Pre-trained Vision-Language (V-L) models set the benchmark for generalization to downstream tasks among the noteworthy contenders. Many characteristics of the V-L model have been explored in existing research including the challenge of the sensitivity to text input and the tuning process across multi-modal prompts. With the advanced utilization of the V-L model like CLIP, recent approaches deploy learnable prompts instead of hand-craft prompts to boost the generalization performance and address the aforementioned challenges. Inspired by layer-wise training, which is wildly used in image fusion, we note that using a sequential training process to adapt different modalities branches of CLIP efficiently facilitates the improvement of generalization. In the context of addressing the multi-modal prompting challenge, we propose Token-wise Adaptive for Multi-modal Prompt Learning (APLe) for tuning both modalities prompts, vision and language, as tokens in a sequential manner. APLe addresses the challenges in V-L models to promote prompt learning across both modalities, which indicates a competitive generalization performance in line with the state-of-the-art. Preeminently, APLe shows robustness and favourable performance in prompt-length experiments with an absolute advantage in adopting the V-L models.
Recently we have witnessed the rapid development of video question answering models. However, most models can only handle simple videos in terms of temporal reasoning, and their performance tends to drop when answering temporal-reasoning questions on long and informative videos. To tackle this problem we propose STAIR, a Spatial-Temporal Reasoning model with Auditable Intermediate Results for video question answering. STAIR is a neural module network, which contains a program generator to decompose a given question into a hierarchical combination of several sub-tasks, and a set of lightweight neural modules to complete each of these sub-tasks. Though neural module networks are already widely studied on image-text tasks, applying them to videos is a non-trivial task, as reasoning on videos requires different abilities. In this paper, we define a set of basic video-text sub-tasks for video question answering and design a set of lightweight modules to complete them. Different from most prior works, modules of STAIR return intermediate outputs specific to their intentions instead of always returning attention maps, which makes it easier to interpret and collaborate with pre-trained models. We also introduce intermediate supervision to make these intermediate outputs more accurate. We conduct extensive experiments on several video question answering datasets under various settings to show STAIR's performance, explainability, compatibility with pre-trained models, and applicability when program annotations are not available. Code: https://github.com/yellow-binary-tree/STAIR
The commercialization of diffusion models, renowned for their ability to generate high-quality images that are often indistinguishable from real ones, brings forth potential copyright concerns. Although attempts have been made to impede unauthorized access to copyrighted material during training and to subsequently prevent DMs from generating copyrighted images, the effectiveness of these solutions remains unverified. This study explores the vulnerabilities associated with copyright protection in DMs by introducing a backdoor data poisoning attack (SilentBadDiffusion) against text-to-image diffusion models. Our attack method operates without requiring access to or control over the diffusion model's training or fine-tuning processes; it merely involves the insertion of poisoning data into the clean training dataset. This data, comprising poisoning images equipped with prompts, is generated by leveraging the powerful capabilities of multimodal large language models and text-guided image inpainting techniques. Our experimental results and analysis confirm the method's effectiveness. By integrating a minor portion of non-copyright-infringing stealthy poisoning data into the clean dataset-rendering it free from suspicion-we can prompt the finetuned diffusion models to produce copyrighted content when activated by specific trigger prompts. These findings underline potential pitfalls in the prevailing copyright protection strategies and underscore the necessity for increased scrutiny and preventative measures against the misuse of DMs.
This study introduces Text-Guided Subject-Driven Image Inpainting, a novel task that combines text and exemplar images for image inpainting. While both text and exemplar images have been used independently in previous efforts, their combined utilization remains unexplored. Simultaneously accommodating both conditions poses a significant challenge due to the inherent balance required between editability and subject fidelity. To tackle this challenge, we propose a two-step approach DreamInpainter. First, we compute dense subject features to ensure accurate subject replication. Then, we employ a discriminative token selection module to eliminate redundant subject details, preserving the subject's identity while allowing changes according to other conditions such as mask shape and text prompts. Additionally, we introduce a decoupling regularization technique to enhance text control in the presence of exemplar images. Our extensive experiments demonstrate the superior performance of our method in terms of visual quality, identity preservation, and text control, showcasing its effectiveness in the context of text-guided subject-driven image inpainting.
Zero-shot multi-speaker TTS aims to synthesize speech with the voice of a chosen target speaker without any fine-tuning. Prevailing methods, however, encounter limitations at adapting to new speakers of out-of-domain settings, primarily due to inadequate speaker disentanglement and content leakage. To overcome these constraints, we propose an innovative negation feature learning paradigm that models decoupled speaker attributes as deviations from the complete audio representation by utilizing the subtraction operation. By eliminating superfluous content information from the speaker representation, our negation scheme not only mitigates content leakage, thereby enhancing synthesis robustness, but also improves speaker fidelity. In addition, to facilitate the learning of diverse speaker attributes, we leverage multi-stream Transformers, which retain multiple hypotheses and instigate a training paradigm akin to ensemble learning. To unify these hypotheses and realize the final speaker representation, we employ attention pooling. Finally, in light of the imperative to generate target text utterances in the desired voice, we adopt adaptive layer normalizations to effectively fuse the previously generated speaker representation with the target text representations, as opposed to mere concatenation of the text and audio modalities. Extensive experiments and validations substantiate the efficacy of our proposed approach in preserving and harnessing speaker-specific attributes vis-`a-vis alternative baseline models.
Recent advancements in text-to-3D generation technology have significantly advanced the conversion of textual descriptions into imaginative well-geometrical and finely textured 3D objects. Despite these developments, a prevalent limitation arises from the use of RGB data in diffusion or reconstruction models, which often results in models with inherent lighting and shadows effects that detract from their realism, thereby limiting their usability in applications that demand accurate relighting capabilities. To bridge this gap, we present UniDream, a text-to-3D generation framework by incorporating unified diffusion priors. Our approach consists of three main components: (1) a dual-phase training process to get albedo-normal aligned multi-view diffusion and reconstruction models, (2) a progressive generation procedure for geometry and albedo-textures based on Score Distillation Sample (SDS) using the trained reconstruction and diffusion models, and (3) an innovative application of SDS for finalizing PBR generation while keeping a fixed albedo based on Stable Diffusion model. Extensive evaluations demonstrate that UniDream surpasses existing methods in generating 3D objects with clearer albedo textures, smoother surfaces, enhanced realism, and superior relighting capabilities.
In this paper, we investigate cross-lingual learning (CLL) for multilingual scene text recognition (STR). CLL transfers knowledge from one language to another. We aim to find the condition that exploits knowledge from high-resource languages for improving performance in low-resource languages. To do so, we first examine if two general insights about CLL discussed in previous works are applied to multilingual STR: (1) Joint learning with high- and low-resource languages may reduce performance on low-resource languages, and (2) CLL works best between typologically similar languages. Through extensive experiments, we show that two general insights may not be applied to multilingual STR. After that, we show that the crucial condition for CLL is the dataset size of high-resource languages regardless of the kind of high-resource languages. Our code, data, and models are available at https://github.com/ku21fan/CLL-STR.
To combat the potential misuse of Natural Language Generation (NLG) technology, a variety of algorithms have been developed for the detection of AI-generated texts. Traditionally, this task is treated as a binary classification problem. Although supervised learning has demonstrated promising results, acquiring labeled data for detection purposes poses real-world challenges and the risk of overfitting. In an effort to address these issues, we delve into the realm of zero-shot machine-generated text detection. Existing zero-shot detectors, typically designed for specific tasks or topics, often assume uniform testing scenarios, limiting their practicality. In our research, we explore various advanced Large Language Models (LLMs) and their specialized variants, contributing to this field in several ways. In empirical studies, we uncover a significant correlation between topics and detection performance. Secondly, we delve into the influence of topic shifts on zero-shot detectors. These investigations shed light on the adaptability and robustness of these detection methods across diverse topics. The code is available at \url{https://github.com/yfzhang114/robustness-detection}.
Large Language Models (LLMs) have demonstrated a powerful ability for text generation. However, achieving optimal results with a given prompt or instruction can be challenging, especially for billion-sized models. Additionally, undesired behaviors such as toxicity or hallucinations can manifest. While much larger models (e.g., ChatGPT) may demonstrate strength in mitigating these issues, there is still no guarantee of complete prevention. In this work, we propose formalizing text generation as a future-constrained generation problem to minimize undesirable behaviors and enforce faithfulness to instructions. The estimation of future constraint satisfaction, accomplished using LLMs, guides the text generation process. Our extensive experiments demonstrate the effectiveness of the proposed approach across three distinct text generation tasks: keyword-constrained generation (Lin et al., 2020), toxicity reduction (Gehman et al., 2020), and factual correctness in question-answering (Gao et al., 2023).
We introduce PartSTAD, a method designed for the task adaptation of 2D-to-3D segmentation lifting. Recent studies have highlighted the advantages of utilizing 2D segmentation models to achieve high-quality 3D segmentation through few-shot adaptation. However, previous approaches have focused on adapting 2D segmentation models for domain shift to rendered images and synthetic text descriptions, rather than optimizing the model specifically for 3D segmentation. Our proposed task adaptation method finetunes a 2D bounding box prediction model with an objective function for 3D segmentation. We introduce weights for 2D bounding boxes for adaptive merging and learn the weights using a small additional neural network. Additionally, we incorporate SAM, a foreground segmentation model on a bounding box, to improve the boundaries of 2D segments and consequently those of 3D segmentation. Our experiments on the PartNet-Mobility dataset show significant improvements with our task adaptation approach, achieving a 7.0%p increase in mIoU and a 5.2%p improvement in mAP_50 for semantic and instance segmentation compared to the SotA few-shot 3D segmentation model.