Text-based games(TBG) are complex environments which allow users or computer agents to make textual interactions and achieve game goals.In TBG agent design and training process, balancing the efficiency and performance of the agent models is a major challenge. Finding TBG agent deep learning modules' performance in standardized environments, and testing their performance among different evaluation types is also important for TBG agent research. We constructed a standardized TBG agent with no hand-crafted rules, formally categorized TBG evaluation types, and analyzed selected methods in our environment.
Over the last few years, social media has evolved into a medium for expressing personal views, emotions, and even business and political proposals, recommendations, and advertisements. We address the topic of identifying emotions from text data obtained from social media posts like Twitter in this research. We have deployed different traditional machine learning techniques such as Support Vector Machines (SVM), Naive Bayes, Decision Trees, and Random Forest, as well as deep neural network models such as LSTM, CNN, GRU, BiLSTM, BiGRU to classify these tweets into four emotion categories (Fear, Anger, Joy, and Sadness). Furthermore, we have constructed a BiLSTM and BiGRU ensemble model. The evaluation result shows that the deep neural network models(BiGRU, to be specific) produce the most promising results compared to traditional machine learning models, with an 87.53 % accuracy rate. The ensemble model performs even better (87.66 %), albeit the difference is not significant. This result will aid in the development of a decision-making tool that visualizes emotional fluctuations.
Bias-measuring datasets play a critical role in detecting biased behavior of language models and in evaluating progress of bias mitigation methods. In this work, we focus on evaluating gender bias through coreference resolution, where previous datasets are either hand-crafted or fail to reliably measure an explicitly defined bias. To overcome these shortcomings, we propose a novel method to collect diverse, natural, and minimally distant text pairs via counterfactual generation, and construct Counter-GAP, an annotated dataset consisting of 4008 instances grouped into 1002 quadruples. We further identify a bias cancellation problem in previous group-level metrics on Counter-GAP, and propose to use the difference between inconsistency across genders and within genders to measure bias at a quadruple level. Our results show that four pre-trained language models are significantly more inconsistent across different gender groups than within each group, and that a name-based counterfactual data augmentation method is more effective to mitigate such bias than an anonymization-based method.
Human-in-the-loop optimization utilizes human expertise to guide machine optimizers iteratively and search for an optimal solution in a solution space. While prior empirical studies mainly investigated novices, we analyzed the impact of the levels of expertise on the outcome quality and corresponding subjective satisfaction. We conducted a study (N=60) in text, photo, and 3D mesh optimization contexts. We found that novices can achieve an expert level of quality performance, but participants with higher expertise led to more optimization iteration with more explicit preference while keeping satisfaction low. In contrast, novices were more easily satisfied and terminated faster. Therefore, we identified that experts seek more diverse outcomes while the machine reaches optimal results, and the observed behavior can be used as a performance indicator for human-in-the-loop system designers to improve underlying models. We inform future research to be cautious about the impact of user expertise when designing human-in-the-loop systems.
Integrating human feedback in models can improve the performance of natural language processing (NLP) models. Feedback can be either explicit (e.g. ranking used in training language models) or implicit (e.g. using human cognitive signals in the form of eyetracking). Prior eye tracking and NLP research reveal that cognitive processes, such as human scanpaths, gleaned from human gaze patterns aid in the understanding and performance of NLP models. However, the collection of real eyetracking data for NLP tasks is challenging due to the requirement of expensive and precise equipment coupled with privacy invasion issues. To address this challenge, we propose ScanTextGAN, a novel model for generating human scanpaths over text. We show that ScanTextGAN-generated scanpaths can approximate meaningful cognitive signals in human gaze patterns. We include synthetically generated scanpaths in four popular NLP tasks spanning six different datasets as proof of concept and show that the models augmented with generated scanpaths improve the performance of all downstream NLP tasks.
Text-based Visual Question Answering~(TextVQA) aims to produce correct answers for given questions about the images with multiple scene texts. In most cases, the texts naturally attach to the surface of the objects. Therefore, spatial reasoning between texts and objects is crucial in TextVQA. However, existing approaches are constrained within 2D spatial information learned from the input images and rely on transformer-based architectures to reason implicitly during the fusion process. Under this setting, these 2D spatial reasoning approaches cannot distinguish the fine-grain spatial relations between visual objects and scene texts on the same image plane, thereby impairing the interpretability and performance of TextVQA models. In this paper, we introduce 3D geometric information into a human-like spatial reasoning process to capture the contextual knowledge of key objects step-by-step. %we formulate a human-like spatial reasoning process by introducing 3D geometric information for capturing key objects' contextual knowledge. To enhance the model's understanding of 3D spatial relationships, Specifically, (i)~we propose a relation prediction module for accurately locating the region of interest of critical objects; (ii)~we design a depth-aware attention calibration module for calibrating the OCR tokens' attention according to critical objects. Extensive experiments show that our method achieves state-of-the-art performance on TextVQA and ST-VQA datasets. More encouragingly, our model surpasses others by clear margins of 5.7\% and 12.1\% on questions that involve spatial reasoning in TextVQA and ST-VQA valid split. Besides, we also verify the generalizability of our model on the text-based image captioning task.
Unfaithful text generation is a common problem for text generation systems. In the case of Data-to-Text (D2T) systems, the factuality of the generated text is particularly crucial for any real-world applications. We introduce R2D2, a training framework that addresses unfaithful Data-to-Text generation by training a system both as a generator and a faithfulness discriminator with additional replacement detection and unlikelihood learning tasks. To facilitate such training, we propose two methods for sampling unfaithful sentences. We argue that the poor entity retrieval capability of D2T systems is one of the primary sources of unfaithfulness, so in addition to the existing metrics, we further propose NER-based metrics to evaluate the fidelity of D2T generations. Our experimental results show that R2D2 systems could effectively mitigate the unfaithful text generation, and they achieve new state-of-the-art results on FeTaQA, LogicNLG, and ToTTo, all with significant improvements.
We present the Touch\'e23-ValueEval Dataset for Identifying Human Values behind Arguments. To investigate approaches for the automated detection of human values behind arguments, we collected 9324 arguments from 6 diverse sources, covering religious texts, political discussions, free-text arguments, newspaper editorials, and online democracy platforms. Each argument was annotated by 3 crowdworkers for 54 values. The Touch\'e23-ValueEval dataset extends the Webis-ArgValues-22. In comparison to the previous dataset, the effectiveness of a 1-Baseline decreases, but that of an out-of-the-box BERT model increases. Therefore, though the classification difficulty increased as per the label distribution, the larger dataset allows for training better models.
We present Mu$^{2}$SLAM, a multilingual sequence-to-sequence model pre-trained jointly on unlabeled speech, unlabeled text and supervised data spanning Automatic Speech Recognition (ASR), Automatic Speech Translation (AST) and Machine Translation (MT), in over 100 languages. By leveraging a quantized representation of speech as a target, Mu$^{2}$SLAM trains the speech-text models with a sequence-to-sequence masked denoising objective similar to T5 on the decoder and a masked language modeling (MLM) objective on the encoder, for both unlabeled speech and text, while utilizing the supervised tasks to improve cross-lingual and cross-modal representation alignment within the model. On CoVoST AST, Mu$^{2}$SLAM establishes a new state-of-the-art for models trained on public datasets, improving on xx-en translation over the previous best by 1.9 BLEU points and on en-xx translation by 1.1 BLEU points. On Voxpopuli ASR, our model matches the performance of an mSLAM model fine-tuned with an RNN-T decoder, despite using a relatively weaker sequence-to-sequence architecture. On text understanding tasks, our model improves by more than 6\% over mSLAM on XNLI, getting closer to the performance of mT5 models of comparable capacity on XNLI and TydiQA, paving the way towards a single model for all speech and text understanding tasks.
Deep neural networks (DNNs) have proven successful in a wide variety of applications such as speech recognition and synthesis, computer vision, machine translation, and game playing, to name but a few. However, existing deep neural network models are computationally expensive and memory intensive, hindering their deployment in devices with low memory resources or in applications with strict latency requirements. Therefore, a natural thought is to perform model compression and acceleration in deep networks without significantly decreasing the model performance, which is what we call reducing the complexity. In the following work, we try reducing the complexity of state of the art LSTM models for natural language tasks such as text classification, by distilling their knowledge to CNN based models, thus reducing the inference time(or latency) during testing.