Understanding visually situated language requires recognizing text and visual elements, and interpreting complex layouts. State-of-the-art methods commonly use specialized pre-processing tools, such as optical character recognition (OCR) systems, that map document image inputs to extracted information in the space of textual tokens, and sometimes also employ large language models (LLMs) to reason in text token space. However, the gains from external tools and LLMs come at the cost of increased computational and engineering complexity. In this paper, we ask whether small pretrained image-to-text models can learn selective text or layout recognition and reasoning as an intermediate inference step in an end-to-end model for pixel-level visual language understanding. We incorporate the outputs of such OCR tools, LLMs, and larger multimodal models as intermediate ``rationales'' on training data, and train a small student model to predict both rationales and answers for input questions based on those training examples. A student model based on Pix2Struct (282M parameters) achieves consistent improvements on three visual document understanding benchmarks representing infographics, scanned documents, and figures, with improvements of more than 4\% absolute over a comparable Pix2Struct model that predicts answers directly.
Joint rich and normalized automatic speech recognition (ASR), that produces transcriptions both with and without punctuation and capitalization, remains a challenge. End-to-end (E2E) ASR models offer both convenience and the ability to perform such joint transcription of speech. Training such models requires paired speech and rich text data, which is not widely available. In this paper, we compare two different approaches to train a stateless Transducer-based E2E joint rich and normalized ASR system, ready for streaming applications, with a limited amount of rich labeled data. The first approach uses a language model to generate pseudo-rich transcriptions of normalized training data. The second approach uses a single decoder conditioned on the type of the output. The first approach leads to E2E rich ASR which perform better on out-of-domain data, with up to 9% relative reduction in errors. The second approach demonstrates the feasibility of an E2E joint rich and normalized ASR system using as low as 5% rich training data with moderate (2.42% absolute) increase in errors.
Can we synthesize 3D humans interacting with scenes without learning from any 3D human-scene interaction data? We propose GenZI, the first zero-shot approach to generating 3D human-scene interactions. Key to GenZI is our distillation of interaction priors from large vision-language models (VLMs), which have learned a rich semantic space of 2D human-scene compositions. Given a natural language description and a coarse point location of the desired interaction in a 3D scene, we first leverage VLMs to imagine plausible 2D human interactions inpainted into multiple rendered views of the scene. We then formulate a robust iterative optimization to synthesize the pose and shape of a 3D human model in the scene, guided by consistency with the 2D interaction hypotheses. In contrast to existing learning-based approaches, GenZI circumvents the conventional need for captured 3D interaction data, and allows for flexible control of the 3D interaction synthesis with easy-to-use text prompts. Extensive experiments show that our zero-shot approach has high flexibility and generality, making it applicable to diverse scene types, including both indoor and outdoor environments.
Recent one-shot video tuning methods, which fine-tune the network on a specific video based on pre-trained text-to-image models (e.g., Stable Diffusion), are popular in the community because of the flexibility. However, these methods often produce videos marred by incoherence and inconsistency. To address these limitations, this paper introduces a simple yet effective noise constraint across video frames. This constraint aims to regulate noise predictions across their temporal neighbors, resulting in smooth latents. It can be simply included as a loss term during the training phase. By applying the loss to existing one-shot video tuning methods, we significantly improve the overall consistency and smoothness of the generated videos. Furthermore, we argue that current video evaluation metrics inadequately capture smoothness. To address this, we introduce a novel metric that considers detailed features and their temporal dynamics. Experimental results validate the effectiveness of our approach in producing smoother videos on various one-shot video tuning baselines. The source codes and video demos are available at \href{https://github.com/SPengLiang/SmoothVideo}{https://github.com/SPengLiang/SmoothVideo}.
We address the problem of synthesizing multi-view optical illusions: images that change appearance upon a transformation, such as a flip or rotation. We propose a simple, zero-shot method for obtaining these illusions from off-the-shelf text-to-image diffusion models. During the reverse diffusion process, we estimate the noise from different views of a noisy image. We then combine these noise estimates together and denoise the image. A theoretical analysis suggests that this method works precisely for views that can be written as orthogonal transformations, of which permutations are a subset. This leads to the idea of a visual anagram--an image that changes appearance under some rearrangement of pixels. This includes rotations and flips, but also more exotic pixel permutations such as a jigsaw rearrangement. Our approach also naturally extends to illusions with more than two views. We provide both qualitative and quantitative results demonstrating the effectiveness and flexibility of our method. Please see our project webpage for additional visualizations and results: https://dangeng.github.io/visual_anagrams/
In the realm of language models, the nuanced linguistic and cultural intricacies of Traditional Chinese, as spoken in Taiwan, have been largely overlooked. This paper introduces Taiwan LLM, a pioneering Large Language Model that specifically caters to the Traditional Chinese language, with a focus on the variant used in Taiwan. Leveraging a comprehensive pretraining corpus and instruction-finetuning datasets, we have developed a model that not only understands the complexities of Traditional Chinese but also embodies the cultural context of Taiwan. Taiwan LLM represents the first of its kind, a model that is not only linguistically accurate but also culturally resonant with its user base. Our evaluations demonstrate that Taiwan LLM achieves superior performance in understanding and generating Traditional Chinese text, outperforming existing models that are predominantly trained on Simplified Chinese or English. The open-source release of Taiwan LLM invites collaboration and further innovation, ensuring that the linguistic diversity of Chinese speakers is embraced and well-served. The model, datasets, and further resources are made publicly available to foster ongoing research and development in this field.
In this study, our goal is to create interactive avatar agents that can autonomously plan and animate nuanced facial movements realistically, from both visual and behavioral perspectives. Given high-level inputs about the environment and agent profile, our framework harnesses LLMs to produce a series of detailed text descriptions of the avatar agents' facial motions. These descriptions are then processed by our task-agnostic driving engine into motion token sequences, which are subsequently converted into continuous motion embeddings that are further consumed by our standalone neural-based renderer to generate the final photorealistic avatar animations. These streamlined processes allow our framework to adapt to a variety of non-verbal avatar interactions, both monadic and dyadic. Our extensive study, which includes experiments on both newly compiled and existing datasets featuring two types of agents -- one capable of monadic interaction with the environment, and the other designed for dyadic conversation -- validates the effectiveness and versatility of our approach. To our knowledge, we advanced a leap step by combining LLMs and neural rendering for generalized non-verbal prediction and photo-realistic rendering of avatar agents.
Creating multi-view wire art (MVWA), a static 3D sculpture with diverse interpretations from different viewpoints, is a complex task even for skilled artists. In response, we present DreamWire, an AI system enabling everyone to craft MVWA easily. Users express their vision through text prompts or scribbles, freeing them from intricate 3D wire organisation. Our approach synergises 3D B\'ezier curves, Prim's algorithm, and knowledge distillation from diffusion models or their variants (e.g., ControlNet). This blend enables the system to represent 3D wire art, ensuring spatial continuity and overcoming data scarcity. Extensive evaluation and analysis are conducted to shed insight on the inner workings of the proposed system, including the trade-off between connectivity and visual aesthetics.
Recent text-to-image diffusion models have reached an unprecedented level in generating high-quality images. However, their exclusive reliance on textual prompts often falls short in accurately conveying fine-grained spatial compositions. In this paper, we propose LoCo, a training-free approach for layout-to-image synthesis that excels in producing high-quality images aligned with both textual prompts and spatial layouts. Our method introduces a Localized Attention Constraint to refine cross-attention for individual objects, ensuring their precise placement in designated regions. We further propose a Padding Token Constraint to leverage the semantic information embedded in previously neglected padding tokens, thereby preventing the undesired fusion of synthesized objects. LoCo seamlessly integrates into existing text-to-image and layout-to-image models, significantly amplifying their performance and effectively addressing semantic failures observed in prior methods. Through extensive experiments, we showcase the superiority of our approach, surpassing existing state-of-the-art training-free layout-to-image methods both qualitatively and quantitatively across multiple benchmarks.
Image animation is a key task in computer vision which aims to generate dynamic visual content from static image. Recent image animation methods employ neural based rendering technique to generate realistic animations. Despite these advancements, achieving fine-grained and controllable image animation guided by text remains challenging, particularly for open-domain images captured in diverse real environments. In this paper, we introduce an open domain image animation method that leverages the motion prior of video diffusion model. Our approach introduces targeted motion area guidance and motion strength guidance, enabling precise control the movable area and its motion speed. This results in enhanced alignment between the animated visual elements and the prompting text, thereby facilitating a fine-grained and interactive animation generation process for intricate motion sequences. We validate the effectiveness of our method through rigorous experiments on an open-domain dataset, with the results showcasing its superior performance. The source code and model will be made publicly available upon publication.