Alert button

"Information": models, code, and papers
Alert button

Automatic Polyp Segmentation via Multi-scale Subtraction Network

Add code
Bookmark button
Alert button
Aug 11, 2021
Xiaoqi Zhao, Lihe Zhang, Huchuan Lu

Figure 1 for Automatic Polyp Segmentation via Multi-scale Subtraction Network
Figure 2 for Automatic Polyp Segmentation via Multi-scale Subtraction Network
Figure 3 for Automatic Polyp Segmentation via Multi-scale Subtraction Network
Figure 4 for Automatic Polyp Segmentation via Multi-scale Subtraction Network
Viaarxiv icon

Reinforcement Learning for Systematic FX Trading

Oct 27, 2021
Gabriel Borrageiro, Nick Firoozye, Paolo Barucca

Figure 1 for Reinforcement Learning for Systematic FX Trading
Figure 2 for Reinforcement Learning for Systematic FX Trading
Figure 3 for Reinforcement Learning for Systematic FX Trading
Figure 4 for Reinforcement Learning for Systematic FX Trading
Viaarxiv icon

Salt and pepper noise removal method based on stationary Framelet transform with non-convex sparsity regularization

Nov 02, 2021
Yingpin Chen, Yuming Huang, Lingzhi Wang, Huiying Huang, Jianhua Song, Chaoqun Yu, Yanping Xu

Figure 1 for Salt and pepper noise removal method based on stationary Framelet transform with non-convex sparsity regularization
Figure 2 for Salt and pepper noise removal method based on stationary Framelet transform with non-convex sparsity regularization
Figure 3 for Salt and pepper noise removal method based on stationary Framelet transform with non-convex sparsity regularization
Figure 4 for Salt and pepper noise removal method based on stationary Framelet transform with non-convex sparsity regularization
Viaarxiv icon

Comprehensive Multi-Agent Epistemic Planning

Sep 17, 2021
Francesco Fabiano

Figure 1 for Comprehensive Multi-Agent Epistemic Planning
Viaarxiv icon

MLBiNet: A Cross-Sentence Collective Event Detection Network

Add code
Bookmark button
Alert button
May 20, 2021
Dongfang Lou, Zhilin Liao, Shumin Deng, Ningyu Zhang, Huajun Chen

Figure 1 for MLBiNet: A Cross-Sentence Collective Event Detection Network
Figure 2 for MLBiNet: A Cross-Sentence Collective Event Detection Network
Figure 3 for MLBiNet: A Cross-Sentence Collective Event Detection Network
Figure 4 for MLBiNet: A Cross-Sentence Collective Event Detection Network
Viaarxiv icon

Collaborative Visual Inertial SLAM for Multiple Smart Phones

Add code
Bookmark button
Alert button
Jun 23, 2021
Jialing Liu, Ruyu Liu, Kaiqi Chen, Jianhua Zhang, Dongyan Guo

Figure 1 for Collaborative Visual Inertial SLAM for Multiple Smart Phones
Figure 2 for Collaborative Visual Inertial SLAM for Multiple Smart Phones
Figure 3 for Collaborative Visual Inertial SLAM for Multiple Smart Phones
Figure 4 for Collaborative Visual Inertial SLAM for Multiple Smart Phones
Viaarxiv icon

Training Cross-Lingual embeddings for Setswana and Sepedi

Add code
Bookmark button
Alert button
Nov 11, 2021
Mack Makgatho, Vukosi Marivate, Tshephisho Sefara, Valencia Wagner

Viaarxiv icon

CBIR using Pre-Trained Neural Networks

Oct 27, 2021
Agnel Lazar Alappat, Prajwal Nakhate, Sagar Suman, Ambarish Chandurkar, Varad Pimpalkhute, Tapan Jain

Figure 1 for CBIR using Pre-Trained Neural Networks
Figure 2 for CBIR using Pre-Trained Neural Networks
Figure 3 for CBIR using Pre-Trained Neural Networks
Figure 4 for CBIR using Pre-Trained Neural Networks
Viaarxiv icon

Robust Feature Learning on Long-Duration Sounds for Acoustic Scene Classification

Aug 11, 2021
Yuzhong Wu, Tan Lee

Figure 1 for Robust Feature Learning on Long-Duration Sounds for Acoustic Scene Classification
Figure 2 for Robust Feature Learning on Long-Duration Sounds for Acoustic Scene Classification
Figure 3 for Robust Feature Learning on Long-Duration Sounds for Acoustic Scene Classification
Figure 4 for Robust Feature Learning on Long-Duration Sounds for Acoustic Scene Classification
Viaarxiv icon

On games and simulators as a platform for development of artificial intelligence for command and control

Oct 21, 2021
Vinicius G. Goecks, Nicholas Waytowich, Derrik E. Asher, Song Jun Park, Mark Mittrick, John Richardson, Manuel Vindiola, Anne Logie, Mark Dennison, Theron Trout, Priya Narayanan, Alexander Kott

Figure 1 for On games and simulators as a platform for development of artificial intelligence for command and control
Figure 2 for On games and simulators as a platform for development of artificial intelligence for command and control
Figure 3 for On games and simulators as a platform for development of artificial intelligence for command and control
Figure 4 for On games and simulators as a platform for development of artificial intelligence for command and control
Viaarxiv icon