Research on diffusion model-based video generation has advanced rapidly. However, limitations in object fidelity and generation length hinder its practical applications. Additionally, specific domains like animated wallpapers require seamless looping, where the first and last frames of the video match seamlessly. To address these challenges, this paper proposes LoopAnimate, a novel method for generating videos with consistent start and end frames. To enhance object fidelity, we introduce a framework that decouples multi-level image appearance and textual semantic information. Building upon an image-to-image diffusion model, our approach incorporates both pixel-level and feature-level information from the input image, injecting image appearance and textual semantic embeddings at different positions of the diffusion model. Existing UNet-based video generation models require to input the entire videos during training to encode temporal and positional information at once. However, due to limitations in GPU memory, the number of frames is typically restricted to 16. To address this, this paper proposes a three-stage training strategy with progressively increasing frame numbers and reducing fine-tuning modules. Additionally, we introduce the Temporal E nhanced Motion Module(TEMM) to extend the capacity for encoding temporal and positional information up to 36 frames. The proposed LoopAnimate, which for the first time extends the single-pass generation length of UNet-based video generation models to 35 frames while maintaining high-quality video generation. Experiments demonstrate that LoopAnimate achieves state-of-the-art performance in both objective metrics, such as fidelity and temporal consistency, and subjective evaluation results.
Post-mortem iris recognition is an emerging application of iris-based human identification in a forensic setup. One factor that may be useful in conditioning iris recognition methods is the tissue decomposition level, which is correlated with the post-mortem interval (PMI), i.g., the number of hours that have elapsed since death. PMI, however, is not always available, and its precise estimation remains one of the core challenges in forensic examination. This paper presents the first known to us method of PMI estimation directly from forensic iris images. To assess the feasibility of the iris-based PMI estimation, convolutional neural networks-based models (VGG19, DenseNet121, ResNet152, and Inception_v3) were trained to predict the PMI from (a) near-infrared (NIR), (b) visible (RGB), and (c) multispectral forensic iris images. Models were evaluated following a 10-fold cross-validation in (S1) sample-disjoint, (S2) subject-disjoint, and (S3) cross-dataset scenarios. We found that using the multispectral data offers a spectacularly low mean absolute error (MAE) of approximately 3.5 hours in scenario (S1), a bit worse MAE of approximately 17.5 hours in scenario (S2), and an MAE of approximately 69.0 hours of in the scenario (S3). This suggests that if the environmental conditions are favorable (e.g., bodies are kept in low temperatures), forensic iris images provide features that are indicative of the PMI and can be automatically estimated. The source codes and model weights are made available with the paper.
This work introduces a novel end-to-end approach for estimating extrinsic parameters of cameras in multi-camera setups on real-life sports fields. We identify the source of significant calibration errors in multi-camera environments and address the limitations of existing calibration methods, particularly the disparity between theoretical models and actual sports field characteristics. We propose the Evolutionary Stitched Camera calibration (ESC) algorithm to bridge this gap. It consists of image segmentation followed by evolutionary optimization of a novel loss function, providing a unified and accurate multi-camera calibration solution with high visual fidelity. The outcome allows the creation of virtual stitched views from multiple video sources, being as important for practical applications as numerical accuracy. We demonstrate the superior performance of our approach compared to state-of-the-art methods across diverse real-life football fields with varying physical characteristics.
Pre-trained vision-language (V-L) models such as CLIP have shown excellent performance in many downstream cross-modal tasks. However, most of them are only applicable to the English context. Subsequent research has focused on this problem and proposed improved models, such as CN-CLIP and AltCLIP, to facilitate their applicability to Chinese and even other languages. Nevertheless, these models suffer from high latency and a large memory footprint in inference, which limits their further deployment on resource-constrained edge devices. In this work, we propose a conceptually simple yet effective multilingual CLIP Compression framework and train a lightweight multilingual vision-language model, called DC-CLIP, for both Chinese and English context. In this framework, we collect high-quality Chinese and English text-image pairs and design two training stages, including multilingual vision-language feature distillation and alignment. During the first stage, lightweight image/text student models are designed to learn robust visual/multilingual textual feature representation ability from corresponding teacher models, respectively. Subsequently, the multilingual vision-language alignment stage enables effective alignment of visual and multilingual textual features to further improve the model's multilingual performance. Comprehensive experiments in zero-shot image classification, conducted based on the ELEVATER benchmark, showcase that DC-CLIP achieves superior performance in the English context and competitive performance in the Chinese context, even with less training data, when compared to existing models of similar parameter magnitude. The evaluation demonstrates the effectiveness of our designed training mechanism.
As a newly emerging advance in deep generative models, diffusion models have achieved state-of-the-art results in many fields, including computer vision, natural language processing, and molecule design. The remote sensing community has also noticed the powerful ability of diffusion models and quickly applied them to a variety of tasks for image processing. Given the rapid increase in research on diffusion models in the field of remote sensing, it is necessary to conduct a comprehensive review of existing diffusion model-based remote sensing papers, to help researchers recognize the potential of diffusion models and provide some directions for further exploration. Specifically, this paper first introduces the theoretical background of diffusion models, and then systematically reviews the applications of diffusion models in remote sensing, including image generation, enhancement, and interpretation. Finally, the limitations of existing remote sensing diffusion models and worthy research directions for further exploration are discussed and summarized.
Latent Diffusion Models (LDMs) have emerged as powerful generative models, known for delivering remarkable results under constrained computational resources. However, deploying LDMs on resource-limited devices remains a complex issue, presenting challenges such as memory consumption and inference speed. To address this issue, we introduce LD-Pruner, a novel performance-preserving structured pruning method for compressing LDMs. Traditional pruning methods for deep neural networks are not tailored to the unique characteristics of LDMs, such as the high computational cost of training and the absence of a fast, straightforward and task-agnostic method for evaluating model performance. Our method tackles these challenges by leveraging the latent space during the pruning process, enabling us to effectively quantify the impact of pruning on model performance, independently of the task at hand. This targeted pruning of components with minimal impact on the output allows for faster convergence during training, as the model has less information to re-learn, thereby addressing the high computational cost of training. Consequently, our approach achieves a compressed model that offers improved inference speed and reduced parameter count, while maintaining minimal performance degradation. We demonstrate the effectiveness of our approach on three different tasks: text-to-image (T2I) generation, Unconditional Image Generation (UIG) and Unconditional Audio Generation (UAG). Notably, we reduce the inference time of Stable Diffusion (SD) by 34.9% while simultaneously improving its FID by 5.2% on MS-COCO T2I benchmark. This work paves the way for more efficient pruning methods for LDMs, enhancing their applicability.
Human-Object Interaction (HOI) detection aims to localize human-object pairs and comprehend their interactions. Recently, two-stage transformer-based methods have demonstrated competitive performance. However, these methods frequently focus on object appearance features and ignore global contextual information. Besides, vision-language model CLIP which effectively aligns visual and text embeddings has shown great potential in zero-shot HOI detection. Based on the former facts, We introduce a novel HOI detector named ISA-HOI, which extensively leverages knowledge from CLIP, aligning interactive semantics between visual and textual features. We first extract global context of image and local features of object to Improve interaction Features in images (IF). On the other hand, we propose a Verb Semantic Improvement (VSI) module to enhance textual features of verb labels via cross-modal fusion. Ultimately, our method achieves competitive results on the HICO-DET and V-COCO benchmarks with much fewer training epochs, and outperforms the state-of-the-art under zero-shot settings.
Diffusion generative modelling (DGM) based on stochastic differential equations (SDEs) with score matching has achieved unprecedented results in data generation. In this paper, we propose a novel fast high-quality generative modelling method based on high-order Langevin dynamics (HOLD) with score matching. This motive is proved by third-order Langevin dynamics. By augmenting the previous SDEs, e.g. variance exploding or variance preserving SDEs for single-data variable processes, HOLD can simultaneously model position, velocity, and acceleration, thereby improving the quality and speed of the data generation at the same time. HOLD is composed of one Ornstein-Uhlenbeck process and two Hamiltonians, which reduce the mixing time by two orders of magnitude. Empirical experiments for unconditional image generation on the public data set CIFAR-10 and CelebA-HQ show that the effect is significant in both Frechet inception distance (FID) and negative log-likelihood, and achieves the state-of-the-art FID of 1.85 on CIFAR-10.
Broad-scale marine surveys performed by underwater vehicles significantly increase the availability of coral reef imagery, however it is costly and time-consuming for domain experts to label images. Point label propagation is an approach used to leverage existing image data labeled with sparse point labels. The resulting augmented ground truth generated is then used to train a semantic segmentation model. Here, we first demonstrate that recent advances in foundation models enable generation of multi-species coral augmented ground truth masks using denoised DINOv2 features and K-Nearest Neighbors (KNN), without the need for any pre-training or custom-designed algorithms. For extremely sparsely labeled images, we propose a labeling regime based on human-in-the-loop principles, resulting in significant improvement in annotation efficiency: If only 5 point labels per image are available, our proposed human-in-the-loop approach improves on the state-of-the-art by 17.3% for pixel accuracy and 22.6% for mIoU; and by 10.6% and 19.1% when 10 point labels per image are available. Even if the human-in-the-loop labeling regime is not used, the denoised DINOv2 features with a KNN outperforms the prior state-of-the-art by 3.5% for pixel accuracy and 5.7% for mIoU (5 grid points). We also provide a detailed analysis of how point labeling style and the quantity of points per image affects the point label propagation quality and provide general recommendations on maximizing point label efficiency.
ControlNets are widely used for adding spatial control in image generation with different conditions, such as depth maps, canny edges, and human poses. However, there are several challenges when leveraging the pretrained image ControlNets for controlled video generation. First, pretrained ControlNet cannot be directly plugged into new backbone models due to the mismatch of feature spaces, and the cost of training ControlNets for new backbones is a big burden. Second, ControlNet features for different frames might not effectively handle the temporal consistency. To address these challenges, we introduce Ctrl-Adapter, an efficient and versatile framework that adds diverse controls to any image/video diffusion models, by adapting pretrained ControlNets (and improving temporal alignment for videos). Ctrl-Adapter provides diverse capabilities including image control, video control, video control with sparse frames, multi-condition control, compatibility with different backbones, adaptation to unseen control conditions, and video editing. In Ctrl-Adapter, we train adapter layers that fuse pretrained ControlNet features to different image/video diffusion models, while keeping the parameters of the ControlNets and the diffusion models frozen. Ctrl-Adapter consists of temporal and spatial modules so that it can effectively handle the temporal consistency of videos. We also propose latent skipping and inverse timestep sampling for robust adaptation and sparse control. Moreover, Ctrl-Adapter enables control from multiple conditions by simply taking the (weighted) average of ControlNet outputs. With diverse image/video diffusion backbones (SDXL, Hotshot-XL, I2VGen-XL, and SVD), Ctrl-Adapter matches ControlNet for image control and outperforms all baselines for video control (achieving the SOTA accuracy on the DAVIS 2017 dataset) with significantly lower computational costs (less than 10 GPU hours).