To improve the performance in identifying the faults under strong noise for rotating machinery, this paper presents a dynamic feature reconstruction signal graph method, which plays the key role of the proposed end-to-end fault diagnosis model. Specifically, the original mechanical signal is first decomposed by wavelet packet decomposition (WPD) to obtain multiple subbands including coefficient matrix. Then, with originally defined two feature extraction factors MDD and DDD, a dynamic feature selection method based on L2 energy norm (DFSL) is proposed, which can dynamically select the feature coefficient matrix of WPD based on the difference in the distribution of norm energy, enabling each sub-signal to take adaptive signal reconstruction. Next the coefficient matrices of the optimal feature sub-bands are reconstructed and reorganized to obtain the feature signal graphs. Finally, deep features are extracted from the feature signal graphs by 2D-Convolutional neural network (2D-CNN). Experimental results on a public data platform of a bearing and our laboratory platform of robot grinding show that this method is better than the existing methods under different noise intensities.
Due to the energy-consumption efficiency between up-slope and down-slope is hugely different, a path with the shortest length on a complex off-road terrain environment (2.5D map) is not always the path with the least energy consumption. For any energy-sensitive vehicles, realizing a good trade-off between distance and energy consumption on 2.5D path planning is significantly meaningful. In this paper, a deep reinforcement learning-based 2.5D multi-objective path planning method (DMOP) is proposed. The DMOP can efficiently find the desired path with three steps: (1) Transform the high-resolution 2.5D map into a small-size map. (2) Use a trained deep Q network (DQN) to find the desired path on the small-size map. (3) Build the planned path to the original high-resolution map using a path enhanced method. In addition, the imitation learning method and reward shaping theory are applied to train the DQN. The reward function is constructed with the information of terrain, distance, border. Simulation shows that the proposed method can finish the multi-objective 2.5D path planning task. Also, simulation proves that the method has powerful reasoning capability that enables it to perform arbitrary untrained planning tasks on the same map.
In this paper, we consider the problem of inferring the sign of a link based on limited sign data in signed networks. Regarding this link sign prediction problem, SDGNN (Signed Directed Graph Neural Networks) provides the best prediction performance currently to the best of our knowledge. In this paper, we propose a different link sign prediction architecture call SELO (Subgraph Encoding via Linear Optimization), which obtains overall leading prediction performances compared the state-of-the-art algorithm SDGNN. The proposed model utilizes a subgraph encoding approach to learn edge embeddings for signed directed networks. In particular, a signed subgraph encoding approach is introduced to embed each subgraph into a likelihood matrix instead of the adjacency matrix through a linear optimization method. Comprehensive experiments are conducted on six real-world signed networks with AUC, F1, micro-F1, and Macro-F1 as the evaluation metrics. The experiment results show that the proposed SELO model outperforms existing baseline feature-based methods and embedding-based methods on all the six real-world networks and in all the four evaluation metrics.
Saliency detection with light field images is becoming attractive given the abundant cues available, however, this comes at the expense of large-scale pixel level annotated data which is expensive to generate. In this paper, we propose to learn light field saliency from pixel-level noisy labels obtained from unsupervised hand crafted featured based saliency methods. Given this goal, a natural question is: can we efficiently incorporate the relationships among light field cues while identifying clean labels in a unified framework? We address this question by formulating the learning as a joint optimization of intra light field features fusion stream and inter scenes correlation stream to generate the predictions. Specially, we first introduce a pixel forgetting guided fusion module to mutually enhance the light field features and exploit pixel consistency across iterations to identify noisy pixels. Next, we introduce a cross scene noise penalty loss for better reflecting latent structures of training data and enabling the learning to be invariant to noise. Extensive experiments on multiple benchmark datasets demonstrate the superiority of our framework showing that it learns saliency prediction comparable to state-of-the-art fully supervised light field saliency methods. Our code is available at https://github.com/OLobbCode/NoiseLF.
This paper develops a new image synthesis approach to transfer an example image (style image) to other images (content images) by using Deep Convolutional Neural Networks (DCNN) model. When common neural style transfer methods are used, the textures and colors in the style image are usually transferred imperfectly to the content image, or some visible errors are generated. This paper proposes a novel saliency constrained method to reduce or avoid such effects. It first evaluates some existing saliency detection methods to select the most suitable one for use in our method. The selected saliency detection method is used to detect the object in the style image, corresponding to the object of the content image with the same saliency. In addition, aim to solve the problem that the size or resolution is different in the style image and content, the scale-invariant feature transform is used to generate a series of style images and content images which can be used to generate more feature maps for patches matching. It then proposes a new loss function combining the saliency loss, style loss and content loss, adding gradient of saliency constraint into style transfer in iterations. Finally the source images and saliency detection results are utilized as multichannel input to an improved deep CNN framework for style transfer. The experiments show that the saliency maps of source images can help find the correct matching and avoid artifacts. Experimental results on different kind of images demonstrate that our method outperforms nine representative methods from recent publications and has good robustness.
Anomaly detection (AD) has been an active research area in various domains. Yet, the increasing data scale, complexity, and dimension turn the traditional methods into challenging. Recently, the deep generative model, such as the variational autoencoder (VAE), has sparked a renewed interest in the AD problem. However, the probability distribution divergence used as the regularization is too strong, which causes the model cannot capture the manifold of the true data. In this paper, we propose the Projected Sliced Wasserstein (PSW) autoencoder-based anomaly detection method. Rooted in the optimal transportation, the PSW distance is a weaker distribution measure compared with $f$-divergence. In particular, the computation-friendly eigen-decomposition method is leveraged to find the principal component for slicing the high-dimensional data. In this case, the Wasserstein distance can be calculated with the closed-form, even the prior distribution is not Gaussian. Comprehensive experiments conducted on various real-world hyperspectral anomaly detection benchmarks demonstrate the superior performance of the proposed method.
The success of deep neural networks (DNNs) haspromoted the widespread applications of person re-identification (ReID). However, ReID systems inherit thevulnerability of DNNs to malicious attacks of visually in-conspicuous adversarial perturbations. Detection of adver-sarial attacks is, therefore, a fundamental requirement forrobust ReID systems. In this work, we propose a Multi-Expert Adversarial Attack Detection (MEAAD) approach toachieve this goal by checking context inconsistency, whichis suitable for any DNN-based ReID systems. Specifically,three kinds of context inconsistencies caused by adversar-ial attacks are employed to learn a detector for distinguish-ing the perturbed examples, i.e., a) the embedding distancesbetween a perturbed query person image and its top-K re-trievals are generally larger than those between a benignquery image and its top-K retrievals, b) the embedding dis-tances among the top-K retrievals of a perturbed query im-age are larger than those of a benign query image, c) thetop-K retrievals of a benign query image obtained with mul-tiple expert ReID models tend to be consistent, which isnot preserved when attacks are present. Extensive exper-iments on the Market1501 and DukeMTMC-ReID datasetsshow that, as the first adversarial attack detection approachfor ReID,MEAADeffectively detects various adversarial at-tacks and achieves high ROC-AUC (over 97.5%).
3D object grounding aims to locate the most relevant target object in a raw point cloud scene based on a free-form language description. Understanding complex and diverse descriptions, and lifting them directly to a point cloud is a new and challenging topic due to the irregular and sparse nature of point clouds. There are three main challenges in 3D object grounding: to find the main focus in the complex and diverse description; to understand the point cloud scene; and to locate the target object. In this paper, we address all three challenges. Firstly, we propose a language scene graph module to capture the rich structure and long-distance phrase correlations. Secondly, we introduce a multi-level 3D proposal relation graph module to extract the object-object and object-scene co-occurrence relationships, and strengthen the visual features of the initial proposals. Lastly, we develop a description guided 3D visual graph module to encode global contexts of phrases and proposals by a nodes matching strategy. Extensive experiments on challenging benchmark datasets (ScanRefer and Nr3D) show that our algorithm outperforms existing state-of-the-art. Our code is available at https://github.com/PNXD/FFL-3DOG.
3D object segmentation is a fundamental and challenging problem in computer vision with applications in autonomous driving, robotics, augmented reality and medical image analysis. It has received significant attention from the computer vision, graphics and machine learning communities. Traditionally, 3D segmentation was performed with hand-crafted features and engineered methods which failed to achieve acceptable accuracy and could not generalize to large-scale data. Driven by their great success in 2D computer vision, deep learning techniques have recently become the tool of choice for 3D segmentation tasks as well. This has led to an influx of a large number of methods in the literature that have been evaluated on different benchmark datasets. This paper provides a comprehensive survey of recent progress in deep learning based 3D segmentation covering over 150 papers. It summarizes the most commonly used pipelines, discusses their highlights and shortcomings, and analyzes the competitive results of these segmentation methods. Based on the analysis, it also provides promising research directions for the future.
Most person re-identification methods, being supervised techniques, suffer from the burden of massive annotation requirement. Unsupervised methods overcome this need for labeled data, but perform poorly compared to the supervised alternatives. In order to cope with this issue, we introduce the problem of learning person re-identification models from videos with weak supervision. The weak nature of the supervision arises from the requirement of video-level labels, i.e. person identities who appear in the video, in contrast to the more precise framelevel annotations. Towards this goal, we propose a multiple instance attention learning framework for person re-identification using such video-level labels. Specifically, we first cast the video person re-identification task into a multiple instance learning setting, in which person images in a video are collected into a bag. The relations between videos with similar labels can be utilized to identify persons, on top of that, we introduce a co-person attention mechanism which mines the similarity correlations between videos with person identities in common. The attention weights are obtained based on all person images instead of person tracklets in a video, making our learned model less affected by noisy annotations. Extensive experiments demonstrate the superiority of the proposed method over the related methods on two weakly labeled person re-identification datasets.