Despite the remarkable success of large-scale Language Models (LLMs) such as GPT-3, their performances still significantly underperform fine-tuned models in the task of text classification. This is due to (1) the lack of reasoning ability in addressing complex linguistic phenomena (e.g., intensification, contrast, irony etc); (2) limited number of tokens allowed in in-context learning. In this paper, we introduce \textbf{C}lue \textbf{A}nd \textbf{R}easoning \textbf{P}rompting (CARP). CARP adopts a progressive reasoning strategy tailored to addressing the complex linguistic phenomena involved in text classification: CARP first prompts LLMs to find superficial clues (e.g., keywords, tones, semantic relations, references, etc), based on which a diagnostic reasoning process is induced for final decisions. To further address the limited-token issue, CARP uses a fine-tuned model on the supervised dataset for $k$NN demonstration search in the in-context learning, allowing the model to take the advantage of both LLM's generalization ability and the task-specific evidence provided by the full labeled dataset. Remarkably, CARP yields new SOTA performances on 4 out of 5 widely-used text-classification benchmarks, 97.39 (+1.24) on SST-2, 96.40 (+0.72) on AGNews, 98.78 (+0.25) on R8 and 96.95 (+0.6) on R52, and a performance comparable to SOTA on MR (92.39 v.s. 93.3). More importantly, we find that CARP delivers impressive abilities on low-resource and domain-adaptation setups. Specifically, Specifically, using 16 examples per class, CARP achieves comparable performances to supervised models with 1,024 examples per class.
Text simplification rewrites text to be more readable for a specific audience, while preserving its meaning. However, determining what makes a text easy to read depends on who are the intended readers. Recent work has introduced a wealth of techniques to control output simplicity, ranging from specifying the desired reading grade level to providing control tokens that directly encode low-level simplification edit operations. However, it remains unclear how to set the input parameters that control simplification in practice. Existing approaches set them at the corpus level, disregarding the complexity of individual source text, and do not directly evaluate them at the instance level. In this work, we conduct an empirical study to understand how different control mechanisms impact the adequacy and simplicity of model outputs. Based on these insights, we introduce a simple method for predicting control tokens at the sentence level to enhance the quality of the simplified text. Predicting control token values using features extracted from the original complex text and a user-specified degree of complexity improves the quality of the simplified outputs over corpus-level search-based heuristics.
The accelerated adoption of digital pathology and advances in deep learning have enabled the development of powerful models for various pathology tasks across a diverse array of diseases and patient cohorts. However, model training is often difficult due to label scarcity in the medical domain and the model's usage is limited by the specific task and disease for which it is trained. Additionally, most models in histopathology leverage only image data, a stark contrast to how humans teach each other and reason about histopathologic entities. We introduce CONtrastive learning from Captions for Histopathology (CONCH), a visual-language foundation model developed using diverse sources of histopathology images, biomedical text, and notably over 1.17 million image-caption pairs via task-agnostic pretraining. Evaluated on a suite of 13 diverse benchmarks, CONCH can be transferred to a wide range of downstream tasks involving either or both histopathology images and text, achieving state-of-the-art performance on histology image classification, segmentation, captioning, text-to-image and image-to-text retrieval. CONCH represents a substantial leap over concurrent visual-language pretrained systems for histopathology, with the potential to directly facilitate a wide array of machine learning-based workflows requiring minimal or no further supervised fine-tuning.
The recent advancements in image-text diffusion models have stimulated research interest in large-scale 3D generative models. Nevertheless, the limited availability of diverse 3D resources presents significant challenges to learning. In this paper, we present a novel method for generating high-quality, stylized 3D avatars that utilizes pre-trained image-text diffusion models for data generation and a Generative Adversarial Network (GAN)-based 3D generation network for training. Our method leverages the comprehensive priors of appearance and geometry offered by image-text diffusion models to generate multi-view images of avatars in various styles. During data generation, we employ poses extracted from existing 3D models to guide the generation of multi-view images. To address the misalignment between poses and images in data, we investigate view-specific prompts and develop a coarse-to-fine discriminator for GAN training. We also delve into attribute-related prompts to increase the diversity of the generated avatars. Additionally, we develop a latent diffusion model within the style space of StyleGAN to enable the generation of avatars based on image inputs. Our approach demonstrates superior performance over current state-of-the-art methods in terms of visual quality and diversity of the produced avatars.
Masked Language Models (MLMs) have proven to be effective for second-pass rescoring in Automatic Speech Recognition (ASR) systems. In this work, we propose Masked Audio Text Encoder (MATE), a multi-modal masked language model rescorer which incorporates acoustic representations into the input space of MLM. We adopt contrastive learning for effectively aligning the modalities by learning shared representations. We show that using a multi-modal rescorer is beneficial for domain generalization of the ASR system when target domain data is unavailable. MATE reduces word error rate (WER) by 4%-16% on in-domain, and 3%-7% on out-of-domain datasets, over the text-only baseline. Additionally, with very limited amount of training data (0.8 hours), MATE achieves a WER reduction of 8%-23% over the first-pass baseline.
Adapters and Low-Rank Adaptation (LoRA) are parameter-efficient fine-tuning techniques designed to make the training of language models more efficient. Previous results demonstrated that these methods can even improve performance on some classification tasks. This paper complements the existing research by investigating how these techniques influence the classification performance and computation costs compared to full fine-tuning when applied to multilingual text classification tasks (genre, framing, and persuasion techniques detection; with different input lengths, number of predicted classes and classification difficulty), some of which have limited training data. In addition, we conduct in-depth analyses of their efficacy across different training scenarios (training on the original multilingual data; on the translations into English; and on a subset of English-only data) and different languages. Our findings provide valuable insights into the applicability of the parameter-efficient fine-tuning techniques, particularly to complex multilingual and multilabel classification tasks.
We present Emu, a Transformer-based multimodal foundation model, which can seamlessly generate images and texts in multimodal context. This omnivore model can take in any single-modality or multimodal data input indiscriminately (e.g., interleaved image, text and video) through a one-model-for-all autoregressive training process. First, visual signals are encoded into embeddings, and together with text tokens form an interleaved input sequence. Emu is then end-to-end trained with a unified objective of classifying the next text token or regressing the next visual embedding in the multimodal sequence. This versatile multimodality empowers the exploration of diverse pretraining data sources at scale, such as videos with interleaved frames and text, webpages with interleaved images and text, as well as web-scale image-text pairs and video-text pairs. Emu can serve as a generalist multimodal interface for both image-to-text and text-to-image tasks, and supports in-context image and text generation. Across a broad range of zero-shot/few-shot tasks including image captioning, visual question answering, video question answering and text-to-image generation, Emu demonstrates superb performance compared to state-of-the-art large multimodal models. Extended capabilities such as multimodal assistants via instruction tuning are also demonstrated with impressive performance.
Visual and linguistic concepts naturally organize themselves in a hierarchy, where a textual concept ``dog'' entails all images that contain dogs. Despite being intuitive, current large-scale vision and language models such as CLIP do not explicitly capture such hierarchy. We propose MERU, a contrastive model that yields hyperbolic representations of images and text. Hyperbolic spaces have suitable geometric properties to embed tree-like data, so MERU can better capture the underlying hierarchy in image-text data. Our results show that MERU learns a highly interpretable representation space while being competitive with CLIP's performance on multi-modal tasks like image classification and image-text retrieval.
Text-to-image generation has recently witnessed remarkable achievements. We introduce a text-conditional image diffusion model, termed RAPHAEL, to generate highly artistic images, which accurately portray the text prompts, encompassing multiple nouns, adjectives, and verbs. This is achieved by stacking tens of mixture-of-experts (MoEs) layers, i.e., space-MoE and time-MoE layers, enabling billions of diffusion paths (routes) from the network input to the output. Each path intuitively functions as a "painter" for depicting a particular textual concept onto a specified image region at a diffusion timestep. Comprehensive experiments reveal that RAPHAEL outperforms recent cutting-edge models, such as Stable Diffusion, ERNIE-ViLG 2.0, DeepFloyd, and DALL-E 2, in terms of both image quality and aesthetic appeal. Firstly, RAPHAEL exhibits superior performance in switching images across diverse styles, such as Japanese comics, realism, cyberpunk, and ink illustration. Secondly, a single model with three billion parameters, trained on 1,000 A100 GPUs for two months, achieves a state-of-the-art zero-shot FID score of 6.61 on the COCO dataset. Furthermore, RAPHAEL significantly surpasses its counterparts in human evaluation on the ViLG-300 benchmark. We believe that RAPHAEL holds the potential to propel the frontiers of image generation research in both academia and industry, paving the way for future breakthroughs in this rapidly evolving field. More details can be found on a project webpage: https://raphael-painter.github.io/.
3D scene understanding has gained significant attention due to its wide range of applications. However, existing methods for 3D scene understanding are limited to specific downstream tasks, which hinders their practicality in real-world applications. This paper presents Chat-3D, which combines the 3D visual perceptual ability of pre-trained 3D representations and the impressive reasoning and conversation capabilities of advanced LLMs to achieve the first universal dialogue systems for 3D scenes. Specifically, we align 3D representations into the feature space of LLMs, thus enabling LLMs to perceive the 3D world. Given the scarcity of 3D scene-text data, we propose a three-stage training strategy to efficiently utilize the available data for better alignment. To enhance the reasoning ability and develop a user-friendly interaction scheme, we further construct a high-quality object-centric 3D instruction dataset and design an associated object-centric prompt. Our experiments show that Chat-3D achieves an impressive ability to comprehend diverse instructions for 3D scenes, engage in intricate spatial reasoning, and incorporate external knowledge into its responses. Chat-3D achieves a 75.6% relative score compared with GPT-4 on the constructed instruction dataset.