In uses of pre-trained machine learning models, it is a known issue that the target population in which the model is being deployed may not have been reflected in the source population with which the model was trained. This can result in a biased model when deployed, leading to a reduction in model performance. One risk is that, as the population changes, certain demographic groups will be under-served or otherwise disadvantaged by the model, even as they become more represented in the target population. The field of domain adaptation proposes techniques for a situation where label data for the target population does not exist, but some information about the target distribution does exist. In this paper we contribute to the domain adaptation literature by introducing domain-adaptive decision trees (DADT). We focus on decision trees given their growing popularity due to their interpretability and performance relative to other more complex models. With DADT we aim to improve the accuracy of models trained in a source domain (or training data) that differs from the target domain (or test data). We propose an in-processing step that adjusts the information gain split criterion with outside information corresponding to the distribution of the target population. We demonstrate DADT on real data and find that it improves accuracy over a standard decision tree when testing in a shifted target population. We also study the change in fairness under demographic parity and equal opportunity. Results show an improvement in fairness with the use of DADT.
Blind face restoration usually synthesizes degraded low-quality data with a pre-defined degradation model for training, while more complex cases could happen in the real world. This gap between the assumed and actual degradation hurts the restoration performance where artifacts are often observed in the output. However, it is expensive and infeasible to include every type of degradation to cover real-world cases in the training data. To tackle this robustness issue, we propose Diffusion-based Robust Degradation Remover (DR2) to first transform the degraded image to a coarse but degradation-invariant prediction, then employ an enhancement module to restore the coarse prediction to a high-quality image. By leveraging a well-performing denoising diffusion probabilistic model, our DR2 diffuses input images to a noisy status where various types of degradation give way to Gaussian noise, and then captures semantic information through iterative denoising steps. As a result, DR2 is robust against common degradation (e.g. blur, resize, noise and compression) and compatible with different designs of enhancement modules. Experiments in various settings show that our framework outperforms state-of-the-art methods on heavily degraded synthetic and real-world datasets.
Named entity recognition (NER) is an important research problem in natural language processing. There are three types of NER tasks, including flat, nested and discontinuous entity recognition. Most previous sequential labeling models are task-specific, while recent years have witnessed the rising of generative models due to the advantage of unifying all NER tasks into the seq2seq model framework. Although achieving promising performance, our pilot studies demonstrate that existing generative models are ineffective at detecting entity boundaries and estimating entity types. This paper proposes a multi-task Transformer, which incorporates an entity boundary detection task into the named entity recognition task. More concretely, we achieve entity boundary detection by classifying the relations between tokens within the sentence. To improve the accuracy of entity-type mapping during decoding, we adopt an external knowledge base to calculate the prior entity-type distributions and then incorporate the information into the model via the self and cross-attention mechanisms. We perform experiments on an extensive set of NER benchmarks, including two flat, three nested, and three discontinuous NER datasets. Experimental results show that our approach considerably improves the generative NER model's performance.
Semantic communication (SemCom) aims to convey the meaning behind a transmitted message by transmitting only semantically-relevant information. This semantic-centric design helps to minimize power usage, bandwidth consumption, and transmission delay. SemCom and goal-oriented SemCom (or effectiveness-level SemCom) are therefore promising enablers of 6G and developing rapidly. Despite the surge in their swift development, the design, analysis, optimization, and realization of robust and intelligent SemCom as well as goal-oriented SemCom are fraught with many fundamental challenges. One of the challenges is that the lack of unified/universal metrics of SemCom and goal-oriented SemCom can stifle research progress on their respective algorithmic, theoretical, and implementation frontiers. Consequently, this survey paper documents the existing metrics -- scattered in many references -- of wireless SemCom, optical SemCom, quantum SemCom, and goal-oriented wireless SemCom. By doing so, this paper aims to inspire the design, analysis, and optimization of a wide variety of SemCom and goal-oriented SemCom systems. This article also stimulates the development of unified/universal performance assessment metrics of SemCom and goal-oriented SemCom, as the existing metrics are purely statistical and hardly applicable to reasoning-type tasks that constitute the heart of 6G and beyond.
Scene Graph Generation (SGG) is a challenging visual understanding task. It combines the detection of entities and relationships between them in a scene. Both previous works and existing evaluation metrics rely on bounding box labels, even though many downstream scene graph applications do not need location information. The need for localization labels significantly increases the annotation cost and hampers the creation of more and larger scene graph datasets. We suggest breaking the dependency of scene graphs on bounding box labels by proposing location-free scene graph generation (LF-SGG). This new task aims at predicting instances of entities, as well as their relationships, without spatial localization. To objectively evaluate the task, the predicted and ground truth scene graphs need to be compared. We solve this NP-hard problem through an efficient algorithm using branching. Additionally, we design the first LF-SGG method, Pix2SG, using autoregressive sequence modeling. Our proposed method is evaluated on Visual Genome and 4D-OR. Although using significantly fewer labels during training, we achieve 74.12\% of the location-supervised SOTA performance on Visual Genome and even outperform the best method on 4D-OR.
Implicit neural representations (INR) have gained significant popularity for signal and image representation for many end-tasks, such as superresolution, 3D modeling, and more. Most INR architectures rely on sinusoidal positional encoding, which accounts for high-frequency information in data. However, the finite encoding size restricts the model's representational power. Higher representational power is needed to go from representing a single given image to representing large and diverse datasets. Our approach addresses this gap by representing an image with a polynomial function and eliminates the need for positional encodings. Therefore, to achieve a progressively higher degree of polynomial representation, we use element-wise multiplications between features and affine-transformed coordinate locations after every ReLU layer. The proposed method is evaluated qualitatively and quantitatively on large datasets like ImageNet. The proposed Poly-INR model performs comparably to state-of-the-art generative models without any convolution, normalization, or self-attention layers, and with far fewer trainable parameters. With much fewer training parameters and higher representative power, our approach paves the way for broader adoption of INR models for generative modeling tasks in complex domains. The code is available at \url{https://github.com/Rajhans0/Poly_INR}
Geological processes determine the distribution of resources such as critical minerals, water, and geothermal energy. However, direct observation of geology is often prevented by surface cover such as overburden or vegetation. In such cases, remote and in-situ surveys are frequently conducted to collect physical measurements of the earth indicative of the geology. Developing a geological segmentation based on these measurements is challenging since individual datasets can differ in properties (e.g. units, dynamic ranges, textures) and because the data does not uniquely constrain the geology. Further, as the number of datasets grows the information to constrain geology increases while simultaneously becoming harder to make sense of. Inspired by the concept of superpixels, we propose a deep-learning based approach to segment rasterized survey data into regions with similar characteristics. We demonstrate its use for semi-automated geoscientific mapping with datasets arising from independent sensors and with diverse properties. In addition, we introduce a new loss function for superpixels including a novel regularization parameter penalizing image segmentation with non-connected component superpixels. This improves integration of prior knowledge by allowing better control over the number of superpixels generated.
Tiny object detection has become an active area of research because images with tiny targets are common in several important real-world scenarios. However, existing tiny object detection methods use standard deep neural networks as their backbone architecture. We argue that such backbones are inappropriate for detecting tiny objects as they are designed for the classification of larger objects, and do not have the spatial resolution to identify small targets. Specifically, such backbones use max-pooling or a large stride at early stages in the architecture. This produces lower resolution feature-maps that can be efficiently processed by subsequent layers. However, such low-resolution feature-maps do not contain information that can reliably discriminate tiny objects. To solve this problem we design 'bottom-heavy' versions of backbones that allocate more resources to processing higher-resolution features without introducing any additional computational burden overall. We also investigate if pre-training these backbones on images of appropriate size, using CIFAR100 and ImageNet32, can further improve performance on tiny object detection. Results on TinyPerson and WiderFace show that detectors with our proposed backbones achieve better results than the current state-of-the-art methods.
Retrieving relevant items that match users' queries from billion-scale corpus forms the core of industrial e-commerce search systems, in which embedding-based retrieval (EBR) methods are prevailing. These methods adopt a two-tower framework to learn embedding vectors for query and item separately and thus leverage efficient approximate nearest neighbor (ANN) search to retrieve relevant items. However, existing EBR methods usually ignore inconsistent user behaviors in industrial multi-stage search systems, resulting in insufficient retrieval efficiency with a low commercial return. To tackle this challenge, we propose to improve EBR methods by learning Multi-level Multi-Grained Semantic Embeddings(MMSE). We propose the multi-stage information mining to exploit the ordered, clicked, unclicked and random sampled items in practical user behavior data, and then capture query-item similarity via a post-fusion strategy. We then propose multi-grained learning objectives that integrate the retrieval loss with global comparison ability and the ranking loss with local comparison ability to generate semantic embeddings. Both experiments on a real-world billion-scale dataset and online A/B tests verify the effectiveness of MMSE in achieving significant performance improvements on metrics such as offline recall and online conversion rate (CVR).
Occluded person re-identification (Re-ID) aims to address the potential occlusion problem when matching occluded or holistic pedestrians from different camera views. Many methods use the background as artificial occlusion and rely on attention networks to exclude noisy interference. However, the significant discrepancy between simple background occlusion and realistic occlusion can negatively impact the generalization of the network.To address this issue, we propose a novel transformer-based Attention Disturbance and Dual-Path Constraint Network (ADP) to enhance the generalization of attention networks. Firstly, to imitate real-world obstacles, we introduce an Attention Disturbance Mask (ADM) module that generates an offensive noise, which can distract attention like a realistic occluder, as a more complex form of occlusion.Secondly, to fully exploit these complex occluded images, we develop a Dual-Path Constraint Module (DPC) that can obtain preferable supervision information from holistic images through dual-path interaction. With our proposed method, the network can effectively circumvent a wide variety of occlusions using the basic ViT baseline. Comprehensive experimental evaluations conducted on person re-ID benchmarks demonstrate the superiority of ADP over state-of-the-art methods.