Distractors are important in learning evaluation. This paper surveys distractor generation tasks using English multiple-choice question datasets for textual and multimodal contexts. In particular, this paper presents a thorough literature review of the recent studies on distractor generation tasks, discusses multiple choice components and their characteristics, analyzes the related datasets, and summarizes the evaluation metrics of distractor generation. Our investigation reveals that more than half of datasets are human-generated from educational sources in specific domains such as Science and English, which are largely text-based, with a lack of open domain and multimodal datasets.
There is increasing interest in employing large language models (LLMs) as cognitive models. For such purposes, it is central to understand which cognitive properties are well-modeled by LLMs, and which are not. In this work, we study the biases of LLMs in relation to those known in children when solving arithmetic word problems. Surveying the learning science literature, we posit that the problem-solving process can be split into three distinct steps: text comprehension, solution planning and solution execution. We construct tests for each one in order to understand which parts of this process can be faithfully modeled by current state-of-the-art LLMs. We generate a novel set of word problems for each of these tests, using a neuro-symbolic method that enables fine-grained control over the problem features. We find evidence that LLMs, with and without instruction-tuning, exhibit human-like biases in both the text-comprehension and the solution-planning steps of the solving process, but not during the final step which relies on the problem's arithmetic expressions (solution execution).
Video Text Spotting (VTS) is a fundamental visual task that aims to predict the trajectories and content of texts in a video. Previous works usually conduct local associations and apply IoU-based distance and complex post-processing procedures to boost performance, ignoring the abundant temporal information and the morphological characteristics in VTS. In this paper, we propose a novel Global Video Text Spotting Transformer GloTSFormer to model the tracking problem as global associations and utilize the Gaussian Wasserstein distance to guide the morphological correlation between frames. Our main contributions can be summarized as three folds. 1). We propose a Transformer-based global tracking method GloTSFormer for VTS and associate multiple frames simultaneously. 2). We introduce a Wasserstein distance-based method to conduct positional associations between frames. 3). We conduct extensive experiments on public datasets. On the ICDAR2015 video dataset, GloTSFormer achieves 56.0 MOTA with 4.6 absolute improvement compared with the previous SOTA method and outperforms the previous Transformer-based method by a significant 8.3 MOTA.
This paper explores the moral judgment and moral reasoning abilities exhibited by Large Language Models (LLMs) across languages through the Defining Issues Test. It is a well known fact that moral judgment depends on the language in which the question is asked. We extend the work of beyond English, to 5 new languages (Chinese, Hindi, Russian, Spanish and Swahili), and probe three LLMs -- ChatGPT, GPT-4 and Llama2Chat-70B -- that shows substantial multilingual text processing and generation abilities. Our study shows that the moral reasoning ability for all models, as indicated by the post-conventional score, is substantially inferior for Hindi and Swahili, compared to Spanish, Russian, Chinese and English, while there is no clear trend for the performance of the latter four languages. The moral judgments too vary considerably by the language.
In few-shot learning, such as meta-learning, few-shot fine-tuning or in-context learning, the limited number of samples used to train a model have a significant impact on the overall success. Although a large number of sample selection strategies exist, their impact on the performance of few-shot learning is not extensively known, as most of them have been so far evaluated in typical supervised settings only. In this paper, we thoroughly investigate the impact of 20 sample selection strategies on the performance of 5 few-shot learning approaches over 8 image and 6 text datasets. In addition, we propose a new method for automatic combination of sample selection strategies (ACSESS) that leverages the strengths and complementary information of the individual strategies. The experimental results show that our method consistently outperforms the individual selection strategies, as well as the recently proposed method for selecting support examples for in-context learning. We also show a strong modality, dataset and approach dependence for the majority of strategies as well as their dependence on the number of shots - demonstrating that the sample selection strategies play a significant role for lower number of shots, but regresses to random selection at higher number of shots.
Chemical reactivity models are developed to predict chemical reaction outcomes in the form of classification (success/failure) or regression (product yield) tasks. The vast majority of the reported models are trained solely on chemical information such as reactants, products, reagents, and solvents, but not on the details of a synthetic protocol. Herein incorporation of procedural text with the aim to augment the Graphormer reactivity model and improve its accuracy is presented. Two major approaches are used: training an adapter Graphormer model that is provided with a GPT-2-derived latent representation of the text procedure (ReacLLaMA-Adapter) and labeling an unlabeled part of a dataset with the LLaMA 2 model followed by training the Graphormer on an extended dataset (Zero-Shot Labeling ReacLLaMA). Both methodologies enhance the discernment of unpromising reactions, thereby providing more accurate models with improved specificity.
Despite the latest remarkable advances in generative modeling, efficient generation of high-quality 3D assets from textual prompts remains a difficult task. A key challenge lies in data scarcity: the most extensive 3D datasets encompass merely millions of assets, while their 2D counterparts contain billions of text-image pairs. To address this, we propose a novel approach which harnesses the power of large, pretrained 2D diffusion models. More specifically, our approach, HexaGen3D, fine-tunes a pretrained text-to-image model to jointly predict 6 orthographic projections and the corresponding latent triplane. We then decode these latents to generate a textured mesh. HexaGen3D does not require per-sample optimization, and can infer high-quality and diverse objects from textual prompts in 7 seconds, offering significantly better quality-to-latency trade-offs when comparing to existing approaches. Furthermore, HexaGen3D demonstrates strong generalization to new objects or compositions.
Score distillation sampling (SDS) and its variants have greatly boosted the development of text-to-3D generation, but are vulnerable to geometry collapse and poor textures yet. To solve this issue, we first deeply analyze the SDS and find that its distillation sampling process indeed corresponds to the trajectory sampling of a stochastic differential equation (SDE): SDS samples along an SDE trajectory to yield a less noisy sample which then serves as a guidance to optimize a 3D model. However, the randomness in SDE sampling often leads to a diverse and unpredictable sample which is not always less noisy, and thus is not a consistently correct guidance, explaining the vulnerability of SDS. Since for any SDE, there always exists an ordinary differential equation (ODE) whose trajectory sampling can deterministically and consistently converge to the desired target point as the SDE, we propose a novel and effective "Consistent3D" method that explores the ODE deterministic sampling prior for text-to-3D generation. Specifically, at each training iteration, given a rendered image by a 3D model, we first estimate its desired 3D score function by a pre-trained 2D diffusion model, and build an ODE for trajectory sampling. Next, we design a consistency distillation sampling loss which samples along the ODE trajectory to generate two adjacent samples and uses the less noisy sample to guide another more noisy one for distilling the deterministic prior into the 3D model. Experimental results show the efficacy of our Consistent3D in generating high-fidelity and diverse 3D objects and large-scale scenes, as shown in Fig. 1. The codes are available at https://github.com/sail-sg/Consistent3D.
We introduce the concept of multiple temporal perspectives, a novel approach applicable to Recurrent Neural Network (RNN) architectures for enhancing their understanding of sequential data. This method involves maintaining diverse temporal views of previously encountered text, significantly enriching the language models' capacity to interpret context. To show the efficacy of this approach, we incorporate it into the Receptance Weighted Key Value (RWKV) architecture, addressing its inherent challenge of retaining all historical information within a single hidden state. Notably, this improvement is achieved with a minimal increase in the number of parameters --even as little as $0.04\%$ of the original number of parameters. Further, the additional parameters necessary for the multiple temporal perspectives are fine-tuned with minimal computational overhead, avoiding the need for a full pre-training. The resulting model maintains linear computational complexity during prompt inference, ensuring consistent efficiency across various sequence lengths. The empirical results and ablation studies included in our research validate the effectiveness of our approach, showcasing improved performance across multiple benchmarks. The code, model weights and datasets are open-sourced at: https://github.com/RazvanDu/TemporalRNNs.
In this work we study the enhancement of Low Rank Adaptation (LoRA) fine-tuning procedure by introducing a Riemannian preconditioner in its optimization step. Specifically, we introduce an $r\times r$ preconditioner in each gradient step where $r$ is the LoRA rank. This preconditioner requires a small change to existing optimizer code and creates virtually minuscule storage and runtime overhead. Our experimental results with both large language models and text-to-image diffusion models show that with our preconditioner, the convergence and reliability of SGD and AdamW can be significantly enhanced. Moreover, the training process becomes much more robust to hyperparameter choices such as learning rate. Theoretically, we show that fine-tuning a two-layer ReLU network in the convex paramaterization with our preconditioner has convergence rate independent of condition number of the data matrix. This new Riemannian preconditioner, previously explored in classic low-rank matrix recovery, is introduced to deep learning tasks for the first time in our work. We release our code at https://github.com/pilancilab/Riemannian_Preconditioned_LoRA.