Video action recognition is one of the representative tasks for video understanding. Over the last decade, we have witnessed great advancements in video action recognition thanks to the emergence of deep learning. But we also encountered new challenges, including modeling long-range temporal information in videos, high computation costs, and incomparable results due to datasets and evaluation protocol variances. In this paper, we provide a comprehensive survey of over 200 existing papers on deep learning for video action recognition. We first introduce the 17 video action recognition datasets that influenced the design of models. Then we present video action recognition models in chronological order: starting with early attempts at adapting deep learning, then to the two-stream networks, followed by the adoption of 3D convolutional kernels, and finally to the recent compute-efficient models. In addition, we benchmark popular methods on several representative datasets and release code for reproducibility. In the end, we discuss open problems and shed light on opportunities for video action recognition to facilitate new research ideas.
This paper reviews the video extreme super-resolution challenge associated with the AIM 2020 workshop at ECCV 2020. Common scaling factors for learned video super-resolution (VSR) do not go beyond factor 4. Missing information can be restored well in this region, especially in HR videos, where the high-frequency content mostly consists of texture details. The task in this challenge is to upscale videos with an extreme factor of 16, which results in more serious degradations that also affect the structural integrity of the videos. A single pixel in the low-resolution (LR) domain corresponds to 256 pixels in the high-resolution (HR) domain. Due to this massive information loss, it is hard to accurately restore the missing information. Track 1 is set up to gauge the state-of-the-art for such a demanding task, where fidelity to the ground truth is measured by PSNR and SSIM. Perceptually higher quality can be achieved in trade-off for fidelity by generating plausible high-frequency content. Track 2 therefore aims at generating visually pleasing results, which are ranked according to human perception, evaluated by a user study. In contrast to single image super-resolution (SISR), VSR can benefit from additional information in the temporal domain. However, this also imposes an additional requirement, as the generated frames need to be consistent along time.
This work provides the community with a timely comprehensive review of backdoor attacks and countermeasures on deep learning. According to the attacker's capability and affected stage of the machine learning pipeline, the attack surfaces are recognized to be wide and then formalized into six categorizations: code poisoning, outsourcing, pretrained, data collection, collaborative learning and post-deployment. Accordingly, attacks under each categorization are combed. The countermeasures are categorized into four general classes: blind backdoor removal, offline backdoor inspection, online backdoor inspection, and post backdoor removal. Accordingly, we review countermeasures, and compare and analyze their advantages and disadvantages. We have also reviewed the flip side of backdoor attacks, which are explored for i) protecting intellectual property of deep learning models, ii) acting as a honeypot to catch adversarial example attacks, and iii) verifying data deletion requested by the data contributor.Overall, the research on defense is far behind the attack, and there is no single defense that can prevent all types of backdoor attacks. In some cases, an attacker can intelligently bypass existing defenses with an adaptive attack. Drawing the insights from the systematic review, we also present key areas for future research on the backdoor, such as empirical security evaluations from physical trigger attacks, and in particular, more efficient and practical countermeasures are solicited.
Deep learning usually achieves the best results with complete supervision. In the case of semantic segmentation, this means that large amounts of pixelwise annotations are required to learn accurate models. In this paper, we show that we can obtain state-of-the-art results using a semi-supervised approach, specifically a self-training paradigm. We first train a teacher model on labeled data, and then generate pseudo labels on a large set of unlabeled data. Our robust training framework can digest human-annotated and pseudo labels jointly and achieve top performances on Cityscapes, CamVid and KITTI datasets while requiring significantly less supervision. We also demonstrate the effectiveness of self-training on a challenging cross-domain generalization task, outperforming conventional finetuning method by a large margin. Lastly, to alleviate the computational burden caused by the large amount of pseudo labels, we propose a fast training schedule to accelerate the training of segmentation models by up to 2x without performance degradation.
While image classification models have recently continued to advance, most downstream applications such as object detection and semantic segmentation still employ ResNet variants as the backbone network due to their simple and modular structure. We present a simple and modular Split-Attention block that enables attention across feature-map groups. By stacking these Split-Attention blocks ResNet-style, we obtain a new ResNet variant which we call ResNeSt. Our network preserves the overall ResNet structure to be used in downstream tasks straightforwardly without introducing additional computational costs. ResNeSt models outperform other networks with similar model complexities. For example, ResNeSt-50 achieves 81.13% top-1 accuracy on ImageNet using a single crop-size of 224x224, outperforming previous best ResNet variant by more than 1% accuracy. This improvement also helps downstream tasks including object detection, instance segmentation and semantic segmentation. For example, by simply replace the ResNet-50 backbone with ResNeSt-50, we improve the mAP of Faster-RCNN on MS-COCO from 39.3% to 42.3% and the mIoU for DeeplabV3 on ADE20K from 42.1% to 45.1%.
Traffic congestion in metropolitan areas is a world-wide problem that can be ameliorated by traffic lights that respond dynamically to real-time conditions. Recent studies applying deep reinforcement learning (RL) to optimize single traffic lights have shown significant improvement over conventional control. However, optimization of global traffic condition over a large road network fundamentally is a cooperative multi-agent control problem, for which single-agent RL is not suitable due to environment non-stationarity and infeasibility of optimizing over an exponential joint-action space. Motivated by these challenges, we propose QCOMBO, a simple yet effective multi-agent reinforcement learning (MARL) algorithm that combines the advantages of independent and centralized learning. We ensure scalability by selecting actions from individually optimized utility functions, which are shaped to maximize global performance via a novel consistency regularization loss between individual utility and a global action-value function. Experiments on diverse road topologies and traffic flow conditions in the SUMO traffic simulator show competitive performance of QCOMBO versus recent state-of-the-art MARL algorithms. We further show that policies trained on small sub-networks can effectively generalize to larger networks under different traffic flow conditions, providing empirical evidence for the suitability of MARL for intelligent traffic control.
We present GluonCV and GluonNLP, the deep learning toolkits for computer vision and natural language processing based on Apache MXNet (incubating). These toolkits provide state-of-the-art pre-trained models, training scripts, and training logs, to facilitate rapid prototyping and promote reproducible research. We also provide modular APIs with flexible building blocks to enable efficient customization. Leveraging the MXNet ecosystem, the deep learning models in GluonCV and GluonNLP can be deployed onto a variety of platforms with different programming languages. Benefiting from open source under the Apache 2.0 license, GluonCV and GluonNLP have attracted 100 contributors worldwide on GitHub. Models of GluonCV and GluonNLP have been downloaded for more than 1.6 million times in fewer than 10 months.