We propose a novel framework for 3D hand shape reconstruction and hand-object grasp optimization from a single RGB image. The representation of hand-object contact regions is critical for accurate reconstructions. Instead of approximating the contact regions with sparse points, as in previous works, we propose a dense representation in the form of a UV coordinate map. Furthermore, we introduce inference-time optimization to fine-tune the grasp and improve interactions between the hand and the object. Our pipeline increases hand shape reconstruction accuracy and produces a vibrant hand texture. Experiments on datasets such as Ho3D, FreiHAND, and DexYCB reveal that our proposed method outperforms the state-of-the-art.
Reconstructing 3D models from 2D images is one of the fundamental problems in computer vision. In this work, we propose a deep learning technique for 3D object reconstruction from a single image. Contrary to recent works that either use 3D supervision or multi-view supervision, we use only single view images with no pose information during training as well. This makes our approach more practical requiring only an image collection of an object category and the corresponding silhouettes. We learn both 3D point cloud reconstruction and pose estimation networks in a self-supervised manner, making use of differentiable point cloud renderer to train with 2D supervision. A key novelty of the proposed technique is to impose 3D geometric reasoning into predicted 3D point clouds by rotating them with randomly sampled poses and then enforcing cycle consistency on both 3D reconstructions and poses. In addition, using single-view supervision allows us to do test-time optimization on a given test image. Experiments on the synthetic ShapeNet and real-world Pix3D datasets demonstrate that our approach, despite using less supervision, can achieve competitive performance compared to pose-supervised and multi-view supervised approaches.
3D object reconstruction from a single image is a highly under-determined problem, requiring strong prior knowledge of plausible 3D shapes. This introduces challenges for learning-based approaches, as 3D object annotations are scarce in real images. Previous work chose to train on synthetic data with ground truth 3D information, but suffered from domain adaptation when tested on real data. In this work, we propose MarrNet, an end-to-end trainable model that sequentially estimates 2.5D sketches and 3D object shape. Our disentangled, two-step formulation has three advantages. First, compared to full 3D shape, 2.5D sketches are much easier to be recovered from a 2D image; models that recover 2.5D sketches are also more likely to transfer from synthetic to real data. Second, for 3D reconstruction from 2.5D sketches, systems can learn purely from synthetic data. This is because we can easily render realistic 2.5D sketches without modeling object appearance variations in real images, including lighting, texture, etc. This further relieves the domain adaptation problem. Third, we derive differentiable projective functions from 3D shape to 2.5D sketches; the framework is therefore end-to-end trainable on real images, requiring no human annotations. Our model achieves state-of-the-art performance on 3D shape reconstruction.
Accurate 3D reconstruction of the hand and object shape from a hand-object image is important for understanding human-object interaction as well as human daily activities. Different from bare hand pose estimation, hand-object interaction poses a strong constraint on both the hand and its manipulated object, which suggests that hand configuration may be crucial contextual information for the object, and vice versa. However, current approaches address this task by training a two-branch network to reconstruct the hand and object separately with little communication between the two branches. In this work, we propose to consider hand and object jointly in feature space and explore the reciprocity of the two branches. We extensively investigate cross-branch feature fusion architectures with MLP or LSTM units. Among the investigated architectures, a variant with LSTM units that enhances object feature with hand feature shows the best performance gain. Moreover, we employ an auxiliary depth estimation module to augment the input RGB image with the estimated depth map, which further improves the reconstruction accuracy. Experiments conducted on public datasets demonstrate that our approach significantly outperforms existing approaches in terms of the reconstruction accuracy of objects.
3D object reconstruction from a single-view image is a long-standing challenging problem. Previous work was difficult to accurately reconstruct 3D shapes with a complex topology which has rich details at the edges and corners. Moreover, previous works used synthetic data to train their network, but domain adaptation problems occurred when tested on real data. In this paper, we propose a Dynamic Multi-branch Information Fusion Network (DmifNet) which can recover a high-fidelity 3D shape of arbitrary topology from a 2D image. Specifically, we design several side branches from the intermediate layers to make the network produce more diverse representations to improve the generalization ability of network. In addition, we utilize DoG (Difference of Gaussians) to extract edge geometry and corners information from input images. Then, we use a separate side branch network to process the extracted data to better capture edge geometry and corners feature information. Finally, we dynamically fuse the information of all branches to gain final predicted probability. Extensive qualitative and quantitative experiments on a large-scale publicly available dataset demonstrate the validity and efficiency of our method. Code and models are publicly available at https://github.com/leilimaster/DmifNet.
Performing single image holistic understanding and 3D reconstruction is a central task in computer vision. This paper presents an integrated system that performs holistic image segmentation, object detection, instance segmentation, depth estimation, and object instance 3D reconstruction for indoor and outdoor scenes from a single RGB image. We name our system panoptic 3D parsing in which panoptic segmentation ("stuff" segmentation and "things" detection/segmentation) with 3D reconstruction is performed. We design a stage-wise system where a complete set of annotations is absent. Additionally, we present an end-to-end pipeline trained on a synthetic dataset with a full set of annotations. We show results on both indoor (3D-FRONT) and outdoor (COCO and Cityscapes) scenes. Our proposed panoptic 3D parsing framework points to a promising direction in computer vision. It can be applied to various applications, including autonomous driving, mapping, robotics, design, computer graphics, robotics, human-computer interaction, and augmented reality.
We consider the problem of planning views for a robot to acquire images of an object for visual inspection and reconstruction. In contrast to offline methods which require a 3D model of the object as input or online methods which rely on only local measurements, our method uses a neural network which encodes shape information for a large number of objects. We build on recent deep learning methods capable of generating a complete 3D reconstruction of an object from a single image. Specifically, in this work, we extend a recent method which uses Higher Order Functions (HOF) to represent the shape of the object. We present a new generalization of this method to incorporate multiple images as input and establish a connection between visibility and reconstruction quality. This relationship forms the foundation of our view planning method where we compute viewpoints to visually cover the output of the multi-view HOF network with as few images as possible. Experiments indicate that our method provides a good compromise between online and offline methods: Similar to online methods, our method does not require the true object model as input. In terms of number of views, it is much more efficient. In most cases, its performance is comparable to the optimal offline case even on object classes the network has not been trained on.
In recent years, substantial progress has been made on robotic grasping of household objects. Yet, human grasps are still difficult to synthesize realistically. There are several key reasons: (1) the human hand has many degrees of freedom (more than robotic manipulators); (2) the synthesized hand should conform naturally to the object surface; and (3) it must interact with the object in a semantically and physical plausible manner. To make progress in this direction, we draw inspiration from the recent progress on learning-based implicit representations for 3D object reconstruction. Specifically, we propose an expressive representation for human grasp modelling that is efficient and easy to integrate with deep neural networks. Our insight is that every point in a three-dimensional space can be characterized by the signed distances to the surface of the hand and the object, respectively. Consequently, the hand, the object, and the contact area can be represented by implicit surfaces in a common space, in which the proximity between the hand and the object can be modelled explicitly. We name this 3D to 2D mapping as Grasping Field, parameterize it with a deep neural network, and learn it from data. We demonstrate that the proposed grasping field is an effective and expressive representation for human grasp generation. Specifically, our generative model is able to synthesize high-quality human grasps, given only on a 3D object point cloud. The extensive experiments demonstrate that our generative model compares favorably with a strong baseline. Furthermore, based on the grasping field representation, we propose a deep network for the challenging task of 3D hand and object reconstruction from a single RGB image. Our method improves the physical plausibility of the 3D hand-object reconstruction task over baselines.
The Shape From Shading is one of a computer vision field. It studies the 3D reconstruction of an object from a single grayscale image. The difficulty of this field can be expressed in the local ambiguity (convex / concave). J.Shi and Q.Zhu have proposed a method (Global View) to solve the local ambiguity. This method based on the graph theory and the relationship between the singular points. In this work we will show that the use of singular points is not sufficient and requires further information on the object to resolve this ambiguity.