Given a query and a document corpus, the information retrieval (IR) task is to output a ranked list of relevant documents. Combining large language models (LLMs) with embedding-based retrieval models, recent work shows promising results on the zero-shot retrieval problem, i.e., no access to labeled data from the target domain. Two such popular paradigms are generation-augmented retrieval or GAR (generate additional context for the query and then retrieve), and retrieval-augmented generation or RAG (retrieve relevant documents as context and then generate answers). The success of these paradigms hinges on (i) high-recall retrieval models, which are difficult to obtain in the zero-shot setting, and (ii) high-precision (re-)ranking models which typically need a good initialization. In this work, we propose a novel GAR-meets-RAG recurrence formulation that overcomes the challenges of existing paradigms. Our method iteratively improves retrieval (via GAR) and rewrite (via RAG) stages in the zero-shot setting. A key design principle is that the rewrite-retrieval stages improve the recall of the system and a final re-ranking stage improves the precision. We conduct extensive experiments on zero-shot passage retrieval benchmarks, BEIR and TREC-DL. Our method establishes a new state-of-the-art in the BEIR benchmark, outperforming previous best results in Recall@100 and nDCG@10 metrics on 6 out of 8 datasets, with up to 17% relative gains over the previous best.
Technology Assisted Review (TAR) stopping rules aim to reduce the cost of manually assessing documents for relevance by minimising the number of documents that need to be examined to ensure a desired level of recall. This paper extends an effective stopping rule using information derived from a text classifier that can be trained without the need for any additional annotation. Experiments on multiple data sets (CLEF e-Health, TREC Total Recall, TREC Legal and RCV1) showed that the proposed approach consistently improves performance and outperforms several alternative methods.
Despite the impressive feats demonstrated by Reinforcement Learning (RL), these algorithms have seen little adoption in high-risk, real-world applications due to current difficulties in explaining RL agent actions and building user trust. We present Counterfactual Demonstrations for Explanation (CODEX), a method that incorporates semantic clustering, which can effectively summarize RL agent behavior in the state-action space. Experimentation on the MiniGrid and StarCraft II gaming environments reveals the semantic clusters retain temporal as well as entity information, which is reflected in the constructed summary of agent behavior. Furthermore, clustering the discrete+continuous game-state latent representations identifies the most crucial episodic events, demonstrating a relationship between the latent and semantic spaces. This work contributes to the growing body of work that strives to unlock the power of RL for widespread use by leveraging and extending techniques from Natural Language Processing.
The increasing accident rate brought about by the explosive growth of automobiles has made the research on active safety systems of automobiles increasingly important. The importance of improving the accuracy of vehicle target detection is self-evident. To achieve the goals of vehicle detection and distance estimation and provide safety warnings, a Distance Estimation Safety Warning System (DESWS) based on a new neural network model (YOLOv5s-SE) by replacing the IoU with DIoU, embedding SE attention module, and a distance estimation method through using the principle of similar triangles was proposed. In addition, a method that can give safety suggestions based on the estimated distance using nonparametric testing was presented in this work. Through the simulation experiment, it was verified that the mAP was improved by 5.5% and the purpose of giving safety suggestions based on the estimated distance information can be achieved.
Motivated by extracting and summarizing relevant information in short sentence settings, such as satisfaction questionnaires, hotel reviews, and X/Twitter, we study the problem of clustering words in a hierarchical fashion. In particular, we focus on the problem of clustering with horizontal and vertical structural constraints. Horizontal constraints are typically cannot-link and must-link among words, while vertical constraints are precedence constraints among cluster levels. We overcome state-of-the-art bottlenecks by formulating the problem in two steps: first, as a soft-constrained regularized least-squares which guides the result of a sequential graph coarsening algorithm towards the horizontal feasible set. Then, flat clusters are extracted from the resulting hierarchical tree by computing optimal cut heights based on the available constraints. We show that the resulting approach compares very well with respect to existing algorithms and is computationally light.
A User Next Location Prediction (UNLP) task, which predicts the next location that a user will move to given his/her trajectory, is an indispensable task for a wide range of applications. Previous studies using large-scale trajectory datasets in a single server have achieved remarkable performance in UNLP task. However, in real-world applications, legal and ethical issues have been raised regarding privacy concerns leading to restrictions against sharing human trajectory datasets to any other server. In response, Federated Learning (FL) has emerged to address the personal privacy issue by collaboratively training multiple clients (i.e., users) and then aggregating them. While previous studies employed FL for UNLP, they are still unable to achieve reliable performance because of the heterogeneity of clients' mobility. To tackle this problem, we propose the Federated Learning for Geographic Information (FedGeo), a FL framework specialized for UNLP, which alleviates the heterogeneity of clients' mobility and guarantees personal privacy protection. Firstly, we incorporate prior global geographic adjacency information to the local client model, since the spatial correlation between locations is trained partially in each client who has only a heterogeneous subset of the overall trajectories in FL. We also introduce a novel aggregation method that minimizes the gap between client models to solve the problem of client drift caused by differences between client models when learning with their heterogeneous data. Lastly, we probabilistically exclude clients with extremely heterogeneous data from the FL process by focusing on clients who visit relatively diverse locations. We show that FedGeo is superior to other FL methods for model performance in UNLP task. We also validated our model in a real-world application using our own customers' mobile phones and the FL agent system.
Multi-source domain adaptation (DA) aims at leveraging information from more than one source domain to make predictions in a target domain, where different domains may have different data distributions. Most existing methods for multi-source DA focus on classification problems while there is only limited investigation in the regression settings. In this paper, we fill in this gap through a two-step procedure. First, we extend a flexible single-source DA algorithm for classification through outcome-coarsening to enable its application to regression problems. We then augment our single-source DA algorithm for regression with ensemble learning to achieve multi-source DA. We consider three learning paradigms in the ensemble algorithm, which combines linearly the target-adapted learners trained with each source domain: (i) a multi-source stacking algorithm to obtain the ensemble weights; (ii) a similarity-based weighting where the weights reflect the quality of DA of each target-adapted learner; and (iii) a combination of the stacking and similarity weights. We illustrate the performance of our algorithms with simulations and a data application where the goal is to predict High-density lipoprotein (HDL) cholesterol levels using gut microbiome. We observe a consistent improvement in prediction performance of our multi-source DA algorithm over the routinely used methods in all these scenarios.
Sleep staging has become a critical task in diagnosing and treating sleep disorders to prevent sleep related diseases. With growing large scale sleep databases, significant progress has been made toward automatic sleep staging. However, previous studies face critical problems in sleep studies; the heterogeneity of subjects' physiological signals, the inability to extract meaningful information from unlabeled data to improve predictive performances, the difficulty in modeling correlations between sleep stages, and the lack of an effective mechanism to quantify predictive uncertainty. In this study, we propose a neural network based sleep staging model, DREAM, to learn domain generalized representations from physiological signals and models sleep dynamics. DREAM learns sleep related and subject invariant representations from diverse subjects' sleep signals and models sleep dynamics by capturing interactions between sequential signal segments and between sleep stages. We conducted a comprehensive empirical study to demonstrate the superiority of DREAM, including sleep stage prediction experiments, a case study, the usage of unlabeled data, and uncertainty. Notably, the case study validates DREAM's ability to learn generalized decision function for new subjects, especially in case there are differences between testing and training subjects. Uncertainty quantification shows that DREAM provides prediction uncertainty, making the model reliable and helping sleep experts in real world applications.
Manually creating 3D environments for AR/VR applications is a complex process requiring expert knowledge in 3D modeling software. Pioneering works facilitate this process by generating room meshes conditioned on textual style descriptions. Yet, many of these automatically generated 3D meshes do not adhere to typical room layouts, compromising their plausibility, e.g., by placing several beds in one bedroom. To address these challenges, we present ControlRoom3D, a novel method to generate high-quality room meshes. Central to our approach is a user-defined 3D semantic proxy room that outlines a rough room layout based on semantic bounding boxes and a textual description of the overall room style. Our key insight is that when rendered to 2D, this 3D representation provides valuable geometric and semantic information to control powerful 2D models to generate 3D consistent textures and geometry that aligns well with the proxy room. Backed up by an extensive study including quantitative metrics and qualitative user evaluations, our method generates diverse and globally plausible 3D room meshes, thus empowering users to design 3D rooms effortlessly without specialized knowledge.
Networks, threat models, and malicious actors are advancing quickly. With the increased deployment of the 5G networks, the security issues of the attached 5G physical devices have also increased. Therefore, artificial intelligence based autonomous end-to-end security design is needed that can deal with incoming threats by detecting network traffic anomalies. To address this requirement, in this research, we used a recently published 5G traffic dataset, 5G-NIDD, to detect network traffic anomalies using machine and deep learning approaches. First, we analyzed the dataset using three visualization techniques: t-Distributed Stochastic Neighbor Embedding (t-SNE), Uniform Manifold Approximation and Projection (UMAP), and Principal Component Analysis (PCA). Second, we reduced the data dimensionality using mutual information and PCA techniques. Third, we solve the class imbalance issue by inserting synthetic records of minority classes. Last, we performed classification using six different classifiers and presented the evaluation metrics. We received the best results when K-Nearest Neighbors classifier was used: accuracy (97.2%), detection rate (96.7%), and false positive rate (2.2%).