While the voxel-based methods have achieved promising results for multi-person 3D pose estimation from multi-cameras, they suffer from heavy computation burdens, especially for large scenes. We present Faster VoxelPose to address the challenge by re-projecting the feature volume to the three two-dimensional coordinate planes and estimating X, Y, Z coordinates from them separately. To that end, we first localize each person by a 3D bounding box by estimating a 2D box and its height based on the volume features projected to the xy-plane and z-axis, respectively. Then for each person, we estimate partial joint coordinates from the three coordinate planes separately which are then fused to obtain the final 3D pose. The method is free from costly 3D-CNNs and improves the speed of VoxelPose by ten times and meanwhile achieves competitive accuracy as the state-of-the-art methods, proving its potential in real-time applications.
While monocular 3D pose estimation seems to have achieved very accurate results on the public datasets, their generalization ability is largely overlooked. In this work, we perform a systematic evaluation of the existing methods and find that they get notably larger errors when tested on different cameras, human poses and appearance. To address the problem, we introduce VirtualPose, a two-stage learning framework to exploit the hidden "free lunch" specific to this task, i.e. generating infinite number of poses and cameras for training models at no cost. To that end, the first stage transforms images to abstract geometry representations (AGR), and then the second maps them to 3D poses. It addresses the generalization issue from two aspects: (1) the first stage can be trained on diverse 2D datasets to reduce the risk of over-fitting to limited appearance; (2) the second stage can be trained on diverse AGR synthesized from a large number of virtual cameras and poses. It outperforms the SOTA methods without using any paired images and 3D poses from the benchmarks, which paves the way for practical applications. Code is available at https://github.com/wkom/VirtualPose.
Gait recognition, which refers to the recognition or identification of a person based on their body shape and walking styles, derived from video data captured from a distance, is widely used in crime prevention, forensic identification, and social security. However, to the best of our knowledge, most of the existing methods use appearance, posture and temporal feautures without considering a learned temporal attention mechanism for global and local information fusion. In this paper, we propose a novel gait recognition framework, called Temporal Attention and Keypoint-guided Embedding (GaitTAKE), which effectively fuses temporal-attention-based global and local appearance feature and temporal aggregated human pose feature. Experimental results show that our proposed method achieves a new SOTA in gait recognition with rank-1 accuracy of 98.0% (normal), 97.5% (bag) and 92.2% (coat) on the CASIA-B gait dataset; 90.4% accuracy on the OU-MVLP gait dataset.
Generalizing learned representations across significantly different visual domains is a fundamental yet crucial ability of the human visual system. While recent self-supervised learning methods have achieved good performances with evaluation set on the same domain as the training set, they will have an undesirable performance decrease when tested on a different domain. Therefore, the self-supervised learning from multiple domains task is proposed to learn domain-invariant features that are not only suitable for evaluation on the same domain as the training set but also can be generalized to unseen domains. In this paper, we propose a Domain-invariant Masked AutoEncoder (DiMAE) for self-supervised learning from multi-domains, which designs a new pretext task, \emph{i.e.,} the cross-domain reconstruction task, to learn domain-invariant features. The core idea is to augment the input image with style noise from different domains and then reconstruct the image from the embedding of the augmented image, regularizing the encoder to learn domain-invariant features. To accomplish the idea, DiMAE contains two critical designs, 1) content-preserved style mix, which adds style information from other domains to input while persevering the content in a parameter-free manner, and 2) multiple domain-specific decoders, which recovers the corresponding domain style of input to the encoded domain-invariant features for reconstruction. Experiments on PACS and DomainNet illustrate that DiMAE achieves considerable gains compared with recent state-of-the-art methods.
Due to its safety-critical property, the image-based diagnosis is desired to achieve robustness on out-of-distribution (OOD) samples. A natural way towards this goal is capturing only clinically disease-related features, which is composed of macroscopic attributes (e.g., margins, shapes) and microscopic image-based features (e.g., textures) of lesion-related areas. However, such disease-related features are often interweaved with data-dependent (but disease irrelevant) biases during learning, disabling the OOD generalization. To resolve this problem, we propose a novel framework, namely Domain Invariant Model with Graph Convolutional Network (DIM-GCN), which only exploits invariant disease-related features from multiple domains. Specifically, we first propose a Bayesian network, which explicitly decomposes the latent variables into disease-related and other disease-irrelevant parts that are provable to be disentangled from each other. Guided by this, we reformulate the objective function based on Variational Auto-Encoder, in which the encoder in each domain has two branches: the domain-independent and -dependent ones, which respectively encode disease-related and -irrelevant features. To better capture the macroscopic features, we leverage the observed clinical attributes as a goal for reconstruction, via Graph Convolutional Network (GCN). Finally, we only implement the disease-related features for prediction. The effectiveness and utility of our method are demonstrated by the superior OOD generalization performance over others on mammogram benign/malignant diagnosis.
Subject-invariant facial action unit (AU) recognition remains challenging for the reason that the data distribution varies among subjects. In this paper, we propose a causal inference framework for subject-invariant facial action unit recognition. To illustrate the causal effect existing in AU recognition task, we formulate the causalities among facial images, subjects, latent AU semantic relations, and estimated AU occurrence probabilities via a structural causal model. By constructing such a causal diagram, we clarify the causal effect among variables and propose a plug-in causal intervention module, CIS, to deconfound the confounder \emph{Subject} in the causal diagram. Extensive experiments conducted on two commonly used AU benchmark datasets, BP4D and DISFA, show the effectiveness of our CIS, and the model with CIS inserted, CISNet, has achieved state-of-the-art performance.
Pedestrian trajectory prediction is an essential component in a wide range of AI applications such as autonomous driving and robotics. Existing methods usually assume the training and testing motions follow the same pattern while ignoring the potential distribution differences (e.g., shopping mall and street). This issue results in inevitable performance decrease. To address this issue, we propose a novel Transferable Graph Neural Network (T-GNN) framework, which jointly conducts trajectory prediction as well as domain alignment in a unified framework. Specifically, a domain-invariant GNN is proposed to explore the structural motion knowledge where the domain-specific knowledge is reduced. Moreover, an attention-based adaptive knowledge learning module is further proposed to explore fine-grained individual-level feature representations for knowledge transfer. By this way, disparities across different trajectory domains will be better alleviated. More challenging while practical trajectory prediction experiments are designed, and the experimental results verify the superior performance of our proposed model. To the best of our knowledge, our work is the pioneer which fills the gap in benchmarks and techniques for practical pedestrian trajectory prediction across different domains.
Grasping moving objects, such as goods on a belt or living animals, is an important but challenging task in robotics. Conventional approaches rely on a set of manually defined object motion patterns for training, resulting in poor generalization to unseen object trajectories. In this work, we introduce an adversarial reinforcement learning framework for dynamic grasping, namely GraspARL. To be specific. we formulate the dynamic grasping problem as a 'move-and-grasp' game, where the robot is to pick up the object on the mover and the adversarial mover is to find a path to escape it. Hence, the two agents play a min-max game and are trained by reinforcement learning. In this way, the mover can auto-generate diverse moving trajectories while training. And the robot trained with the adversarial trajectories can generalize to various motion patterns. Empirical results on the simulator and real-world scenario demonstrate the effectiveness of each and good generalization of our method.
Facial action units (AUs) play an indispensable role in human emotion analysis. We observe that although AU-based high-level emotion analysis is urgently needed by real-world applications, frame-level AU results provided by previous works cannot be directly used for such analysis. Moreover, as AUs are dynamic processes, the utilization of global temporal information is important but has been gravely ignored in the literature. To this end, we propose EventFormer for AU event detection, which is the first work directly detecting AU events from a video sequence by viewing AU event detection as a multiple class-specific sets prediction problem. Extensive experiments conducted on a commonly used AU benchmark dataset, BP4D, show the superiority of EventFormer under suitable metrics.