The prevalence of propaganda in our digital society poses a challenge to societal harmony and the dissemination of truth. Detecting propaganda through NLP in text is challenging due to subtle manipulation techniques and contextual dependencies. To address this issue, we investigate the effectiveness of modern Large Language Models (LLMs) such as GPT-3 and GPT-4 for propaganda detection. We conduct experiments using the SemEval-2020 task 11 dataset, which features news articles labeled with 14 propaganda techniques as a multi-label classification problem. Five variations of GPT-3 and GPT-4 are employed, incorporating various prompt engineering and fine-tuning strategies across the different models. We evaluate the models' performance by assessing metrics such as $F1$ score, $Precision$, and $Recall$, comparing the results with the current state-of-the-art approach using RoBERTa. Our findings demonstrate that GPT-4 achieves comparable results to the current state-of-the-art. Further, this study analyzes the potential and challenges of LLMs in complex tasks like propaganda detection.
Large Language Models (LLMs) have demonstrated their ability to collaborate effectively with humans in real-world scenarios. However, LLMs are apt to generate hallucinations, i.e., makeup incorrect text and unverified information, which can cause significant damage when deployed for mission-critical tasks. In this paper, we propose a self-check approach based on reverse validation to detect factual errors automatically in a zero-resource fashion. To facilitate future studies and assess different methods, we construct a hallucination detection benchmark, which is generated by ChatGPT and annotated by human annotators. Contrasting previous studies of zero-resource hallucination detection, our method and benchmark concentrate on passage-level detection instead of sentence-level. We empirically evaluate our method and existing zero-resource detection methods on different domains of benchmark to explore the implicit relation between hallucination and training data. Furthermore, we manually analyze some hallucination cases that LLM failed to capture, revealing the shared limitation of zero-resource methods.
Reward specification is a notoriously difficult problem in reinforcement learning, requiring extensive expert supervision to design robust reward functions. Imitation learning (IL) methods attempt to circumvent these problems by utilizing expert demonstrations but typically require a large number of in-domain expert demonstrations. Inspired by advances in the field of Video-and-Language Models (VLMs), we present RoboCLIP, an online imitation learning method that uses a single demonstration (overcoming the large data requirement) in the form of a video demonstration or a textual description of the task to generate rewards without manual reward function design. Additionally, RoboCLIP can also utilize out-of-domain demonstrations, like videos of humans solving the task for reward generation, circumventing the need to have the same demonstration and deployment domains. RoboCLIP utilizes pretrained VLMs without any finetuning for reward generation. Reinforcement learning agents trained with RoboCLIP rewards demonstrate 2-3 times higher zero-shot performance than competing imitation learning methods on downstream robot manipulation tasks, doing so using only one video/text demonstration.
Optical Character Recognition (OCR) enables automatic text extraction from scanned or digitized text images, but it also makes it easy to pirate valuable or sensitive text from these images. Previous methods to prevent OCR piracy by distorting characters in text images are impractical in real-world scenarios, as pirates can capture arbitrary portions of the text images, rendering the defenses ineffective. In this work, we propose a novel and effective defense mechanism termed the Universal Defensive Underpainting Patch (UDUP) that modifies the underpainting of text images instead of the characters. UDUP is created through an iterative optimization process to craft a small, fixed-size defensive patch that can generate non-overlapping underpainting for text images of any size. Experimental results show that UDUP effectively defends against unauthorized OCR under the setting of any screenshot range or complex image background. It is agnostic to the content, size, colors, and languages of characters, and is robust to typical image operations such as scaling and compressing. In addition, the transferability of UDUP is demonstrated by evading several off-the-shelf OCRs. The code is available at https://github.com/QRICKDD/UDUP.
The advent of ChatGPT has introduced innovative methods for information gathering and analysis. However, the information provided by ChatGPT is limited to text, and the visualization of this information remains constrained. Previous research has explored zero-shot text-to-video (TTV) approaches to transform text into videos. However, these methods lacked control over the identity of the generated audio, i.e., not identity-agnostic, hindering their effectiveness. To address this limitation, we propose a novel two-stage framework for person-agnostic video cloning, specifically focusing on TTV generation. In the first stage, we leverage pretrained zero-shot models to achieve text-to-speech (TTS) conversion. In the second stage, an audio-driven talking head generation method is employed to produce compelling videos privided the audio generated in the first stage. This paper presents a comparative analysis of different TTS and audio-driven talking head generation methods, identifying the most promising approach for future research and development. Some audio and videos samples can be found in the following link: https://github.com/ZhichaoWang970201/Text-to-Video/tree/main.
We present appjsonify, a Python-based PDF-to-JSON conversion toolkit for academic papers. It parses a PDF file using several visual-based document layout analysis models and rule-based text processing approaches. appjsonify is a flexible tool that allows users to easily configure the processing pipeline to handle a specific format of a paper they wish to process. We are publicly releasing appjsonify as an easy-to-install toolkit available via PyPI and GitHub.
The mainstream of data-driven abstractive summarization models tends to explore the correlations rather than the causal relationships. Among such correlations, there can be spurious ones which suffer from the language prior learned from the training corpus and therefore undermine the overall effectiveness of the learned model. To tackle this issue, we introduce a Structural Causal Model (SCM) to induce the underlying causal structure of the summarization data. We assume several latent causal factors and non-causal factors, representing the content and style of the document and summary. Theoretically, we prove that the latent factors in our SCM can be identified by fitting the observed training data under certain conditions. On the basis of this, we propose a Causality Inspired Sequence-to-Sequence model (CI-Seq2Seq) to learn the causal representations that can mimic the causal factors, guiding us to pursue causal information for summary generation. The key idea is to reformulate the Variational Auto-encoder (VAE) to fit the joint distribution of the document and summary variables from the training corpus. Experimental results on two widely used text summarization datasets demonstrate the advantages of our approach.
As the number of parameters in Deep Neural Networks (DNNs) scales, the thirst for training data also increases. To save costs, it has become common for users and enterprises to delegate time-consuming data collection to third parties. Unfortunately, recent research has shown that this practice raises the risk of DNNs being exposed to backdoor attacks. Specifically, an attacker can maliciously control the behavior of a trained model by poisoning a small portion of the training data. In this study, we focus on improving the poisoning efficiency of backdoor attacks from the sample selection perspective. The existing attack methods construct such poisoned samples by randomly selecting some clean data from the benign set and then embedding a trigger into them. However, this random selection strategy ignores that each sample may contribute differently to the backdoor injection, thereby reducing the poisoning efficiency. To address the above problem, a new selection strategy named Improved Filtering and Updating Strategy (FUS++) is proposed. Specifically, we adopt the forgetting events of the samples to indicate the contribution of different poisoned samples and use the curvature of the loss surface to analyses the effectiveness of this phenomenon. Accordingly, we combine forgetting events and curvature of different samples to conduct a simple yet efficient sample selection strategy. The experimental results on image classification (CIFAR-10, CIFAR-100, ImageNet-10), text classification (AG News), audio classification (ESC-50), and age regression (Facial Age) consistently demonstrate the effectiveness of the proposed strategy: the attack performance using FUS++ is significantly higher than that using random selection for the same poisoning ratio.
Text-adventure games and text role-playing games are grand challenges for reinforcement learning game playing agents. Text role-playing games are open-ended environments where an agent must faithfully play a particular character. We consider the distinction between characters and actors, where an actor agent has the ability to play multiple characters. We present a framework we call a thespian agent that can learn to emulate multiple characters along with a soft prompt that can be used to direct it as to which character to play at any time. We further describe an attention mechanism that allows the agent to learn new characters that are based on previously learned characters in a few-shot fashion. We show that our agent outperforms the state of the art agent framework in multi-character learning and few-shot learning.
Diffusion probabilistic models have achieved remarkable success in text guided image generation. However, generating 3D shapes is still challenging due to the lack of sufficient data containing 3D models along with their descriptions. Moreover, text based descriptions of 3D shapes are inherently ambiguous and lack details. In this paper, we propose a sketch and text guided probabilistic diffusion model for colored point cloud generation that conditions the denoising process jointly with a hand drawn sketch of the object and its textual description. We incrementally diffuse the point coordinates and color values in a joint diffusion process to reach a Gaussian distribution. Colored point cloud generation thus amounts to learning the reverse diffusion process, conditioned by the sketch and text, to iteratively recover the desired shape and color. Specifically, to learn effective sketch-text embedding, our model adaptively aggregates the joint embedding of text prompt and the sketch based on a capsule attention network. Our model uses staged diffusion to generate the shape and then assign colors to different parts conditioned on the appearance prompt while preserving precise shapes from the first stage. This gives our model the flexibility to extend to multiple tasks, such as appearance re-editing and part segmentation. Experimental results demonstrate that our model outperforms recent state-of-the-art in point cloud generation.