Cross-domain sequential recommendation (CDSR) aims to address the data sparsity problems that exist in traditional sequential recommendation (SR) systems. The existing approaches aim to design a specific cross-domain unit that can transfer and propagate information across multiple domains by relying on overlapping users with abundant behaviors. However, in real-world recommender systems, CDSR scenarios usually consist of a majority of long-tailed users with sparse behaviors and cold-start users who only exist in one domain. This leads to a drop in the performance of existing CDSR methods in the real-world industry platform. Therefore, improving the consistency and effectiveness of models in open-world CDSR scenarios is crucial for constructing CDSR models (\textit{1st} CH). Recently, some SR approaches have utilized auxiliary behaviors to complement the information for long-tailed users. However, these multi-behavior SR methods cannot deliver promising performance in CDSR, as they overlook the semantic gap between target and auxiliary behaviors, as well as user interest deviation across domains (\textit{2nd} CH).
The current GAN inversion methods typically can only edit the appearance and shape of a single object and background while overlooking spatial information. In this work, we propose a 3D editing framework, 3D-GOI, to enable multifaceted editing of affine information (scale, translation, and rotation) on multiple objects. 3D-GOI realizes the complex editing function by inverting the abundance of attribute codes (object shape/appearance/scale/rotation/translation, background shape/appearance, and camera pose) controlled by GIRAFFE, a renowned 3D GAN. Accurately inverting all the codes is challenging, 3D-GOI solves this challenge following three main steps. First, we segment the objects and the background in a multi-object image. Second, we use a custom Neural Inversion Encoder to obtain coarse codes of each object. Finally, we use a round-robin optimization algorithm to get precise codes to reconstruct the image. To the best of our knowledge, 3D-GOI is the first framework to enable multifaceted editing on multiple objects. Both qualitative and quantitative experiments demonstrate that 3D-GOI holds immense potential for flexible, multifaceted editing in complex multi-object scenes.
In March 2020, the World Health Organisation declared COVID-19 a global pandemic as it spread to nearly every country. By mid-2021, India had introduced three vaccines: Covishield, Covaxin, and Sputnik. To ensure successful vaccination in a densely populated country like India, understanding public sentiment was crucial. Social media, particularly Reddit with over 430 million users, played a vital role in disseminating information. This study employs data mining techniques to analyze Reddit data and gauge Indian sentiments towards COVID-19 vaccines. Using Python's Text Blob library, comments are annotated to assess general sentiments. Results show that most Reddit users in India expressed neutrality about vaccination, posing a challenge for the Indian government's efforts to vaccinate a significant portion of the population.
Language models produce a distribution over the next token; can we use this information to recover the prompt tokens? We consider the problem of language model inversion and show that next-token probabilities contain a surprising amount of information about the preceding text. Often we can recover the text in cases where it is hidden from the user, motivating a method for recovering unknown prompts given only the model's current distribution output. We consider a variety of model access scenarios, and show how even without predictions for every token in the vocabulary we can recover the probability vector through search. On Llama-2 7b, our inversion method reconstructs prompts with a BLEU of $59$ and token-level F1 of $78$ and recovers $27\%$ of prompts exactly. Code for reproducing all experiments is available at http://github.com/jxmorris12/vec2text.
Lifting 2D diffusion for 3D generation is a challenging problem due to the lack of geometric prior and the complex entanglement of materials and lighting in natural images. Existing methods have shown promise by first creating the geometry through score-distillation sampling (SDS) applied to rendered surface normals, followed by appearance modeling. However, relying on a 2D RGB diffusion model to optimize surface normals is suboptimal due to the distribution discrepancy between natural images and normals maps, leading to instability in optimization. In this paper, recognizing that the normal and depth information effectively describe scene geometry and be automatically estimated from images, we propose to learn a generalizable Normal-Depth diffusion model for 3D generation. We achieve this by training on the large-scale LAION dataset together with the generalizable image-to-depth and normal prior models. In an attempt to alleviate the mixed illumination effects in the generated materials, we introduce an albedo diffusion model to impose data-driven constraints on the albedo component. Our experiments show that when integrated into existing text-to-3D pipelines, our models significantly enhance the detail richness, achieving state-of-the-art results. Our project page is https://lingtengqiu.github.io/RichDreamer/.
We hereby present a solution to a semantic textual similarity (STS) problem in which it is necessary to match two sentences containing, as the only distinguishing factor, highly specific information (such as names, addresses, identification codes), and from which we need to derive a definition for when they are similar and when they are not. The solution revolves around the use of a neural network, based on the siamese architecture, to create the distributions of the distances between similar and dissimilar pairs of sentences. The goal of these distributions is to find a discriminating factor, that we call "threshold", which represents a well-defined quantity that can be used to distinguish vector distances of similar pairs from vector distances of dissimilar pairs in new predictions and later analyses. In addition, we developed a way to score the predictions by combining attributes from both the distributions' features and the way the distance function works. Finally, we generalize the results showing that they can be transferred to a wider range of domains by applying the system discussed to a well-known and widely used benchmark dataset for STS problems.
Zero-shot Text-to-Video synthesis generates videos based on prompts without any videos. Without motion information from videos, motion priors implied in prompts are vital guidance. For example, the prompt "airplane landing on the runway" indicates motion priors that the "airplane" moves downwards while the "runway" stays static. Whereas the motion priors are not fully exploited in previous approaches, thus leading to two nontrivial issues: 1) the motion variation pattern remains unaltered and prompt-agnostic for disregarding motion priors; 2) the motion control of different objects is inaccurate and entangled without considering the independent motion priors of different objects. To tackle the two issues, we propose a prompt-adaptive and disentangled motion control strategy coined as MotionZero, which derives motion priors from prompts of different objects by Large-Language-Models and accordingly applies motion control of different objects to corresponding regions in disentanglement. Furthermore, to facilitate videos with varying degrees of motion amplitude, we propose a Motion-Aware Attention scheme which adjusts attention among frames by motion amplitude. Extensive experiments demonstrate that our strategy could correctly control motion of different objects and support versatile applications including zero-shot video edit.
Simulation-Based Inference (SBI) is a common name for an emerging family of approaches that infer the model parameters when the likelihood is intractable. Existing SBI methods either approximate the likelihood, such as Approximate Bayesian Computation (ABC) or directly model the posterior, such as Sequential Neural Posterior Estimation (SNPE). While ABC is efficient on low-dimensional problems, on higher-dimensional tasks, it is generally outperformed by SNPE, which leverages function approximation. In this paper, we propose Pseudo-Likelihood Inference (PLI), a new method that brings neural approximation into ABC, making it competitive on challenging Bayesian system identification tasks. By utilizing integral probability metrics, we introduce a smooth likelihood kernel with an adaptive bandwidth that is updated based on information-theoretic trust regions. Thanks to this formulation, our method (i) allows for optimizing neural posteriors via gradient descent, (ii) does not rely on summary statistics, and (iii) enables multiple observations as input. In comparison to SNPE, it leads to improved performance when more data is available. The effectiveness of PLI is evaluated on four classical SBI benchmark tasks and on a highly dynamic physical system, showing particular advantages on stochastic simulations and multi-modal posterior landscapes.
Visual Semantic Navigation (VSN) is the ability of a robot to learn visual semantic information for navigating in unseen environments. These VSN models are typically tested in those virtual environments where they are trained, mainly using reinforcement learning based approaches. Therefore, we do not yet have an in-depth analysis of how these models would behave in the real world. In this work, we propose a new solution to integrate VSN models into real robots, so that we have true embodied agents. We also release a novel ROS-based framework for VSN, ROS4VSN, so that any VSN-model can be easily deployed in any ROS-compatible robot and tested in a real setting. Our experiments with two different robots, where we have embedded two state-of-the-art VSN agents, confirm that there is a noticeable performance difference of these VSN solutions when tested in real-world and simulation environments. We hope that this research will endeavor to provide a foundation for addressing this consequential issue, with the ultimate aim of advancing the performance and efficiency of embodied agents within authentic real-world scenarios. Code to reproduce all our experiments can be found at https://github.com/gramuah/ros4vsn.
In this paper, we propose a progressive learning paradigm for transformer-based variable-rate image compression. Our approach covers a wide range of compression rates with the assistance of the Layer-adaptive Prompt Module (LPM). Inspired by visual prompt tuning, we use LPM to extract prompts for input images and hidden features at the encoder side and decoder side, respectively, which are fed as additional information into the Swin Transformer layer of a pre-trained transformer-based image compression model to affect the allocation of attention region and the bits, which in turn changes the target compression ratio of the model. To ensure the network is more lightweight, we involves the integration of prompt networks with less convolutional layers. Exhaustive experiments show that compared to methods based on multiple models, which are optimized separately for different target rates, the proposed method arrives at the same performance with 80% savings in parameter storage and 90% savings in datasets. Meanwhile, our model outperforms all current variable bitrate image methods in terms of rate-distortion performance and approaches the state-of-the-art fixed bitrate image compression methods trained from scratch.