The multi-agent pathfinding (MAPF) problem seeks collision-free paths for a team of agents from their current positions to their pre-set goals in a known environment, and is an essential problem found at the core of many logistics, transportation, and general robotics applications. Existing learning-based MAPF approaches typically only let each agent make decisions based on a limited field-of-view (FOV) around its position, as a natural means to fix the input dimensions of its policy network. However, this often makes policies short-sighted, since agents lack the ability to perceive and plan for obstacles/agents beyond their FOV. To address this challenge, we propose ALPHA, a new framework combining the use of ground truth proximal (local) information and fuzzy distal (global) information to let agents sequence local decisions based on the full current state of the system, and avoid such myopicity. We further allow agents to make short-term predictions about each others' paths, as a means to reason about each others' path intentions, thereby enhancing the level of cooperation among agents at the whole system level. Our neural structure relies on a Graph Transformer architecture to allow agents to selectively combine these different sources of information and reason about their inter-dependencies at different spatial scales. Our simulation experiments demonstrate that ALPHA outperforms both globally-guided MAPF solvers and communication-learning based ones, showcasing its potential towards scalability in realistic deployments.
We simulate behaviour of independent reinforcement learning algorithms playing the Crawford and Sobel (1982) game of strategic information transmission. We show that a sender and a receiver training together converge to strategies close to the exante optimal equilibrium of the game. Hence, communication takes place to the largest extent predicted by Nash equilibrium given the degree of conflict of interest between agents. The conclusion is shown to be robust to alternative specifications of the hyperparameters and of the game. We discuss implications for theories of equilibrium selection in information transmission games, for work on emerging communication among algorithms in computer science and for the economics of collusions in markets populated by artificially intelligent agents.
The dominance of proprietary LLMs has led to restricted access and raised information privacy concerns. High-performing open-source alternatives are crucial for information-sensitive and high-volume applications but often lag behind in performance. To address this gap, we propose (1) A untargeted variant of iterative self-critique and self-refinement devoid of external influence. (2) A novel ranking metric - Performance, Refinement, and Inference Cost Score (PeRFICS) - to find the optimal model for a given task considering refined performance and cost. Our experiments show that SoTA open source models of varying sizes from 7B - 65B, on average, improve 8.2% from their baseline performance. Strikingly, even models with extremely small memory footprints, such as Vicuna-7B, show a 11.74% improvement overall and up to a 25.39% improvement in high-creativity, open ended tasks on the Vicuna benchmark. Vicuna-13B takes it a step further and outperforms ChatGPT post-refinement. This work has profound implications for resource-constrained and information-sensitive environments seeking to leverage LLMs without incurring prohibitive costs, compromising on performance and privacy. The domain-agnostic self-refinement process coupled with our novel ranking metric facilitates informed decision-making in model selection, thereby reducing costs and democratizing access to high-performing language models, as evidenced by case studies.
Spatial reasoning in text plays a crucial role in various real-world applications. Existing approaches for spatial reasoning typically infer spatial relations from pure text, which overlook the gap between natural language and symbolic structures. Graph neural networks (GNNs) have showcased exceptional proficiency in inducing and aggregating symbolic structures. However, classical GNNs face challenges in handling multi-hop spatial reasoning due to the over-smoothing issue, \textit{i.e.}, the performance decreases substantially as the number of graph layers increases. To cope with these challenges, we propose a novel \textbf{Dep}th-\textbf{Wi}se \textbf{G}raph \textbf{N}eural \textbf{N}etwork (\textbf{DepWiGNN}). Specifically, we design a novel node memory scheme and aggregate the information over the depth dimension instead of the breadth dimension of the graph, which empowers the ability to collect long dependencies without stacking multiple layers. Experimental results on two challenging multi-hop spatial reasoning datasets show that DepWiGNN outperforms existing spatial reasoning methods. The comparisons with the other three GNNs further demonstrate its superiority in capturing long dependency in the graph.
Four-dimensional (4D) Radar is a useful sensor for 3D object detection and the relative radial speed estimation of surrounding objects under various weather conditions. However, since Radar measurements are corrupted with invalid components such as noise, interference, and clutter, it is necessary to employ a preprocessing algorithm before the 3D object detection with neural networks. In this paper, we propose RTNH+ that is an enhanced version of RTNH, a 4D Radar object detection network, by two novel algorithms. The first algorithm is the combined constant false alarm rate (CFAR)-based two-level preprocessing (CCTP) algorithm that generates two filtered measurements of different characteristics using the same 4D Radar measurements, which can enrich the information of the input to the 4D Radar object detection network. The second is the vertical encoding (VE) algorithm that effectively encodes vertical features of the road objects from the CCTP outputs. We provide details of the RTNH+, and demonstrate that RTNH+ achieves significant performance improvement of 10.14\% in ${{AP}_{3D}^{IoU=0.3}}$ and 16.12\% in ${{AP}_{3D}^{IoU=0.5}}$ over RTNH.
Video instance segmentation, also known as multi-object tracking and segmentation, is an emerging computer vision research area introduced in 2019, aiming at detecting, segmenting, and tracking instances in videos simultaneously. By tackling the video instance segmentation tasks through effective analysis and utilization of visual information in videos, a range of computer vision-enabled applications (e.g., human action recognition, medical image processing, autonomous vehicle navigation, surveillance, etc) can be implemented. As deep-learning techniques take a dominant role in various computer vision areas, a plethora of deep-learning-based video instance segmentation schemes have been proposed. This survey offers a multifaceted view of deep-learning schemes for video instance segmentation, covering various architectural paradigms, along with comparisons of functional performance, model complexity, and computational overheads. In addition to the common architectural designs, auxiliary techniques for improving the performance of deep-learning models for video instance segmentation are compiled and discussed. Finally, we discuss a range of major challenges and directions for further investigations to help advance this promising research field.
In this paper we tackle the problem of point and probabilistic forecasting by describing a blending methodology of machine learning models that belong to gradient boosted trees and neural networks families. These principles were successfully applied in the recent M5 Competition on both Accuracy and Uncertainty tracks. The keypoints of our methodology are: a) transform the task to regression on sales for a single day b) information rich feature engineering c) create a diverse set of state-of-the-art machine learning models and d) carefully construct validation sets for model tuning. We argue that the diversity of the machine learning models along with the careful selection of validation examples, where the most important ingredients for the effectiveness of our approach. Although forecasting data had an inherent hierarchy structure (12 levels), none of our proposed solutions exploited that hierarchical scheme. Using the proposed methodology, our team was ranked within the gold medal range in both Accuracy and the Uncertainty track. Inference code along with already trained models are available at https://github.com/IoannisNasios/M5_Uncertainty_3rd_place
The objective of Entity Alignment (EA) is to identify equivalent entity pairs from multiple Knowledge Graphs (KGs) and create a more comprehensive and unified KG. The majority of EA methods have primarily focused on the structural modality of KGs, lacking exploration of multi-modal information. A few multi-modal EA methods have made good attempts in this field. Still, they have two shortcomings: (1) inconsistent and inefficient modality modeling that designs complex and distinct models for each modality; (2) ineffective modality fusion due to the heterogeneous nature of modalities in EA. To tackle these challenges, we propose PathFusion, consisting of two main components: (1) MSP, a unified modeling approach that simplifies the alignment process by constructing paths connecting entities and modality nodes to represent multiple modalities; (2) IRF, an iterative fusion method that effectively combines information from different modalities using the path as an information carrier. Experimental results on real-world datasets demonstrate the superiority of PathFusion over state-of-the-art methods, with 22.4%-28.9% absolute improvement on Hits@1, and 0.194-0.245 absolute improvement on MRR.
Sequential location recommendation plays a huge role in modern life, which can enhance user experience, bring more profit to businesses and assist in government administration. Although methods for location recommendation have evolved significantly thanks to the development of recommendation systems, there is still limited utilization of geographic information, along with the ongoing challenge of addressing data sparsity. In response, we introduce a Proximity-aware based region representation for Sequential Recommendation (PASR for short), built upon the Self-Attention Network architecture. We tackle the sparsity issue through a novel loss function employing importance sampling, which emphasizes informative negative samples during optimization. Moreover, PASR enhances the integration of geographic information by employing a self-attention-based geography encoder to the hierarchical grid and proximity grid at each GPS point. To further leverage geographic information, we utilize the proximity-aware negative samplers to enhance the quality of negative samples. We conducted evaluations using three real-world Location-Based Social Networking (LBSN) datasets, demonstrating that PASR surpasses state-of-the-art sequential location recommendation methods
Urban environments are intricate systems where the breakdown of critical infrastructure can impact both the economic and social well-being of communities. Electricity systems hold particular significance, as they are essential for other infrastructure, and disruptions can trigger widespread consequences. Typically, assessing electricity availability requires ground-level data, a challenge in conflict zones and regions with limited access. This study shows how satellite imagery, social media, and information extraction can monitor blackouts and their perceived causes. Night-time light data (in March 2019 for Caracas, Venezuela) is used to indicate blackout regions. Twitter data is used to determine sentiment and topic trends, while statistical analysis and topic modeling delved into public perceptions regarding blackout causes. The findings show an inverse relationship between nighttime light intensity. Tweets mentioning the Venezuelan President displayed heightened negativity and a greater prevalence of blame-related terms, suggesting a perception of government accountability for the outages.