This paper addresses the novel challenge of ``rewinding'' time from a single captured image to recover the fleeting moments missed just before the shutter button is pressed. This problem poses a significant challenge in computer vision and computational photography, as it requires predicting plausible pre-capture motion from a single static frame, an inherently ill-posed task due to the high degree of freedom in potential pixel movements. We overcome this challenge by leveraging the emerging technology of neuromorphic event cameras, which capture motion information with high temporal resolution, and integrating this data with advanced image-to-video diffusion models. Our proposed framework introduces an event motion adaptor conditioned on event camera data, guiding the diffusion model to generate videos that are visually coherent and physically grounded in the captured events. Through extensive experimentation, we demonstrate the capability of our approach to synthesize high-quality videos that effectively ``rewind'' time, showcasing the potential of combining event camera technology with generative models. Our work opens new avenues for research at the intersection of computer vision, computational photography, and generative modeling, offering a forward-thinking solution to capturing missed moments and enhancing future consumer cameras and smartphones. Please see the project page at https://timerewind.github.io/ for video results and code release.
Tasks such as autonomous navigation, 3D reconstruction, and object recognition near the water surfaces are crucial in marine robotics applications. However, challenges arise due to dynamic disturbances, e.g., light reflections and refraction from the random air-water interface, irregular liquid flow, and similar factors, which can lead to potential failures in perception and navigation systems. Traditional computer vision algorithms struggle to differentiate between real and virtual image regions, significantly complicating tasks. A virtual image region is an apparent representation formed by the redirection of light rays, typically through reflection or refraction, creating the illusion of an object's presence without its actual physical location. This work proposes a novel approach for segmentation on real and virtual image regions, exploiting synthetic images combined with domain-invariant information, a Motion Entropy Kernel, and Epipolar Geometric Consistency. Our segmentation network does not need to be re-trained if the domain changes. We show this by deploying the same segmentation network in two different domains: simulation and the real world. By creating realistic synthetic images that mimic the complexities of the water surface, we provide fine-grained training data for our network (MARVIS) to discern between real and virtual images effectively. By motion & geometry-aware design choices and through comprehensive experimental analysis, we achieve state-of-the-art real-virtual image segmentation performance in unseen real world domain, achieving an IoU over 78% and a F1-Score over 86% while ensuring a small computational footprint. MARVIS offers over 43 FPS (8 FPS) inference rates on a single GPU (CPU core). Our code and dataset are available here https://github.com/jiayi-wu-umd/MARVIS.
Recent advancements in multimodal Human-Robot Interaction (HRI) datasets have highlighted the fusion of speech and gesture, expanding robots' capabilities to absorb explicit and implicit HRI insights. However, existing speech-gesture HRI datasets often focus on elementary tasks, like object pointing and pushing, revealing limitations in scaling to intricate domains and prioritizing human command data over robot behavior records. To bridge these gaps, we introduce NatSGD, a multimodal HRI dataset encompassing human commands through speech and gestures that are natural, synchronized with robot behavior demonstrations. NatSGD serves as a foundational resource at the intersection of machine learning and HRI research, and we demonstrate its effectiveness in training robots to understand tasks through multimodal human commands, emphasizing the significance of jointly considering speech and gestures. We have released our dataset, simulator, and code to facilitate future research in human-robot interaction system learning; access these resources at https://www.snehesh.com/natsgd/
We introduce LEAP (illustrated in Figure 1), a novel method for generating video-grounded action programs through use of a Large Language Model (LLM). These action programs represent the motoric, perceptual, and structural aspects of action, and consist of sub-actions, pre- and post-conditions, and control flows. LEAP's action programs are centered on egocentric video and employ recent developments in LLMs both as a source for program knowledge and as an aggregator and assessor of multimodal video information. We apply LEAP over a majority (87\%) of the training set of the EPIC Kitchens dataset, and release the resulting action programs as a publicly available dataset here (https://drive.google.com/drive/folders/1Cpkw_TI1IIxXdzor0pOXG3rWJWuKU5Ex?usp=drive_link). We employ LEAP as a secondary source of supervision, using its action programs in a loss term applied to action recognition and anticipation networks. We demonstrate sizable improvements in performance in both tasks due to training with the LEAP dataset. Our method achieves 1st place on the EPIC Kitchens Action Recognition leaderboard as of November 17 among the networks restricted to RGB-input (see Supplementary Materials).
We propose Hyper-Dimensional Function Encoding (HDFE). Given samples of a continuous object (e.g. a function), HDFE produces an explicit vector representation of the given object, invariant to the sample distribution and density. Sample distribution and density invariance enables HDFE to consistently encode continuous objects regardless of their sampling, and therefore allows neural networks to receive continuous objects as inputs for machine learning tasks, such as classification and regression. Besides, HDFE does not require any training and is proved to map the object into an organized embedding space, which facilitates the training of the downstream tasks. In addition, the encoding is decodable, which enables neural networks to regress continuous objects by regressing their encodings. Therefore, HDFE serves as an interface for processing continuous objects. We apply HDFE to function-to-function mapping, where vanilla HDFE achieves competitive performance as the state-of-the-art algorithm. We apply HDFE to point cloud surface normal estimation, where a simple replacement from PointNet to HDFE leads to immediate 12% and 15% error reductions in two benchmarks. In addition, by integrating HDFE into the PointNet-based SOTA network, we improve the SOTA baseline by 2.5% and 1.7% in the same benchmarks.
Tactile exploration plays a crucial role in understanding object structures for fundamental robotics tasks such as grasping and manipulation. However, efficiently exploring such objects using tactile sensors is challenging, primarily due to the large-scale unknown environments and limited sensing coverage of these sensors. To this end, we present AcTExplore, an active tactile exploration method driven by reinforcement learning for object reconstruction at scales that automatically explores the object surfaces in a limited number of steps. Through sufficient exploration, our algorithm incrementally collects tactile data and reconstructs 3D shapes of the objects as well, which can serve as a representation for higher-level downstream tasks. Our method achieves an average of 95.97% IoU coverage on unseen YCB objects while just being trained on primitive shapes. Project Webpage: https://prg.cs.umd$.$edu/AcTExplore
Cooking recipes are especially challenging to translate to robot plans as they feature rich linguistic complexity, temporally-extended interconnected tasks, and an almost infinite space of possible actions. Our key insight is that combining a source of background cooking domain knowledge with a formalism capable of handling the temporal richness of cooking recipes could enable the extraction of unambiguous, robot-executable plans. In this work, we use Linear Temporal Logic (LTL) as a formal language expressible enough to model the temporal nature of cooking recipes. Leveraging pre-trained Large Language Models (LLMs), we present a system that translates instruction steps from an arbitrary cooking recipe found on the internet to a series of LTL formulae, grounding high-level cooking actions to a set of primitive actions that are executable by a manipulator in a kitchen environment. Our approach makes use of a caching scheme, dynamically building a queryable action library at runtime, significantly decreasing LLM API calls (-51%), latency (-59%) and cost (-42%) compared to a baseline that queries the LLM for every newly encountered action at runtime. We demonstrate the transferability of our system in a realistic simulation platform through showcasing a set of simple cooking tasks.
Autonomous navigation in the underwater environment is challenging due to limited visibility, dynamic changes, and the lack of a cost-efficient accurate localization system. We introduce UIVNav, a novel end-to-end underwater navigation solution designed to drive robots over Objects of Interest (OOI) while avoiding obstacles, without relying on localization. UIVNav uses imitation learning and is inspired by the navigation strategies used by human divers who do not rely on localization. UIVNav consists of the following phases: (1) generating an intermediate representation (IR), and (2) training the navigation policy based on human-labeled IR. By training the navigation policy on IR instead of raw data, the second phase is domain-invariant -- the navigation policy does not need to be retrained if the domain or the OOI changes. We show this by deploying the same navigation policy for surveying two different OOIs, oyster and rock reefs, in two different domains, simulation, and a real pool. We compared our method with complete coverage and random walk methods which showed that our method is more efficient in gathering information for OOIs while also avoiding obstacles. The results show that UIVNav chooses to visit the areas with larger area sizes of oysters or rocks with no prior information about the environment or localization. Moreover, a robot using UIVNav compared to complete coverage method surveys on average 36% more oysters when traveling the same distances. We also demonstrate the feasibility of real-time deployment of UIVNavin pool experiments with BlueROV underwater robot for surveying a bed of oyster shells.