We present a novel framework, called Private Disclosure of Information (PDI), which is aimed to prevent an adversary from inferring certain sensitive information about subjects using the data that they disclosed during communication with an intended recipient. We show cases where it is possible to achieve perfect privacy regardless of the adversary's auxiliary knowledge while preserving full utility of the information to the intended recipient and provide sufficient conditions for such cases. We also demonstrate the applicability of PDI on a real-world data set that simulates a health tele-monitoring scenario.
Missing data can be informative. Ignoring this information can lead to misleading conclusions when the data model does not allow information to be extracted from the missing data. We propose a co-clustering model, based on the Latent Block Model, that aims to take advantage of this nonignorable nonresponses, also known as Missing Not At Random data (MNAR). A variational expectation-maximization algorithm is derived to perform inference and a model selection criterion is presented. We assess the proposed approach on a simulation study, before using our model on the voting records from the lower house of the French Parliament, where our analysis brings out relevant groups of MPs and texts, together with a sensible interpretation of the behavior of non-voters.
Collaborative filtering has been largely used to advance modern recommender systems to predict user preference. A key component in collaborative filtering is representation learning, which aims to project users and items into a low dimensional space to capture collaborative signals. However, the scene information, which has effectively guided many recommendation tasks, is rarely considered in existing collaborative filtering methods. To bridge this gap, we focus on scene-based collaborative recommendation and propose a novel representation model SceneRec. SceneRec formally defines a scene as a set of pre-defined item categories that occur simultaneously in real-life situations and creatively designs an item-category-scene hierarchical structure to build a scene-based graph. In the scene-based graph, we adopt graph neural networks to learn scene-specific representation on each item node, which is further aggregated with latent representation learned from collaborative interactions to make recommendations. We perform extensive experiments on real-world E-commerce datasets and the results demonstrate the effectiveness of the proposed method.
This paper investigates the online motion coordination problem for a group of mobile robots moving in a shared workspace, each of which is assigned a linear temporal logic specification. Based on the realistic assumptions that each robot is subject to both state and input constraints and can have only local view and local information, a fully distributed multi-robot motion coordination strategy is proposed. For each robot, the motion coordination strategy consists of three layers. An offline layer pre-computes the braking area for each region in the workspace, the controlled transition system, and a so-called potential function. An initialization layer outputs an initially safely satisfying trajectory. An online coordination layer resolves conflicts when one occurs. The online coordination layer is further decomposed into three steps. Firstly, a conflict detection algorithm is implemented, which detects conflicts with neighboring robots. Whenever conflicts are detected, a rule is designed to assign dynamically a planning order to each pair of neighboring robots. Finally, a sampling-based algorithm is designed to generate local collision-free trajectories for the robot which at the same time guarantees the feasibility of the specification. Safety is proven to be guaranteed for all robots at any time. The effectiveness and the computational tractability of the resulting solution is verified numerically by two case studies.
Knowledge tracing (KT) is the problem of modeling each student's mastery of knowledge concepts (KCs) as (s)he engages with a sequence of learning activities. It is an active research area to help provide learners with personalized feedback and materials. Various deep learning techniques have been proposed for solving KT. Recent release of large-scale student performance dataset \cite{choi2019ednet} motivates the analysis of performance of deep learning approaches that have been proposed to solve KT. Our analysis can help understand which method to adopt when large dataset related to student performance is available. We also show that incorporating contextual information such as relation between exercises and student forget behavior further improves the performance of deep learning models.
Deep Reinforcement Learning (DRL) reaches a superhuman level of play in many complete information games. The state of the art search algorithm used in combination with DRL is Monte Carlo Tree Search (MCTS). We take another approach to DRL using a Minimax algorithm instead of MCTS and learning only the evaluation of states, not the policy. We show that for multiple games it is competitive with the state of the art DRL for the learning performances and for the confrontations.
The present level of proliferation of fake, biased, and propagandistic content online has made it impossible to fact-check every single suspicious claim or article, either manually or automatically. Thus, many researchers are shifting their attention to higher granularity, aiming to profile entire news outlets, which makes it possible to detect likely "fake news" the moment it is published, by simply checking the reliability of its source. Source factuality is also an important element of systems for automatic fact-checking and "fake news" detection, as they need to assess the reliability of the evidence they retrieve online. Political bias detection, which in the Western political landscape is about predicting left-center-right bias, is an equally important topic, which has experienced a similar shift towards profiling entire news outlets. Moreover, there is a clear connection between the two, as highly biased media are less likely to be factual; yet, the two problems have been addressed separately. In this survey, we review the state of the art on media profiling for factuality and bias, arguing for the need to model them jointly. We further discuss interesting recent advances in using different information sources and modalities, which go beyond the text of the articles the target news outlet has published. Finally, we discuss current challenges and outline future research directions.
6D pose estimation refers to object recognition and estimation of 3D rotation and 3D translation. The key technology for estimating 6D pose is to estimate pose by extracting enough features to find pose in any environment. Previous methods utilized depth information in the refinement process or were designed as a heterogeneous architecture for each data space to extract feature. However, these methods are limited in that they cannot extract sufficient feature. Therefore, this paper proposes a Point Attention Module that can efficiently extract powerful feature from RGB-D. In our Module, attention map is formed through a Geometric Attention Path(GAP) and Channel Attention Path(CAP). In GAP, it is designed to pay attention to important information in geometric information, and CAP is designed to pay attention to important information in Channel information. We show that the attention module efficiently creates feature representations without significantly increasing computational complexity. Experimental results show that the proposed method outperforms the existing methods in benchmarks, YCB Video and LineMod. In addition, the attention module was applied to the classification task, and it was confirmed that the performance significantly improved compared to the existing model.
Monocular 3D object detection is a key problem for autonomous vehicles, as it provides a solution with simple configuration compared to typical multi-sensor systems. The main challenge in monocular 3D detection lies in accurately predicting object depth, which must be inferred from object and scene cues due to the lack of direct range measurement. Many methods attempt to directly estimate depth to assist in 3D detection, but show limited performance as a result of depth inaccuracy. Our proposed solution, Categorical Depth Distribution Network (CaDDN), uses a predicted categorical depth distribution for each pixel to project rich contextual feature information to the appropriate depth interval in 3D space. We then use the computationally efficient bird's-eye-view projection and single-stage detector to produce the final output bounding boxes. We design CaDDN as a fully differentiable end-to-end approach for joint depth estimation and object detection. We validate our approach on the KITTI 3D object detection benchmark, where we rank 1st among published monocular methods. We also provide the first monocular 3D detection results on the newly released Waymo Open Dataset. The source code for CaDDN will be made publicly available before publication.
Geometric scattering has recently gained recognition in graph representation learning, and recent work has shown that integrating scattering features in graph convolution networks (GCNs) can alleviate the typical oversmoothing of features in node representation learning. However, scattering methods often rely on handcrafted design, requiring careful selection of frequency bands via a cascade of wavelet transforms, as well as an effective weight sharing scheme to combine together low- and band-pass information. Here, we introduce a new attention-based architecture to produce adaptive task-driven node representations by implicitly learning node-wise weights for combining multiple scattering and GCN channels in the network. We show the resulting geometric scattering attention network (GSAN) outperforms previous networks in semi-supervised node classification, while also enabling a spectral study of extracted information by examining node-wise attention weights.