Monocular 3D detection (M3D) aims for precise 3D object localization from a single-view image which usually involves labor-intensive annotation of 3D detection boxes. Weakly supervised M3D has recently been studied to obviate the 3D annotation process by leveraging many existing 2D annotations, but it often requires extra training data such as LiDAR point clouds or multi-view images which greatly degrades its applicability and usability in various applications. We propose SKD-WM3D, a weakly supervised monocular 3D detection framework that exploits depth information to achieve M3D with a single-view image exclusively without any 3D annotations or other training data. One key design in SKD-WM3D is a self-knowledge distillation framework, which transforms image features into 3D-like representations by fusing depth information and effectively mitigates the inherent depth ambiguity in monocular scenarios with little computational overhead in inference. In addition, we design an uncertainty-aware distillation loss and a gradient-targeted transfer modulation strategy which facilitate knowledge acquisition and knowledge transfer, respectively. Extensive experiments show that SKD-WM3D surpasses the state-of-the-art clearly and is even on par with many fully supervised methods.
We consider the problem of cross-sensor domain adaptation in the context of LiDAR-based 3D object detection and propose Stationary Object Aggregation Pseudo-labelling (SOAP) to generate high quality pseudo-labels for stationary objects. In contrast to the current state-of-the-art in-domain practice of aggregating just a few input scans, SOAP aggregates entire sequences of point clouds at the input level to reduce the sensor domain gap. Then, by means of what we call quasi-stationary training and spatial consistency post-processing, the SOAP model generates accurate pseudo-labels for stationary objects, closing a minimum of 30.3% domain gap compared to few-frame detectors. Our results also show that state-of-the-art domain adaptation approaches can achieve even greater performance in combination with SOAP, in both the unsupervised and semi-supervised settings.
Multi-view 3D object detectors struggle with duplicate predictions due to the lack of depth information, resulting in false positive detections. In this study, we introduce BEAM, a novel Beta Distribution Ray Denoising approach that can be applied to any DETR-style multi-view 3D detector to explicitly incorporate structure prior knowledge of the scene. By generating rays from cameras to objects and sampling spatial denoising queries from the Beta distribution family along these rays, BEAM enhances the model's ability to distinguish spatial hard negative samples arising from ambiguous depths. BEAM is a plug-and-play technique that adds only marginal computational costs during training, while impressively preserving the inference speed. Extensive experiments and ablation studies on the NuScenes dataset demonstrate significant improvements over strong baselines, outperforming the state-of-the-art method StreamPETR by 1.9% mAP. The code will be available at https://github.com/LiewFeng/BEAM.
Object hallucination has been an Achilles' heel which hinders the broader applications of large vision-language models (LVLMs). Object hallucination refers to the phenomenon that the LVLMs claim non-existent objects in the image. To mitigate the object hallucinations, instruction tuning and external model-based detection methods have been proposed, which either require large-scare computational resources or depend on the detection result of external models. However, there remains an under-explored field to utilize the LVLM itself to alleviate object hallucinations. In this work, we adopt the intuition that the LVLM tends to respond logically consistently for existent objects but inconsistently for hallucinated objects. Therefore, we propose a Logical Closed Loop-based framework for Object Hallucination Detection and Mitigation, namely LogicCheckGPT. In specific, we devise logical consistency probing to raise questions with logical correlations, inquiring about attributes from objects and vice versa. Whether their responses can form a logical closed loop serves as an indicator of object hallucination. As a plug-and-play method, it can be seamlessly applied to all existing LVLMs. Comprehensive experiments conducted on three benchmarks across four LVLMs have demonstrated significant improvements brought by our method, indicating its effectiveness and generality.
Demand for efficient onboard object detection is increasing due to its key role in autonomous navigation. However, deploying object detection models such as YOLO on resource constrained edge devices is challenging due to the high computational requirements of such models. In this paper, an compressed object detection model named Squeezed Edge YOLO is examined. This model is compressed and optimized to kilobytes of parameters in order to fit onboard such edge devices. To evaluate Squeezed Edge YOLO, two use cases - human and shape detection - are used to show the model accuracy and performance. Moreover, the model is deployed onboard a GAP8 processor with 8 RISC-V cores and an NVIDIA Jetson Nano with 4GB of memory. Experimental results show Squeezed Edge YOLO model size is optimized by a factor of 8x which leads to 76% improvements in energy efficiency and 3.3x faster throughout.
Object detection in reduced visibility has become a prominent research area. The existing techniques are not accurate enough in recognizing objects under such circumstances. This paper introduces a new foggy object detection method through a two-staged architecture of region identification from input images and detecting objects in such regions. The paper confirms notable improvements of the proposed method's accuracy and detection time over existing techniques.
Current 3D object detection methods for indoor scenes mainly follow the voting-and-grouping strategy to generate proposals. However, most methods utilize instance-agnostic groupings, such as ball query, leading to inconsistent semantic information and inaccurate regression of the proposals. To this end, we propose a novel superpoint grouping network for indoor anchor-free one-stage 3D object detection. Specifically, we first adopt an unsupervised manner to partition raw point clouds into superpoints, areas with semantic consistency and spatial similarity. Then, we design a geometry-aware voting module that adapts to the centerness in anchor-free detection by constraining the spatial relationship between superpoints and object centers. Next, we present a superpoint-based grouping module to explore the consistent representation within proposals. This module includes a superpoint attention layer to learn feature interaction between neighboring superpoints, and a superpoint-voxel fusion layer to propagate the superpoint-level information to the voxel level. Finally, we employ effective multiple matching to capitalize on the dynamic receptive fields of proposals based on superpoints during the training. Experimental results demonstrate our method achieves state-of-the-art performance on ScanNet V2, SUN RGB-D, and S3DIS datasets in the indoor one-stage 3D object detection. Source code is available at https://github.com/zyrant/SPGroup3D.
Early wildfire detection is of the utmost importance to enable rapid response efforts, and thus minimize the negative impacts of wildfire spreads. To this end, we present \Pyro, a web-scraping-based dataset composed of videos of wildfires from a network of cameras that were enhanced with manual bounding-box-level annotations. Our dataset was filtered based on a strategy to improve the quality and diversity of the data, reducing the final data to a set of 10,000 images. We ran experiments using a state-of-the-art object detection model and found out that the proposed dataset is challenging and its use in concordance with other public dataset helps to reach higher results overall. We will make our code and data publicly available.
Infrared and visible image fusion has emerged as a prominent research in computer vision. However, little attention has been paid on complex scenes fusion, causing existing techniques to produce sub-optimal results when suffers from real interferences. To fill this gap, we propose a decomposition-based and interference perception image fusion method. Specifically, we classify the pixels of visible image from the degree of scattering of light transmission, based on which we then separate the detail and energy information of the image. This refined decomposition facilitates the proposed model in identifying more interfering pixels that are in complex scenes. To strike a balance between denoising and detail preservation, we propose an adaptive denoising scheme for fusing detail components. Meanwhile, we propose a new weighted fusion rule by considering the distribution of image energy information from the perspective of multiple directions. Extensive experiments in complex scenes fusions cover adverse weathers, noise, blur, overexposure, fire, as well as downstream tasks including semantic segmentation, object detection, salient object detection and depth estimation, consistently indicate the effectiveness and superiority of the proposed method compared with the recent representative methods.
Object detection applied to LiDAR point clouds is a relevant task in robotics, and particularly in autonomous driving. Single frame methods, predominant in the field, exploit information from individual sensor scans. Recent approaches achieve good performance, at relatively low inference time. Nevertheless, given the inherent high sparsity of LiDAR data, these methods struggle in long-range detection (e.g. 200m) which we deem to be critical in achieving safe automation. Aggregating multiple scans not only leads to a denser point cloud representation, but it also brings time-awareness to the system, and provides information about how the environment is changing. Solutions of this kind, however, are often highly problem-specific, demand careful data processing, and tend not to fulfil runtime requirements. In this context we propose TimePillars, a temporally-recurrent object detection pipeline which leverages the pillar representation of LiDAR data across time, respecting hardware integration efficiency constraints, and exploiting the diversity and long-range information of the novel Zenseact Open Dataset (ZOD). Through experimentation, we prove the benefits of having recurrency, and show how basic building blocks are enough to achieve robust and efficient results.