Non-autoregressive translation (NAT) models suffer from inferior translation quality due to removal of dependency on previous target tokens from inputs to the decoder. In this paper, we propose a novel and general approach to enhance the target dependency within the NAT decoder from two perspectives: decoder input and decoder self-attention. First, we transform the initial decoder input from the source language space to the target language space through a novel attentive transformation process. The transformation reassembles the decoder input based on target token embeddings and conditions the final output on the target-side information. Second, before NAT training, we introduce an effective forward-backward pre-training phase, implemented with different triangle attention masks. This pre-training phase enables the model to gradually learn bidirectional dependencies for the final NAT decoding process. Experimental results demonstrate that the proposed approaches consistently improve highly competitive NAT models on four WMT translation directions by up to 1.88 BLEU score, while overall maintaining inference latency comparable to other fully NAT models.
Quantifying the data uncertainty in learning tasks is often done by learning a prediction interval or prediction set of the label given the input. Two commonly desired properties for learned prediction sets are \emph{valid coverage} and \emph{good efficiency} (such as low length or low cardinality). Conformal prediction is a powerful technique for learning prediction sets with valid coverage, yet by default its conformalization step only learns a single parameter, and does not optimize the efficiency over more expressive function classes. In this paper, we propose a generalization of conformal prediction to multiple learnable parameters, by considering the constrained empirical risk minimization (ERM) problem of finding the most efficient prediction set subject to valid empirical coverage. This meta-algorithm generalizes existing conformal prediction algorithms, and we show that it achieves approximate valid population coverage and near-optimal efficiency within class, whenever the function class in the conformalization step is low-capacity in a certain sense. Next, this ERM problem is challenging to optimize as it involves a non-differentiable coverage constraint. We develop a gradient-based algorithm for it by approximating the original constrained ERM using differentiable surrogate losses and Lagrangians. Experiments show that our algorithm is able to learn valid prediction sets and improve the efficiency significantly over existing approaches in several applications such as prediction intervals with improved length, minimum-volume prediction sets for multi-output regression, and label prediction sets for image classification.
Powerful recognition algorithms are widely used in the Internet or important medical systems, which poses a serious threat to personal privacy. Although the law provides for diversity protection, e.g. The General Data Protection Regulation (GDPR) in Europe and Articles 1032 to 1039 of the civil code in China. However, as an important privacy disclosure event, biometric data is often hidden, which is difficult for the owner to detect and trace to the source. Human biometrics generally exist in images. In order to avoid the disclosure of personal privacy, we should prevent unauthorized recognition algorithms from acquiring the real features of the original image.
This paper resolves the open question of designing near-optimal algorithms for learning imperfect-information extensive-form games from bandit feedback. We present the first line of algorithms that require only $\widetilde{\mathcal{O}}((XA+YB)/\varepsilon^2)$ episodes of play to find an $\varepsilon$-approximate Nash equilibrium in two-player zero-sum games, where $X,Y$ are the number of information sets and $A,B$ are the number of actions for the two players. This improves upon the best known sample complexity of $\widetilde{\mathcal{O}}((X^2A+Y^2B)/\varepsilon^2)$ by a factor of $\widetilde{\mathcal{O}}(\max\{X, Y\})$, and matches the information-theoretic lower bound up to logarithmic factors. We achieve this sample complexity by two new algorithms: Balanced Online Mirror Descent, and Balanced Counterfactual Regret Minimization. Both algorithms rely on novel approaches of integrating \emph{balanced exploration policies} into their classical counterparts. We also extend our results to learning Coarse Correlated Equilibria in multi-player general-sum games.
Real economies can be seen as a sequential imperfect-information game with many heterogeneous, interacting strategic agents of various agent types, such as consumers, firms, and governments. Dynamic general equilibrium models are common economic tools to model the economic activity, interactions, and outcomes in such systems. However, existing analytical and computational methods struggle to find explicit equilibria when all agents are strategic and interact, while joint learning is unstable and challenging. Amongst others, a key reason is that the actions of one economic agent may change the reward function of another agent, e.g., a consumer's expendable income changes when firms change prices or governments change taxes. We show that multi-agent deep reinforcement learning (RL) can discover stable solutions that are epsilon-Nash equilibria for a meta-game over agent types, in economic simulations with many agents, through the use of structured learning curricula and efficient GPU-only simulation and training. Conceptually, our approach is more flexible and does not need unrealistic assumptions, e.g., market clearing, that are commonly used for analytical tractability. Our GPU implementation enables training and analyzing economies with a large number of agents within reasonable time frames, e.g., training completes within a day. We demonstrate our approach in real-business-cycle models, a representative family of DGE models, with 100 worker-consumers, 10 firms, and a government who taxes and redistributes. We validate the learned meta-game epsilon-Nash equilibria through approximate best-response analyses, show that RL policies align with economic intuitions, and that our approach is constructive, e.g., by explicitly learning a spectrum of meta-game epsilon-Nash equilibria in open RBC models.
Cross-lingual Summarization (CLS), converting a document into a cross-lingual summary, is highly related to Machine Translation (MT) task. However, MT resources are still underutilized for the CLS task. In this paper, we propose a novel task, Cross-lingual Summarization with Compression rate (CSC), to benefit cross-lingual summarization through large-scale MT corpus. Through introducing compression rate, we regard MT task as a special CLS task with the compression rate of 100%. Hence they can be trained as a unified task, sharing knowledge more effectively. Moreover, to bridge these two tasks smoothly, we propose a simple yet effective data augmentation method to produce document-summary pairs with different compression rates. The proposed method not only improves the performance of CLS task, but also provides controllability to generate summaries in desired lengths. Experiments demonstrate that our method outperforms various strong baselines.
Multi-agent reinforcement learning has made substantial empirical progresses in solving games with a large number of players. However, theoretically, the best known sample complexity for finding a Nash equilibrium in general-sum games scales exponentially in the number of players due to the size of the joint action space, and there is a matching exponential lower bound. This paper investigates what learning goals admit better sample complexities in the setting of $m$-player general-sum Markov games with $H$ steps, $S$ states, and $A_i$ actions per player. First, we design algorithms for learning an $\epsilon$-Coarse Correlated Equilibrium (CCE) in $\widetilde{\mathcal{O}}(H^5S\max_{i\le m} A_i / \epsilon^2)$ episodes, and an $\epsilon$-Correlated Equilibrium (CE) in $\widetilde{\mathcal{O}}(H^6S\max_{i\le m} A_i^2 / \epsilon^2)$ episodes. This is the first line of results for learning CCE and CE with sample complexities polynomial in $\max_{i\le m} A_i$. Our algorithm for learning CE integrates an adversarial bandit subroutine which minimizes a weighted swap regret, along with several novel designs in the outer loop. Second, we consider the important special case of Markov Potential Games, and design an algorithm that learns an $\epsilon$-approximate Nash equilibrium within $\widetilde{\mathcal{O}}(S\sum_{i\le m} A_i / \epsilon^3)$ episodes (when only highlighting the dependence on $S$, $A_i$, and $\epsilon$), which only depends linearly in $\sum_{i\le m} A_i$ and significantly improves over the best known algorithm in the $\epsilon$ dependence. Overall, our results shed light on what equilibria or structural assumptions on the game may enable sample-efficient learning with many players.
The success of pretrained cross-lingual language models relies on two essential abilities, i.e., generalization ability for learning downstream tasks in a source language, and cross-lingual transferability for transferring the task knowledge to other languages. However, current methods jointly learn the two abilities in a single-phase cross-lingual pretraining process, resulting in a trade-off between generalization and cross-lingual transfer. In this paper, we propose cross-lingual language model meta-pretraining, which learns the two abilities in different training phases. Our method introduces an additional meta-pretraining phase before cross-lingual pretraining, where the model learns generalization ability on a large-scale monolingual corpus. Then, the model focuses on learning cross-lingual transfer on a multilingual corpus. Experimental results show that our method improves both generalization and cross-lingual transfer, and produces better-aligned representations across different languages.
Parallel cross-lingual summarization data is scarce, requiring models to better use the limited available cross-lingual resources. Existing methods to do so often adopt sequence-to-sequence networks with multi-task frameworks. Such approaches apply multiple decoders, each of which is utilized for a specific task. However, these independent decoders share no parameters, hence fail to capture the relationships between the discrete phrases of summaries in different languages, breaking the connections in order to transfer the knowledge of the high-resource languages to low-resource languages. To bridge these connections, we propose a novel Multi-Task framework for Cross-Lingual Abstractive Summarization (MCLAS) in a low-resource setting. Employing one unified decoder to generate the sequential concatenation of monolingual and cross-lingual summaries, MCLAS makes the monolingual summarization task a prerequisite of the cross-lingual summarization (CLS) task. In this way, the shared decoder learns interactions involving alignments and summary patterns across languages, which encourages attaining knowledge transfer. Experiments on two CLS datasets demonstrate that our model significantly outperforms three baseline models in both low-resource and full-dataset scenarios. Moreover, in-depth analysis on the generated summaries and attention heads verifies that interactions are learned well using MCLAS, which benefits the CLS task under limited parallel resources.
Estimating the data uncertainty in regression tasks is often done by learning a quantile function or a prediction interval of the true label conditioned on the input. It is frequently observed that quantile regression -- a vanilla algorithm for learning quantiles with asymptotic guarantees -- tends to \emph{under-cover} than the desired coverage level in reality. While various fixes have been proposed, a more fundamental understanding of why this under-coverage bias happens in the first place remains elusive. In this paper, we present a rigorous theoretical study on the coverage of uncertainty estimation algorithms in learning quantiles. We prove that quantile regression suffers from an inherent under-coverage bias, in a vanilla setting where we learn a realizable linear quantile function and there is more data than parameters. More quantitatively, for $\alpha>0.5$ and small $d/n$, the $\alpha$-quantile learned by quantile regression roughly achieves coverage $\alpha - (\alpha-1/2)\cdot d/n$ regardless of the noise distribution, where $d$ is the input dimension and $n$ is the number of training data. Our theory reveals that this under-coverage bias stems from a certain high-dimensional parameter estimation error that is not implied by existing theories on quantile regression. Experiments on simulated and real data verify our theory and further illustrate the effect of various factors such as sample size and model capacity on the under-coverage bias in more practical setups.