Recent advances in generative modeling have led to promising progress on synthesizing 3D human motion from text, with methods that can generate character animations from short prompts and specified durations. However, using a single text prompt as input lacks the fine-grained control needed by animators, such as composing multiple actions and defining precise durations for parts of the motion. To address this, we introduce the new problem of timeline control for text-driven motion synthesis, which provides an intuitive, yet fine-grained, input interface for users. Instead of a single prompt, users can specify a multi-track timeline of multiple prompts organized in temporal intervals that may overlap. This enables specifying the exact timings of each action and composing multiple actions in sequence or at overlapping intervals. To generate composite animations from a multi-track timeline, we propose a new test-time denoising method. This method can be integrated with any pre-trained motion diffusion model to synthesize realistic motions that accurately reflect the timeline. At every step of denoising, our method processes each timeline interval (text prompt) individually, subsequently aggregating the predictions with consideration for the specific body parts engaged in each action. Experimental comparisons and ablations validate that our method produces realistic motions that respect the semantics and timing of given text prompts. Our code and models are publicly available at https://mathis.petrovich.fr/stmc.
Large language models (LLMs) have recently experienced remarkable progress, where the advent of multi-modal large language models (MLLMs) has endowed LLMs with visual capabilities, leading to impressive performances in various multi-modal tasks. However, those powerful MLLMs such as GPT-4V still fail spectacularly when presented with certain image and text inputs. In this paper, we identify a typical class of inputs that baffles MLLMs, which consist of images that are highly relevant but inconsistent with answers, causing MLLMs to suffer from hallucination. To quantify the effect, we propose CorrelationQA, the first benchmark that assesses the hallucination level given spurious images. This benchmark contains 7,308 text-image pairs across 13 categories. Based on the proposed CorrelationQA, we conduct a thorough analysis on 9 mainstream MLLMs, illustrating that they universally suffer from this instinctive bias to varying degrees. We hope that our curated benchmark and evaluation results aid in better assessments of the MLLMs' robustness in the presence of misleading images. The resource is available in https://github.com/MasaiahHan/CorrelationQA.
In light of recent advances in multimodal Large Language Models (LLMs), there is increasing attention to scaling them from image-text data to more informative real-world videos. Compared to static images, video poses unique challenges for effective large-scale pre-training due to the modeling of its spatiotemporal dynamics. In this paper, we address such limitations in video-language pre-training with an efficient video decomposition that represents each video as keyframes and temporal motions. These are then adapted to an LLM using well-designed tokenizers that discretize visual and temporal information as a few tokens, thus enabling unified generative pre-training of videos, images, and text. At inference, the generated tokens from the LLM are carefully recovered to the original continuous pixel space to create various video content. Our proposed framework is both capable of comprehending and generating image and video content, as demonstrated by its competitive performance across 13 multimodal benchmarks in image and video understanding and generation. Our code and models will be available at https://video-lavit.github.io.
Reward engineering has long been a challenge in Reinforcement Learning (RL) research, as it often requires extensive human effort and iterative processes of trial-and-error to design effective reward functions. In this paper, we propose RL-VLM-F, a method that automatically generates reward functions for agents to learn new tasks, using only a text description of the task goal and the agent's visual observations, by leveraging feedbacks from vision language foundation models (VLMs). The key to our approach is to query these models to give preferences over pairs of the agent's image observations based on the text description of the task goal, and then learn a reward function from the preference labels, rather than directly prompting these models to output a raw reward score, which can be noisy and inconsistent. We demonstrate that RL-VLM-F successfully produces effective rewards and policies across various domains - including classic control, as well as manipulation of rigid, articulated, and deformable objects - without the need for human supervision, outperforming prior methods that use large pretrained models for reward generation under the same assumptions.
The use of machine-learning techniques has grown in numerous research areas. Currently, it is also widely used in statistics, including the official statistics for data collection (e.g. satellite imagery, web scraping and text mining, data cleaning, integration and imputation) but also for data analysis. However, the usage of these methods in survey sampling including small area estimation is still very limited. Therefore, we propose a predictor supported by these algorithms which can be used to predict any population or subpopulation characteristics based on cross-sectional and longitudinal data. Machine learning methods have already been shown to be very powerful in identifying and modelling complex and nonlinear relationships between the variables, which means that they have very good properties in case of strong departures from the classic assumptions. Therefore, we analyse the performance of our proposal under a different set-up, in our opinion of greater importance in real-life surveys. We study only small departures from the assumed model, to show that our proposal is a good alternative in this case as well, even in comparison with optimal methods under the model. What is more, we propose the method of the accuracy estimation of machine learning predictors, giving the possibility of the accuracy comparison with classic methods, where the accuracy is measured as in survey sampling practice. The solution of this problem is indicated in the literature as one of the key issues in integration of these approaches. The simulation studies are based on a real, longitudinal dataset, freely available from the Polish Local Data Bank, where the prediction problem of subpopulation characteristics in the last period, with "borrowing strength" from other subpopulations and time periods, is considered.
This study investigates various approaches to using Large Language Models (LLMs) for Text-to-SQL program synthesis, focusing on the outcomes and insights derived. Employing the popular Text-to-SQL dataset, spider, the goal was to input a natural language question along with the database schema and output the correct SQL SELECT query. The initial approach was to fine-tune a local and open-source model to generate the SELECT query. After QLoRa fine-tuning WizardLM's WizardCoder-15B model on the spider dataset, the execution accuracy for generated queries rose to a high of 61%. With the second approach, using the fine-tuned gpt-3.5-turbo-16k (Few-shot) + gpt-4-turbo (Zero-shot error correction), the execution accuracy reached a high of 82.1%. Of all the incorrect queries, most can be categorized into a seven different categories of what went wrong: selecting the wrong columns or wrong order of columns, grouping by the wrong column, predicting the wrong values in conditionals, using different aggregates than the ground truth, extra or too few JOIN clauses, inconsistencies in the Spider dataset, and lastly completely incorrect query structure. Most if not all of the queries fall into these categories and it is insightful to understanding where the faults still lie with LLM program synthesis and where they can be improved.
Large language models (LLMs), especially when instruction-tuned for chat, have become part of our daily lives, freeing people from the process of searching, extracting, and integrating information from multiple sources by offering a straightforward answer to a variety of questions in a single place. Unfortunately, in many cases, LLM responses are factually incorrect, which limits their applicability in real-world scenarios. As a result, research on evaluating and improving the factuality of LLMs has attracted a lot of research attention recently. In this survey, we critically analyze existing work with the aim to identify the major challenges and their associated causes, pointing out to potential solutions for improving the factuality of LLMs, and analyzing the obstacles to automated factuality evaluation for open-ended text generation. We further offer an outlook on where future research should go.
Thoughtfully designing services and rigorously testing software to support personal information management (PIM) requires understanding the relevant collections, but relatively little is known about what people keep in their file collections, especially personal collections. Complementing recent work on the structure of 348 file collections, we examine those collections' contents, how much content is duplicated, and how collections used for personal matters differ from those used for study and work. Though all collections contain many images, some intuitively common file types are surprisingly scarce. Personal collections contain more audio than others, knowledge workers' collections contain more text documents but far fewer folders, and IT collections exhibit unusual traits. Collection duplication is correlated to collections' structural traits, but surprisingly, not to collection age. We discuss our findings in light of prior works and provide implications for various kinds of information research.
Markov Games (MG) is an important model for Multi-Agent Reinforcement Learning (MARL). It was long believed that the "curse of multi-agents" (i.e., the algorithmic performance drops exponentially with the number of agents) is unavoidable until several recent works (Daskalakis et al., 2023; Cui et al., 2023; Wang et al., 2023. While these works did resolve the curse of multi-agents, when the state spaces are prohibitively large and (linear) function approximations are deployed, they either had a slower convergence rate of $O(T^{-1/4})$ or brought a polynomial dependency on the number of actions $A_{\max}$ -- which is avoidable in single-agent cases even when the loss functions can arbitrarily vary with time (Dai et al., 2023). This paper first refines the `AVLPR` framework by Wang et al. (2023), with an insight of *data-dependent* (i.e., stochastic) pessimistic estimation of the sub-optimality gap, allowing a broader choice of plug-in algorithms. When specialized to MGs with independent linear function approximations, we propose novel *action-dependent bonuses* to cover occasionally extreme estimation errors. With the help of state-of-the-art techniques from the single-agent RL literature, we give the first algorithm that tackles the curse of multi-agents, attains the optimal $O(T^{-1/2})$ convergence rate, and avoids $\text{poly}(A_{\max})$ dependency simultaneously.
This study explores the use of Large Language Models (LLMs) to analyze text comments from Reddit users, aiming to achieve two primary objectives: firstly, to pinpoint critical excerpts that support a predefined psychological assessment of suicidal risk; and secondly, to summarize the material to substantiate the preassigned suicidal risk level. The work is circumscribed to the use of "open-source" LLMs that can be run locally, thereby enhancing data privacy. Furthermore, it prioritizes models with low computational requirements, making it accessible to both individuals and institutions operating on limited computing budgets. The implemented strategy only relies on a carefully crafted prompt and a grammar to guide the LLM's text completion. Despite its simplicity, the evaluation metrics show outstanding results, making it a valuable privacy-focused and cost-effective approach. This work is part of the Computational Linguistics and Clinical Psychology (CLPsych) 2024 shared task.