The revolution of natural language processing via large language models has motivated its use in multidisciplinary areas that include social sciences and humanities and more specifically, comparative religion. Sentiment analysis provides a mechanism to study the emotions expressed in text. Recently, sentiment analysis has been used to study and compare translations of the Bhagavad Gita, which is a fundamental and sacred Hindu text. In this study, we use sentiment analysis for studying selected chapters of the Bible. These chapters are known as the Sermon on the Mount. We utilize a pre-trained language model for sentiment analysis by reviewing five translations of the Sermon on the Mount, which include the King James version, the New International Version, the New Revised Standard Version, the Lamsa Version, and the Basic English Version. We provide a chapter-by-chapter and verse-by-verse comparison using sentiment and semantic analysis and review the major sentiments expressed. Our results highlight the varying sentiments across the chapters and verses. We found that the vocabulary of the respective translations is significantly different. We detected different levels of humour, optimism, and empathy in the respective chapters that were used by Jesus to deliver his message.
Recently, remote sensing image captioning has gained significant attention in the remote sensing community. Due to the significant differences in spatial resolution of remote sensing images, existing methods in this field have predominantly concentrated on the fine-grained extraction of remote sensing image features, but they cannot effectively handle the semantic consistency between visual features and textual features. To efficiently align the image-text, we propose a novel two-stage vision-language pre-training-based approach to bootstrap interactive image-text alignment for remote sensing image captioning, called BITA, which relies on the design of a lightweight interactive Fourier Transformer to better align remote sensing image-text features. The Fourier layer in the interactive Fourier Transformer is capable of extracting multi-scale features of remote sensing images in the frequency domain, thereby reducing the redundancy of remote sensing visual features. Specifically, the first stage involves preliminary alignment through image-text contrastive learning, which aligns the learned multi-scale remote sensing features from the interactive Fourier Transformer with textual features. In the second stage, the interactive Fourier Transformer connects the frozen image encoder with a large language model. Then, prefix causal language modeling is utilized to guide the text generation process using visual features. Ultimately, across the UCM-caption, RSICD, and NWPU-caption datasets, the experimental results clearly demonstrate that BITA outperforms other advanced comparative approaches. The code is available at https://github.com/yangcong356/BITA.
As Large Language Models (LLMs) continue to advance in their ability to write human-like text, a key challenge remains around their tendency to hallucinate generating content that appears factual but is ungrounded. This issue of hallucination is arguably the biggest hindrance to safely deploying these powerful LLMs into real-world production systems that impact people's lives. The journey toward widespread adoption of LLMs in practical settings heavily relies on addressing and mitigating hallucinations. Unlike traditional AI systems focused on limited tasks, LLMs have been exposed to vast amounts of online text data during training. While this allows them to display impressive language fluency, it also means they are capable of extrapolating information from the biases in training data, misinterpreting ambiguous prompts, or modifying the information to align superficially with the input. This becomes hugely alarming when we rely on language generation capabilities for sensitive applications, such as summarizing medical records, financial analysis reports, etc. This paper presents a comprehensive survey of over 32 techniques developed to mitigate hallucination in LLMs. Notable among these are Retrieval Augmented Generation (Lewis et al, 2021), Knowledge Retrieval (Varshney et al,2023), CoNLI (Lei et al, 2023), and CoVe (Dhuliawala et al, 2023). Furthermore, we introduce a detailed taxonomy categorizing these methods based on various parameters, such as dataset utilization, common tasks, feedback mechanisms, and retriever types. This classification helps distinguish the diverse approaches specifically designed to tackle hallucination issues in LLMs. Additionally, we analyze the challenges and limitations inherent in these techniques, providing a solid foundation for future research in addressing hallucinations and related phenomena within the realm of LLMs.
Recent breakthroughs in text-to-image generation has shown encouraging results via large generative models. Due to the scarcity of 3D assets, it is hardly to transfer the success of text-to-image generation to that of text-to-3D generation. Existing text-to-3D generation methods usually adopt the paradigm of DreamFusion, which conducts per-asset optimization by distilling a pretrained text-to-image diffusion model. The generation speed usually ranges from several minutes to tens of minutes per 3D asset, which degrades the user experience and also imposes a burden to the service providers due to the high computational budget. In this work, we present an efficient text-to-3D generation method, which requires only around 8 $ms$ to generate a 3D asset given the text prompt on a consumer graphic card. The main insight is that we exploit the images generated by a large pre-trained text-to-image diffusion model, to supervise the training of a text conditioned 3D generative adversarial network. Once the network is trained, we are able to efficiently generate a 3D asset via a single forward pass. Our method requires no 3D training data and provides an alternative approach for efficient text-to-3D generation by distilling pre-trained image diffusion models.
Mixed Reality (MR) is constantly evolving to inspire new patterns of robot manipulation for more advanced Human- Robot Interaction under the 4th Industrial Revolution Paradigm. Consider that Mixed Reality aims to connect physical and digital worlds to provide special immersive experiences, it is necessary to establish the information exchange platform and robot control systems within the developed MR scenarios. In this work, we mainly present multiple effective motion control methods applied on different interactive robotic arms (e.g., UR5, UR5e, myCobot) for the Unity-based development of MR applications, including GUI control panel, text input control panel, end-effector object dynamic tracking and ROS-Unity digital-twin connection.
Investors are interested in predicting future success of startup companies, preferably using publicly available data which can be gathered using free online sources. Using public-only data has been shown to work, but there is still much room for improvement. Two of the best performing prediction experiments use 17 and 49 features respectively, mostly numeric and categorical in nature. In this paper, we significantly expand and diversify both the sources and the number of features (to 171) to achieve better prediction. Data collected from Crunchbase, the Google Search API, and Twitter (now X) are used to predict whether a company will raise a round of funding within a fixed time horizon. Much of the new features are textual and the Twitter subset include linguistic metrics such as measures of passive voice and parts-of-speech. A total of ten machine learning models are also evaluated for best performance. The adaptable model can be used to predict funding 1-5 years into the future, with a variable cutoff threshold to favor either precision or recall. Prediction with comparable assumptions generally achieves F scores above 0.730 which outperforms previous attempts in the literature (0.531), and does so with fewer examples. Furthermore, we find that the vast majority of the performance impact comes from the top 18 of 171 features which are mostly generic company observations, including the best performing individual feature which is the free-form text description of the company.
In the realm of spoken language understanding (SLU), numerous natural language understanding (NLU) methodologies have been adapted by supplying large language models (LLMs) with transcribed speech instead of conventional written text. In real-world scenarios, prior to input into an LLM, an automated speech recognition (ASR) system generates an output transcript hypothesis, where inherent errors can degrade subsequent SLU tasks. Here we introduce a method that utilizes the ASR system's lattice output instead of relying solely on the top hypothesis, aiming to encapsulate speech ambiguities and enhance SLU outcomes. Our in-context learning experiments, covering spoken question answering and intent classification, underline the LLM's resilience to noisy speech transcripts with the help of word confusion networks from lattices, bridging the SLU performance gap between using the top ASR hypothesis and an oracle upper bound. Additionally, we delve into the LLM's robustness to varying ASR performance conditions and scrutinize the aspects of in-context learning which prove the most influential.
Multimodal large language models (MLLMs) represent an evolutionary expansion in the capabilities of traditional large language models, enabling them to tackle challenges that surpass the scope of purely text-based applications. It leverages the knowledge previously encoded within these language models, thereby enhancing their applicability and functionality in the reign of multimodal contexts. Recent works investigate the adaptation of MLLMs to predict free-form answers as a generative task to solve medical visual question answering (Med-VQA) tasks. In this paper, we propose a parameter efficient framework for fine-tuning MLLM specifically tailored to Med-VQA applications, and empirically validate it on a public benchmark dataset. To accurately measure the performance, we employ human evaluation and the results reveal that our model achieves an overall accuracy of 81.9%, and outperforms the GPT-4v model by a significant margin of 26% absolute accuracy on closed-ended questions. The code will be available here: https://github.com/jinlHe/PeFoMed.
Explanations on relational data are hard to verify since the explanation structures are more complex (e.g. graphs). To verify interpretable explanations (e.g. explanations of predictions made in images, text, etc.), typically human subjects are used since it does not necessarily require a lot of expertise. However, to verify the quality of a relational explanation requires expertise and is hard to scale-up. GNNExplainer is arguably one of the most popular explanation methods for Graph Neural Networks. In this paper, we develop an approach where we assess the uncertainty in explanations generated by GNNExplainer. Specifically, we ask the explainer to generate explanations for several counterfactual examples. We generate these examples as symmetric approximations of the relational structure in the original data. From these explanations, we learn a factor graph model to quantify uncertainty in an explanation. Our results on several datasets show that our approach can help verify explanations from GNNExplainer by reliably estimating the uncertainty of a relation specified in the explanation.
Recent breakthroughs in text-to-4D generation rely on pre-trained text-to-image and text-to-video models to generate dynamic 3D scenes. However, current text-to-4D methods face a three-way tradeoff between the quality of scene appearance, 3D structure, and motion. For example, text-to-image models and their 3D-aware variants are trained on internet-scale image datasets and can be used to produce scenes with realistic appearance and 3D structure -- but no motion. Text-to-video models are trained on relatively smaller video datasets and can produce scenes with motion, but poorer appearance and 3D structure. While these models have complementary strengths, they also have opposing weaknesses, making it difficult to combine them in a way that alleviates this three-way tradeoff. Here, we introduce hybrid score distillation sampling, an alternating optimization procedure that blends supervision signals from multiple pre-trained diffusion models and incorporates benefits of each for high-fidelity text-to-4D generation. Using hybrid SDS, we demonstrate synthesis of 4D scenes with compelling appearance, 3D structure, and motion.