This paper introduces Low-shot Object Learning with Mutual Exclusivity Bias (LSME), the first computational framing of mutual exclusivity bias, a phenomenon commonly observed in infants during word learning. We provide a novel dataset, comprehensive baselines, and a state-of-the-art method to enable the ML community to tackle this challenging learning task. The goal of LSME is to analyze an RGB image of a scene containing multiple objects and correctly associate a previously-unknown object instance with a provided category label. This association is then used to perform low-shot learning to test category generalization. We provide a data generation pipeline for the LSME problem and conduct a thorough analysis of the factors that contribute to its difficulty. Additionally, we evaluate the performance of multiple baselines, including state-of-the-art foundation models. Finally, we present a baseline approach that outperforms state-of-the-art models in terms of low-shot accuracy.
Despite the remarkable progress in image style transfer, formulating style in the context of art is inherently subjective and challenging. In contrast to existing learning/tuning methods, this study shows that vanilla diffusion models can directly extract style information and seamlessly integrate the generative prior into the content image without retraining. Specifically, we adopt dual denoising paths to represent content/style references in latent space and then guide the content image denoising process with style latent codes. We further reveal that the cross-attention mechanism in latent diffusion models tends to blend the content and style images, resulting in stylized outputs that deviate from the original content image. To overcome this limitation, we introduce a cross-attention rearrangement strategy. Through theoretical analysis and experiments, we demonstrate the effectiveness and superiority of the diffusion-based $\underline{Z}$ero-shot $\underline{S}$tyle $\underline{T}$ransfer via $\underline{A}$ttention $\underline{R}$earrangement, Z-STAR.
OBJECTIVES: Quantitative MRI techniques such as T2 and T1$\rho$ mapping are beneficial in evaluating cartilage and meniscus. We aimed to evaluate the MIXTURE (Multi-Interleaved X-prepared Turbo-Spin Echo with IntUitive RElaxometry) sequences that provide morphologic images with clinical turbo spin-echo (TSE) contrasts and additional parameter maps versus reference TSE sequences in an in-situ model of human cartilage defects. MATERIALS AND METHODS: Prospectively, standardized cartilage defects of 8mm, 5mm, and 3mm diameter were created in the lateral femora of 10 human cadaveric knee specimens (81$\pm$10 years, nine male/one female). Using a clinical 3T MRI scanner and knee coil, MIXTURE sequences combining (i) proton-density weighted fat-saturated (PD-w FS) images and T2 maps and (ii) T1-weighted images and T1$\rho$ maps were acquired before and after defect creation, alongside the corresponding 2D TSE and 3D TSE reference sequences. Defect delineability, bone texture, and cartilage relaxation times were quantified. Inter-sequence comparisons were made using appropriate parametric and non-parametric tests. RESULTS: Overall, defect delineability and texture features were not significantly different between the MIXTURE and reference sequences. After defect creation, relaxation times increased significantly in the central femur (for T2) and all regions combined (for T1$\rho$). CONCLUSION: MIXTURE sequences permit time-efficient simultaneous morphologic and quantitative joint assessment based on clinical image contrasts. While providing T2 or T1$\rho$ maps in clinically feasible scan time, morphologic image features, i.e., cartilage defect delineability and bone texture, were comparable between MIXTURE and corresponding reference sequences.
Text-driven large scene image synthesis has made significant progress with diffusion models, but controlling it is challenging. While using additional spatial controls with corresponding texts has improved the controllability of large scene synthesis, it is still challenging to faithfully reflect detailed text descriptions without user-provided controls. Here, we propose DetText2Scene, a novel text-driven large-scale image synthesis with high faithfulness, controllability, and naturalness in a global context for the detailed human-centric text description. Our DetText2Scene consists of 1) hierarchical keypoint-box layout generation from the detailed description by leveraging large language model (LLM), 2) view-wise conditioned joint diffusion process to synthesize a large scene from the given detailed text with LLM-generated grounded keypoint-box layout and 3) pixel perturbation-based pyramidal interpolation to progressively refine the large scene for global coherence. Our DetText2Scene significantly outperforms prior arts in text-to-large scene synthesis qualitatively and quantitatively, demonstrating strong faithfulness with detailed descriptions, superior controllability, and excellent naturalness in a global context.
Semantic communication has attracted significant interest recently due to its capability to meet the fast growing demand on user-defined and human-oriented communication services such as holographic communications, eXtended reality (XR), and human-to-machine interactions. Unfortunately, recent study suggests that the traditional Shannon information theory, focusing mainly on delivering semantic-agnostic symbols, will not be sufficient to investigate the semantic-level perceptual quality of the recovered messages at the receiver. In this paper, we study the achievable data rate of semantic communication under the symbol distortion and semantic perception constraints. Motivated by the fact that the semantic information generally involves rich intrinsic knowledge that cannot always be directly observed by the encoder, we consider a semantic information source that can only be indirectly sensed by the encoder. Both encoder and decoder can access to various types of side information that may be closely related to the user's communication preference. We derive the achievable region that characterizes the tradeoff among the data rate, symbol distortion, and semantic perception, which is then theoretically proved to be achievable by a stochastic coding scheme. We derive a closed-form achievable rate for binary semantic information source under any given distortion and perception constraints. We observe that there exists cases that the receiver can directly infer the semantic information source satisfying certain distortion and perception constraints without requiring any data communication from the transmitter. Experimental results based on the image semantic source signal have been presented to verify our theoretical observations.
The deep learning field is converging towards the use of general foundation models that can be easily adapted for diverse tasks. While this paradigm shift has become common practice within the field of natural language processing, progress has been slower in computer vision. In this paper we attempt to address this issue by investigating the transferability of various state-of-the-art foundation models to medical image classification tasks. Specifically, we evaluate the performance of five foundation models, namely SAM, SEEM, DINOv2, BLIP, and OpenCLIP across four well-established medical imaging datasets. We explore different training settings to fully harness the potential of these models. Our study shows mixed results. DINOv2 in particular, consistently outperforms the standard practice of ImageNet pretraining. However, other foundation models failed to consistently beat this established baseline indicating limitations in their transferability to medical image classification tasks.
Growing applications of large language models (LLMs) trained by a third party raise serious concerns on the security vulnerability of LLMs.It has been demonstrated that malicious actors can covertly exploit these vulnerabilities in LLMs through poisoning attacks aimed at generating undesirable outputs. While poisoning attacks have received significant attention in the image domain (e.g., object detection), and classification tasks, their implications for generative models, particularly in the realm of natural language generation (NLG) tasks, remain poorly understood. To bridge this gap, we perform a comprehensive exploration of various poisoning techniques to assess their effectiveness across a range of generative tasks. Furthermore, we introduce a range of metrics designed to quantify the success and stealthiness of poisoning attacks specifically tailored to NLG tasks. Through extensive experiments on multiple NLG tasks, LLMs and datasets, we show that it is possible to successfully poison an LLM during the fine-tuning stage using as little as 1\% of the total tuning data samples. Our paper presents the first systematic approach to comprehend poisoning attacks targeting NLG tasks considering a wide range of triggers and attack settings. We hope our findings will assist the AI security community in devising appropriate defenses against such threats.
Recent advancements in diffusion-based models have demonstrated significant success in generating images from text. However, video editing models have not yet reached the same level of visual quality and user control. To address this, we introduce RAVE, a zero-shot video editing method that leverages pre-trained text-to-image diffusion models without additional training. RAVE takes an input video and a text prompt to produce high-quality videos while preserving the original motion and semantic structure. It employs a novel noise shuffling strategy, leveraging spatio-temporal interactions between frames, to produce temporally consistent videos faster than existing methods. It is also efficient in terms of memory requirements, allowing it to handle longer videos. RAVE is capable of a wide range of edits, from local attribute modifications to shape transformations. In order to demonstrate the versatility of RAVE, we create a comprehensive video evaluation dataset ranging from object-focused scenes to complex human activities like dancing and typing, and dynamic scenes featuring swimming fish and boats. Our qualitative and quantitative experiments highlight the effectiveness of RAVE in diverse video editing scenarios compared to existing methods. Our code, dataset and videos can be found in https://rave-video.github.io.
Structure-from-motion (SfM) is a long-standing problem in the computer vision community, which aims to reconstruct the camera poses and 3D structure of a scene from a set of unconstrained 2D images. Classical frameworks solve this problem in an incremental manner by detecting and matching keypoints, registering images, triangulating 3D points, and conducting bundle adjustment. Recent research efforts have predominantly revolved around harnessing the power of deep learning techniques to enhance specific elements (e.g., keypoint matching), but are still based on the original, non-differentiable pipeline. Instead, we propose a new deep pipeline VGGSfM, where each component is fully differentiable and thus can be trained in an end-to-end manner. To this end, we introduce new mechanisms and simplifications. First, we build on recent advances in deep 2D point tracking to extract reliable pixel-accurate tracks, which eliminates the need for chaining pairwise matches. Furthermore, we recover all cameras simultaneously based on the image and track features instead of gradually registering cameras. Finally, we optimise the cameras and triangulate 3D points via a differentiable bundle adjustment layer. We attain state-of-the-art performance on three popular datasets, CO3D, IMC Phototourism, and ETH3D.
The capabilities of large language models have grown significantly in recent years and so too have concerns about their misuse. In this context, the ability to distinguish machine-generated text from human-authored content becomes important. Prior works have proposed numerous schemes to watermark text, which would benefit from a systematic evaluation framework. This work focuses on text watermarking techniques - as opposed to image watermarks - and proposes MARKMYWORDS, a comprehensive benchmark for them under different tasks as well as practical attacks. We focus on three main metrics: quality, size (e.g. the number of tokens needed to detect a watermark), and tamper-resistance. Current watermarking techniques are good enough to be deployed: Kirchenbauer et al. [1] can watermark Llama2-7B-chat with no perceivable loss in quality, the watermark can be detected with fewer than 100 tokens, and the scheme offers good tamper-resistance to simple attacks. We argue that watermark indistinguishability, a criteria emphasized in some prior works, is too strong a requirement: schemes that slightly modify logit distributions outperform their indistinguishable counterparts with no noticeable loss in generation quality. We publicly release our benchmark (https://github.com/wagner-group/MarkMyWords)