While recent years have witnessed great progress on using diffusion models for video generation, most of them are simple extensions of image generation frameworks, which fail to explicitly consider one of the key differences between videos and images, i.e., motion. In this paper, we propose a novel motion-aware video generation (MoVideo) framework that takes motion into consideration from two aspects: video depth and optical flow. The former regulates motion by per-frame object distances and spatial layouts, while the later describes motion by cross-frame correspondences that help in preserving fine details and improving temporal consistency. More specifically, given a key frame that exists or generated from text prompts, we first design a diffusion model with spatio-temporal modules to generate the video depth and the corresponding optical flows. Then, the video is generated in the latent space by another spatio-temporal diffusion model under the guidance of depth, optical flow-based warped latent video and the calculated occlusion mask. Lastly, we use optical flows again to align and refine different frames for better video decoding from the latent space to the pixel space. In experiments, MoVideo achieves state-of-the-art results in both text-to-video and image-to-video generation, showing promising prompt consistency, frame consistency and visual quality.
Instruction tuning is a crucial supervised training phase in Large Language Models (LLMs), aiming to enhance the LLM's ability to generalize instruction execution and adapt to user preferences. With the increasing integration of multi-modal data into LLMs, there is growing interest in Vision-Language Instruction Tuning (VLIT), which presents more complex characteristics compared to pure text instruction tuning. In this paper, we systematically review the latest VLIT settings and corresponding datasets in multi-modal LLMs and provide insights into the intrinsic motivations behind their design. For the first time, we offer a detailed multi-perspective categorization for existing VLIT datasets and identify the characteristics that high-quality VLIT data should possess. By incorporating these characteristics as guiding principles into the existing VLIT data construction process, we conduct extensive experiments and verify their positive impact on the performance of tuned multi-modal LLMs. Furthermore, we discuss the current challenges and future research directions of VLIT, providing insights for the continuous development of this field. The code and dataset related to this paper have been open-sourced at https://github.com/palchenli/VL-Instruction-Tuning.
Recent methods in text-to-3D leverage powerful pretrained diffusion models to optimize NeRF. Notably, these methods are able to produce high-quality 3D scenes without training on 3D data. Due to the open-ended nature of the task, most studies evaluate their results with subjective case studies and user experiments, thereby presenting a challenge in quantitatively addressing the question: How has current progress in Text-to-3D gone so far? In this paper, we introduce T$^3$Bench, the first comprehensive text-to-3D benchmark containing diverse text prompts of three increasing complexity levels that are specially designed for 3D generation. To assess both the subjective quality and the text alignment, we propose two automatic metrics based on multi-view images produced by the 3D contents. The quality metric combines multi-view text-image scores and regional convolution to detect quality and view inconsistency. The alignment metric uses multi-view captioning and Large Language Model (LLM) evaluation to measure text-3D consistency. Both metrics closely correlate with different dimensions of human judgments, providing a paradigm for efficiently evaluating text-to-3D models. The benchmarking results, shown in Fig. 1, reveal performance differences among six prevalent text-to-3D methods. Our analysis further highlights the common struggles for current methods on generating surroundings and multi-object scenes, as well as the bottleneck of leveraging 2D guidance for 3D generation. Our project page is available at: https://t3bench.com.
The performance of acoustic models degrades notably in noisy environments. Speech enhancement (SE) can be used as a front-end strategy to aid automatic speech recognition (ASR) systems. However, existing training objectives of SE methods are not fully effective at integrating speech-text and noisy-clean paired data for training toward unseen ASR systems. In this study, we propose a general denoising framework, D4AM, for various downstream acoustic models. Our framework fine-tunes the SE model with the backward gradient according to a specific acoustic model and the corresponding classification objective. In addition, our method aims to consider the regression objective as an auxiliary loss to make the SE model generalize to other unseen acoustic models. To jointly train an SE unit with regression and classification objectives, D4AM uses an adjustment scheme to directly estimate suitable weighting coefficients rather than undergoing a grid search process with additional training costs. The adjustment scheme consists of two parts: gradient calibration and regression objective weighting. The experimental results show that D4AM can consistently and effectively provide improvements to various unseen acoustic models and outperforms other combination setups. Specifically, when evaluated on the Google ASR API with real noisy data completely unseen during SE training, D4AM achieves a relative WER reduction of 24.65% compared with the direct feeding of noisy input. To our knowledge, this is the first work that deploys an effective combination scheme of regression (denoising) and classification (ASR) objectives to derive a general pre-processor applicable to various unseen ASR systems. Our code is available at https://github.com/ChangLee0903/D4AM.
In this work, we address the problem of assessing and constructing feedback for early-stage writing automatically using machine learning. Early-stage writing is typically vastly different from conventional writing due to phonetic spelling and lack of proper grammar, punctuation, spacing etc. Consequently, early-stage writing is highly non-trivial to analyze using common linguistic metrics. We propose to use sequence-to-sequence models for "translating" early-stage writing by students into "conventional" writing, which allows the translated text to be analyzed using linguistic metrics. Furthermore, we propose a novel robust likelihood to mitigate the effect of noise in the dataset. We investigate the proposed methods using a set of numerical experiments and demonstrate that the conventional text can be predicted with high accuracy.
In this technical report, we target generating anthropomorphized personas for LLM-based characters in an online manner, including visual appearance, personality and tones, with only text descriptions. To achieve this, we first leverage the in-context learning capability of LLMs for personality generation by carefully designing a set of system prompts. We then propose two novel concepts: the mixture of voices (MoV) and the mixture of diffusers (MoD) for diverse voice and appearance generation. For MoV, we utilize the text-to-speech (TTS) algorithms with a variety of pre-defined tones and select the most matching one based on the user-provided text description automatically. For MoD, we combine the recent popular text-to-image generation techniques and talking head algorithms to streamline the process of generating talking objects. We termed the whole framework as ChatAnything. With it, users could be able to animate anything with any personas that are anthropomorphic using just a few text inputs. However, we have observed that the anthropomorphic objects produced by current generative models are often undetectable by pre-trained face landmark detectors, leading to failure of the face motion generation, even if these faces possess human-like appearances because those images are nearly seen during the training (e.g., OOD samples). To address this issue, we incorporate pixel-level guidance to infuse human face landmarks during the image generation phase. To benchmark these metrics, we have built an evaluation dataset. Based on it, we verify that the detection rate of the face landmark is significantly increased from 57.0% to 92.5% thus allowing automatic face animation based on generated speech content. The code and more results can be found at https://chatanything.github.io/.
The remarkable generative capabilities of multimodal foundation models are currently being explored for a variety of applications. Generating radiological impressions is a challenging task that could significantly reduce the workload of radiologists. In our study we explored and analyzed the generative abilities of GPT-4 for Chest X-ray impression generation. To generate and evaluate impressions of chest X-rays based on different input modalities (image, text, text and image), a blinded radiological report was written for 25-cases of the publicly available NIH-dataset. GPT-4 was given image, finding section or both sequentially to generate an input dependent impression. In a blind randomized reading, 4-radiologists rated the impressions and were asked to classify the impression origin (Human, AI), providing justification for their decision. Lastly text model evaluation metrics and their correlation with the radiological score (summation of the 4 dimensions) was assessed. According to the radiological score, the human-written impression was rated highest, although not significantly different to text-based impressions. The automated evaluation metrics showed moderate to substantial correlations to the radiological score for the image impressions, however individual scores were highly divergent among inputs, indicating insufficient representation of radiological quality. Detection of AI-generated impressions varied by input and was 61% for text-based impressions. Impressions classified as AI-generated had significantly worse radiological scores even when written by a radiologist, indicating potential bias. Our study revealed significant discrepancies between a radiological assessment and common automatic evaluation metrics depending on the model input. The detection of AI-generated findings is subject to bias that highly rated impressions are perceived as human-written.
The widespread adoption of large language models (LLMs) across diverse AI applications is proof of the outstanding achievements obtained in several tasks, such as text mining, text generation, and question answering. However, LLMs are not exempt from drawbacks. One of the most concerning aspects regards the emerging problematic phenomena known as "Hallucinations". They manifest in text generation systems, particularly in question-answering systems reliant on LLMs, potentially resulting in false or misleading information propagation. This paper delves into the underlying causes of AI hallucination and elucidates its significance in artificial intelligence. In particular, Hallucination classification is tackled over several tasks (Machine Translation, Question and Answer, Dialog Systems, Summarisation Systems, Knowledge Graph with LLMs, and Visual Question Answer). Additionally, we explore potential strategies to mitigate hallucinations, aiming to enhance the overall reliability of LLMs. Our research addresses this critical issue within the HeReFaNMi (Health-Related Fake News Mitigation) project, generously supported by NGI Search, dedicated to combating Health-Related Fake News dissemination on the Internet. This endeavour represents a concerted effort to safeguard the integrity of information dissemination in an age of evolving AI technologies.
Multimodal Large Language Models (MLLMs) have endowed LLMs with the ability to perceive and understand multi-modal signals. However, most of the existing MLLMs mainly adopt vision encoders pretrained on coarsely aligned image-text pairs, leading to insufficient extraction and reasoning of visual knowledge. To address this issue, we devise a dual-Level vIsual knOwledge eNhanced Multimodal Large Language Model (LION), which empowers the MLLM by injecting visual knowledge in two levels. 1) Progressive incorporation of fine-grained spatial-aware visual knowledge. We design a vision aggregator cooperated with region-level vision-language (VL) tasks to incorporate fine-grained spatial-aware visual knowledge into the MLLM. To alleviate the conflict between image-level and region-level VL tasks during incorporation, we devise a dedicated stage-wise instruction-tuning strategy with mixture-of-adapters. This progressive incorporation scheme contributes to the mutual promotion between these two kinds of VL tasks. 2) Soft prompting of high-level semantic visual evidence. We facilitate the MLLM with high-level semantic visual evidence by leveraging diverse image tags. To mitigate the potential influence caused by imperfect predicted tags, we propose a soft prompting method by embedding a learnable token into the tailored text instruction. Comprehensive experiments on several multi-modal benchmarks demonstrate the superiority of our model (e.g., improvement of 5% accuracy on VSR and 3% CIDEr on TextCaps over InstructBLIP, 5% accuracy on RefCOCOg over Kosmos-2).
We explore the abstract reasoning abilities of text-only and multimodal versions of GPT-4, using the ConceptARC benchmark [10], which is designed to evaluate robust understanding and reasoning with core-knowledge concepts. We extend the work of Moskvichev et al. [10] by evaluating GPT-4 on more detailed, one-shot prompting (rather than simple, zero-shot prompts) with text versions of ConceptARC tasks, and by evaluating GPT-4V, the multimodal version of GPT-4, on zero- and one-shot prompts using image versions of the simplest tasks. Our experimental results support the conclusion that neither version of GPT-4 has developed robust abstraction abilities at humanlike levels.