Organizational structure of corporations has potential to provide implications for dynamics and performance of corporate operations. However, this subject has remained unexplored because of the lack of readily available organization network datasets. To overcome the this gap, we developed a new heuristic image-processing method to extract and reconstruct organization network data from published organization charts. Our method analyzes a PDF file of a corporate organization chart and detects text labels, boxes, connecting lines, and other objects through multiple steps of heuristically implemented image processing. The detected components are reorganized together into a Python's NetworkX Graph object for visualization, validation and further network analysis. We applied the developed method to the organization charts of all the listed firms in Japan shown in the ``Organization Chart/System Diagram Handbook'' published by Diamond, Inc., from 2008 to 2011. Out of the 10,008 organization chart PDF files, our method was able to reconstruct 4,606 organization networks (data acquisition success rate: 46%). For each reconstructed organization network, we measured several network diagnostics, which will be used for further statistical analysis to investigate their potential correlations with corporate behavior and performance.
We introduce DEsignBench, a text-to-image (T2I) generation benchmark tailored for visual design scenarios. Recent T2I models like DALL-E 3 and others, have demonstrated remarkable capabilities in generating photorealistic images that align closely with textual inputs. While the allure of creating visually captivating images is undeniable, our emphasis extends beyond mere aesthetic pleasure. We aim to investigate the potential of using these powerful models in authentic design contexts. In pursuit of this goal, we develop DEsignBench, which incorporates test samples designed to assess T2I models on both "design technical capability" and "design application scenario." Each of these two dimensions is supported by a diverse set of specific design categories. We explore DALL-E 3 together with other leading T2I models on DEsignBench, resulting in a comprehensive visual gallery for side-by-side comparisons. For DEsignBench benchmarking, we perform human evaluations on generated images in DEsignBench gallery, against the criteria of image-text alignment, visual aesthetic, and design creativity. Our evaluation also considers other specialized design capabilities, including text rendering, layout composition, color harmony, 3D design, and medium style. In addition to human evaluations, we introduce the first automatic image generation evaluator powered by GPT-4V. This evaluator provides ratings that align well with human judgments, while being easily replicable and cost-efficient. A high-resolution version is available at https://github.com/design-bench/design-bench.github.io/raw/main/designbench.pdf?download=
To enhance the performance of large language models (LLMs) in biomedical natural language processing (BioNLP) by introducing a domain-specific instruction dataset and examining its impact when combined with multi-task learning principles. We created the BioInstruct, comprising 25,005 instructions to instruction-tune LLMs(LLaMA 1 & 2, 7B & 13B version). The instructions were created by prompting the GPT-4 language model with three-seed samples randomly drawn from an 80 human curated instructions. We employed Low-Rank Adaptation(LoRA) for parameter-efficient fine-tuning. We then evaluated these instruction-tuned LLMs on several BioNLP tasks, which can be grouped into three major categories: question answering(QA), information extraction(IE), and text generation(GEN). We also examined whether categories(e.g., QA, IE, and generation) of instructions impact model performance. Comparing with LLMs without instruction-tuned, our instruction-tuned LLMs demonstrated marked performance gains: 17.3% in QA, 5.7% in IE, and 96% in Generation tasks. Our 7B-parameter instruction-tuned LLaMA 1 model was competitive or even surpassed other LLMs in the biomedical domain that were also fine-tuned from LLaMA 1 with vast domain-specific data or a variety of tasks. Our results also show that the performance gain is significantly higher when instruction fine-tuning is conducted with closely related tasks. Our findings align with the observations of multi-task learning, suggesting the synergies between two tasks. The BioInstruct dataset serves as a valuable resource and instruction tuned LLMs lead to the best performing BioNLP applications.
Modeling and synthesizing textures are essential for enhancing the realism of virtual environments. Methods that directly synthesize textures in 3D offer distinct advantages to the UV-mapping-based methods as they can create seamless textures and align more closely with the ways textures form in nature. We propose Mesh Neural Cellular Automata (MeshNCA), a method for directly synthesizing dynamic textures on 3D meshes without requiring any UV maps. MeshNCA is a generalized type of cellular automata that can operate on a set of cells arranged on a non-grid structure such as vertices of a 3D mesh. While only being trained on an Icosphere mesh, MeshNCA shows remarkable generalization and can synthesize textures on any mesh in real time after the training. Additionally, it accommodates multi-modal supervision and can be trained using different targets such as images, text prompts, and motion vector fields. Moreover, we conceptualize a way of grafting trained MeshNCA instances, enabling texture interpolation. Our MeshNCA model enables real-time 3D texture synthesis on meshes and allows several user interactions including texture density/orientation control, a grafting brush, and motion speed/direction control. Finally, we implement the forward pass of our MeshNCA model using the WebGL shading language and showcase our trained models in an online interactive demo which is accessible on personal computers and smartphones. Our demo and the high resolution version of this PDF are available at https://meshnca.github.io/.
Systematic reviews are vital for guiding practice, research, and policy, yet they are often slow and labour-intensive. Large language models (LLMs) could offer a way to speed up and automate systematic reviews, but their performance in such tasks has not been comprehensively evaluated against humans, and no study has tested GPT-4, the biggest LLM so far. This pre-registered study evaluates GPT-4's capability in title/abstract screening, full-text review, and data extraction across various literature types and languages using a 'human-out-of-the-loop' approach. Although GPT-4 had accuracy on par with human performance in most tasks, results were skewed by chance agreement and dataset imbalance. After adjusting for these, there was a moderate level of performance for data extraction, and - barring studies that used highly reliable prompts - screening performance levelled at none to moderate for different stages and languages. When screening full-text literature using highly reliable prompts, GPT-4's performance was 'almost perfect.' Penalising GPT-4 for missing key studies using highly reliable prompts improved its performance even more. Our findings indicate that, currently, substantial caution should be used if LLMs are being used to conduct systematic reviews, but suggest that, for certain systematic review tasks delivered under reliable prompts, LLMs can rival human performance.
It is inherently ambiguous to lift 2D results from pre-trained diffusion models to a 3D world for text-to-3D generation. 2D diffusion models solely learn view-agnostic priors and thus lack 3D knowledge during the lifting, leading to the multi-view inconsistency problem. We find that this problem primarily stems from geometric inconsistency, and avoiding misplaced geometric structures substantially mitigates the problem in the final outputs. Therefore, we improve the consistency by aligning the 2D geometric priors in diffusion models with well-defined 3D shapes during the lifting, addressing the vast majority of the problem. This is achieved by fine-tuning the 2D diffusion model to be viewpoint-aware and to produce view-specific coordinate maps of canonically oriented 3D objects. In our process, only coarse 3D information is used for aligning. This "coarse" alignment not only resolves the multi-view inconsistency in geometries but also retains the ability in 2D diffusion models to generate detailed and diversified high-quality objects unseen in the 3D datasets. Furthermore, our aligned geometric priors (AGP) are generic and can be seamlessly integrated into various state-of-the-art pipelines, obtaining high generalizability in terms of unseen shapes and visual appearance while greatly alleviating the multi-view inconsistency problem. Our method represents a new state-of-the-art performance with an 85+% consistency rate by human evaluation, while many previous methods are around 30%. Our project page is https://sweetdreamer3d.github.io/
The ability to process idiomatic or literal multiword expressions is a crucial aspect of understanding and generating any language. The task of generating contextually relevant continuations for narratives containing idiomatic (or literal) expressions can allow us to test the ability of generative language models (LMs) in understanding nuanced language containing non-compositional figurative text. We conduct a series of experiments using datasets in two distinct languages (English and Portuguese) under three different training settings (zero-shot, few-shot, and fine-tuned). Our results suggest that the models are only slightly better at generating continuations for literal contexts than idiomatic contexts, with exceedingly small margins. Furthermore, the models studied in this work perform equally well across both languages, indicating the robustness of generative models in performing this task.
Abstractive summarization aims at generating natural language summaries of a source document that are succinct while preserving the important elements. Despite recent advances, neural text summarization models are known to be susceptible to hallucinating (or more correctly confabulating), that is to produce summaries with details that are not grounded in the source document. In this paper, we introduce a simple yet efficient technique, CoBa, to reduce hallucination in abstractive summarization. The approach is based on two steps: hallucination detection and mitigation. We show that the former can be achieved through measuring simple statistics about conditional word probabilities and distance to context words. Further, we demonstrate that straight-forward backtracking is surprisingly effective at mitigation. We thoroughly evaluate the proposed method with prior art on three benchmark datasets for text summarization. The results show that CoBa is effective and efficient in reducing hallucination, and offers great adaptability and flexibility.
A central component of rational behavior is logical inference: the process of determining which conclusions follow from a set of premises. Psychologists have documented several ways in which humans' inferences deviate from the rules of logic. Do language models, which are trained on text generated by humans, replicate these biases, or are they able to overcome them? Focusing on the case of syllogisms -- inferences from two simple premises, which have been studied extensively in psychology -- we show that larger models are more logical than smaller ones, and also more logical than humans. At the same time, even the largest models make systematic errors, some of which mirror human reasoning biases such as ordering effects and logical fallacies. Overall, we find that language models mimic the human biases included in their training data, but are able to overcome them in some cases.
We present 3DiffTection, a state-of-the-art method for 3D object detection from single images, leveraging features from a 3D-aware diffusion model. Annotating large-scale image data for 3D detection is resource-intensive and time-consuming. Recently, pretrained large image diffusion models have become prominent as effective feature extractors for 2D perception tasks. However, these features are initially trained on paired text and image data, which are not optimized for 3D tasks, and often exhibit a domain gap when applied to the target data. Our approach bridges these gaps through two specialized tuning strategies: geometric and semantic. For geometric tuning, we fine-tune a diffusion model to perform novel view synthesis conditioned on a single image, by introducing a novel epipolar warp operator. This task meets two essential criteria: the necessity for 3D awareness and reliance solely on posed image data, which are readily available (e.g., from videos) and does not require manual annotation. For semantic refinement, we further train the model on target data with detection supervision. Both tuning phases employ ControlNet to preserve the integrity of the original feature capabilities. In the final step, we harness these enhanced capabilities to conduct a test-time prediction ensemble across multiple virtual viewpoints. Through our methodology, we obtain 3D-aware features that are tailored for 3D detection and excel in identifying cross-view point correspondences. Consequently, our model emerges as a powerful 3D detector, substantially surpassing previous benchmarks, e.g., Cube-RCNN, a precedent in single-view 3D detection by 9.43\% in AP3D on the Omni3D-ARkitscene dataset. Furthermore, 3DiffTection showcases robust data efficiency and generalization to cross-domain data.