Recently, the text-to-table generation task has attracted increasing attention due to its wide applications. In this aspect, the dominant model formalizes this task as a sequence-to-sequence generation task and serializes each table into a token sequence during training by concatenating all rows in a top-down order. However, it suffers from two serious defects: 1) the predefined order introduces a wrong bias during training, which highly penalizes shifts in the order between rows; 2) the error propagation problem becomes serious when the model outputs a long token sequence. In this paper, we first conduct a preliminary study to demonstrate the generation of most rows is order-insensitive. Furthermore, we propose a novel sequence-to-sequence&set text-to-table generation model. Specifically, in addition to a text encoder encoding the input text, our model is equipped with a table header generator to first output a table header, i.e., the first row of the table, in the manner of sequence generation. Then we use a table body generator with learnable row embeddings and column embeddings to generate a set of table body rows in parallel. Particularly, to deal with the issue that there is no correspondence between each generated table body row and target during training, we propose a target assignment strategy based on the bipartite matching between the first cells of generated table body rows and targets. Experiment results show that our model significantly surpasses the baselines, achieving state-of-the-art performance on commonly-used datasets.
The potential of artificial intelligence (AI)-based large language models (LLMs) holds considerable promise in revolutionizing education, research, and practice. However, distinguishing between human-written and AI-generated text has become a significant task. This paper presents a comparative study, introducing a novel dataset of human-written and LLM-generated texts in different genres: essays, stories, poetry, and Python code. We employ several machine learning models to classify the texts. Results demonstrate the efficacy of these models in discerning between human and AI-generated text, despite the dataset's limited sample size. However, the task becomes more challenging when classifying GPT-generated text, particularly in story writing. The results indicate that the models exhibit superior performance in binary classification tasks, such as distinguishing human-generated text from a specific LLM, compared to the more complex multiclass tasks that involve discerning among human-generated and multiple LLMs. Our findings provide insightful implications for AI text detection while our dataset paves the way for future research in this evolving area.
Text-embedded images can serve as a means of spreading hate speech, propaganda, and extremist beliefs. Throughout the Russia-Ukraine war, both opposing factions heavily relied on text-embedded images as a vehicle for spreading propaganda and hate speech. Ensuring the effective detection of hate speech and propaganda is of utmost importance to mitigate the negative effect of hate speech dissemination. In this paper, we outline our methodologies for two subtasks of Multimodal Hate Speech Event Detection 2023. For the first subtask, hate speech detection, we utilize multimodal deep learning models boosted by ensemble learning and syntactical text attributes. For the second subtask, target detection, we employ multimodal deep learning models boosted by named entity features. Through experimentation, we demonstrate the superior performance of our models compared to all textual, visual, and text-visual baselines employed in multimodal hate speech detection. Furthermore, our models achieve the first place in both subtasks on the final leaderboard of the shared task.
Can an AI win Ghana's National Science and Maths Quiz (NSMQ)? That is the question we seek to answer in the NSMQ AI project, an open-source project that is building AI to compete live in the NSMQ and win. The NSMQ is an annual live science and mathematics competition for senior secondary school students in Ghana in which 3 teams of 2 students compete by answering questions across biology, chemistry, physics, and math in 5 rounds over 5 progressive stages until a winning team is crowned for that year. The NSMQ is an exciting live quiz competition with interesting technical challenges across speech-to-text, text-to-speech, question-answering, and human-computer interaction. In this ongoing work that began in January 2023, we give an overview of the project, describe each of the teams, progress made thus far, and the next steps toward our planned launch and debut of the AI in October for NSMQ 2023. An AI that conquers this grand challenge can have real-world impact on education such as enabling millions of students across Africa to have one-on-one learning support from this AI.
Contrastive pretrained large Vision-Language Models (VLMs) like CLIP have revolutionized visual representation learning by providing good performance on downstream datasets. VLMs are 0-shot adapted to a downstream dataset by designing prompts that are relevant to the dataset. Such prompt engineering makes use of domain expertise and a validation dataset. Meanwhile, recent developments in generative pretrained models like GPT-4 mean they can be used as advanced internet search tools. They can also be manipulated to provide visual information in any structure. In this work, we show that GPT-4 can be used to generate text that is visually descriptive and how this can be used to adapt CLIP to downstream tasks. We show considerable improvements in 0-shot transfer accuracy on specialized fine-grained datasets like EuroSAT (~7%), DTD (~7%), SUN397 (~4.6%), and CUB (~3.3%) when compared to CLIP's default prompt. We also design a simple few-shot adapter that learns to choose the best possible sentences to construct generalizable classifiers that outperform the recently proposed CoCoOP by ~2% on average and by over 4% on 4 specialized fine-grained datasets. The code, prompts, and auxiliary text dataset is available at https://github.com/mayug/VDT-Adapter.
Text-to-image models take a sentence (i.e., prompt) and generate images associated with this input prompt. These models have created award wining-art, videos, and even synthetic datasets. However, text-to-image (T2I) models can generate images that underrepresent minorities based on race and sex. This paper investigates which word in the input prompt is responsible for bias in generated images. We introduce a method for computing scores for each word in the prompt; these scores represent its influence on biases in the model's output. Our method follows the principle of \emph{explaining by removing}, leveraging masked language models to calculate the influence scores. We perform experiments on Stable Diffusion to demonstrate that our method identifies the replication of societal stereotypes in generated images.
This paper introduces a system used to generate game feature suggestions based on a text prompt. Trained on the game descriptions of almost 60k games, it uses the word embeddings of a small GLoVe model to extract features and entities found in thematically similar games which are then passed through a generator model to generate new features for a user's prompt. We perform a short user study comparing the features generated from a fine-tuned GPT-2 model, a model using the ConceptNet, and human-authored game features. Although human suggestions won the overall majority of votes, the GPT-2 model outperformed the human suggestions in certain games. This system is part of a larger game design assistant tool that is able to collaborate with users at a conceptual level.
Pre-trained vision-language models, e.g., CLIP, working with manually designed prompts have demonstrated great capacity of transfer learning. Recently, learnable prompts achieve state-of-the-art performance, which however are prone to overfit to seen classes, failing to generalize to unseen classes. In this paper, we propose a Knowledge-Aware Prompt Tuning (KAPT) framework for vision-language models. Our approach takes inspiration from human intelligence in which external knowledge is usually incorporated into recognizing novel categories of objects. Specifically, we design two complementary types of knowledge-aware prompts for the text encoder to leverage the distinctive characteristics of category-related external knowledge. The discrete prompt extracts the key information from descriptions of an object category, and the learned continuous prompt captures overall contexts. We further design an adaptation head for the visual encoder to aggregate salient attentive visual cues, which establishes discriminative and task-aware visual representations. We conduct extensive experiments on 11 widely-used benchmark datasets and the results verify the effectiveness in few-shot image classification, especially in generalizing to unseen categories. Compared with the state-of-the-art CoCoOp method, KAPT exhibits favorable performance and achieves an absolute gain of 3.22% on new classes and 2.57% in terms of harmonic mean.
Recently, large-scale pre-trained vision-language models (e.g. CLIP and ALIGN) have demonstrated remarkable effectiveness in acquiring transferable visual representations. To leverage the valuable knowledge encoded within these models for downstream tasks, several fine-tuning approaches, including prompt tuning methods and adapter-based methods, have been developed to adapt vision-language models effectively with supervision. However, these methods rely on the availability of annotated samples, which can be labor-intensive and time-consuming to acquire, thus limiting scalability. To address this issue, in this work, we design an unsupervised fine-tuning approach for vision-language models called Unsupervised Prototype Adapter (UP-Adapter). Specifically, for the unannotated target datasets, we leverage the text-image aligning capability of CLIP to automatically select the most confident samples for each class. Utilizing these selected samples, we generate class prototypes, which serve as the initialization for the learnable prototype model. After fine-tuning, the prototype model prediction is combined with the original CLIP's prediction by a residual connection to perform downstream recognition tasks. Our extensive experimental results on image recognition and domain generalization show that the proposed unsupervised method outperforms 8-shot CoOp, 8-shot Tip-Adapter, and also the state-of-the-art UPL method by large margins.
Tracking and following objects of interest is critical to several robotics use cases, ranging from industrial automation to logistics and warehousing, to healthcare and security. In this paper, we present a robotic system to detect, track, and follow any object in real-time. Our approach, dubbed ``follow anything'' (FAn), is an open-vocabulary and multimodal model -- it is not restricted to concepts seen at training time and can be applied to novel classes at inference time using text, images, or click queries. Leveraging rich visual descriptors from large-scale pre-trained models (foundation models), FAn can detect and segment objects by matching multimodal queries (text, images, clicks) against an input image sequence. These detected and segmented objects are tracked across image frames, all while accounting for occlusion and object re-emergence. We demonstrate FAn on a real-world robotic system (a micro aerial vehicle) and report its ability to seamlessly follow the objects of interest in a real-time control loop. FAn can be deployed on a laptop with a lightweight (6-8 GB) graphics card, achieving a throughput of 6-20 frames per second. To enable rapid adoption, deployment, and extensibility, we open-source all our code on our project webpage at https://github.com/alaamaalouf/FollowAnything . We also encourage the reader the watch our 5-minutes explainer video in this https://www.youtube.com/watch?v=6Mgt3EPytrw .