Markov Games (MG) is an important model for Multi-Agent Reinforcement Learning (MARL). It was long believed that the "curse of multi-agents" (i.e., the algorithmic performance drops exponentially with the number of agents) is unavoidable until several recent works (Daskalakis et al., 2023; Cui et al., 2023; Wang et al., 2023. While these works did resolve the curse of multi-agents, when the state spaces are prohibitively large and (linear) function approximations are deployed, they either had a slower convergence rate of $O(T^{-1/4})$ or brought a polynomial dependency on the number of actions $A_{\max}$ -- which is avoidable in single-agent cases even when the loss functions can arbitrarily vary with time (Dai et al., 2023). This paper first refines the `AVLPR` framework by Wang et al. (2023), with an insight of *data-dependent* (i.e., stochastic) pessimistic estimation of the sub-optimality gap, allowing a broader choice of plug-in algorithms. When specialized to MGs with independent linear function approximations, we propose novel *action-dependent bonuses* to cover occasionally extreme estimation errors. With the help of state-of-the-art techniques from the single-agent RL literature, we give the first algorithm that tackles the curse of multi-agents, attains the optimal $O(T^{-1/2})$ convergence rate, and avoids $\text{poly}(A_{\max})$ dependency simultaneously.
Large language models (LLMs), especially when instruction-tuned for chat, have become part of our daily lives, freeing people from the process of searching, extracting, and integrating information from multiple sources by offering a straightforward answer to a variety of questions in a single place. Unfortunately, in many cases, LLM responses are factually incorrect, which limits their applicability in real-world scenarios. As a result, research on evaluating and improving the factuality of LLMs has attracted a lot of research attention recently. In this survey, we critically analyze existing work with the aim to identify the major challenges and their associated causes, pointing out to potential solutions for improving the factuality of LLMs, and analyzing the obstacles to automated factuality evaluation for open-ended text generation. We further offer an outlook on where future research should go.
Thoughtfully designing services and rigorously testing software to support personal information management (PIM) requires understanding the relevant collections, but relatively little is known about what people keep in their file collections, especially personal collections. Complementing recent work on the structure of 348 file collections, we examine those collections' contents, how much content is duplicated, and how collections used for personal matters differ from those used for study and work. Though all collections contain many images, some intuitively common file types are surprisingly scarce. Personal collections contain more audio than others, knowledge workers' collections contain more text documents but far fewer folders, and IT collections exhibit unusual traits. Collection duplication is correlated to collections' structural traits, but surprisingly, not to collection age. We discuss our findings in light of prior works and provide implications for various kinds of information research.
This study investigates various approaches to using Large Language Models (LLMs) for Text-to-SQL program synthesis, focusing on the outcomes and insights derived. Employing the popular Text-to-SQL dataset, spider, the goal was to input a natural language question along with the database schema and output the correct SQL SELECT query. The initial approach was to fine-tune a local and open-source model to generate the SELECT query. After QLoRa fine-tuning WizardLM's WizardCoder-15B model on the spider dataset, the execution accuracy for generated queries rose to a high of 61%. With the second approach, using the fine-tuned gpt-3.5-turbo-16k (Few-shot) + gpt-4-turbo (Zero-shot error correction), the execution accuracy reached a high of 82.1%. Of all the incorrect queries, most can be categorized into a seven different categories of what went wrong: selecting the wrong columns or wrong order of columns, grouping by the wrong column, predicting the wrong values in conditionals, using different aggregates than the ground truth, extra or too few JOIN clauses, inconsistencies in the Spider dataset, and lastly completely incorrect query structure. Most if not all of the queries fall into these categories and it is insightful to understanding where the faults still lie with LLM program synthesis and where they can be improved.
This study explores the use of Large Language Models (LLMs) to analyze text comments from Reddit users, aiming to achieve two primary objectives: firstly, to pinpoint critical excerpts that support a predefined psychological assessment of suicidal risk; and secondly, to summarize the material to substantiate the preassigned suicidal risk level. The work is circumscribed to the use of "open-source" LLMs that can be run locally, thereby enhancing data privacy. Furthermore, it prioritizes models with low computational requirements, making it accessible to both individuals and institutions operating on limited computing budgets. The implemented strategy only relies on a carefully crafted prompt and a grammar to guide the LLM's text completion. Despite its simplicity, the evaluation metrics show outstanding results, making it a valuable privacy-focused and cost-effective approach. This work is part of the Computational Linguistics and Clinical Psychology (CLPsych) 2024 shared task.
Text data augmentation is a complex problem due to the discrete nature of sentences. Although rule-based augmentation methods are widely adopted in real-world applications because of their simplicity, they suffer from potential semantic damage. Previous researchers have suggested easy data augmentation with soft labels (softEDA), employing label smoothing to mitigate this problem. However, finding the best factor for each model and dataset is challenging; therefore, using softEDA in real-world applications is still difficult. In this paper, we propose adapting AutoAugment to solve this problem. The experimental results suggest that the proposed method can boost existing augmentation methods and that rule-based methods can enhance cutting-edge pre-trained language models. We offer the source code.
Unsupervised automatic speech recognition (ASR) aims to learn the mapping between the speech signal and its corresponding textual transcription without the supervision of paired speech-text data. A word/phoneme in the speech signal is represented by a segment of speech signal with variable length and unknown boundary, and this segmental structure makes learning the mapping between speech and text challenging, especially without paired data. In this paper, we propose REBORN, Reinforcement-Learned Boundary Segmentation with Iterative Training for Unsupervised ASR. REBORN alternates between (1) training a segmentation model that predicts the boundaries of the segmental structures in speech signals and (2) training the phoneme prediction model, whose input is a segmental structure segmented by the segmentation model, to predict a phoneme transcription. Since supervised data for training the segmentation model is not available, we use reinforcement learning to train the segmentation model to favor segmentations that yield phoneme sequence predictions with a lower perplexity. We conduct extensive experiments and find that under the same setting, REBORN outperforms all prior unsupervised ASR models on LibriSpeech, TIMIT, and five non-English languages in Multilingual LibriSpeech. We comprehensively analyze why the boundaries learned by REBORN improve the unsupervised ASR performance.
Face-to-face communication modeling in computer vision is an area of research focusing on developing algorithms that can recognize and analyze non-verbal cues and behaviors during face-to-face interactions. We propose an alternative to text chats for Human-AI interaction, based on non-verbal visual communication only, using facial expressions and head movements that mirror, but also improvise over the human user, to efficiently engage with the users, and capture their attention in a low-cost and real-time fashion. Our goal is to track and analyze facial expressions, and other non-verbal cues in real-time, and use this information to build models that can predict and understand human behavior. We offer three different complementary approaches, based on retrieval, statistical, and deep learning techniques. We provide human as well as automatic evaluations and discuss the advantages and disadvantages of each direction.
In contrast to classical cognitive science which studied brains in isolation, ecological approaches focused on the role of the body and environment in shaping cognition. Similarly, in this thesis we adopt an ecological approach to grounded natural language understanding (NLU) research. Grounded language understanding studies language understanding systems situated in the context of events, actions and precepts in naturalistic/simulated virtual environments. Where classic research tends to focus on designing new models and optimization methods while treating environments as given, we explore the potential of environment design for improving data collection and model development. We developed novel training and annotation approaches for procedural text understanding based on text-based game environments. We also drew upon embodied cognitive linguistics literature to propose a roadmap for grounded NLP research, and to inform the development of a new benchmark for measuring the progress of large language models on challenging commonsense reasoning tasks. We leveraged the richer supervision provided by text-based game environments to develop Breakpoint Transformers, a novel approach to modeling intermediate semantic information in long narrative or procedural texts. Finally, we integrated theories on the role of environments in collective human intelligence to propose a design for AI-augmented "social thinking environments" for knowledge workers like scientists.
In this paper, we introduce a Bayesian learning model to understand the behavior of Large Language Models (LLMs). We explore the optimization metric of LLMs, which is based on predicting the next token, and develop a novel model grounded in this principle. Our approach involves constructing an ideal generative text model represented by a multinomial transition probability matrix with a prior, and we examine how LLMs approximate this matrix. We discuss the continuity of the mapping between embeddings and multinomial distributions, and present the Dirichlet approximation theorem to approximate any prior. Additionally, we demonstrate how text generation by LLMs aligns with Bayesian learning principles and delve into the implications for in-context learning, specifically explaining why in-context learning emerges in larger models where prompts are considered as samples to be updated. Our findings indicate that the behavior of LLMs is consistent with Bayesian Learning, offering new insights into their functioning and potential applications.