Misinformation poses a variety of risks, such as undermining public trust and distorting factual discourse. Large Language Models (LLMs) like GPT-4 have been shown effective in mitigating misinformation, particularly in handling statements where enough context is provided. However, they struggle to assess ambiguous or context-deficient statements accurately. This work introduces a new method to resolve uncertainty in such statements. We propose a framework to categorize missing information and publish category labels for the LIAR-New dataset, which is adaptable to cross-domain content with missing information. We then leverage this framework to generate effective user queries for missing context. Compared to baselines, our method improves the rate at which generated questions are answerable by the user by 38 percentage points and classification performance by over 10 percentage points macro F1. Thus, this approach may provide a valuable component for future misinformation mitigation pipelines.
In this paper, we address the challenge of image resolution variation for the Segment Anything Model (SAM). SAM, known for its zero-shot generalizability, exhibits a performance degradation when faced with datasets with varying image sizes. Previous approaches tend to resize the image to a fixed size or adopt structure modifications, hindering the preservation of SAM's rich prior knowledge. Besides, such task-specific tuning necessitates a complete retraining of the model, which is cost-expensive and unacceptable for deployment in the downstream tasks. In this paper, we reformulate this issue as a length extrapolation problem, where token sequence length varies while maintaining a consistent patch size for images of different sizes. To this end, we propose Scalable Bias-Mode Attention Mask (BA-SAM) to enhance SAM's adaptability to varying image resolutions while eliminating the need for structure modifications. Firstly, we introduce a new scaling factor to ensure consistent magnitude in the attention layer's dot product values when the token sequence length changes. Secondly, we present a bias-mode attention mask that allows each token to prioritize neighboring information, mitigating the impact of untrained distant information. Our BA-SAM demonstrates efficacy in two scenarios: zero-shot and fine-tuning. Extensive evaluation on diverse datasets, including DIS5K, DUTS, ISIC, COD10K, and COCO, reveals its ability to significantly mitigate performance degradation in the zero-shot setting and achieve state-of-the-art performance with minimal fine-tuning. Furthermore, we propose a generalized model and benchmark, showcasing BA-SAM's generalizability across all four datasets simultaneously.
Image captioning aims at generating descriptive and meaningful textual descriptions of images, enabling a broad range of vision-language applications. Prior works have demonstrated that harnessing the power of Contrastive Image Language Pre-training (CLIP) offers a promising approach to achieving zero-shot captioning, eliminating the need for expensive caption annotations. However, the widely observed modality gap in the latent space of CLIP harms the performance of zero-shot captioning by breaking the alignment between paired image-text features. To address this issue, we conduct an analysis on the CLIP latent space which leads to two findings. Firstly, we observe that the CLIP's visual feature of image subregions can achieve closer proximity to the paired caption due to the inherent information loss in text descriptions. In addition, we show that the modality gap between a paired image-text can be empirically modeled as a zero-mean Gaussian distribution. Motivated by the findings, we propose a novel zero-shot image captioning framework with text-only training to reduce the modality gap. In particular, we introduce a subregion feature aggregation to leverage local region information, which produces a compact visual representation for matching text representation. Moreover, we incorporate a noise injection and CLIP reranking strategy to boost captioning performance. We also extend our framework to build a zero-shot VQA pipeline, demonstrating its generality. Through extensive experiments on common captioning and VQA datasets such as MSCOCO, Flickr30k and VQAV2, we show that our method achieves remarkable performance improvements. Code is available at https://github.com/Artanic30/MacCap.
Discrete Fourier transform (DFT) codebook-based solutions are well-established for limited feedback schemes in frequency division duplex (FDD) systems. In recent years, data-aided solutions have been shown to achieve higher performance, enabled by the adaptivity of the feedback scheme to the propagation environment of the base station (BS) cell. In particular, a versatile limited feedback scheme utilizing Gaussian mixture models (GMMs) was recently introduced. The scheme supports multi-user communications, exhibits low complexity, supports parallelization, and offers significant flexibility concerning various system parameters. Conceptually, a GMM captures environment knowledge and is subsequently transferred to the mobile terminals (MTs) for online inference of feedback information. Afterward, the BS designs precoders using either directional information or a generative modeling-based approach. A major shortcoming of recent works is that the assessed system performance is only evaluated through synthetic simulation data that is generally unable to fully characterize the features of real-world environments. It raises the question of how the GMM-based feedback scheme performs on real-world measurement data, especially compared to the well-established DFT-based solution. Our experiments reveal that the GMM-based feedback scheme tremendously improves the system performance measured in terms of sum-rate, allowing to deploy systems with fewer pilots or feedback bits.
Online contextual reasoning and association across consecutive video frames are critical to perceive instances in visual tracking. However, most current top-performing trackers persistently lean on sparse temporal relationships between reference and search frames via an offline mode. Consequently, they can only interact independently within each image-pair and establish limited temporal correlations. To alleviate the above problem, we propose a simple, flexible and effective video-level tracking pipeline, named \textbf{ODTrack}, which densely associates the contextual relationships of video frames in an online token propagation manner. ODTrack receives video frames of arbitrary length to capture the spatio-temporal trajectory relationships of an instance, and compresses the discrimination features (localization information) of a target into a token sequence to achieve frame-to-frame association. This new solution brings the following benefits: 1) the purified token sequences can serve as prompts for the inference in the next video frame, whereby past information is leveraged to guide future inference; 2) the complex online update strategies are effectively avoided by the iterative propagation of token sequences, and thus we can achieve more efficient model representation and computation. ODTrack achieves a new \textit{SOTA} performance on seven benchmarks, while running at real-time speed. Code and models are available at \url{https://github.com/GXNU-ZhongLab/ODTrack}.
Diffusion models have emerged as powerful generative tools, rivaling GANs in sample quality and mirroring the likelihood scores of autoregressive models. A subset of these models, exemplified by DDIMs, exhibit an inherent asymmetry: they are trained over $T$ steps but only sample from a subset of $T$ during generation. This selective sampling approach, though optimized for speed, inadvertently misses out on vital information from the unsampled steps, leading to potential compromises in sample quality. To address this issue, we present the S$^{2}$-DMs, which is a new training method by using an innovative $L_{skip}$, meticulously designed to reintegrate the information omitted during the selective sampling phase. The benefits of this approach are manifold: it notably enhances sample quality, is exceptionally simple to implement, requires minimal code modifications, and is flexible enough to be compatible with various sampling algorithms. On the CIFAR10 dataset, models trained using our algorithm showed an improvement of 3.27% to 14.06% over models trained with traditional methods across various sampling algorithms (DDIMs, PNDMs, DEIS) and different numbers of sampling steps (10, 20, ..., 1000). On the CELEBA dataset, the improvement ranged from 8.97% to 27.08%. Access to the code and additional resources is provided in the github.
Existing music-driven 3D dance generation methods mainly concentrate on high-quality dance generation, but lack sufficient control during the generation process. To address these issues, we propose a unified framework capable of generating high-quality dance movements and supporting multi-modal control, including genre control, semantic control, and spatial control. First, we decouple the dance generation network from the dance control network, thereby avoiding the degradation in dance quality when adding additional control information. Second, we design specific control strategies for different control information and integrate them into a unified framework. Experimental results show that the proposed dance generation framework outperforms state-of-the-art methods in terms of motion quality and controllability.
Despite the significant advancements in natural language processing capabilities demonstrated by large language models such as ChatGPT, their proficiency in comprehending and processing spatial information, especially within the domains of 2D and 3D route planning, remains notably underdeveloped. This paper investigates the inherent limitations of ChatGPT and similar models in spatial reasoning and navigation-related tasks, an area critical for applications ranging from autonomous vehicle guidance to assistive technologies for the visually impaired. In this paper, we introduce a novel evaluation framework complemented by a baseline dataset, meticulously crafted for this study. This dataset is structured around three key tasks: plotting spatial points, planning routes in two-dimensional (2D) spaces, and devising pathways in three-dimensional (3D) environments. We specifically developed this dataset to assess the spatial reasoning abilities of ChatGPT. Our evaluation reveals key insights into the model's capabilities and limitations in spatial understanding.
sEMG pattern recognition algorithms have been explored extensively in decoding movement intent, yet are known to be vulnerable to changing recording conditions, exhibiting significant drops in performance across subjects, and even across sessions. Multi-channel surface EMG, also referred to as high-density sEMG (HD-sEMG) systems, have been used to improve performance with the information collected through the use of additional electrodes. However, a lack of robustness is ever present due to limited datasets and the difficulties in addressing sources of variability, such as electrode placement. In this study, we propose training on a collection of input channel subsets and augmenting our training distribution with data from different electrode locations, simultaneously targeting electrode shift and reducing input dimensionality. Our method increases robustness against electrode shift and results in significantly higher intersession performance across subjects and classification algorithms.
Audio scene cartography for real or simulated stereo recordings is presented. This audio scene analysis is performed doing successively: a perceptive 10-subbands analysis, calculation of temporal laws for relative delays and gains between both channels of each subband using a short-time cons\-tant scene assumption and channels inter-correlation which permit to follow a mobile source in its moves, calculation of global and subbands histograms whose peaks give the incidence information for fixed sources. Audio scenes composed of 2 to 4 fixed sources or with a fixed source and a mobile one have been already successfully tested. Further extensions and applications will be discussed. Audio illustrations of audio scenes, subband analysis and demonstration of real-time stereo recording simulations will be given.Paper 6340 presented at the 118th Convention of the Audio Engineering Society, Barcelona, 2005