The rapid advancement of natural language processing, information retrieval (IR), computer vision, and other technologies has presented significant challenges in evaluating the performance of these systems. One of the main challenges is the scarcity of human-labeled data, which hinders the fair and accurate assessment of these systems. In this work, we specifically focus on evaluating IR systems with sparse labels, borrowing from recent research on evaluating computer vision tasks. taking inspiration from the success of using Fr\'echet Inception Distance (FID) in assessing text-to-image generation systems. We propose leveraging the Fr\'echet Distance to measure the distance between the distributions of relevant judged items and retrieved results. Our experimental results on MS MARCO V1 dataset and TREC Deep Learning Tracks query sets demonstrate the effectiveness of the Fr\'echet Distance as a metric for evaluating IR systems, particularly in settings where a few labels are available. This approach contributes to the advancement of evaluation methodologies in real-world scenarios such as the assessment of generative IR systems.
3D open-vocabulary scene understanding aims to recognize arbitrary novel categories beyond the base label space. However, existing works not only fail to fully utilize all the available modal information in the 3D domain but also lack sufficient granularity in representing the features of each modality. In this paper, we propose a unified multimodal 3D open-vocabulary scene understanding network, namely UniM-OV3D, which aligns point clouds with image, language and depth. To better integrate global and local features of the point clouds, we design a hierarchical point cloud feature extraction module that learns comprehensive fine-grained feature representations. Further, to facilitate the learning of coarse-to-fine point-semantic representations from captions, we propose the utilization of hierarchical 3D caption pairs, capitalizing on geometric constraints across various viewpoints of 3D scenes. Extensive experimental results demonstrate the effectiveness and superiority of our method in open-vocabulary semantic and instance segmentation, which achieves state-of-the-art performance on both indoor and outdoor benchmarks such as ScanNet, ScanNet200, S3IDS and nuScenes. Code is available at https://github.com/hithqd/UniM-OV3D.
Generative latent diffusion models hold a wide range of applications in the medical imaging domain. A noteworthy application is privacy-preserved open-data sharing by proposing synthetic data as surrogates of real patient data. Despite the promise, these models are susceptible to patient data memorization, where models generate patient data copies instead of novel synthetic samples. This undermines the whole purpose of preserving patient data and may even result in patient re-identification. Considering the importance of the problem, surprisingly it has received relatively little attention in the medical imaging community. To this end, we assess memorization in latent diffusion models for medical image synthesis. We train 2D and 3D latent diffusion models on CT, MR, and X-ray datasets for synthetic data generation. Afterwards, we examine the amount of training data memorized utilizing self-supervised models and further investigate various factors that can possibly lead to memorization by training models in different settings. We observe a surprisingly large amount of data memorization among all datasets, with up to 41.7%, 19.6%, and 32.6% of the training data memorized in CT, MRI, and X-ray datasets respectively. Further analyses reveal that increasing training data size and using data augmentation reduce memorization, while over-training enhances it. Overall, our results suggest a call for memorization-informed evaluation of synthetic data prior to open-data sharing.
Augmented Reality (AR) applications necessitates methods of inserting needed objects into scenes captured by cameras in a way that is coherent with the surroundings. Common AR applications require the insertion of predefined 3D objects with known properties and shape. This simplifies the problem since it is reduced to extracting an illumination model for the object in that scene by understanding the surrounding light sources. However, it is often not the case that we have information about the properties of an object, especially when we depart from a single source image. Our method renders such source fragments in a coherent way with the target surroundings using only these two images. Our pipeline uses a Deep Image Prior (DIP) network based on a U-Net architecture as the main renderer, alongside robust-feature extracting networks that are used to apply needed losses. Our method does not require any pair-labeled data, and no extensive training on a dataset. We compare our method using qualitative metrics to the baseline methods such as Cut and Paste, Cut And Paste Neural Rendering, and Image Harmonization
Machine learning model bias can arise from dataset composition: sensitive features correlated to the learning target disturb the model decision rule and lead to performance differences along the features. Existing de-biasing work captures prominent and delicate image features which are traceable in model latent space, like colors of digits or background of animals. However, using the latent space is not sufficient to understand all dataset feature correlations. In this work, we propose a framework to extract feature clusters in a dataset based on image descriptions, allowing us to capture both subtle and coarse features of the images. The feature co-occurrence pattern is formulated and correlation is measured, utilizing a human-in-the-loop for examination. The analyzed features and correlations are human-interpretable, so we name the method Common-Sense Bias Discovery (CSBD). Having exposed sensitive correlations in a dataset, we demonstrate that downstream model bias can be mitigated by adjusting image sampling weights, without requiring a sensitive group label supervision. Experiments show that our method discovers novel biases on multiple classification tasks for two benchmark image datasets, and the intervention outperforms state-of-the-art unsupervised bias mitigation methods.
This paper introduces a novel ridgelet transform-based method for Poisson image denoising. Our work focuses on harnessing the Poisson noise's unique non-additive and signal-dependent properties, distinguishing it from Gaussian noise. The core of our approach is a new thresholding scheme informed by theoretical insights into the ridgelet coefficients of Poisson-distributed images and adaptive thresholding guided by Stein's method. We verify our theoretical model through numerical experiments and demonstrate the potential of ridgelet thresholding across assorted scenarios. Our findings represent a significant step in enhancing the understanding of Poisson noise and offer an effective denoising method for images corrupted with it.
Given a hyperspectral image, the problem of hyperspectral unmixing (HU) is to identify the endmembers (or materials) and the abundance (or endmembers' contributions on pixels) that underlie the image. HU can be seen as a matrix factorization problem with a simplex structure in the abundance matrix factor. In practice, hyperspectral images may exhibit endmember variability (EV) effects -- the endmember matrix factor varies from one pixel to another. In this paper we consider a multilayer simplex-structured matrix factorization model to account for the EV effects. Our multilayer model is based on the postulate that if we arrange the varied endmembers as an expanded endmember matrix, that matrix exhibits a low-rank structure. A variational inference-based maximum-likelihood estimation method is employed to tackle the multilayer factorization problem. Simulation results are provided to demonstrate the performance of our multilayer factorization method.
Multimodal large language models (MLLM) have achieved satisfactory results in many tasks. However, their performance in the task of person re-identification (ReID) has not been explored to date. This paper will investigate how to adapt them for the task of ReID. An intuitive idea is to fine-tune MLLM with ReID image-text datasets, and then use their visual encoder as a backbone for ReID. However, there still exist two apparent issues: (1) Designing instructions for ReID, MLLMs may overfit specific instructions, and designing a variety of instructions will lead to higher costs. (2) Latent image feature vectors from LLMs are not involved in loss computation. Instructional learning, aligning image-text features, results in indirect optimization and a learning objective that inadequately utilizes features, limiting effectiveness in person feature learning. To address these problems, this paper proposes MLLMReID: Multimodal Large Language Model-based ReID. Firstly, we proposed Common Instruction, a simple approach that leverages the essence ability of LLMs to continue writing, avoiding complex and diverse instruction design. Secondly, we proposed DirectReID, which effectively employs the latent image feature vectors of images outputted by LLMs in ReID tasks. The experimental results demonstrate the superiority of our method. We will open-source the code on GitHub.
3D Gaussian Splatting (3D-GS) has recently attracted great attention with real-time and photo-realistic renderings. This technique typically takes perspective images as input and optimizes a set of 3D elliptical Gaussians by splatting them onto the image planes, resulting in 2D Gaussians. However, applying 3D-GS to panoramic inputs presents challenges in effectively modeling the projection onto the spherical surface of ${360^\circ}$ images using 2D Gaussians. In practical applications, input panoramas are often sparse, leading to unreliable initialization of 3D Gaussians and subsequent degradation of 3D-GS quality. In addition, due to the under-constrained geometry of texture-less planes (e.g., walls and floors), 3D-GS struggles to model these flat regions with elliptical Gaussians, resulting in significant floaters in novel views. To address these issues, we propose 360-GS, a novel $360^{\circ}$ Gaussian splatting for a limited set of panoramic inputs. Instead of splatting 3D Gaussians directly onto the spherical surface, 360-GS projects them onto the tangent plane of the unit sphere and then maps them to the spherical projections. This adaptation enables the representation of the projection using Gaussians. We guide the optimization of 360-GS by exploiting layout priors within panoramas, which are simple to obtain and contain strong structural information about the indoor scene. Our experimental results demonstrate that 360-GS allows panoramic rendering and outperforms state-of-the-art methods with fewer artifacts in novel view synthesis, thus providing immersive roaming in indoor scenarios.
We propose the Multi-Head Gaussian Adaptive Attention Mechanism (GAAM), a novel probabilistic attention framework, and the Gaussian Adaptive Transformer (GAT), designed to enhance information aggregation across multiple modalities, including Speech, Text and Vision. GAAM integrates learnable mean and variance into its attention mechanism, implemented in a Multi-Headed framework enabling it to collectively model any Probability Distribution for dynamic recalibration of feature significance. This method demonstrates significant improvements, especially with highly non-stationary data, surpassing the state-of-the-art attention techniques in model performance (up to approximately +20% in accuracy) by identifying key elements within the feature space. GAAM's compatibility with dot-product-based attention models and relatively low number of parameters showcases its adaptability and potential to boost existing attention frameworks. Empirically, GAAM exhibits superior adaptability and efficacy across a diverse range of tasks, including emotion recognition in speech, image classification, and text classification, thereby establishing its robustness and versatility in handling multi-modal data. Furthermore, we introduce the Importance Factor (IF), a new learning-based metric that enhances the explainability of models trained with GAAM-based methods. Overall, GAAM represents an advancement towards development of better performing and more explainable attention models across multiple modalities.