We propose a hybrid recurrent Video Colorization with Hybrid Generative Adversarial Network (VCGAN), an improved approach to video colorization using end-to-end learning. The VCGAN addresses two prevalent issues in the video colorization domain: Temporal consistency and unification of colorization network and refinement network into a single architecture. To enhance colorization quality and spatiotemporal consistency, the mainstream of generator in VCGAN is assisted by two additional networks, i.e., global feature extractor and placeholder feature extractor, respectively. The global feature extractor encodes the global semantics of grayscale input to enhance colorization quality, whereas the placeholder feature extractor acts as a feedback connection to encode the semantics of the previous colorized frame in order to maintain spatiotemporal consistency. If changing the input for placeholder feature extractor as grayscale input, the hybrid VCGAN also has the potential to perform image colorization. To improve the consistency of far frames, we propose a dense long-term loss that smooths the temporal disparity of every two remote frames. Trained with colorization and temporal losses jointly, VCGAN strikes a good balance between color vividness and video continuity. Experimental results demonstrate that VCGAN produces higher-quality and temporally more consistent colorful videos than existing approaches.
Regular pavement inspection plays a significant role in road maintenance for safety assurance. Existing methods mainly address the tasks of crack detection and segmentation that are only tailored for long-thin crack disease. However, there are many other types of diseases with a wider variety of sizes and patterns that are also essential to segment in practice, bringing more challenges towards fine-grained pavement inspection. In this paper, our goal is not only to automatically segment cracks, but also to segment other complex pavement diseases as well as typical landmarks (markings, runway lights, etc.) and commonly seen water/oil stains in a single model. To this end, we propose a three-stream boundary-aware network (TB-Net). It consists of three streams fusing the low-level spatial and the high-level contextual representations as well as the detailed boundary information. Specifically, the spatial stream captures rich spatial features. The context stream, where an attention mechanism is utilized, models the contextual relationships over local features. The boundary stream learns detailed boundaries using a global-gated convolution to further refine the segmentation outputs. The network is trained using a dual-task loss in an end-to-end manner, and experiments on a newly collected fine-grained pavement disease dataset show the effectiveness of our TB-Net.
Although automatic emotion recognition from facial expressions and speech has made remarkable progress, emotion recognition from body gestures has not been thoroughly explored. People often use a variety of body language to express emotions, and it is difficult to enumerate all emotional body gestures and collect enough samples for each category. Therefore, recognizing new emotional body gestures is critical for better understanding human emotions. However, the existing methods fail to accurately determine which emotional state a new body gesture belongs to. In order to solve this problem, we introduce a Generalized Zero-Shot Learning (GZSL) framework, which consists of three branches to infer the emotional state of the new body gestures with only their semantic descriptions. The first branch is a Prototype-Based Detector (PBD) which is used to determine whether an sample belongs to a seen body gesture category and obtain the prediction results of the samples from the seen categories. The second branch is a Stacked AutoEncoder (StAE) with manifold regularization, which utilizes semantic representations to predict samples from unseen categories. Note that both of the above branches are for body gesture recognition. We further add an emotion classifier with a softmax layer as the third branch in order to better learn the feature representations for this emotion classification task. The input features for these three branches are learned by a shared feature extraction network, i.e., a Bidirectional Long Short-Term Memory Networks (BLSTM) with a self-attention module. We treat these three branches as subtasks and use multi-task learning strategies for joint training. The performance of our framework on an emotion recognition dataset is significantly superior to the traditional method of emotion classification and state-of-the-art zero-shot learning methods.
Hand gesture recognition plays a significant role in human-computer interaction for understanding various human gestures and their intent. However, most prior works can only recognize gestures of limited labeled classes and fail to adapt to new categories. The task of Generalized Zero-Shot Learning (GZSL) for hand gesture recognition aims to address the above issue by leveraging semantic representations and detecting both seen and unseen class samples. In this paper, we propose an end-to-end prototype-based GZSL framework for hand gesture recognition which consists of two branches. The first branch is a prototype-based detector that learns gesture representations and determines whether an input sample belongs to a seen or unseen category. The second branch is a zero-shot label predictor which takes the features of unseen classes as input and outputs predictions through a learned mapping mechanism between the feature and the semantic space. We further establish a hand gesture dataset that specifically targets this GZSL task, and comprehensive experiments on this dataset demonstrate the effectiveness of our proposed approach on recognizing both seen and unseen gestures.
Methods for interpreting machine learning black-box models increase the outcomes' transparency and in turn generates insight into the reliability and fairness of the algorithms. However, the interpretations themselves could contain significant uncertainty that undermines the trust in the outcomes and raises concern about the model's reliability. Focusing on the method "Local Interpretable Model-agnostic Explanations" (LIME), we demonstrate the presence of two sources of uncertainty, namely the randomness in its sampling procedure and the variation of interpretation quality across different input data points. Such uncertainty is present even in models with high training and test accuracy. We apply LIME to synthetic data and two public data sets, text classification in 20 Newsgroup and recidivism risk-scoring in COMPAS, to support our argument.
Methods for interpreting machine learning black-box models increase the outcomes' transparency and in turn generates insight into the reliability and fairness of the algorithms. However, the interpretations themselves could contain significant uncertainty that undermines the trust in the outcomes and raises concern about the model's reliability. Focusing on the method "Local Interpretable Model-agnostic Explanations" (LIME), we demonstrate the presence of two sources of uncertainty, namely the randomness in its sampling procedure and the variation of interpretation quality across different input data points. Such uncertainty is present even in models with high training and test accuracy. We apply LIME to synthetic data and two public data sets, text classification in 20 Newsgroup and recidivism risk-scoring in COMPAS, to support our argument.
Unsupervised video summarization plays an important role on digesting, browsing, and searching the ever-growing videos every day, and the underlying fine-grained semantic and motion information (i.e., objects of interest and their key motions) in online videos has been barely touched. In this paper, we investigate a pioneer research direction towards the fine-grained unsupervised object-level video summarization. It can be distinguished from existing pipelines in two aspects: extracting key motions of participated objects, and learning to summarize in an unsupervised and online manner. To achieve this goal, we propose a novel online motion Auto-Encoder (online motion-AE) framework that functions on the super-segmented object motion clips. Comprehensive experiments on a newly-collected surveillance dataset and public datasets have demonstrated the effectiveness of our proposed method.
Video summarization plays an important role in video understanding by selecting key frames/shots. Traditionally, it aims to find the most representative and diverse contents in a video as short summaries. Recently, a more generalized task, query-conditioned video summarization, has been introduced, which takes user queries into consideration to learn more user-oriented summaries. In this paper, we propose a query-conditioned three-player generative adversarial network to tackle this challenge. The generator learns the joint representation of the user query and the video content, and the discriminator takes three pairs of query-conditioned summaries as the input to discriminate the real summary from a generated and a random one. A three-player loss is introduced for joint training of the generator and the discriminator, which forces the generator to learn better summary results, and avoids the generation of random trivial summaries. Experiments on a recently proposed query-conditioned video summarization benchmark dataset show the efficiency and efficacy of our proposed method.
The potential of graph convolutional neural networks for the task of zero-shot learning has been demonstrated recently. These models are highly sample efficient as related concepts in the graph structure share statistical strength allowing generalization to new classes when faced with a lack of data. However, knowledge from distant nodes can get diluted when propagating through intermediate nodes, because current approaches to zero-shot learning use graph propagation schemes that perform Laplacian smoothing at each layer. We show that extensive smoothing does not help the task of regressing classifier weights in zero-shot learning. In order to still incorporate information from distant nodes and utilize the graph structure, we propose an Attentive Dense Graph Propagation Module (ADGPM). ADGPM allows us to exploit the hierarchical graph structure of the knowledge graph through additional connections. These connections are added based on a node's relationship to its ancestors and descendants and an attention scheme is further used to weigh their contribution depending on the distance to the node. Finally, we illustrate that finetuning of the feature representation after training the ADGPM leads to considerable improvements. Our method achieves competitive results, outperforming previous zero-shot learning approaches.