This paper presents GEA, a novel method for creating expressive 3D avatars with high-fidelity reconstructions of body and hands based on 3D Gaussians. The key contributions are twofold. First, we design a two-stage pose estimation method to obtain an accurate SMPL-X pose from input images, providing a correct mapping between the pixels of a training image and the SMPL-X model. It uses an attention-aware network and an optimization scheme to align the normal and silhouette between the estimated SMPL-X body and the real body in the image. Second, we propose an iterative re-initialization strategy to handle unbalanced aggregation and initialization bias faced by Gaussian representation. This strategy iteratively redistributes the avatar's Gaussian points, making it evenly distributed near the human body surface by applying meshing, resampling and re-Gaussian operations. As a result, higher-quality rendering can be achieved. Extensive experimental analyses validate the effectiveness of the proposed model, demonstrating that it achieves state-of-the-art performance in photorealistic novel view synthesis while offering fine-grained control over the human body and hand pose. Project page: https://3d-aigc.github.io/GEA/.
We present the All-Seeing Project V2: a new model and dataset designed for understanding object relations in images. Specifically, we propose the All-Seeing Model V2 (ASMv2) that integrates the formulation of text generation, object localization, and relation comprehension into a relation conversation (ReC) task. Leveraging this unified task, our model excels not only in perceiving and recognizing all objects within the image but also in grasping the intricate relation graph between them, diminishing the relation hallucination often encountered by Multi-modal Large Language Models (MLLMs). To facilitate training and evaluation of MLLMs in relation understanding, we created the first high-quality ReC dataset ({AS-V2) which is aligned with the format of standard instruction tuning data. In addition, we design a new benchmark, termed Circular-based Relation Probing Evaluation (CRPE) for comprehensively evaluating the relation comprehension capabilities of MLLMs. Notably, our ASMv2 achieves an overall accuracy of 52.04 on this relation-aware benchmark, surpassing the 43.14 of LLaVA-1.5 by a large margin. We hope that our work can inspire more future research and contribute to the evolution towards artificial general intelligence. Our project is released at https://github.com/OpenGVLab/all-seeing.
Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic anatomy edits. Today's methods are data-driven, where the actuations for finite elements are inferred from captured skin geometry. Unfortunately, these approaches have not been widely adopted due to the complexity of initializing the material space and learning the deformation model for each character separately, which often requires a skilled artist followed by lengthy network training. In this work, we aim to make physics-based facial animation more accessible by proposing a generalized physical face model that we learn from a large 3D face dataset in a simulation-free manner. Once trained, our model can be quickly fit to any unseen identity and produce a ready-to-animate physical face model automatically. Fitting is as easy as providing a single 3D face scan, or even a single face image. After fitting, we offer intuitive animation controls, as well as the ability to retarget animations across characters. All the while, the resulting animations allow for physical effects like collision avoidance, gravity, paralysis, bone reshaping and more.
Effectively addressing the challenge of industrial Anomaly Detection (AD) necessitates an ample supply of defective samples, a constraint often hindered by their scarcity in industrial contexts. This paper introduces a novel algorithm designed to augment defective samples, thereby enhancing AD performance. The proposed method tailors the blended latent diffusion model for defect sample generation, employing a diffusion model to generate defective samples in the latent space. A feature editing process, controlled by a "trimap" mask and text prompts, refines the generated samples. The image generation inference process is structured into three stages: a free diffusion stage, an editing diffusion stage, and an online decoder adaptation stage. This sophisticated inference strategy yields high-quality synthetic defective samples with diverse pattern variations, leading to significantly improved AD accuracies based on the augmented training set. Specifically, on the widely recognized MVTec AD dataset, the proposed method elevates the state-of-the-art (SOTA) performance of AD with augmented data by 1.5%, 1.9%, and 3.1% for AD metrics AP, IAP, and IAP90, respectively. The implementation code of this work can be found at the GitHub repository https://github.com/GrandpaXun242/AdaBLDM.git
Recently, the advancement of self-supervised learning techniques, like masked autoencoders (MAE), has greatly influenced visual representation learning for images and videos. Nevertheless, it is worth noting that the predominant approaches in existing masked image / video modeling rely excessively on resource-intensive vision transformers (ViTs) as the feature encoder. In this paper, we propose a new approach termed as \textbf{VideoMAC}, which combines video masked autoencoders with resource-friendly ConvNets. Specifically, VideoMAC employs symmetric masking on randomly sampled pairs of video frames. To prevent the issue of mask pattern dissipation, we utilize ConvNets which are implemented with sparse convolutional operators as encoders. Simultaneously, we present a simple yet effective masked video modeling (MVM) approach, a dual encoder architecture comprising an online encoder and an exponential moving average target encoder, aimed to facilitate inter-frame reconstruction consistency in videos. Additionally, we demonstrate that VideoMAC, empowering classical (ResNet) / modern (ConvNeXt) convolutional encoders to harness the benefits of MVM, outperforms ViT-based approaches on downstream tasks, including video object segmentation (+\textbf{5.2\%} / \textbf{6.4\%} $\mathcal{J}\&\mathcal{F}$), body part propagation (+\textbf{6.3\%} / \textbf{3.1\%} mIoU), and human pose tracking (+\textbf{10.2\%} / \textbf{11.1\%} PCK@0.1).
We present MOSAIC, a modular architecture for home robots to perform complex collaborative tasks, such as cooking with everyday users. MOSAIC tightly collaborates with humans, interacts with users using natural language, coordinates multiple robots, and manages an open vocabulary of everyday objects. At its core, MOSAIC employs modularity: it leverages multiple large-scale pre-trained models for general tasks like language and image recognition, while using streamlined modules designed for task-specific control. We extensively evaluate MOSAIC on 60 end-to-end trials where two robots collaborate with a human user to cook a combination of 6 recipes. We also extensively test individual modules with 180 episodes of visuomotor picking, 60 episodes of human motion forecasting, and 46 online user evaluations of the task planner. We show that MOSAIC is able to efficiently collaborate with humans by running the overall system end-to-end with a real human user, completing 68.3% (41/60) collaborative cooking trials of 6 different recipes with a subtask completion rate of 91.6%. Finally, we discuss the limitations of the current system and exciting open challenges in this domain. The project's website is at https://portal-cornell.github.io/MOSAIC/
Social media has become a ubiquitous tool for connecting with others, staying updated with news, expressing opinions, and finding entertainment. However, understanding the intention behind social media posts remains challenging due to the implicitness of intentions in social media posts, the need for cross-modality understanding of both text and images, and the presence of noisy information such as hashtags, misspelled words, and complicated abbreviations. To address these challenges, we present MIKO, a Multimodal Intention Kowledge DistillatiOn framework that collaboratively leverages a Large Language Model (LLM) and a Multimodal Large Language Model (MLLM) to uncover users' intentions. Specifically, we use an MLLM to interpret the image and an LLM to extract key information from the text and finally instruct the LLM again to generate intentions. By applying MIKO to publicly available social media datasets, we construct an intention knowledge base featuring 1,372K intentions rooted in 137,287 posts. We conduct a two-stage annotation to verify the quality of the generated knowledge and benchmark the performance of widely used LLMs for intention generation. We further apply MIKO to a sarcasm detection dataset and distill a student model to demonstrate the downstream benefits of applying intention knowledge.
Contrastive language-image pre-training (CLIP) models have demonstrated considerable success across various vision-language tasks, such as text-to-image retrieval, where the model is required to effectively process natural language input to produce an accurate visual output. However, current models still face limitations in dealing with linguistic variations in input queries, such as paraphrases, making it challenging to handle a broad range of user queries in real-world applications. In this study, we introduce a straightforward fine-tuning approach to enhance the representations of CLIP models for paraphrases. Our approach involves a two-step paraphrase generation process, where we automatically create two categories of paraphrases from web-scale image captions by leveraging large language models. Subsequently, we fine-tune the CLIP text encoder using these generated paraphrases while freezing the image encoder. Our resulting model, which we call ParaCLIP, exhibits significant improvements over baseline CLIP models across various tasks, including paraphrased retrieval (with rank similarity scores improved by up to 2.0% and 5.6%), Visual Genome Relation and Attribution, as well as seven semantic textual similarity tasks.
Image denoising is probably the oldest and still one of the most active research topic in image processing. Many methodological concepts have been introduced in the past decades and have improved performances significantly in recent years, especially with the emergence of convolutional neural networks and supervised deep learning. In this paper, we propose a survey of guided tour of supervised and unsupervised learning methods for image denoising, classifying the main principles elaborated during this evolution, with a particular concern given to recent developments in supervised learning. It is conceived as a tutorial organizing in a comprehensive framework current approaches. We give insights on the rationales and limitations of the most performant methods in the literature, and we highlight the common features between many of them. Finally, we focus on on the normalization equivariance properties that is surprisingly not guaranteed with most of supervised methods. It is of paramount importance that intensity shifting or scaling applied to the input image results in a corresponding change in the denoiser output.
Current visual question answering (VQA) models tend to be trained and evaluated on image-question pairs in isolation. However, the questions people ask are dependent on their informational needs and prior knowledge about the image content. To evaluate how situating images within naturalistic contexts shapes visual questions, we introduce CommVQA, a VQA dataset consisting of images, image descriptions, real-world communicative scenarios where the image might appear (e.g., a travel website), and follow-up questions and answers conditioned on the scenario. We show that CommVQA poses a challenge for current models. Providing contextual information to VQA models improves performance broadly, highlighting the relevance of situating systems within a communicative scenario.