Online voting is an emerging feature in social networks, in which users can express their attitudes toward various issues and show their unique interest. Online voting imposes new challenges on recommendation, because the propagation of votings heavily depends on the structure of social networks as well as the content of votings. In this paper, we investigate how to utilize these two factors in a comprehensive manner when doing voting recommendation. First, due to the fact that existing text mining methods such as topic model and semantic model cannot well process the content of votings that is typically short and ambiguous, we propose a novel Topic-Enhanced Word Embedding (TEWE) method to learn word and document representation by jointly considering their topics and semantics. Then we propose our Joint Topic-Semantic-aware social Matrix Factorization (JTS-MF) model for voting recommendation. JTS-MF model calculates similarity among users and votings by combining their TEWE representation and structural information of social networks, and preserves this topic-semantic-social similarity during matrix factorization. To evaluate the performance of TEWE representation and JTS-MF model, we conduct extensive experiments on real online voting dataset. The results prove the efficacy of our approach against several state-of-the-art baselines.
The design of conceptually sound metamodels that embody proper semantics in relation to the application domain is particularly tedious in Model-Driven Engineering. As metamodels define complex relationships between domain concepts, it is crucial for a modeler to define these concepts thoroughly while being consistent with respect to the application domain. We propose an approach to assist a modeler in the design of a metamodel by recommending relevant domain concepts in several modeling scenarios. Our approach does not require to extract knowledge from the domain or to hand-design completion rules. Instead, we design a fully data-driven approach using a deep learning model that is able to abstract domain concepts by learning from both structural and lexical metamodel properties in a corpus of thousands of independent metamodels. We evaluate our approach on a test set containing 166 metamodels, unseen during the model training, with more than 5000 test samples. Our preliminary results show that the trained model is able to provide accurate top-$5$ lists of relevant recommendations for concept renaming scenarios. Although promising, the results are less compelling for the scenario of the iterative construction of the metamodel, in part because of the conservative strategy we use to evaluate the recommendations.
Session-based recommendation is a challenging problem in the real-world scenes, e.g., ecommerce, short video platforms, and music platforms, which aims to predict the next click action based on the anonymous session. Recently, graph neural networks (GNNs) have emerged as the state-of-the-art methods for session-based recommendation. However, we find that there exist two limitations in these methods. One is the item transition relations are not fully exploited since the relations are not explicitly modeled. Another is the long-range dependencies between items can not be captured effectively due to the limitation of GNNs. To solve the above problems, we propose a novel approach for session-based recommendation, called Transition Relation Aware Self-Attention (TRASA). Specifically, TRASA first converts the session to a graph and then encodes the shortest path between items through the gated recurrent unit as their transition relation. Then, to capture the long-range dependencies, TRASA utilizes the self-attention mechanism to build the direct connection between any two items without going through intermediate ones. Also, the transition relations are incorporated explicitly when computing the attention scores. Extensive experiments on three real-word datasets demonstrate that TRASA outperforms the existing state-of-the-art methods consistently.
In recent years, researchers attempt to utilize online social information to alleviate data sparsity for collaborative filtering, based on the rationale that social networks offers the insights to understand the behavioral patterns. However, due to the overlook of inter-dependent knowledge across items (e.g., categories of products), existing social recommender systems are insufficient to distill the heterogeneous collaborative signals from both user and item sides. In this work, we propose a Self-Supervised Metagraph Infor-max Network (SMIN) which investigates the potential of jointly incorporating social- and knowledge-aware relational structures into the user preference representation for recommendation. To model relation heterogeneity, we design a metapath-guided heterogeneous graph neural network to aggregate feature embeddings from different types of meta-relations across users and items, em-powering SMIN to maintain dedicated representations for multi-faceted user- and item-wise dependencies. Additionally, to inject high-order collaborative signals, we generalize the mutual information learning paradigm under the self-supervised graph-based collaborative filtering. This endows the expressive modeling of user-item interactive patterns, by exploring global-level collaborative relations and underlying isomorphic transformation property of graph topology. Experimental results on several real-world datasets demonstrate the effectiveness of our SMIN model over various state-of-the-art recommendation methods. We release our source code at https://github.com/SocialRecsys/SMIN.
Sequential recommendation has been a widely popular topic of recommender systems. Existing works have contributed to enhancing the prediction ability of sequential recommendation systems based on various methods, such as recurrent networks and self-attention mechanisms. However, they fail to discover and distinguish various relationships between items, which could be underlying factors which motivate user behaviors. In this paper, we propose an Edge-Enhanced Global Disentangled Graph Neural Network (EGD-GNN) model to capture the relation information between items for global item representation and local user intention learning. At the global level, we build a global-link graph over all sequences to model item relationships. Then a channel-aware disentangled learning layer is designed to decompose edge information into different channels, which can be aggregated to represent the target item from its neighbors. At the local level, we apply a variational auto-encoder framework to learn user intention over the current sequence. We evaluate our proposed method on three real-world datasets. Experimental results show that our model can get a crucial improvement over state-of-the-art baselines and is able to distinguish item features.
Recent advancements of sequential deep learning models such as Transformer and BERT have significantly facilitated the sequential recommendation. However, according to our study, the distribution of item embeddings generated by these models tends to degenerate into an anisotropic shape, which may result in high semantic similarities among embeddings. In this paper, both empirical and theoretical investigations of this representation degeneration problem are first provided, based on which a novel recommender model DuoRec is proposed to improve the item embeddings distribution. Specifically, in light of the uniformity property of contrastive learning, a contrastive regularization is designed for DuoRec to reshape the distribution of sequence representations. Given the convention that the recommendation task is performed by measuring the similarity between sequence representations and item embeddings in the same space via dot product, the regularization can be implicitly applied to the item embedding distribution. Existing contrastive learning methods mainly rely on data level augmentation for user-item interaction sequences through item cropping, masking, or reordering and can hardly provide semantically consistent augmentation samples. In DuoRec, a model-level augmentation is proposed based on Dropout to enable better semantic preserving. Furthermore, a novel sampling strategy is developed, where sequences having the same target item are chosen hard positive samples. Extensive experiments conducted on five datasets demonstrate the superior performance of the proposed DuoRec model compared with baseline methods. Visualization results of the learned representations validate that DuoRec can largely alleviate the representation degeneration problem.
Most recommender systems (RS) research assumes that a user's utility can be maximized independently of the utility of the other agents (e.g., other users, content providers). In realistic settings, this is often not true---the dynamics of an RS ecosystem couple the long-term utility of all agents. In this work, we explore settings in which content providers cannot remain viable unless they receive a certain level of user engagement. We formulate the recommendation problem in this setting as one of equilibrium selection in the induced dynamical system, and show that it can be solved as an optimal constrained matching problem. Our model ensures the system reaches an equilibrium with maximal social welfare supported by a sufficiently diverse set of viable providers. We demonstrate that even in a simple, stylized dynamical RS model, the standard myopic approach to recommendation---always matching a user to the best provider---performs poorly. We develop several scalable techniques to solve the matching problem, and also draw connections to various notions of user regret and fairness, arguing that these outcomes are fairer in a utilitarian sense.
One goal of online social recommendation systems is to harness the wisdom of crowds in order to identify high quality content. Yet the sequential voting mechanisms that are commonly used by these systems are at odds with existing theoretical and empirical literature on optimal aggregation. This literature suggests that sequential voting will promote herding---the tendency for individuals to copy the decisions of others around them---and hence lead to suboptimal content recommendation. Is there a problem with our practice, or a problem with our theory? Previous attempts at answering this question have been limited by a lack of objective measurements of content quality. Quality is typically defined endogenously as the popularity of content in absence of social influence. The flaw of this metric is its presupposition that the preferences of the crowd are aligned with underlying quality. Domains in which content quality can be defined exogenously and measured objectively are thus needed in order to better assess the design choices of social recommendation systems. In this work, we look to the domain of education, where content quality can be measured via how well students are able to learn from the material presented to them. Through a behavioral experiment involving a simulated massive open online course (MOOC) run on Amazon Mechanical Turk, we show that sequential voting systems can surface better content than systems that elicit independent votes.