Artificially generated induced pluripotent stem cells (iPSCs) from somatic cells play an important role for disease modeling and drug screening of neurodegenerative diseases. Astrocytes differentiated from iPSCs are important targets to investigate neuronal metabolism. The astrocyte differentiation progress can be monitored through the variations of morphology observed from microscopy images at different differentiation stages, then determined by molecular biology techniques upon maturation. However, the astrocytes usually ``perfectly'' blend into the background and some of them are covered by interference information (i.e., dead cells, media sediments, and cell debris), which makes astrocytes difficult to observe. Due to the lack of annotated datasets, the existing state-of-the-art deep learning approaches cannot be used to address this issue. In this paper, we introduce a new task named astrocyte segmentation with a novel dataset, called IAI704, which contains 704 images and their corresponding pixel-level annotation masks. Moreover, a novel frequency domain denoising network, named FDNet, is proposed for astrocyte segmentation. In detail, our FDNet consists of a contextual information fusion module (CIF), an attention block (AB), and a Fourier transform block (FTB). CIF and AB fuse multi-scale feature embeddings to localize the astrocytes. FTB transforms feature embeddings into the frequency domain and conducts a high-pass filter to eliminate interference information. Experimental results demonstrate the superiority of our proposed FDNet over the state-of-the-art substitutes in astrocyte segmentation, shedding insights for iPSC differentiation progress prediction.
The NK hybrid genetic algorithm for clustering is proposed in this paper. In order to evaluate the solutions, the hybrid algorithm uses the NK clustering validation criterion 2 (NKCV2). NKCV2 uses information about the disposition of $N$ small groups of objects. Each group is composed of $K+1$ objects of the dataset. Experimental results show that density-based regions can be identified by using NKCV2 with fixed small $K$. In NKCV2, the relationship between decision variables is known, which in turn allows us to apply gray box optimization. Mutation operators, a partition crossover, and a local search strategy are proposed, all using information about the relationship between decision variables. In partition crossover, the evaluation function is decomposed into $q$ independent components; partition crossover then deterministically returns the best among $2^q$ possible offspring with computational complexity $O(N)$. The NK hybrid genetic algorithm allows the detection of clusters with arbitrary shapes and the automatic estimation of the number of clusters. In the experiments, the NK hybrid genetic algorithm produced very good results when compared to another genetic algorithm approach and to state-of-art clustering algorithms.
Multidomain crowd counting aims to learn a general model for multiple diverse datasets. However, deep networks prefer modeling distributions of the dominant domains instead of all domains, which is known as domain bias. In this study, we propose a simple-yet-effective Modulating Domain-specific Knowledge Network (MDKNet) to handle the domain bias issue in multidomain crowd counting. MDKNet is achieved by employing the idea of `modulating', enabling deep network balancing and modeling different distributions of diverse datasets with little bias. Specifically, we propose an Instance-specific Batch Normalization (IsBN) module, which serves as a base modulator to refine the information flow to be adaptive to domain distributions. To precisely modulating the domain-specific information, the Domain-guided Virtual Classifier (DVC) is then introduced to learn a domain-separable latent space. This space is employed as an input guidance for the IsBN modulator, such that the mixture distributions of multiple datasets can be well treated. Extensive experiments performed on popular benchmarks, including Shanghai-tech A/B, QNRF and NWPU, validate the superiority of MDKNet in tackling multidomain crowd counting and the effectiveness for multidomain learning. Code is available at \url{https://github.com/csguomy/MDKNet}.
Reinforcement Learning from Human Feedback (RLHF) is the current dominating framework to fine-tune large language models to better align with human preferences. However, the underlying premise of algorithms developed under this framework can be problematic when user preferences encoded in human feedback are diverse. In this work, we aim to address this problem by developing methods for building personalized language models. We first formally introduce the task of learning from personalized human feedback and explain why vanilla RLHF can be problematic in this context. We then propose a general Personalized-RLHF (P-RLHF) framework, which requires one to jointly learn a user model and a language (or reward) model. The user model takes in user information and outputs user representations. Its structure encodes our assumptions about user preferences underlying the feedback data. We develop new learning objectives for personalized reward modeling and personalized Direct Preference Optimization. To demonstrate the efficacy of our method, we test it on real-world text summarization data with annotated preferences and annotator information. We fine-tune GPT-J 6B to obtain personalized language (and reward) models, which outperform non-personalized models in terms of aligning with individual preferences.
In this study, we present a transductive inference approach on that reward information propagation graph, which enables the effective estimation of rewards for unlabelled data in offline reinforcement learning. Reward inference is the key to learning effective policies in practical scenarios, while direct environmental interactions are either too costly or unethical and the reward functions are rarely accessible, such as in healthcare and robotics. Our research focuses on developing a reward inference method based on the contextual properties of information propagation on graphs that capitalizes on a constrained number of human reward annotations to infer rewards for unlabelled data. We leverage both the available data and limited reward annotations to construct a reward propagation graph, wherein the edge weights incorporate various influential factors pertaining to the rewards. Subsequently, we employ the constructed graph for transductive reward inference, thereby estimating rewards for unlabelled data. Furthermore, we establish the existence of a fixed point during several iterations of the transductive inference process and demonstrate its at least convergence to a local optimum. Empirical evaluations on locomotion and robotic manipulation tasks validate the effectiveness of our approach. The application of our inferred rewards improves the performance in offline reinforcement learning tasks.
Graph-based environments pose unique challenges to multi-agent reinforcement learning. In decentralized approaches, agents operate within a given graph and make decisions based on partial or outdated observations. The size of the observed neighborhood limits the generalizability to different graphs and affects the reactivity of agents, the quality of the selected actions, and the communication overhead. This work focuses on generalizability and resolves the trade-off in observed neighborhood size with a continuous information flow in the whole graph. We propose a recurrent message-passing model that iterates with the environment's steps and allows nodes to create a global representation of the graph by exchanging messages with their neighbors. Agents receive the resulting learned graph observations based on their location in the graph. Our approach can be used in a decentralized manner at runtime and in combination with a reinforcement learning algorithm of choice. We evaluate our method across 1000 diverse graphs in the context of routing in communication networks and find that it enables agents to generalize and adapt to changes in the graph.
Relevant combinatorial optimization problems (COPs) are often NP-hard. While they have been tackled mainly via handcrafted heuristics in the past, advances in neural networks have motivated the development of general methods to learn heuristics from data. Many approaches utilize a neural network to directly construct a solution, but are limited in further improving based on already constructed solutions at inference time. Our approach, Moco, learns a graph neural network that updates the solution construction procedure based on features extracted from the current search state. This meta training procedure targets the overall best solution found during the search procedure given information such as the search budget. This allows Moco to adapt to varying circumstances such as different computational budgets. Moco is a fully learnable meta optimizer that does not utilize any problem specific local search or decomposition. We test Moco on the Traveling Salesman Problem (TSP) and Maximum Independent Set (MIS) and show that it outperforms other approaches on MIS and is overall competitive on the TSP, especially outperforming related approaches, partially even if they use additional local search.
Encoding 3D points is one of the primary steps in learning-based implicit scene representation. Using features that gather information from neighbors with multi-resolution grids has proven to be the best geometric encoder for this task. However, prior techniques do not exploit some characteristics of most objects or scenes, such as surface normals and local smoothness. This paper is the first to exploit those 3D characteristics in 3D geometric encoders explicitly. In contrast to prior work on using multiple levels of details, regular cube grids, and trilinear interpolation, we propose 3D-oriented grids with a novel cylindrical volumetric interpolation for modeling local planar invariance. In addition, we explicitly include a local feature aggregation for feature regularization and smoothing of the cylindrical interpolation features. We evaluate our approach on ABC, Thingi10k, ShapeNet, and Matterport3D, for object and scene representation. Compared to the use of regular grids, our geometric encoder is shown to converge in fewer steps and obtain sharper 3D surfaces. When compared to the prior techniques, our method gets state-of-the-art results.
Generative AI, exemplified by models like transformers, has opened up new possibilities in various domains but also raised concerns about fairness, transparency and reliability, especially in fields like medicine and law. This paper emphasizes the urgency of ensuring fairness and quality in these domains through generative AI. It explores using cryptographic techniques, particularly Zero-Knowledge Proofs (ZKPs), to address concerns regarding performance fairness and accuracy while protecting model privacy. Applying ZKPs to Machine Learning models, known as ZKML (Zero-Knowledge Machine Learning), enables independent validation of AI-generated content without revealing sensitive model information, promoting transparency and trust. ZKML enhances AI fairness by providing cryptographic audit trails for model predictions and ensuring uniform performance across users. We introduce snarkGPT, a practical ZKML implementation for transformers, to empower users to verify output accuracy and quality while preserving model privacy. We present a series of empirical results studying snarkGPT's scalability and performance to assess the feasibility and challenges of adopting a ZKML-powered approach to capture quality and performance fairness problems in generative AI models.
ExaRanker recently introduced an approach to training information retrieval (IR) models, incorporating natural language explanations as additional labels. The method addresses the challenge of limited labeled examples, leading to improvements in the effectiveness of IR models. However, the initial results were based on proprietary language models such as GPT-3.5, which posed constraints on dataset size due to its cost and data privacy. In this paper, we introduce ExaRanker-Open, where we adapt and explore the use of open-source language models to generate explanations. The method has been tested using different LLMs and datasets sizes to better comprehend the effective contribution of data augmentation. Our findings reveal that incorporating explanations consistently enhances neural rankers, with benefits escalating as the LLM size increases. Notably, the data augmentation method proves advantageous even with large datasets, as evidenced by ExaRanker surpassing the target baseline by 0.6 nDCG@10 points in our study. To encourage further advancements by the research community, we have open-sourced both the code and datasets at https://github.com/unicamp-dl/ExaRanker.