Recent works have successfully extended large-scale text-to-image models to the video domain, producing promising results but at a high computational cost and requiring a large amount of video data. In this work, we introduce ConditionVideo, a training-free approach to text-to-video generation based on the provided condition, video, and input text, by leveraging the power of off-the-shelf text-to-image generation methods (e.g., Stable Diffusion). ConditionVideo generates realistic dynamic videos from random noise or given scene videos. Our method explicitly disentangles the motion representation into condition-guided and scenery motion components. To this end, the ConditionVideo model is designed with a UNet branch and a control branch. To improve temporal coherence, we introduce sparse bi-directional spatial-temporal attention (sBiST-Attn). The 3D control network extends the conventional 2D controlnet model, aiming to strengthen conditional generation accuracy by additionally leveraging the bi-directional frames in the temporal domain. Our method exhibits superior performance in terms of frame consistency, clip score, and conditional accuracy, outperforming other compared methods.
Controllable human motion synthesis is essential for applications in AR/VR, gaming, movies, and embodied AI. Existing methods often focus solely on either language or full trajectory control, lacking precision in synthesizing motions aligned with user-specified trajectories, especially for multi-joint control. To address these issues, we present TLControl, a new method for realistic human motion synthesis, incorporating both low-level trajectory and high-level language semantics controls. Specifically, we first train a VQ-VAE to learn a compact latent motion space organized by body parts. We then propose a Masked Trajectories Transformer to make coarse initial predictions of full trajectories of joints based on the learned latent motion space, with user-specified partial trajectories and text descriptions as conditioning. Finally, we introduce an efficient test-time optimization to refine these coarse predictions for accurate trajectory control. Experiments demonstrate that TLControl outperforms the state-of-the-art in trajectory accuracy and time efficiency, making it practical for interactive and high-quality animation generation.
One of the most impressive achievements of the AI revolution is the development of large language models that can generate meaningful text and respond to instructions in plain English with no additional training necessary. Here we show that language models can be used as a scientific instrument for studying human memory for meaningful material. We developed a pipeline for designing large scale memory experiments and analyzing the obtained results. We performed online memory experiments with a large number of participants and collected recognition and recall data for narratives of different lengths. We found that both recall and recognition performance scale linearly with narrative length. Furthermore, in order to investigate the role of narrative comprehension in memory, we repeated these experiments using scrambled versions of the presented stories. We found that even though recall performance declined significantly, recognition remained largely unaffected. Interestingly, recalls in this condition seem to follow the original narrative order rather than the scrambled presentation, pointing to a contextual reconstruction of the story in memory.
Learning from videos is an emerging research area that enables robots to acquire skills from human demonstrations, such as procedural videos. To do this, video-language models must be able to obtain structured understandings, such as the temporal segmentation of a demonstration into sequences of actions and skills, and to generalize the understandings to novel domains. In pursuit of this goal, we introduce Spacewalk-18, a benchmark containing two tasks: (1) step recognition and (2) intra-video retrieval over a dataset of temporally segmented and labeled tasks in International Space Station spacewalk recordings. In tandem, the two tasks quantify a model's ability to make use of: (1) out-of-domain visual information; (2) a high temporal context window; and (3) multimodal (text + video) domains. This departs from existing benchmarks for procedural video understanding, which typically deal with short context lengths and can be solved with a single modality. Spacewalk-18, with its inherent multimodal and long-form complexity, exposes the high difficulty of task recognition and segmentation. We find that state-of-the-art methods perform poorly on our benchmark, demonstrating that the goal of generalizable procedural video understanding models is far out and underscoring the need to develop new approaches to these tasks. Data, model, and code will be publicly released.
Deep learning succeeds by doing hierarchical feature learning, yet tuning Hyper-Parameters (HP) such as initialization scales, learning rates etc., only give indirect control over this behavior. In this paper, we propose the alignment between the feature updates and the backward pass as a key notion to predict, measure and control feature learning. On the one hand, we show that when alignment holds, the magnitude of feature updates after one SGD step is related to the magnitude of the forward and backward passes by a simple and general formula. This leads to techniques to automatically adjust HPs (initialization scales and learning rates) at initialization and throughout training to attain a desired feature learning behavior. On the other hand, we show that, at random initialization, this alignment is determined by the spectrum of a certain kernel, and that well-conditioned layer-to-layer Jacobians (aka dynamical isometry) implies alignment. Finally, we investigate ReLU MLPs and ResNets in the large width-then-depth limit. Combining hints from random matrix theory and numerical experiments, we show that (i) in MLP with iid initializations, alignment degenerates with depth, making it impossible to start training, and that (ii) in ResNets, the branch scale $1/\sqrt{\text{depth}}$ is the only one maintaining non-trivial alignment at infinite depth.
This paper introduces a multilingual dataset of COVID-19 vaccine misinformation, consisting of annotated tweets from three middle-income countries: Brazil, Indonesia, and Nigeria. The expertly curated dataset includes annotations for 5,952 tweets, assessing their relevance to COVID-19 vaccines, presence of misinformation, and the themes of the misinformation. To address challenges posed by domain specificity, the low-resource setting, and data imbalance, we adopt two approaches for developing COVID-19 vaccine misinformation detection models: domain-specific pre-training and text augmentation using a large language model. Our best misinformation detection models demonstrate improvements ranging from 2.7 to 15.9 percentage points in macro F1-score compared to the baseline models. Additionally, we apply our misinformation detection models in a large-scale study of 19 million unlabeled tweets from the three countries between 2020 and 2022, showcasing the practical application of our dataset and models for detecting and analyzing vaccine misinformation in multiple countries and languages. Our analysis indicates that percentage changes in the number of new COVID-19 cases are positively associated with COVID-19 vaccine misinformation rates in a staggered manner for Brazil and Indonesia, and there are significant positive associations between the misinformation rates across the three countries.
Entities like person, location, organization are important for literary text analysis. The lack of annotated data hinders the progress of named entity recognition (NER) in literary domain. To promote the research of literary NER, we build the largest multi-genre literary NER corpus containing 263,135 entities in 105,851 sentences from 260 online Chinese novels spanning 13 different genres. Based on the corpus, we investigate characteristics of entities from different genres. We propose several baseline NER models and conduct cross-genre and cross-domain experiments. Experimental results show that genre difference significantly impact NER performance though not as much as domain difference like literary domain and news domain. Compared with NER in news domain, literary NER still needs much improvement and the Out-of-Vocabulary (OOV) problem is more challenging due to the high variety of entities in literary works.
Recent advances in text-to-image generators have led to substantial capabilities in image generation. However, the complexity of prompts acts as a bottleneck in the quality of images generated. A particular under-explored facet is the ability of generative models to create high-quality images comprising multiple components given as a prior. In this paper, we propose and validate a metric called Components Inclusion Score (CIS) to evaluate the extent to which a model can correctly generate multiple components. Our results reveal that the evaluated models struggle to incorporate all the visual elements from prompts with multiple components (8.53% drop in CIS per component for all evaluated models). We also identify a significant decline in the quality of the images and context awareness within an image as the number of components increased (15.91% decrease in inception Score and 9.62% increase in Frechet Inception Distance). To remedy this issue, we fine-tuned Stable Diffusion V2 on a custom-created test dataset with multiple components, outperforming its vanilla counterpart. To conclude, these findings reveal a critical limitation in existing text-to-image generators, shedding light on the challenge of generating multiple components within a single image using a complex prompt.
In March 2020, the World Health Organisation declared COVID-19 a global pandemic as it spread to nearly every country. By mid-2021, India had introduced three vaccines: Covishield, Covaxin, and Sputnik. To ensure successful vaccination in a densely populated country like India, understanding public sentiment was crucial. Social media, particularly Reddit with over 430 million users, played a vital role in disseminating information. This study employs data mining techniques to analyze Reddit data and gauge Indian sentiments towards COVID-19 vaccines. Using Python's Text Blob library, comments are annotated to assess general sentiments. Results show that most Reddit users in India expressed neutrality about vaccination, posing a challenge for the Indian government's efforts to vaccinate a significant portion of the population.
Designing high-quality educational questions is a challenging and time-consuming task. In this work, we propose a novel approach that utilizes prompt-based techniques to generate descriptive and reasoning-based questions. However, current question-answering (QA) datasets are inadequate for conducting our experiments on prompt-based question generation (QG) in an educational setting. Therefore, we curate a new QG dataset called EduProbe for school-level subjects, by leveraging the rich content of NCERT textbooks. We carefully annotate this dataset as quadruples of 1) Context: a segment upon which the question is formed; 2) Long Prompt: a long textual cue for the question (i.e., a longer sequence of words or phrases, covering the main theme of the context); 3) Short Prompt: a short textual cue for the question (i.e., a condensed representation of the key information or focus of the context); 4) Question: a deep question that aligns with the context and is coherent with the prompts. We investigate several prompt-based QG methods by fine-tuning pre-trained transformer-based large language models (LLMs), namely PEGASUS, T5, MBART, and BART. Moreover, we explore the performance of two general-purpose pre-trained LLMs such as Text-Davinci-003 and GPT-3.5-Turbo without any further training. By performing automatic evaluation, we show that T5 (with long prompt) outperforms all other models, but still falls short of the human baseline. Under human evaluation criteria, TextDavinci-003 usually shows better results than other models under various prompt settings. Even in the case of human evaluation criteria, QG models mostly fall short of the human baseline. Our code and dataset are available at: https://github.com/my625/PromptQG