirdly, it comprises a mere $2.1$K image-text pairs, facilitating ease of use for practitioners to evaluate their own offline LVLMs. Through extensive experimental analysis, this study demonstrates that Bard outperforms previous LVLMs in most multimodal capabilities except object hallucination, to which Bard is still susceptible. Tiny LVLM-eHub serves as a baseline evaluation for various LVLMs and encourages innovative strategies aimed at advancing multimodal techniques. Our project is publicly available at \url{https://github.com/OpenGVLab/Multi-Modality-Arena}.
We introduce a frustratingly simple, super efficient and surprisingly effective decoding method, which we call Frustratingly Simple Decoding (FSD), for neural text generation. The idea behind FSD is straightforward: we build an anti-LM based on previously generated text and use this anti-LM to penalize future generation of what has been generated. The anti-LM can be implemented as simple as an n-gram language model or a vectorized variant. In this way, FSD introduces no extra model parameters and negligible computational overhead (FSD can be as fast as greedy search). Despite the simplicity, FSD is surprisingly effective; Experiments show that FSD can outperform the canonical methods to date (i.e., nucleus sampling) as well as several strong baselines that were proposed recently.
Recent developments of multi-modal large language models have demonstrated its strong ability in solving vision-language tasks. In this paper, we focus on the product understanding task, which plays an essential role in enhancing online shopping experience. Product understanding task includes a variety of sub-tasks, which require models to respond diverse queries based on multi-modal product information. Traditional methods design distinct model architectures for each sub-task. On the contrary, we present PUMGPT, a large vision-language model aims at unifying all product understanding tasks under a singular model structure. To bridge the gap between vision and text representations, we propose Layer-wise Adapters (LA), an approach that provides enhanced alignment with fewer visual tokens and enables parameter-efficient fine-tuning. Moreover, the inherent parameter-efficient fine-tuning ability allows PUMGPT to be readily adapted to new product understanding tasks and emerging products. We design instruction templates to generate diverse product instruction datasets. Simultaneously, we utilize open-domain datasets during training to improve the performance of PUMGPT and its generalization ability. Through extensive evaluations, PUMGPT demonstrates its superior performance across multiple product understanding tasks, including product captioning, category question-answering, attribute extraction, attribute question-answering, and even free-form question-answering about products.
Visual grounding (VG) tasks involve explicit cross-modal alignment, as semantically corresponding image regions are to be located for the language phrases provided. Existing approaches complete such visual-text reasoning in a single-step manner. Their performance causes high demands on large-scale anchors and over-designed multi-modal fusion modules based on human priors, leading to complicated frameworks that may be difficult to train and overfit to specific scenarios. Even worse, such once-for-all reasoning mechanisms are incapable of refining boxes continuously to enhance query-region matching. In contrast, in this paper, we formulate an iterative reasoning process by denoising diffusion modeling. Specifically, we propose a language-guided diffusion framework for visual grounding, LG-DVG, which trains the model to progressively reason queried object boxes by denoising a set of noisy boxes with the language guide. To achieve this, LG-DVG gradually perturbs query-aligned ground truth boxes to noisy ones and reverses this process step by step, conditional on query semantics. Extensive experiments for our proposed framework on five widely used datasets validate the superior performance of solving visual grounding, a cross-modal alignment task, in a generative way. The source codes are available at \url{https://github.com/iQua/vgbase/tree/DiffusionVG}.
Materials language processing (MLP) is one of the key facilitators of materials science research, as it enables the extraction of structured information from massive materials science literature. Prior works suggested high-performance MLP models for text classification, named entity recognition (NER), and extractive question answering (QA), which require complex model architecture, exhaustive fine-tuning and a large number of human-labelled datasets. In this study, we develop generative pretrained transformer (GPT)-enabled pipelines where the complex architectures of prior MLP models are replaced with strategic designs of prompt engineering. First, we develop a GPT-enabled document classification method for screening relevant documents, achieving comparable accuracy and reliability compared to prior models, with only small dataset. Secondly, for NER task, we design an entity-centric prompts, and learning few-shot of them improved the performance on most of entities in three open datasets. Finally, we develop an GPT-enabled extractive QA model, which provides improved performance and shows the possibility of automatically correcting annotations. While our findings confirm the potential of GPT-enabled MLP models as well as their value in terms of reliability and practicability, our scientific methods and systematic approach are applicable to any materials science domain to accelerate the information extraction of scientific literature.
Existing works have advanced Text-to-Image (TTI) diffusion models for video editing in a one-shot learning manner. Despite their low requirements of data and computation, these methods might produce results of unsatisfied consistency with text prompt as well as temporal sequence, limiting their applications in the real world. In this paper, we propose to address the above issues with a novel EI$^2$ model towards \textbf{E}nhancing v\textbf{I}deo \textbf{E}diting cons\textbf{I}stency of TTI-based frameworks. Specifically, we analyze and find that the inconsistent problem is caused by newly added modules into TTI models for learning temporal information. These modules lead to covariate shift in the feature space, which harms the editing capability. Thus, we design EI$^2$ to tackle the above drawbacks with two classical modules: Shift-restricted Temporal Attention Module (STAM) and Fine-coarse Frame Attention Module (FFAM). First, through theoretical analysis, we demonstrate that covariate shift is highly related to Layer Normalization, thus STAM employs a \textit{Instance Centering} layer replacing it to preserve the distribution of temporal features. In addition, {STAM} employs an attention layer with normalized mapping to transform temporal features while constraining the variance shift. As the second part, we incorporate {STAM} with a novel {FFAM}, which efficiently leverages fine-coarse spatial information of overall frames to further enhance temporal consistency. Extensive experiments demonstrate the superiority of the proposed EI$^2$ model for text-driven video editing.